":sarum: = :spam:" - CCP Falcon

Comparing Tranquility (Build: 1161138) to Singularity (Build: 1162600)

Est. patch size: 1483mb

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New Items (368 Entries)
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<url=showinfo:45644>GuristasFAuxBlueprint_PLACEHOLDER</url>
<url=showinfo:45645>GuristasFAux_PLACEHOLDER</url>
<url=showinfo:45646>GuristasDreadBlueprint_PLACEHOLDER</url>
<url=showinfo:45647>GuristasDread_PLACEHOLDER</url>
<url=showinfo:45648>GuristasTitanBlueprint_PLACEHOLDER</url>
<url=showinfo:45649>GuristasTitan_PLACEHOLDER</url>
<url=showinfo:45650>AbleBlueprint_PLACEHOLDER</url>
<url=showinfo:45651>Able_PLACEHOLDER</url>
<url=showinfo:45669>Baker_PLACEHOLDER</url>
<url=showinfo:45670>BakerBlueprint_PLACEHOLDER</url>
<url=showinfo:45671>Charlie_PLACEHOLDER</url>
<url=showinfo:45672>CharlieBlueprint_PLACEHOLDER</url>
<url=showinfo:45673>Dog_PLACEHOLDER</url>
<url=showinfo:45674>DogBlueprint_PLACEHOLDER</url>
<url=showinfo:45675>Easy_PLACEHOLDER</url>
<url=showinfo:45676>EasyBlueprint_PLACEHOLDER</url>
<url=showinfo:45681>Legion Defensive - Covert Reconfiguration Blueprint</url>
<url=showinfo:45682>Legion Defensive - Augmented Plating Blueprint</url>
<url=showinfo:45683>Legion Defensive - Nanobot Injector Blueprint</url>
<url=showinfo:45684>Tengu Defensive - Covert Reconfiguration Blueprint</url>
<url=showinfo:45685>Tengu Defensive - Supplemental Screening Blueprint</url>
<url=showinfo:45686>Tengu Defensive - Amplification Node Blueprint</url>
<url=showinfo:45687>Proteus Defensive - Covert Reconfiguration Blueprint</url>
<url=showinfo:45688>Proteus Defensive - Augmented Plating Blueprint</url>
<url=showinfo:45689>Proteus Defensive - Nanobot Injector Blueprint</url>
<url=showinfo:45690>Loki Defensive - Covert Reconfiguration Blueprint</url>
<url=showinfo:45691>Loki Defensive - Augmented Durability Blueprint</url>
<url=showinfo:45692>Loki Defensive - Adaptive Defense Node Blueprint</url>
<url=showinfo:45693>Legion Offensive - Liquid Crystal Magnifiers Blueprint</url>
<url=showinfo:45694>Legion Offensive - Assault Optimization Blueprint</url>
<url=showinfo:45695>Legion Offensive - Support Processor Blueprint</url>
<url=showinfo:45696>Tengu Offensive - Accelerated Ejection Bay Blueprint</url>
<url=showinfo:45697>Tengu Offensive - Magnetic Infusion Basin Blueprint</url>
<url=showinfo:45698>Tengu Offensive - Support Processor Blueprint</url>
<url=showinfo:45699>Proteus Offensive - Hybrid Encoding Platform Blueprint</url>
<url=showinfo:45700>Proteus Offensive - Drone Synthesis Projector Blueprint</url>
<url=showinfo:45701>Proteus Offensive - Support Processor Blueprint</url>
<url=showinfo:45702>Loki Offensive - Projectile Scoping Array Blueprint</url>
<url=showinfo:45703>Loki Offensive - Launcher Efficiency Configuration Blueprint</url>
<url=showinfo:45704>Loki Offensive - Support Processor Blueprint</url>
<url=showinfo:45705>Legion Propulsion - Interdiction Nullifier Blueprint</url>
<url=showinfo:45706>Legion Propulsion - Intercalated Nanofibers Blueprint</url>
<url=showinfo:45707>Legion Propulsion - Wake Limiter Blueprint</url>
<url=showinfo:45708>Tengu Propulsion - Interdiction Nullifier Blueprint</url>
<url=showinfo:45709>Tengu Propulsion - Chassis Optimization Blueprint</url>
<url=showinfo:45710>Tengu Propulsion - Fuel Catalyst Blueprint</url>
<url=showinfo:45711>Proteus Propulsion - Interdiction Nullifier Blueprint</url>
<url=showinfo:45712>Proteus Propulsion - Hyperspatial Optimization Blueprint</url>
<url=showinfo:45713>Proteus Propulsion - Localized Injectors Blueprint</url>
<url=showinfo:45714>Loki Propulsion - Interdiction Nullifier Blueprint</url>
<url=showinfo:45715>Loki Propulsion - Intercalated Nanofibers Blueprint</url>
<url=showinfo:45716>Loki Propulsion - Wake Limiter Blueprint</url>
<url=showinfo:45717>Legion Core - Dissolution Sequencer Blueprint</url>
<url=showinfo:45718>Legion Core - Augmented Antimatter Reactor Blueprint</url>
<url=showinfo:45719>Legion Core - Energy Parasitic Complex Blueprint</url>
<url=showinfo:45720>Tengu Core - Electronic Efficiency Gate Blueprint</url>
<url=showinfo:45721>Tengu Core - Augmented Graviton Reactor Blueprint</url>
<url=showinfo:45722>Tengu Core - Obfuscation Manifold Blueprint</url>
<url=showinfo:45723>Proteus Core - Electronic Efficiency Gate Blueprint</url>
<url=showinfo:45724>Proteus Core - Augmented Fusion Reactor Blueprint</url>
<url=showinfo:45725>Proteus Core - Friction Extension Processor Blueprint</url>
<url=showinfo:45726>Loki Core - Dissolution Sequencer Blueprint</url>
<url=showinfo:45727>Loki Core - Augmented Nuclear Reactor Blueprint</url>
<url=showinfo:45728>Loki Core - Immobility Drivers Blueprint</url>
<url=showinfo:45729>Medium Refinery Invulnerable State Default</url>
<url=showinfo:45730>Medium Refinery Sieged State Default</url>
<url=showinfo:45731>Medium Refinery Vulnerable State Default</url>
<url=showinfo:45732>Test Reaction Blueprint</url>
<url=showinfo:45733>Agency Standard Booster</url>
<url=showinfo:45734>Women's Exoplanets Hunter T-shirt</url>
<url=showinfo:45735>Women's Exoplanets Hunter Mission Suit</url>
<url=showinfo:45736>Women's 'Farsight' Augmented Spectacles</url>
<url=showinfo:45737>Women's Exoplanets Data Analyst Lab Coat</url>
<url=showinfo:45738>Women's Exoplanets Program Director Coat</url>
<url=showinfo:45739>Women's Exoplanets Hunter Cap</url>
<url=showinfo:45740>Men's Exoplanets Hunter Cap</url>
<url=showinfo:45741>Men's Exoplanets Hunter Mission Suit</url>
<url=showinfo:45742>Men's Exoplanets Program Director Coat</url>
<url=showinfo:45743>Men's Exoplanets Hunter T-shirt</url>
<url=showinfo:45744>Men's Exoplanets Data Analyst Lab Coat</url>
<url=showinfo:45745>Men's 'Farsight' Augmented Spectacles</url>
<url=showinfo:45746>Reactions</url>
<url=showinfo:45748>Mass Reactions</url>
<url=showinfo:45749>Advanced Mass Reactions</url>
<url=showinfo:45750>Remote Reactions</url>
<url=showinfo:45751>Amarr Shuttle Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45752>Impairor Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45753>Crucifier Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45754>Executioner Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45755>Inquisitor Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45756>Magnate Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45757>Punisher Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45758>Tormentor Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45759>Retribution Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45760>Vengeance Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45761>Anathema Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45762>Purifier Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45763>Sentinel Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45764>Crusader Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45765>Malediction Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45766>Deacon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45767>Imperial Navy Slicer Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45768>Crucifier Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45769>Coercer Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45770>Dragoon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45771>Pontifex Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45772>Heretic Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45773>Confessor Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45774>Arbitrator Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45775>Augoror Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45776>Maller Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45777>Omen Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45778>Sacrilege Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45779>Zealot Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45780>Devoter Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45781>Guardian Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45782>Curse Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45783>Pilgrim Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45784>Legion Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45785>Augoror Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45786>Omen Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45787>Harbinger Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45788>Oracle Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45789>Prophecy Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45790>Absolution Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45791>Damnation Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45792>Harbinger Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45793>Abaddon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45794>Apocalypse Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45795>Armageddon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45796>Redeemer Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45797>Paladin Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45798>Apocalypse Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45799>Armageddon Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45800>Revelation Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45801>Archon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45802>Aeon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45803>Avatar Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45804>Bestower Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45805>Sigil Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45806>Prorator Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45807>Impel Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45808>Providence Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45809>Ark Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45810>Caldari Shuttle Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45811>Ibis Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45812>Bantam Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45813>Condor Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45814>Griffin Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45815>Heron Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45816>Kestrel Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45817>Merlin Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45818>Harpy Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45819>Hawk Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45820>Buzzard Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45821>Manticore Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45822>Kitsune Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45823>Crow Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45824>Raptor Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45825>Kirin Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45826>Caldari Navy Hookbill Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45827>Griffin Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45828>Corax Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45829>Cormorant Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45830>Stork Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45831>Flycatcher Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45832>Jackdaw Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45833>Blackbird Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45834>Caracal Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45835>Moa Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45836>Osprey Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45837>Cerberus Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45838>Eagle Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45839>Onyx Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45840>Basilisk Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45841>Falcon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45842>Rook Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45843>Tengu Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45844>Caracal Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45845>Osprey Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45846>Drake Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45847>Ferox Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45848>Naga Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45849>Nighthawk Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45850>Vulture Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45851>Drake Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45852>Raven Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45853>Rokh Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45854>Scorpion Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45855>Widow Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45856>Golem Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45857>Raven Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45858>Scorpion Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45859>Phoenix Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45860>Chimera Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45861>Wyvern Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45862>Leviathan Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45863>Badger Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45864>Tayra Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45865>Crane Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45866>Bustard Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45867>Charon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45868>Rhea Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45869>Gallente Shuttle Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45870>Velator Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45871>Atron Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45872>Imicus Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45873>Incursus Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45874>Maulus Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45875>Navitas Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45876>Tristan Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45877>Enyo Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45878>Ishkur Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45879>Helios Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45880>Nemesis Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45881>Keres Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45882>Ares Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45883>Taranis Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45884>Thalia Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45885>Federation Navy Comet Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45886>Maulus Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45887>Algos Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45888>Catalyst Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45889>Magus Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45890>Eris Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45891>Hecate Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45892>Celestis Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45893>Exequror Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45894>Thorax Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45895>Vexor Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45896>Deimos Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45897>Ishtar Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45898>Phobos Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45899>Oneiros Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45900>Arazu Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45901>Lachesis Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45902>Proteus Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45903>Exequror Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45904>Vexor Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45905>Brutix Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45906>Myrmidon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45907>Talos Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45908>Astarte Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45909>Eos Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45910>Brutix Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45911>Dominix Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45912>Hyperion Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45913>Megathron Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45914>Sin Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45915>Kronos Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45916>Dominix Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45917>Megathron Navy Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45918>Moros Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45919>Thanatos Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45920>Nyx Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45921>Erebus Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45922>Epithal Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45923>Iteron Mark V Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45924>Kryos Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45925>Miasmos Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45926>Nereus Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45927>Viator Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45928>Occator Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45929>Obelisk Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45930>Anshar Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45931>Minmatar Shuttle Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45932>Reaper Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45933>Breacher Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45934>Burst Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45935>Probe Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45936>Rifter Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45937>Slasher Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45938>Vigil Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45939>Jaguar Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45940>Wolf Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45941>Cheetah Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45942>Hound Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45943>Hyena Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45944>Claw Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45945>Stiletto Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45946>Scalpel Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45947>Republic Fleet Firetail Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45948>Vigil Fleet Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45949>Talwar Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45950>Thrasher Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45951>Bifrost Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45952>Sabre Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45953>Svipul Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45954>Bellicose Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45955>Rupture Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45956>Scythe Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45957>Stabber Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45958>Muninn Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45959>Vagabond Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45960>Broadsword Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45961>Scimitar Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45962>Huginn Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45963>Rapier Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45964>Loki Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45965>Scythe Fleet Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45966>Stabber Fleet Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45967>Cyclone Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45968>Hurricane Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45969>Tornado Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45970>Claymore Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45971>Sleipnir Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45972>Hurricane Fleet Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45973>Maelstrom Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45974>Tempest Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45975>Typhoon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45976>Panther Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45977>Vargur Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45978>Tempest Fleet Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45979>Typhoon Fleet Issue Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45980>Naglfar Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45981>Nidhoggur Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45982>Hel Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45983>Ragnarok Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45984>Hoarder Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45985>Mammoth Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45986>Wreathe Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45987>Prowler Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45988>Mastodon Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45989>Fenrir Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45990>Nomad Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45991>Pacifier Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45992>Enforcer Exoplanets Hunter SKIN (Permanent)</url>
<url=showinfo:45993>Large Refinery Vulnerable State Default</url>
<url=showinfo:45994>Large Refinery Invulnerable State Default</url>
<url=showinfo:45995>Large Refinery Sieged State Default</url>
<url=showinfo:45996>Exoplanets Hunter Reward Crate</url>
<url=showinfo:45997>Tengu Sukuuvestaa SKIN (Permanent)</url>
<url=showinfo:45998>Agency Damage Booster I</url>
<url=showinfo:45999>Agency Damage Booster II</url>
<url=showinfo:46000>Agency Damage Booster III</url>
<url=showinfo:46001>Agency Tank Booster I</url>
<url=showinfo:46002>Agency Tank Booster II</url>
<url=showinfo:46003>Agency Tank Booster III</url>
<url=showinfo:46004>Agency Speed Booster I</url>
<url=showinfo:46005>Agency Speed Booster II</url>
<url=showinfo:46006>Agency Speed Booster III</url>
<url=showinfo:46007>Agency Accelerator I</url>
<url=showinfo:46008>Agency Accelerator II</url>
<url=showinfo:46009>Agency Accelerator III</url>
<url=showinfo:46010>testShieldMod_PLACEHOLDER</url>
<url=showinfo:46011>testShieldMod_Blueprint_PLACEHOLDER</url>
<url=showinfo:46012>testArmorMod_PLACEHOLDER</url>
<url=showinfo:46013>testArmorMod_Blueprint_PLACEHOLDER</url>
<url=showinfo:46014>Hel Firewall Breach SKIN (Permanent)</url>
<url=showinfo:46015>Nidhoggur Firewall Breach SKIN (Permanent)</url>
<url=showinfo:46016>Naglfar Firewall Breach SKIN (Permanent)</url>
<url=showinfo:46017>Rupture Firewall Breach SKIN (Permanent)</url>
<url=showinfo:46018>Broadsword Firewall Breach SKIN (Permanent)</url>
<url=showinfo:46019>Muninn Firewall Breach SKIN (Permanent)</url>
<url=showinfo:46020>Enforcer Firewatch SKIN (Permanent)</url>
<url=showinfo:46021>Pacifier Firewatch SKIN (Permanent)</url>
<url=showinfo:46022>Legion Sunburst SKIN (Permanent)</url>
<url=showinfo:46024>Tengu Nightfire SKIN (Permanent)</url>
<url=showinfo:46025>Proteus Skyliner SKIN (Permanent)</url>
<url=showinfo:46026>Loki Battlescar SKIN (Permanent)</url>
<url=showinfo:46040>Vigilant IGC SKIN (Permanent)</url>
<url=showinfo:46041>Violator IGC SKIN (Permanent)</url>
<url=showinfo:46042>Vindicator IGC SKIN (Permanent)</url>
<url=showinfo:46043>Vehement IGC SKIN (Permanent)</url>
<url=showinfo:46044>Vendetta IGC SKIN (Permanent)</url>
<url=showinfo:46045>Vanquisher IGC SKIN (Permanent)</url>
<url=showinfo:46050>Superior Exoplanets Hunter Reward Crate</url>
<url=showinfo:46051>Daredevil IGC SKIN (Permanent)</url>
Icon TypeID & Name Description Group Attributes
45644 - GuristasFAuxBlueprint_PLACEHOLDER No Description Force Auxiliary Blueprint
Click to toggle showing the 11 attributes. typeID: 45644
graphicID: 309
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526616
published: False
marketGroupID: 2264
basePrice: 0.0
portionSize: 1
groupID: 1718
45645 - GuristasFAux_PLACEHOLDER No Description Force Auxiliary
Click to toggle showing the 18 attributes. typeID: 45645
graphicID: 21493
raceID: 1
Mass: 1300000000
Capacity: 2600
Volume: 15500000
typeNameID: 526617
published: False
radius: 3000
marketGroupID: 2273
isisGroupID: 33
wreckTypeID: 40640
groupID: 1538
certificateTemplate: 57
basePrice: 0.0
soundID: 20069
factionID: 500010
portionSize: 1
45646 - GuristasDreadBlueprint_PLACEHOLDER No Description Dreadnought Blueprint typeID: 45646
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526618
published: False
marketGroupID: 784
basePrice: 0.0
portionSize: 1
groupID: 537
45647 - GuristasDread_PLACEHOLDER No Description Dreadnought
Click to toggle showing the 18 attributes. typeID: 45647
graphicID: 21279
raceID: 1
Mass: 1270000000
Capacity: 2750
Volume: 16250000
typeNameID: 526619
published: False
radius: 1700
marketGroupID: 763
isisGroupID: 32
wreckTypeID: 26497
groupID: 485
certificateTemplate: 52
basePrice: 0.0
soundID: 20068
factionID: 500010
portionSize: 1
45648 - GuristasTitanBlueprint_PLACEHOLDER No Description Titan Blueprint typeID: 45648
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526620
published: False
marketGroupID: 885
basePrice: 0.0
portionSize: 1
groupID: 110
45649 - GuristasTitan_PLACEHOLDER No Description Titan
Click to toggle showing the 18 attributes. typeID: 45649
graphicID: 21280
raceID: 1
Mass: 2300000000
Capacity: 13750
Volume: 132500000
typeNameID: 526621
published: False
radius: 9000
marketGroupID: 814
isisGroupID: 34
wreckTypeID: 26512
groupID: 30
certificateTemplate: 64
basePrice: 0.0
soundID: 20071
factionID: 500010
portionSize: 1
45650 - AbleBlueprint_PLACEHOLDER No Description Support Fighter Blueprint typeID: 45650
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526622
published: False
marketGroupID: 2238
basePrice: 0.0
portionSize: 1
groupID: 1679
45651 - Able_PLACEHOLDER No Description Support Fighter
Click to toggle showing the 12 attributes. typeID: 45651
graphicID: 21495
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 526623
published: False
radius: 1
marketGroupID: 2239
basePrice: 0.0
portionSize: 1
groupID: 1537
45669 - Baker_PLACEHOLDER No Description Light Fighter
Click to toggle showing the 12 attributes. typeID: 45669
graphicID: 2972
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 526724
published: False
radius: 1
marketGroupID: 840
basePrice: 1
portionSize: 1
groupID: 1652
45670 - BakerBlueprint_PLACEHOLDER No Description Light Fighter Blueprint typeID: 45670
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 526726
published: False
marketGroupID: 1028
basePrice: 0.0
portionSize: 1
groupID: 1146
45671 - Charlie_PLACEHOLDER No Description Light Fighter
Click to toggle showing the 12 attributes. typeID: 45671
graphicID: 2972
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 526725
published: False
radius: 1
marketGroupID: 840
basePrice: 1
portionSize: 1
groupID: 1652
45672 - CharlieBlueprint_PLACEHOLDER No Description Light Fighter Blueprint typeID: 45672
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526727
published: False
marketGroupID: 1028
basePrice: 0.0
portionSize: 1
groupID: 1146
45673 - Dog_PLACEHOLDER No Description Heavy Fighter
Click to toggle showing the 12 attributes. typeID: 45673
graphicID: 3818
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 526728
published: False
radius: 1
marketGroupID: 1310
basePrice: 1
portionSize: 1
groupID: 1653
45674 - DogBlueprint_PLACEHOLDER No Description Heavy Fighter Blueprint typeID: 45674
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 526730
published: False
marketGroupID: 1313
basePrice: 0.0
portionSize: 1
groupID: 1145
45675 - Easy_PLACEHOLDER No Description Heavy Fighter
Click to toggle showing the 12 attributes. typeID: 45675
graphicID: 3818
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 526729
published: False
radius: 1
marketGroupID: 1310
basePrice: 1
portionSize: 1
groupID: 1653
45676 - EasyBlueprint_PLACEHOLDER No Description Heavy Fighter Blueprint typeID: 45676
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 526731
published: False
marketGroupID: 1313
basePrice: 0.0
portionSize: 1
groupID: 1145
45681 - Legion Defensive - Covert Reconfiguration Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45681
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526781
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45682 - Legion Defensive - Augmented Plating Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45682
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526782
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45683 - Legion Defensive - Nanobot Injector Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45683
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526783
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45684 - Tengu Defensive - Covert Reconfiguration Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45684
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526784
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45685 - Tengu Defensive - Supplemental Screening Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45685
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526785
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45686 - Tengu Defensive - Amplification Node Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45686
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526786
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45687 - Proteus Defensive - Covert Reconfiguration Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45687
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526787
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45688 - Proteus Defensive - Augmented Plating Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45688
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526788
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45689 - Proteus Defensive - Nanobot Injector Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45689
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526789
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45690 - Loki Defensive - Covert Reconfiguration Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45690
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526790
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45691 - Loki Defensive - Augmented Durability Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45691
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526791
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45692 - Loki Defensive - Adaptive Defense Node Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45692
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526792
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45693 - Legion Offensive - Liquid Crystal Magnifiers Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45693
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526793
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45694 - Legion Offensive - Assault Optimization Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45694
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526794
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45695 - Legion Offensive - Support Processor Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45695
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526795
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45696 - Tengu Offensive - Accelerated Ejection Bay Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45696
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526796
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45697 - Tengu Offensive - Magnetic Infusion Basin Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45697
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526797
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45698 - Tengu Offensive - Support Processor Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45698
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526798
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45699 - Proteus Offensive - Hybrid Encoding Platform Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45699
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526799
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45700 - Proteus Offensive - Drone Synthesis Projector Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45700
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526800
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45701 - Proteus Offensive - Support Processor Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45701
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526801
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45702 - Loki Offensive - Projectile Scoping Array Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45702
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526802
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45703 - Loki Offensive - Launcher Efficiency Configuration Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45703
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526803
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45704 - Loki Offensive - Support Processor Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45704
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526804
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45705 - Legion Propulsion - Interdiction Nullifier Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45705
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526805
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45706 - Legion Propulsion - Intercalated Nanofibers Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45706
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526806
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45707 - Legion Propulsion - Wake Limiter Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45707
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526807
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45708 - Tengu Propulsion - Interdiction Nullifier Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45708
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526808
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45709 - Tengu Propulsion - Chassis Optimization Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45709
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526809
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45710 - Tengu Propulsion - Fuel Catalyst Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45710
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526810
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45711 - Proteus Propulsion - Interdiction Nullifier Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45711
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526811
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45712 - Proteus Propulsion - Hyperspatial Optimization Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45712
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526812
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45713 - Proteus Propulsion - Localized Injectors Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45713
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526813
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45714 - Loki Propulsion - Interdiction Nullifier Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45714
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526814
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45715 - Loki Propulsion - Intercalated Nanofibers Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45715
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526815
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45716 - Loki Propulsion - Wake Limiter Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45716
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526816
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45717 - Legion Core - Dissolution Sequencer Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45717
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526817
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45718 - Legion Core - Augmented Antimatter Reactor Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45718
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526818
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45719 - Legion Core - Energy Parasitic Complex Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45719
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526819
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45720 - Tengu Core - Electronic Efficiency Gate Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45720
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526820
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45721 - Tengu Core - Augmented Graviton Reactor Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45721
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526821
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45722 - Tengu Core - Obfuscation Manifold Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45722
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526822
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45723 - Proteus Core - Electronic Efficiency Gate Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45723
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526823
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45724 - Proteus Core - Augmented Fusion Reactor Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45724
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526824
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45725 - Proteus Core - Friction Extension Processor Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45725
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526825
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45726 - Loki Core - Dissolution Sequencer Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45726
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526826
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45727 - Loki Core - Augmented Nuclear Reactor Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45727
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526827
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45728 - Loki Core - Immobility Drivers Blueprint No Description Subsystem Blueprints
Click to toggle showing the 11 attributes. typeID: 45728
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526828
iconID: 21
published: True
basePrice: 0.0
portionSize: 1
groupID: 973
45729 - Medium Refinery Invulnerable State Default No Description Cloud
Click to toggle showing the 11 attributes. typeID: 45729
graphicID: 21522
Mass: 0.0
Capacity: 0.0
Volume: 1
typeNameID: 526829
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
45730 - Medium Refinery Sieged State Default No Description Cloud
Click to toggle showing the 11 attributes. typeID: 45730
graphicID: 21524
Mass: 0.0
Capacity: 0.0
Volume: 1
typeNameID: 526830
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
45731 - Medium Refinery Vulnerable State Default No Description Cloud
Click to toggle showing the 11 attributes. typeID: 45731
graphicID: 21523
Mass: 0.0
Capacity: 0.0
Volume: 1
typeNameID: 526831
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
45732 - Test Reaction Blueprint No Description Composite Reaction Blueprints typeID: 45732
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526847
basePrice: 100000000
published: False
portionSize: 1
groupID: 1888
45733 - Agency Standard Booster No Description Booster
Click to toggle showing the 12 attributes. typeID: 45733
radius: 1
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 526850
iconID: 3213
published: True
marketGroupID: 977
basePrice: 32768
portionSize: 1
groupID: 303
45734 - Women's Exoplanets Hunter T-shirt Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.
Tops
Click to toggle showing the 13 attributes. descriptionID: 526865
typeID: 45734
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 526864
iconID: 21763
published: True
marketGroupID: 1406
basePrice: 0.0
portionSize: 1
groupID: 1089
45735 - Women's Exoplanets Hunter Mission Suit Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Outer
Click to toggle showing the 18 attributes. Mass: 0.5
Does Not Require Clothing Type: 25.0
Volume: 0.1
typeNameID: 526866
iconID: 21764
basePrice: 0.0
marketGroupID: 1405
Does Not Require Clothing Type: 22.0
descriptionID: 526867
typeID: 45735
radius: 1.0
Does Not Require Clothing Type: 25.0
Capacity: 0.0
Gender: 3.0
clothingAlsoCoversCategory2: 22.0
published: True
portionSize: 1
groupID: 1088
45736 - Women's 'Farsight' Augmented Spectacles Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. Eyewear
Click to toggle showing the 14 attributes. descriptionID: 526869
typeID: 45736
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 526868
iconID: 21775
published: False
Gender: 3.0
marketGroupID: 1408
basePrice: 0.0
portionSize: 1
groupID: 1083
45737 - Women's Exoplanets Data Analyst Lab Coat Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts.

Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space.
Outer
Click to toggle showing the 13 attributes. descriptionID: 526871
typeID: 45737
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 526870
iconID: 21765
published: True
marketGroupID: 1405
basePrice: 0.0
portionSize: 1
groupID: 1088
45738 - Women's Exoplanets Program Director Coat Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric.

Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space.
Outer
Click to toggle showing the 13 attributes. descriptionID: 526873
typeID: 45738
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 526872
iconID: 21766
published: True
marketGroupID: 1405
basePrice: 0.0
portionSize: 1
groupID: 1088
45739 - Women's Exoplanets Hunter Cap Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space.
Headwear
Click to toggle showing the 13 attributes. descriptionID: 526875
typeID: 45739
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 526874
iconID: 21767
published: True
marketGroupID: 1943
basePrice: 0.0
portionSize: 1
groupID: 1092
45740 - Men's Exoplanets Hunter Cap Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space.
Headwear
Click to toggle showing the 13 attributes. descriptionID: 526877
typeID: 45740
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 526876
iconID: 21768
published: True
marketGroupID: 1943
basePrice: 0.0
portionSize: 1
groupID: 1092
45741 - Men's Exoplanets Hunter Mission Suit Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Outer
Click to toggle showing the 18 attributes. Mass: 0.5
Does Not Require Clothing Type: 25.0
Volume: 0.1
typeNameID: 526878
iconID: 21769
basePrice: 0.0
marketGroupID: 1399
Does Not Require Clothing Type: 22.0
descriptionID: 526879
typeID: 45741
radius: 1.0
Does Not Require Clothing Type: 25.0
Capacity: 0.0
Gender: 1.0
clothingAlsoCoversCategory2: 22.0
published: True
portionSize: 1
groupID: 1088
45742 - Men's Exoplanets Program Director Coat Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric.

Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space.
Outer
Click to toggle showing the 13 attributes. descriptionID: 526881
typeID: 45742
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 526880
iconID: 21770
published: True
marketGroupID: 1399
basePrice: 0.0
portionSize: 1
groupID: 1088
45743 - Men's Exoplanets Hunter T-shirt Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.
Tops
Click to toggle showing the 13 attributes. descriptionID: 526883
typeID: 45743
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 526882
iconID: 21771
published: True
marketGroupID: 1398
basePrice: 0.0
portionSize: 1
groupID: 1089
45744 - Men's Exoplanets Data Analyst Lab Coat Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts.

Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space.
Outer
Click to toggle showing the 13 attributes. descriptionID: 526885
typeID: 45744
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 526884
iconID: 21772
published: True
marketGroupID: 1399
basePrice: 0.0
portionSize: 1
groupID: 1088
45745 - Men's 'Farsight' Augmented Spectacles Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. Eyewear
Click to toggle showing the 14 attributes. descriptionID: 526887
typeID: 45745
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 526886
iconID: 21773
published: True
Gender: 1.0
marketGroupID: 1408
basePrice: 0.0
portionSize: 1
groupID: 1083
45746 - Reactions Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level. Resource Processing
Click to toggle showing the 18 attributes. Mass: 0.0
Volume: 0.01
typeNameID: 526888
iconID: 33
basePrice: 20000
marketGroupID: 369
Training time multiplier : 1.0
Level: 0.0
descriptionID: 526889
typeID: 45746
radius: 1.0
Reaction Time Bonus: -4.0
Capacity: 0.0
Primary attribute: 166.0
Secondary attribute: 165.0
published: False
portionSize: 1
groupID: 1218
45748 - Mass Reactions Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level. Resource Processing
Click to toggle showing the 21 attributes. Mass: 0.0
Volume: 0.01
typeNameID: 526890
iconID: 33
basePrice: 20000
marketGroupID: 369
Training time multiplier : 2.0
requiredSkill1Level: 3.0
canNotBeTrainedOnTrial: 1.0
Level: 0.0
descriptionID: 526891
typeID: 45748
radius: 1.0
Reaction Slot Bonus: 1.0
Capacity: 0.0
Primary attribute: 166.0
Secondary attribute: 165.0
Primary Skill required: 45746.0
published: False
portionSize: 1
groupID: 1218
45749 - Advanced Mass Reactions Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level. Resource Processing
Click to toggle showing the 21 attributes. Mass: 0.0
Volume: 0.01
typeNameID: 526892
iconID: 33
basePrice: 20000
marketGroupID: 369
Training time multiplier : 8.0
requiredSkill1Level: 5.0
canNotBeTrainedOnTrial: 1.0
Level: 0.0
descriptionID: 526893
typeID: 45749
radius: 1.0
Reaction Slot Bonus: 1.0
Capacity: 0.0
Primary attribute: 166.0
Secondary attribute: 165.0
Primary Skill required: 45748.0
published: False
portionSize: 1
groupID: 1218
45750 - Remote Reactions Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range. Resource Processing
Click to toggle showing the 20 attributes. Mass: 0.0
Volume: 0.01
typeNameID: 526894
iconID: 33
basePrice: 20000
marketGroupID: 369
Training time multiplier : 3.0
requiredSkill1Level: 4.0
canNotBeTrainedOnTrial: 1.0
Level: 0.0
descriptionID: 526895
typeID: 45750
radius: 1.0
Capacity: 0.0
Primary attribute: 166.0
Secondary attribute: 165.0
Primary Skill required: 45746.0
published: False
portionSize: 1
groupID: 1218
45751 - Amarr Shuttle Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45751
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526901
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45752 - Impairor Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45752
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526902
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45753 - Crucifier Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45753
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526903
published: True
marketGroupID: 2002
basePrice: 0.0
portionSize: 1
groupID: 1311
45754 - Executioner Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45754
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526904
published: True
marketGroupID: 2002
basePrice: 0.0
portionSize: 1
groupID: 1311
45755 - Inquisitor Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45755
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526905
published: True
marketGroupID: 2002
basePrice: 0.0
portionSize: 1
groupID: 1311
45756 - Magnate Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45756
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526906
published: True
marketGroupID: 2002
basePrice: 0.0
portionSize: 1
groupID: 1311
45757 - Punisher Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45757
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526907
published: True
marketGroupID: 2002
basePrice: 0.0
portionSize: 1
groupID: 1311
45758 - Tormentor Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45758
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526908
published: True
marketGroupID: 2002
basePrice: 0.0
portionSize: 1
groupID: 1311
45759 - Retribution Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45759
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526909
published: True
marketGroupID: 2047
basePrice: 0.0
portionSize: 1
groupID: 1311
45760 - Vengeance Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45760
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526910
published: True
marketGroupID: 2047
basePrice: 0.0
portionSize: 1
groupID: 1311
45761 - Anathema Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45761
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526911
published: True
marketGroupID: 2051
basePrice: 0.0
portionSize: 1
groupID: 1311
45762 - Purifier Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45762
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526912
published: True
marketGroupID: 2051
basePrice: 0.0
portionSize: 1
groupID: 1311
45763 - Sentinel Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45763
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526913
published: True
marketGroupID: 2055
basePrice: 0.0
portionSize: 1
groupID: 1311
45764 - Crusader Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45764
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526914
published: True
marketGroupID: 2059
basePrice: 0.0
portionSize: 1
groupID: 1311
45765 - Malediction Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45765
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526915
published: True
marketGroupID: 2059
basePrice: 0.0
portionSize: 1
groupID: 1311
45766 - Deacon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45766
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526916
published: True
marketGroupID: 2137
basePrice: 0.0
portionSize: 1
groupID: 1311
45767 - Imperial Navy Slicer Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45767
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526917
published: True
marketGroupID: 2000
basePrice: 0.0
portionSize: 1
groupID: 1311
45768 - Crucifier Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45768
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526918
published: True
marketGroupID: 2000
basePrice: 0.0
portionSize: 1
groupID: 1311
45769 - Coercer Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45769
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526919
published: True
marketGroupID: 1994
basePrice: 0.0
portionSize: 1
groupID: 1311
45770 - Dragoon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45770
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526920
published: True
marketGroupID: 1994
basePrice: 0.0
portionSize: 1
groupID: 1311
45771 - Pontifex Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45771
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526921
published: True
marketGroupID: 2142
basePrice: 0.0
portionSize: 1
groupID: 1311
45772 - Heretic Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45772
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526922
published: True
marketGroupID: 2038
basePrice: 0.0
portionSize: 1
groupID: 1311
45773 - Confessor Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45773
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526923
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45774 - Arbitrator Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45774
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526924
published: True
marketGroupID: 1990
basePrice: 0.0
portionSize: 1
groupID: 1311
45775 - Augoror Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45775
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526925
published: True
marketGroupID: 1990
basePrice: 0.0
portionSize: 1
groupID: 1311
45776 - Maller Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45776
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526926
published: True
marketGroupID: 1990
basePrice: 0.0
portionSize: 1
groupID: 1311
45777 - Omen Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45777
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526927
published: True
marketGroupID: 1990
basePrice: 0.0
portionSize: 1
groupID: 1311
45778 - Sacrilege Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45778
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526928
published: True
marketGroupID: 2069
basePrice: 0.0
portionSize: 1
groupID: 1311
45779 - Zealot Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45779
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526929
published: True
marketGroupID: 2069
basePrice: 0.0
portionSize: 1
groupID: 1311
45780 - Devoter Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45780
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526930
published: True
marketGroupID: 2073
basePrice: 0.0
portionSize: 1
groupID: 1311
45781 - Guardian Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45781
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526931
published: True
marketGroupID: 2077
basePrice: 0.0
portionSize: 1
groupID: 1311
45782 - Curse Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45782
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526932
published: True
marketGroupID: 2081
basePrice: 0.0
portionSize: 1
groupID: 1311
45783 - Pilgrim Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45783
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526933
published: True
marketGroupID: 2081
basePrice: 0.0
portionSize: 1
groupID: 1311
45784 - Legion Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45784
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526934
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
45785 - Augoror Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45785
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526935
published: True
marketGroupID: 2063
basePrice: 0.0
portionSize: 1
groupID: 1311
45786 - Omen Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45786
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526936
published: True
marketGroupID: 2063
basePrice: 0.0
portionSize: 1
groupID: 1311
45787 - Harbinger Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45787
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526937
published: True
marketGroupID: 1956
basePrice: 0.0
portionSize: 1
groupID: 1311
45788 - Oracle Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45788
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526938
published: True
marketGroupID: 1956
basePrice: 0.0
portionSize: 1
groupID: 1311
45789 - Prophecy Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45789
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526939
published: True
marketGroupID: 1956
basePrice: 0.0
portionSize: 1
groupID: 1311
45790 - Absolution Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45790
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526940
published: True
marketGroupID: 2104
basePrice: 0.0
portionSize: 1
groupID: 1311
45791 - Damnation Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45791
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526941
published: True
marketGroupID: 2104
basePrice: 0.0
portionSize: 1
groupID: 1311
45792 - Harbinger Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45792
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526942
published: True
marketGroupID: 2103
basePrice: 0.0
portionSize: 1
groupID: 1311
45793 - Abaddon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45793
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526943
published: True
marketGroupID: 1964
basePrice: 0.0
portionSize: 1
groupID: 1311
45794 - Apocalypse Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45794
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526944
published: True
marketGroupID: 1964
basePrice: 0.0
portionSize: 1
groupID: 1311
45795 - Armageddon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45795
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526945
published: True
marketGroupID: 1964
basePrice: 0.0
portionSize: 1
groupID: 1311
45796 - Redeemer Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45796
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526946
published: True
marketGroupID: 2110
basePrice: 0.0
portionSize: 1
groupID: 1311
45797 - Paladin Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45797
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526947
published: True
marketGroupID: 2024
basePrice: 0.0
portionSize: 1
groupID: 1311
45798 - Apocalypse Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45798
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526948
published: True
marketGroupID: 2108
basePrice: 0.0
portionSize: 1
groupID: 1311
45799 - Armageddon Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45799
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526949
published: True
marketGroupID: 2108
basePrice: 0.0
portionSize: 1
groupID: 1311
45800 - Revelation Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45800
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526950
published: True
marketGroupID: 1980
basePrice: 0.0
portionSize: 1
groupID: 1311
45801 - Archon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45801
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526951
published: True
marketGroupID: 1974
basePrice: 0.0
portionSize: 1
groupID: 1311
45802 - Aeon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45802
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526952
published: True
marketGroupID: 1974
basePrice: 0.0
portionSize: 1
groupID: 1311
45803 - Avatar Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45803
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526953
published: True
marketGroupID: 1978
basePrice: 0.0
portionSize: 1
groupID: 1311
45804 - Bestower Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45804
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526954
published: True
marketGroupID: 2007
basePrice: 0.0
portionSize: 1
groupID: 1311
45805 - Sigil Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45805
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526955
published: True
marketGroupID: 2007
basePrice: 0.0
portionSize: 1
groupID: 1311
45806 - Prorator Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45806
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526956
published: True
marketGroupID: 2088
basePrice: 0.0
portionSize: 1
groupID: 1311
45807 - Impel Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45807
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526957
published: True
marketGroupID: 2088
basePrice: 0.0
portionSize: 1
groupID: 1311
45808 - Providence Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45808
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526958
published: True
marketGroupID: 1984
basePrice: 0.0
portionSize: 1
groupID: 1311
45809 - Ark Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45809
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526959
published: True
marketGroupID: 2095
basePrice: 0.0
portionSize: 1
groupID: 1311
45810 - Caldari Shuttle Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45810
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526960
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45811 - Ibis Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45811
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526961
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45812 - Bantam Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45812
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526962
published: True
marketGroupID: 2003
basePrice: 0.0
portionSize: 1
groupID: 1311
45813 - Condor Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45813
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526963
published: True
marketGroupID: 2003
basePrice: 0.0
portionSize: 1
groupID: 1311
45814 - Griffin Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45814
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526964
published: True
marketGroupID: 2003
basePrice: 0.0
portionSize: 1
groupID: 1311
45815 - Heron Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45815
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526965
published: True
marketGroupID: 2003
basePrice: 0.0
portionSize: 1
groupID: 1311
45816 - Kestrel Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45816
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526966
published: True
marketGroupID: 2003
basePrice: 0.0
portionSize: 1
groupID: 1311
45817 - Merlin Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45817
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526967
published: True
marketGroupID: 2003
basePrice: 0.0
portionSize: 1
groupID: 1311
45818 - Harpy Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45818
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526968
published: True
marketGroupID: 2048
basePrice: 0.0
portionSize: 1
groupID: 1311
45819 - Hawk Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45819
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526969
published: True
marketGroupID: 2048
basePrice: 0.0
portionSize: 1
groupID: 1311
45820 - Buzzard Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45820
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526970
published: True
marketGroupID: 2052
basePrice: 0.0
portionSize: 1
groupID: 1311
45821 - Manticore Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45821
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526971
published: True
marketGroupID: 2052
basePrice: 0.0
portionSize: 1
groupID: 1311
45822 - Kitsune Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45822
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526972
published: True
marketGroupID: 2056
basePrice: 0.0
portionSize: 1
groupID: 1311
45823 - Crow Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45823
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526973
published: True
marketGroupID: 2060
basePrice: 0.0
portionSize: 1
groupID: 1311
45824 - Raptor Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45824
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526974
published: True
marketGroupID: 2060
basePrice: 0.0
portionSize: 1
groupID: 1311
45825 - Kirin Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45825
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526975
published: True
marketGroupID: 2138
basePrice: 0.0
portionSize: 1
groupID: 1311
45826 - Caldari Navy Hookbill Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45826
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526976
published: True
marketGroupID: 2000
basePrice: 0.0
portionSize: 1
groupID: 1311
45827 - Griffin Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45827
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526977
published: True
marketGroupID: 2000
basePrice: 0.0
portionSize: 1
groupID: 1311
45828 - Corax Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45828
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526978
published: True
marketGroupID: 1995
basePrice: 0.0
portionSize: 1
groupID: 1311
45829 - Cormorant Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45829
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526979
published: True
marketGroupID: 1995
basePrice: 0.0
portionSize: 1
groupID: 1311
45830 - Stork Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45830
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526980
published: True
marketGroupID: 2143
basePrice: 0.0
portionSize: 1
groupID: 1311
45831 - Flycatcher Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45831
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526981
published: True
marketGroupID: 2039
basePrice: 0.0
portionSize: 1
groupID: 1311
45832 - Jackdaw Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45832
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526982
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45833 - Blackbird Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45833
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526983
published: True
marketGroupID: 1991
basePrice: 0.0
portionSize: 1
groupID: 1311
45834 - Caracal Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45834
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526984
published: True
marketGroupID: 1991
basePrice: 0.0
portionSize: 1
groupID: 1311
45835 - Moa Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45835
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526985
published: True
marketGroupID: 1991
basePrice: 0.0
portionSize: 1
groupID: 1311
45836 - Osprey Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45836
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526986
published: True
marketGroupID: 1991
basePrice: 0.0
portionSize: 1
groupID: 1311
45837 - Cerberus Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45837
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526987
published: True
marketGroupID: 2070
basePrice: 0.0
portionSize: 1
groupID: 1311
45838 - Eagle Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45838
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526988
published: True
marketGroupID: 2070
basePrice: 0.0
portionSize: 1
groupID: 1311
45839 - Onyx Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45839
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526989
published: True
marketGroupID: 2074
basePrice: 0.0
portionSize: 1
groupID: 1311
45840 - Basilisk Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45840
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526990
published: True
marketGroupID: 2078
basePrice: 0.0
portionSize: 1
groupID: 1311
45841 - Falcon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45841
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526991
published: True
marketGroupID: 2082
basePrice: 0.0
portionSize: 1
groupID: 1311
45842 - Rook Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45842
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526992
published: True
marketGroupID: 2082
basePrice: 0.0
portionSize: 1
groupID: 1311
45843 - Tengu Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45843
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526993
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
45844 - Caracal Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45844
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526994
published: True
marketGroupID: 2063
basePrice: 0.0
portionSize: 1
groupID: 1311
45845 - Osprey Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45845
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526995
published: True
marketGroupID: 2063
basePrice: 0.0
portionSize: 1
groupID: 1311
45846 - Drake Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45846
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526996
published: True
marketGroupID: 1957
basePrice: 0.0
portionSize: 1
groupID: 1311
45847 - Ferox Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45847
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526997
published: True
marketGroupID: 1957
basePrice: 0.0
portionSize: 1
groupID: 1311
45848 - Naga Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45848
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526998
published: True
marketGroupID: 1957
basePrice: 0.0
portionSize: 1
groupID: 1311
45849 - Nighthawk Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45849
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 526999
published: True
marketGroupID: 2105
basePrice: 0.0
portionSize: 1
groupID: 1311
45850 - Vulture Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45850
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527000
published: True
marketGroupID: 2105
basePrice: 0.0
portionSize: 1
groupID: 1311
45851 - Drake Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45851
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527001
published: True
marketGroupID: 2103
basePrice: 0.0
portionSize: 1
groupID: 1311
45852 - Raven Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45852
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527002
published: True
marketGroupID: 1965
basePrice: 0.0
portionSize: 1
groupID: 1311
45853 - Rokh Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45853
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527003
published: True
marketGroupID: 1965
basePrice: 0.0
portionSize: 1
groupID: 1311
45854 - Scorpion Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45854
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527004
published: True
marketGroupID: 1965
basePrice: 0.0
portionSize: 1
groupID: 1311
45855 - Widow Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45855
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527005
published: True
marketGroupID: 2111
basePrice: 0.0
portionSize: 1
groupID: 1311
45856 - Golem Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45856
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527006
published: True
marketGroupID: 2025
basePrice: 0.0
portionSize: 1
groupID: 1311
45857 - Raven Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45857
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527007
published: True
marketGroupID: 2108
basePrice: 0.0
portionSize: 1
groupID: 1311
45858 - Scorpion Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45858
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527008
published: True
marketGroupID: 2108
basePrice: 0.0
portionSize: 1
groupID: 1311
45859 - Phoenix Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45859
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527009
published: True
marketGroupID: 1981
basePrice: 0.0
portionSize: 1
groupID: 1311
45860 - Chimera Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45860
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527010
published: True
marketGroupID: 1975
basePrice: 0.0
portionSize: 1
groupID: 1311
45861 - Wyvern Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45861
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527011
published: True
marketGroupID: 1975
basePrice: 0.0
portionSize: 1
groupID: 1311
45862 - Leviathan Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45862
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527012
published: True
marketGroupID: 2092
basePrice: 0.0
portionSize: 1
groupID: 1311
45863 - Badger Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45863
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527013
published: True
marketGroupID: 2008
basePrice: 0.0
portionSize: 1
groupID: 1311
45864 - Tayra Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45864
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527014
published: True
marketGroupID: 2008
basePrice: 0.0
portionSize: 1
groupID: 1311
45865 - Crane Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45865
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527015
published: True
marketGroupID: 2089
basePrice: 0.0
portionSize: 1
groupID: 1311
45866 - Bustard Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45866
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527016
published: True
marketGroupID: 2089
basePrice: 0.0
portionSize: 1
groupID: 1311
45867 - Charon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45867
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527017
published: True
marketGroupID: 1985
basePrice: 0.0
portionSize: 1
groupID: 1311
45868 - Rhea Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45868
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527018
published: True
marketGroupID: 2096
basePrice: 0.0
portionSize: 1
groupID: 1311
45869 - Gallente Shuttle Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45869
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527019
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45870 - Velator Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45870
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527020
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45871 - Atron Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45871
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527021
published: True
marketGroupID: 2004
basePrice: 0.0
portionSize: 1
groupID: 1311
45872 - Imicus Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45872
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527022
published: True
marketGroupID: 2004
basePrice: 0.0
portionSize: 1
groupID: 1311
45873 - Incursus Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45873
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527023
published: True
marketGroupID: 2004
basePrice: 0.0
portionSize: 1
groupID: 1311
45874 - Maulus Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45874
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527024
published: True
marketGroupID: 2004
basePrice: 0.0
portionSize: 1
groupID: 1311
45875 - Navitas Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45875
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527025
published: True
marketGroupID: 2004
basePrice: 0.0
portionSize: 1
groupID: 1311
45876 - Tristan Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45876
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527026
published: True
marketGroupID: 2004
basePrice: 0.0
portionSize: 1
groupID: 1311
45877 - Enyo Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45877
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527027
published: True
marketGroupID: 2049
basePrice: 0.0
portionSize: 1
groupID: 1311
45878 - Ishkur Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45878
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527028
published: True
marketGroupID: 2049
basePrice: 0.0
portionSize: 1
groupID: 1311
45879 - Helios Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45879
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527029
published: True
marketGroupID: 2053
basePrice: 0.0
portionSize: 1
groupID: 1311
45880 - Nemesis Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45880
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527030
published: True
marketGroupID: 2053
basePrice: 0.0
portionSize: 1
groupID: 1311
45881 - Keres Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45881
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527031
published: True
marketGroupID: 2057
basePrice: 0.0
portionSize: 1
groupID: 1311
45882 - Ares Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45882
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527032
published: True
marketGroupID: 2061
basePrice: 0.0
portionSize: 1
groupID: 1311
45883 - Taranis Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45883
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527033
published: True
marketGroupID: 2061
basePrice: 0.0
portionSize: 1
groupID: 1311
45884 - Thalia Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45884
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527034
published: True
marketGroupID: 2139
basePrice: 0.0
portionSize: 1
groupID: 1311
45885 - Federation Navy Comet Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45885
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527035
published: True
marketGroupID: 2000
basePrice: 0.0
portionSize: 1
groupID: 1311
45886 - Maulus Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45886
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527036
published: True
marketGroupID: 2000
basePrice: 0.0
portionSize: 1
groupID: 1311
45887 - Algos Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45887
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527037
published: True
marketGroupID: 1996
basePrice: 0.0
portionSize: 1
groupID: 1311
45888 - Catalyst Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45888
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527038
published: True
marketGroupID: 1996
basePrice: 0.0
portionSize: 1
groupID: 1311
45889 - Magus Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45889
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527039
published: True
marketGroupID: 2144
basePrice: 0.0
portionSize: 1
groupID: 1311
45890 - Eris Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45890
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527040
published: True
marketGroupID: 2040
basePrice: 0.0
portionSize: 1
groupID: 1311
45891 - Hecate Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45891
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527041
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45892 - Celestis Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45892
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527042
published: True
marketGroupID: 1992
basePrice: 0.0
portionSize: 1
groupID: 1311
45893 - Exequror Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45893
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527043
published: True
marketGroupID: 1992
basePrice: 0.0
portionSize: 1
groupID: 1311
45894 - Thorax Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45894
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527044
published: True
marketGroupID: 1992
basePrice: 0.0
portionSize: 1
groupID: 1311
45895 - Vexor Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45895
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527045
published: True
marketGroupID: 1992
basePrice: 0.0
portionSize: 1
groupID: 1311
45896 - Deimos Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45896
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527046
published: True
marketGroupID: 2071
basePrice: 0.0
portionSize: 1
groupID: 1311
45897 - Ishtar Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45897
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527047
published: True
marketGroupID: 2071
basePrice: 0.0
portionSize: 1
groupID: 1311
45898 - Phobos Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45898
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527048
published: True
marketGroupID: 2075
basePrice: 0.0
portionSize: 1
groupID: 1311
45899 - Oneiros Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45899
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527049
published: True
marketGroupID: 2079
basePrice: 0.0
portionSize: 1
groupID: 1311
45900 - Arazu Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45900
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527050
published: True
marketGroupID: 2083
basePrice: 0.0
portionSize: 1
groupID: 1311
45901 - Lachesis Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45901
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527051
published: True
marketGroupID: 2083
basePrice: 0.0
portionSize: 1
groupID: 1311
45902 - Proteus Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45902
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527052
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
45903 - Exequror Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45903
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527053
published: True
marketGroupID: 2063
basePrice: 0.0
portionSize: 1
groupID: 1311
45904 - Vexor Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45904
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527054
published: True
marketGroupID: 2063
basePrice: 0.0
portionSize: 1
groupID: 1311
45905 - Brutix Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45905
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527055
published: True
marketGroupID: 1958
basePrice: 0.0
portionSize: 1
groupID: 1311
45906 - Myrmidon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45906
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527056
published: True
marketGroupID: 1958
basePrice: 0.0
portionSize: 1
groupID: 1311
45907 - Talos Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45907
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527057
published: True
marketGroupID: 1958
basePrice: 0.0
portionSize: 1
groupID: 1311
45908 - Astarte Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45908
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527058
published: True
marketGroupID: 2106
basePrice: 0.0
portionSize: 1
groupID: 1311
45909 - Eos Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45909
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527059
published: True
marketGroupID: 2106
basePrice: 0.0
portionSize: 1
groupID: 1311
45910 - Brutix Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45910
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527060
published: True
marketGroupID: 2103
basePrice: 0.0
portionSize: 1
groupID: 1311
45911 - Dominix Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45911
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527061
published: True
marketGroupID: 1966
basePrice: 0.0
portionSize: 1
groupID: 1311
45912 - Hyperion Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45912
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527062
published: True
marketGroupID: 1966
basePrice: 0.0
portionSize: 1
groupID: 1311
45913 - Megathron Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45913
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527063
published: True
marketGroupID: 1966
basePrice: 0.0
portionSize: 1
groupID: 1311
45914 - Sin Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45914
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527064
published: True
marketGroupID: 2112
basePrice: 0.0
portionSize: 1
groupID: 1311
45915 - Kronos Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45915
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527065
published: True
marketGroupID: 2026
basePrice: 0.0
portionSize: 1
groupID: 1311
45916 - Dominix Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45916
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527066
published: True
marketGroupID: 2108
basePrice: 0.0
portionSize: 1
groupID: 1311
45917 - Megathron Navy Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45917
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527067
published: True
marketGroupID: 2108
basePrice: 0.0
portionSize: 1
groupID: 1311
45918 - Moros Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45918
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527068
published: True
marketGroupID: 1982
basePrice: 0.0
portionSize: 1
groupID: 1311
45919 - Thanatos Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45919
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527069
published: True
marketGroupID: 1976
basePrice: 0.0
portionSize: 1
groupID: 1311
45920 - Nyx Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45920
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527070
published: True
marketGroupID: 1976
basePrice: 0.0
portionSize: 1
groupID: 1311
45921 - Erebus Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45921
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527071
published: True
marketGroupID: 1979
basePrice: 0.0
portionSize: 1
groupID: 1311
45922 - Epithal Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45922
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527072
published: True
marketGroupID: 2009
basePrice: 0.0
portionSize: 1
groupID: 1311
45923 - Iteron Mark V Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45923
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527073
published: True
marketGroupID: 2009
basePrice: 0.0
portionSize: 1
groupID: 1311
45924 - Kryos Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45924
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527074
published: True
marketGroupID: 2009
basePrice: 0.0
portionSize: 1
groupID: 1311
45925 - Miasmos Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45925
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527075
published: True
marketGroupID: 2009
basePrice: 0.0
portionSize: 1
groupID: 1311
45926 - Nereus Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45926
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527076
published: True
marketGroupID: 2009
basePrice: 0.0
portionSize: 1
groupID: 1311
45927 - Viator Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45927
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527077
published: True
marketGroupID: 2090
basePrice: 0.0
portionSize: 1
groupID: 1311
45928 - Occator Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45928
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527078
published: True
marketGroupID: 2090
basePrice: 0.0
portionSize: 1
groupID: 1311
45929 - Obelisk Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45929
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527079
published: True
marketGroupID: 1986
basePrice: 0.0
portionSize: 1
groupID: 1311
45930 - Anshar Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45930
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527080
published: True
marketGroupID: 2097
basePrice: 0.0
portionSize: 1
groupID: 1311
45931 - Minmatar Shuttle Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45931
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527081
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45932 - Reaper Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45932
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527082
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45933 - Breacher Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45933
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527083
published: True
marketGroupID: 2005
basePrice: 0.0
portionSize: 1
groupID: 1311
45934 - Burst Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45934
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527084
published: True
marketGroupID: 2005
basePrice: 0.0
portionSize: 1
groupID: 1311
45935 - Probe Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45935
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527085
published: True
marketGroupID: 2005
basePrice: 0.0
portionSize: 1
groupID: 1311
45936 - Rifter Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45936
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527086
published: True
marketGroupID: 2005
basePrice: 0.0
portionSize: 1
groupID: 1311
45937 - Slasher Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45937
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527087
published: True
marketGroupID: 2005
basePrice: 0.0
portionSize: 1
groupID: 1311
45938 - Vigil Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45938
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527088
published: True
marketGroupID: 2005
basePrice: 0.0
portionSize: 1
groupID: 1311
45939 - Jaguar Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45939
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527089
published: True
marketGroupID: 2050
basePrice: 0.0
portionSize: 1
groupID: 1311
45940 - Wolf Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45940
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527090
published: True
marketGroupID: 2050
basePrice: 0.0
portionSize: 1
groupID: 1311
45941 - Cheetah Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45941
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527091
published: True
marketGroupID: 2054
basePrice: 0.0
portionSize: 1
groupID: 1311
45942 - Hound Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45942
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527092
published: True
marketGroupID: 2054
basePrice: 0.0
portionSize: 1
groupID: 1311
45943 - Hyena Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45943
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527093
published: True
marketGroupID: 2058
basePrice: 0.0
portionSize: 1
groupID: 1311
45944 - Claw Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45944
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527094
published: True
marketGroupID: 2062
basePrice: 0.0
portionSize: 1
groupID: 1311
45945 - Stiletto Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45945
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527095
published: True
marketGroupID: 2062
basePrice: 0.0
portionSize: 1
groupID: 1311
45946 - Scalpel Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45946
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527096
published: True
marketGroupID: 2140
basePrice: 0.0
portionSize: 1
groupID: 1311
45947 - Republic Fleet Firetail Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45947
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527097
published: True
marketGroupID: 2000
basePrice: 0.0
portionSize: 1
groupID: 1311
45948 - Vigil Fleet Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45948
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527098
published: True
marketGroupID: 2000
basePrice: 0.0
portionSize: 1
groupID: 1311
45949 - Talwar Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45949
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527099
published: True
marketGroupID: 1997
basePrice: 0.0
portionSize: 1
groupID: 1311
45950 - Thrasher Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45950
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527100
published: True
marketGroupID: 1997
basePrice: 0.0
portionSize: 1
groupID: 1311
45951 - Bifrost Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45951
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527101
published: True
marketGroupID: 2145
basePrice: 0.0
portionSize: 1
groupID: 1311
45952 - Sabre Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45952
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527102
published: True
marketGroupID: 2041
basePrice: 0.0
portionSize: 1
groupID: 1311
45953 - Svipul Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45953
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527103
basePrice: 0.0
published: True
portionSize: 1
groupID: 1311
45954 - Bellicose Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45954
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527104
published: True
marketGroupID: 1993
basePrice: 0.0
portionSize: 1
groupID: 1311
45955 - Rupture Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45955
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527105
published: True
marketGroupID: 1993
basePrice: 0.0
portionSize: 1
groupID: 1311
45956 - Scythe Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45956
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527106
published: True
marketGroupID: 1993
basePrice: 0.0
portionSize: 1
groupID: 1311
45957 - Stabber Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45957
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527107
published: True
marketGroupID: 1993
basePrice: 0.0
portionSize: 1
groupID: 1311
45958 - Muninn Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45958
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527108
published: True
marketGroupID: 2072
basePrice: 0.0
portionSize: 1
groupID: 1311
45959 - Vagabond Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45959
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527109
published: True
marketGroupID: 2072
basePrice: 0.0
portionSize: 1
groupID: 1311
45960 - Broadsword Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45960
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527110
published: True
marketGroupID: 2076
basePrice: 0.0
portionSize: 1
groupID: 1311
45961 - Scimitar Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45961
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527111
published: True
marketGroupID: 2080
basePrice: 0.0
portionSize: 1
groupID: 1311
45962 - Huginn Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45962
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527112
published: True
marketGroupID: 2084
basePrice: 0.0
portionSize: 1
groupID: 1311
45963 - Rapier Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45963
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527113
published: True
marketGroupID: 2084
basePrice: 0.0
portionSize: 1
groupID: 1311
45964 - Loki Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45964
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527114
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
45965 - Scythe Fleet Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45965
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527115
published: True
marketGroupID: 2063
basePrice: 0.0
portionSize: 1
groupID: 1311
45966 - Stabber Fleet Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45966
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527116
published: True
marketGroupID: 2063
basePrice: 0.0
portionSize: 1
groupID: 1311
45967 - Cyclone Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45967
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527117
published: True
marketGroupID: 1959
basePrice: 0.0
portionSize: 1
groupID: 1311
45968 - Hurricane Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45968
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527118
published: True
marketGroupID: 1959
basePrice: 0.0
portionSize: 1
groupID: 1311
45969 - Tornado Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45969
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527119
published: True
marketGroupID: 1959
basePrice: 0.0
portionSize: 1
groupID: 1311
45970 - Claymore Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45970
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527120
published: True
marketGroupID: 2107
basePrice: 0.0
portionSize: 1
groupID: 1311
45971 - Sleipnir Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45971
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527121
published: True
marketGroupID: 2107
basePrice: 0.0
portionSize: 1
groupID: 1311
45972 - Hurricane Fleet Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45972
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527122
published: True
marketGroupID: 2103
basePrice: 0.0
portionSize: 1
groupID: 1311
45973 - Maelstrom Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45973
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527123
published: True
marketGroupID: 1967
basePrice: 0.0
portionSize: 1
groupID: 1311
45974 - Tempest Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45974
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527124
published: True
marketGroupID: 1967
basePrice: 0.0
portionSize: 1
groupID: 1311
45975 - Typhoon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45975
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527125
published: True
marketGroupID: 1967
basePrice: 0.0
portionSize: 1
groupID: 1311
45976 - Panther Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45976
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527126
published: True
marketGroupID: 2113
basePrice: 0.0
portionSize: 1
groupID: 1311
45977 - Vargur Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45977
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527127
published: True
marketGroupID: 2027
basePrice: 0.0
portionSize: 1
groupID: 1311
45978 - Tempest Fleet Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45978
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527128
published: True
marketGroupID: 2108
basePrice: 0.0
portionSize: 1
groupID: 1311
45979 - Typhoon Fleet Issue Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45979
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527129
published: True
marketGroupID: 2108
basePrice: 0.0
portionSize: 1
groupID: 1311
45980 - Naglfar Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45980
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527130
published: True
marketGroupID: 1983
basePrice: 0.0
portionSize: 1
groupID: 1311
45981 - Nidhoggur Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45981
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527131
published: True
marketGroupID: 1977
basePrice: 0.0
portionSize: 1
groupID: 1311
45982 - Hel Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45982
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527132
published: True
marketGroupID: 1977
basePrice: 0.0
portionSize: 1
groupID: 1311
45983 - Ragnarok Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45983
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527133
published: True
marketGroupID: 2093
basePrice: 0.0
portionSize: 1
groupID: 1311
45984 - Hoarder Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45984
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527134
published: True
marketGroupID: 2010
basePrice: 0.0
portionSize: 1
groupID: 1311
45985 - Mammoth Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45985
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527135
published: True
marketGroupID: 2010
basePrice: 0.0
portionSize: 1
groupID: 1311
45986 - Wreathe Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45986
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527136
published: True
marketGroupID: 2010
basePrice: 0.0
portionSize: 1
groupID: 1311
45987 - Prowler Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45987
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527137
published: True
marketGroupID: 2091
basePrice: 0.0
portionSize: 1
groupID: 1311
45988 - Mastodon Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45988
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527138
published: True
marketGroupID: 2091
basePrice: 0.0
portionSize: 1
groupID: 1311
45989 - Fenrir Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45989
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527139
published: True
marketGroupID: 1987
basePrice: 0.0
portionSize: 1
groupID: 1311
45990 - Nomad Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45990
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527140
published: True
marketGroupID: 2098
basePrice: 0.0
portionSize: 1
groupID: 1311
45991 - Pacifier Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45991
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527141
published: True
marketGroupID: 2361
basePrice: 0.0
portionSize: 1
groupID: 1311
45992 - Enforcer Exoplanets Hunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 45992
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527142
published: True
marketGroupID: 2362
basePrice: 0.0
portionSize: 1
groupID: 1311
45993 - Large Refinery Vulnerable State Default No Description Cloud
Click to toggle showing the 11 attributes. typeID: 45993
graphicID: 21796
Mass: 0.0
Capacity: 0.0
Volume: 1
typeNameID: 527152
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
45994 - Large Refinery Invulnerable State Default No Description Cloud
Click to toggle showing the 11 attributes. typeID: 45994
graphicID: 21797
Mass: 0.0
Capacity: 0.0
Volume: 1
typeNameID: 527153
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
45995 - Large Refinery Sieged State Default No Description Cloud
Click to toggle showing the 11 attributes. typeID: 45995
graphicID: 21798
Mass: 0.0
Capacity: 0.0
Volume: 1
typeNameID: 527154
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
45996 - Exoplanets Hunter Reward Crate This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 527156
typeID: 45996
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 6000
typeNameID: 527155
iconID: 21741
published: True
marketGroupID: 1661
basePrice: 0.0
portionSize: 1
groupID: 1194
45997 - Tengu Sukuuvestaa SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45997
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527159
published: True
marketGroupID: 2370
basePrice: 0.0
portionSize: 1
groupID: 1311
45998 - Agency Damage Booster I No Description Booster
Click to toggle showing the 12 attributes. typeID: 45998
radius: 1
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 527169
iconID: 3216
published: True
marketGroupID: 977
basePrice: 32768
portionSize: 1
groupID: 303
45999 - Agency Damage Booster II No Description Booster
Click to toggle showing the 12 attributes. typeID: 45999
radius: 1
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 527170
iconID: 3216
published: True
marketGroupID: 977
basePrice: 32768
portionSize: 1
groupID: 303
46000 - Agency Damage Booster III No Description Booster
Click to toggle showing the 12 attributes. typeID: 46000
radius: 1
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 527171
iconID: 3216
published: True
marketGroupID: 977
basePrice: 32768
portionSize: 1
groupID: 303
46001 - Agency Tank Booster I +2% Armor Repair, +2% Shield Booster. Duration 30 minutes. Booster
Click to toggle showing the 17 attributes. descriptionID: 527194
typeID: 46001
radius: 1.0
Mass: 1.0
Repair Bonus: 2.0
Capacity: 0.0
Volume: 1.0
typeNameID: 527172
iconID: 3213
published: True
Shield Boost Bonus: 2.0
marketGroupID: 977
basePrice: 32768
portionSize: 1
Booster Duration: 1800000.0
groupID: 303
Booster Slot: 10.0
46002 - Agency Tank Booster II +3% Armor Repair, +3% Shield Booster. Duration 30 minutes. Booster
Click to toggle showing the 17 attributes. descriptionID: 527193
typeID: 46002
radius: 1.0
Mass: 1.0
Repair Bonus: 3.0
Capacity: 0.0
Volume: 1.0
typeNameID: 527192
iconID: 3213
published: True
Shield Boost Bonus: 3.0
marketGroupID: 977
basePrice: 32768
portionSize: 1
Booster Duration: 1800000.0
groupID: 303
Booster Slot: 10.0
46003 - Agency Tank Booster III +5% Armor Repair, +5% Shield Booster. Duration 30 minutes. Booster
Click to toggle showing the 17 attributes. descriptionID: 527195
typeID: 46003
radius: 1.0
Mass: 1.0
Repair Bonus: 5.0
Capacity: 0.0
Volume: 1.0
typeNameID: 527174
iconID: 3213
published: True
Shield Boost Bonus: 5.0
marketGroupID: 977
basePrice: 32768
portionSize: 1
Booster Duration: 1800000.0
groupID: 303
Booster Slot: 10.0
46004 - Agency Speed Booster I +3% Speed, +3% Scan Resolution. Duration 30 minutes. Booster
Click to toggle showing the 16 attributes. descriptionID: 527189
typeID: 46004
radius: 1.0
Mass: 1.0
Capacity: 0.0
Volume: 1.0
typeNameID: 527175
iconID: 3213
published: True
marketGroupID: 977
basePrice: 32768
portionSize: 1
Velocity Modifier: 3.0
Booster Duration: 1800000.0
groupID: 303
Booster Slot: 255.0
46005 - Agency Speed Booster II +5% Speed, +5% Scan Resolution. Duration 30 minutes. Booster
Click to toggle showing the 16 attributes. descriptionID: 527190
typeID: 46005
radius: 1.0
Mass: 1.0
Capacity: 0.0
Volume: 1.0
typeNameID: 527176
iconID: 3213
published: True
marketGroupID: 977
basePrice: 32768
portionSize: 1
Velocity Modifier: 5.0
Booster Duration: 1800000.0
groupID: 303
Booster Slot: 10.0
46006 - Agency Speed Booster III +7% Speed, +7% Scan Resolution. Duration 30 minutes. Booster
Click to toggle showing the 16 attributes. descriptionID: 527191
typeID: 46006
radius: 1.0
Mass: 1.0
Capacity: 0.0
Volume: 1.0
typeNameID: 527177
iconID: 3213
published: True
marketGroupID: 977
basePrice: 32768
portionSize: 1
Velocity Modifier: 7.0
Booster Duration: 1800000.0
groupID: 303
Booster Slot: 10.0
46007 - Agency Accelerator I No Description Booster
Click to toggle showing the 12 attributes. typeID: 46007
radius: 1
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 527178
iconID: 3213
published: True
marketGroupID: 977
basePrice: 32768
portionSize: 1
groupID: 303
46008 - Agency Accelerator II No Description Booster
Click to toggle showing the 12 attributes. typeID: 46008
radius: 1
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 527179
iconID: 3213
published: True
marketGroupID: 977
basePrice: 32768
portionSize: 1
groupID: 303
46009 - Agency Accelerator III No Description Booster
Click to toggle showing the 12 attributes. typeID: 46009
radius: 1
Mass: 1
Capacity: 0.0
Volume: 1
typeNameID: 527180
iconID: 3213
published: True
marketGroupID: 977
basePrice: 32768
portionSize: 1
groupID: 303
46010 - testShieldMod_PLACEHOLDER No Description Non-Repeating Hardeners
Click to toggle showing the 11 attributes. typeID: 46010
Mass: 1
Capacity: 0.0
Volume: 5
typeNameID: 527199
iconID: 81
published: False
marketGroupID: 1696
basePrice: 0.0
portionSize: 1
groupID: 1894
46011 - testShieldMod_Blueprint_PLACEHOLDER No Description Shield Hardener Blueprint
Click to toggle showing the 11 attributes. typeID: 46011
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527200
iconID: 81
published: False
marketGroupID: 1548
basePrice: 0.0
portionSize: 1
groupID: 157
46012 - testArmorMod_PLACEHOLDER No Description Non-Repeating Hardeners
Click to toggle showing the 11 attributes. typeID: 46012
Mass: 1
Capacity: 0.0
Volume: 5
typeNameID: 527201
iconID: 2066
published: False
marketGroupID: 1686
basePrice: 0.0
portionSize: 1
groupID: 1894
46013 - testArmorMod_Blueprint_PLACEHOLDER No Description Armor Coating Blueprint
Click to toggle showing the 11 attributes. typeID: 46013
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527202
iconID: 1030
published: False
marketGroupID: 1543
basePrice: 0.0
portionSize: 1
groupID: 163
46014 - Hel Firewall Breach SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46014
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527440
published: True
marketGroupID: 1977
basePrice: 0.0
portionSize: 1
groupID: 1311
46015 - Nidhoggur Firewall Breach SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46015
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527441
published: True
marketGroupID: 1977
basePrice: 0.0
portionSize: 1
groupID: 1311
46016 - Naglfar Firewall Breach SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46016
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527442
published: True
marketGroupID: 1983
basePrice: 0.0
portionSize: 1
groupID: 1311
46017 - Rupture Firewall Breach SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46017
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527443
published: True
marketGroupID: 1993
basePrice: 0.0
portionSize: 1
groupID: 1311
46018 - Broadsword Firewall Breach SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46018
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527444
published: True
marketGroupID: 2076
basePrice: 0.0
portionSize: 1
groupID: 1311
46019 - Muninn Firewall Breach SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46019
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527445
published: True
marketGroupID: 2072
basePrice: 0.0
portionSize: 1
groupID: 1311
46020 - Enforcer Firewatch SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46020
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527447
published: True
marketGroupID: 2362
basePrice: 0.0
portionSize: 1
groupID: 1311
46021 - Pacifier Firewatch SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46021
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527448
published: True
marketGroupID: 2361
basePrice: 0.0
portionSize: 1
groupID: 1311
46022 - Legion Sunburst SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46022
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527453
published: True
marketGroupID: 2371
basePrice: 0.0
portionSize: 1
groupID: 1311
46024 - Tengu Nightfire SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46024
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527456
published: True
marketGroupID: 2370
basePrice: 0.0
portionSize: 1
groupID: 1311
46025 - Proteus Skyliner SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46025
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527458
published: True
marketGroupID: 2372
basePrice: 0.0
portionSize: 1
groupID: 1311
46026 - Loki Battlescar SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46026
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 527460
published: True
marketGroupID: 2373
basePrice: 0.0
portionSize: 1
groupID: 1311
46040 - Vigilant IGC SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46040
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 528171
published: True
marketGroupID: 2030
basePrice: 0.0
portionSize: 1
groupID: 1311
46041 - Violator IGC SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46041
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 528172
published: True
marketGroupID: 2360
basePrice: 0.0
portionSize: 1
groupID: 1311
46042 - Vindicator IGC SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46042
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 528173
published: True
marketGroupID: 1963
basePrice: 0.0
portionSize: 1
groupID: 1311
46043 - Vehement IGC SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46043
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 528174
published: True
marketGroupID: 2380
basePrice: 0.0
portionSize: 1
groupID: 1311
46044 - Vendetta IGC SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46044
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 528175
published: True
marketGroupID: 2376
basePrice: 0.0
portionSize: 1
groupID: 1311
46045 - Vanquisher IGC SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46045
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 528176
published: True
marketGroupID: 2383
basePrice: 0.0
portionSize: 1
groupID: 1311
46050 - Superior Exoplanets Hunter Reward Crate This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 528331
typeID: 46050
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 6000
typeNameID: 528330
iconID: 21741
published: True
marketGroupID: 1661
basePrice: 0.0
portionSize: 1
groupID: 1194
46051 - Daredevil IGC SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46051
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 528334
published: True
marketGroupID: 2031
basePrice: 0.0
portionSize: 1
groupID: 1311
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes
Changed Blueprints BETA (65 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
17737 - Nightmare Blueprint Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x Tritanium
2105336x Pyerite
527417x Mexallon
131688x Isogen
32883x Nocxium
15688x Zydrine
5008x Megacyte
Skills:
Industry I
Outcome:
1x Nightmare (17736)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
11976870x Tritanium
2824745x Pyerite
722088x Mexallon
180463x Isogen
45309x Nocxium
20040x Zydrine
7249x Megacyte
Skills:
Industry I
Outcome:
1x Nightmare (17736)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x 34
2105336x 35
527417x 36
131688x 37
32883x 38
15688
11976870x 34
2824745x 35
722088x 36
180463x 37
45309x 38
20040
x 39
50087249x 40
Skills:
3380 I
Outcome:
1x 17736
17739 - Machariel Blueprint Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x Tritanium
2105336x Pyerite
527417x Mexallon
131688x Isogen
32883x Nocxium
15688x Zydrine
5008x Megacyte
Skills:
Industry I
Outcome:
1x Machariel (17738)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
11225438x Tritanium
2758045x Pyerite
700827x Mexallon
177765x Isogen
44184x Nocxium
20828x Zydrine
5811x Megacyte
Skills:
Industry I
Outcome:
1x Machariel (17738)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x 34
2105336x 35
527417x 36
131688x 37
32883
11225438x 34
2758045x 35
700827x 36
177765x 37
44184
x 38
156820828x 39
5
008811x 40
Skills:
3380 I
Outcome:
1x 17738
17741 - Vindicator Blueprint Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x Tritanium
2105336x Pyerite
527417x Mexallon
131688x Isogen
32883x Nocxium
15688x Zydrine
5008x Megacyte
Skills:
Industry I
Outcome:
1x Vindicator (17740)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
11716296x Tritanium
2930004x Pyerite
733304x Mexallon
186361x Isogen
45699x Nocxium
21186x Zydrine
6575x Megacyte
Skills:
Industry I
Outcome:
1x Vindicator (17740)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x 34
2105336x 35
527417x 36
131688x 37
32883x 38
15688
11716296x 34
2930004x 35
733304x 36
186361x 37
45699x 38
21186
x 39
50086575x 40
Skills:
3380 I
Outcome:
1x 17740
17919 - Rattlesnake Blueprint Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x Tritanium
2105336x Pyerite
527417x Mexallon
131688x Isogen
32883x Nocxium
15688x Zydrine
5008x Megacyte
Skills:
Industry I
Outcome:
1x Rattlesnake (17918)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
11278533x Tritanium
2746133x Pyerite
669424x Mexallon
165417x Isogen
41642x Nocxium
20205x Zydrine
6383x Megacyte
Skills:
Industry I
Outcome:
1x Rattlesnake (17918)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
841959111278533x 34
2
1057461336x 35
527417x 36
131688x 37
32883x 38
15688
669424x 36
165417x 37
41642x 38
20205
x 39
50086383x 40
Skills:
3380 I
Outcome:
1x 17918
17921 - Bhaalgorn Blueprint Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419596x Tritanium
2105337x Pyerite
527416x Mexallon
131693x Isogen
32913x Nocxium
15928x Zydrine
5962x Megacyte
Skills:
Industry I
Outcome:
1x Bhaalgorn (17920)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
11968215x Tritanium
3114677x Pyerite
721723x Mexallon
186459x Isogen
48828x Nocxium
19710x Zydrine
8226x Megacyte
Skills:
Industry I
Outcome:
1x Bhaalgorn (17920)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419596x 34
2105337x 35
527416x 36
131693x 37
32913
11968215x 34
3114677x 35
721723x 36
186459x 37
48828
x 38
1
59289710x 39
59628226x 40
Skills:
3380 I
Outcome:
1x 17920
29985 - Tengu Blueprint Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
15x Metallofullerene Plating
1x Neurovisual Output Analyzer
2x Fulleroferrocene Power Conduits
20x Nanowire Composites
2x Emergent Neurovisual Interface
7x Fullerene Intercalated Sheets
15x R.A.M.- Starship Tech
Skills:
Industry V
Advanced Medium Ship Construction V
Mechanical Engineering IV
Caldari Starship Engineering V
Outcome:
1x Tengu (29984)
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
2x Emergent Neurovisual Interface
2x Neurovisual Output Analyzer
3x Fulleroferrocene Power Conduits
8x Fullerene Intercalated Sheets
8x Electromechanical Interface Nexus
12x Superconducting Gravimetric Amplifier
15x R.A.M.- Starship Tech
16x Metallofullerene Plating
21x Nanowire Composites
Skills:
Mechanical Engineering IV
Industry V
Advanced Medium Ship Construction V
Caldari Starship Engineering V
Outcome:
1x Tengu (29984)
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
15x 30464
1
2x 29996
2
x 30470
23x 30476
20x 30474
2x 29996
7x 30002
15x 11
8x 30002
8x 30466
12x 45653
15x 11478
16x 30464
21x 30
4784
Skills:
11452 IV
3380 V
3397 V
11452 IV
11454 V
Outcome:
1x 29984
29987 - Legion Blueprint Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
15x Metallofullerene Plating
1x Neurovisual Output Analyzer
2x Fulleroferrocene Power Conduits
20x Nanowire Composites
2x Emergent Neurovisual Interface
7x Fullerene Intercalated Sheets
15x R.A.M.- Starship Tech
Skills:
Industry V
Advanced Medium Ship Construction V
Amarr Starship Engineering V
Mechanical Engineering IV
Outcome:
1x Legion (29986)
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
2x Emergent Neurovisual Interface
2x Neurovisual Output Analyzer
3x Fulleroferrocene Power Conduits
8x Fullerene Intercalated Sheets
8x Electromechanical Interface Nexus
12x Superconducting Radar Amplifier
15x R.A.M.- Starship Tech
16x Metallofullerene Plating
21x Nanowire Composites
Skills:
Mechanical Engineering IV
Industry V
Advanced Medium Ship Construction V
Amarr Starship Engineering V
Outcome:
1x Legion (29986)
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
15x 30464
1
2x 29996
2
x 30470
23x 30476
20x 30474
2x 29996
7x 30002
15x 11
8x 30002
8x 30466
12x 45654
15x 11478
16x 30464
21x 30
4784
Skills:
11452 IV
3380 V
3397 V
11444 V
11452 IV
Outcome:
1x 29986
29989 - Proteus Blueprint Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
15x Metallofullerene Plating
1x Neurovisual Output Analyzer
2x Fulleroferrocene Power Conduits
20x Nanowire Composites
2x Emergent Neurovisual Interface
7x Fullerene Intercalated Sheets
15x R.A.M.- Starship Tech
Skills:
Industry V
Advanced Medium Ship Construction V
Gallente Starship Engineering V
Mechanical Engineering IV
Outcome:
1x Proteus (29988)
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
2x Emergent Neurovisual Interface
2x Neurovisual Output Analyzer
3x Fulleroferrocene Power Conduits
8x Fullerene Intercalated Sheets
8x Electromechanical Interface Nexus
12x Superconducting Magnetometric Amplifier
15x R.A.M.- Starship Tech
16x Metallofullerene Plating
21x Nanowire Composites
Skills:
Mechanical Engineering IV
Industry V
Advanced Medium Ship Construction V
Gallente Starship Engineering V
Outcome:
1x Proteus (29988)
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
15x 30464
1
2x 29996
2
x 30470
23x 30476
20x 30474
2x 29996
7x 30002
15x 11
8x 30002
8x 30466
12x 45652
15x 11478
16x 30464
21x 30
4784
Skills:
11452 IV
3380 V
3397 V
11450 V
11452 IV
Outcome:
1x 29988
29991 - Loki Blueprint Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
15x Metallofullerene Plating
1x Neurovisual Output Analyzer
2x Fulleroferrocene Power Conduits
20x Nanowire Composites
2x Emergent Neurovisual Interface
7x Fullerene Intercalated Sheets
15x R.A.M.- Starship Tech
Skills:
Industry V
Advanced Medium Ship Construction V
Minmatar Starship Engineering V
Mechanical Engineering IV
Outcome:
1x Loki (29990)
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
2x Emergent Neurovisual Interface
2x Neurovisual Output Analyzer
3x Fulleroferrocene Power Conduits
8x Fullerene Intercalated Sheets
8x Electromechanical Interface Nexus
12x Superconducting Ladar Amplifier
15x R.A.M.- Starship Tech
16x Metallofullerene Plating
21x Nanowire Composites
Skills:
Mechanical Engineering IV
Industry V
Advanced Medium Ship Construction V
Minmatar Starship Engineering V
Outcome:
1x Loki (29990)
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
15x 30464
1
2x 29996
2
x 30470
23x 30476
20x 30474
2x 29996
7x 30002
15x 11
8x 30002
8x 30466
12x 45655
15x 11478
16x 30464
21x 30
4784
Skills:
11452 IV
3380 V
3397 V
11445 V
11452 IV
Outcome:
1x 29990
33473 - Nestor Blueprint Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x Tritanium
2105336x Pyerite
527417x Mexallon
131688x Isogen
32883x Nocxium
15688x Zydrine
5008x Megacyte
Skills:
Industry I
Outcome:
1x Nestor (33472)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
12159425x Tritanium
3018046x Pyerite
733135x Mexallon
188974x Isogen
46632x Nocxium
20635x Zydrine
7528x Megacyte
Skills:
Industry I
Outcome:
1x Nestor (33472)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x 34
2105336x 35
527417x 36
131688x 37
32883x 38
15688
12159425x 34
3018046x 35
733135x 36
188974x 37
46632x 38
20635
x 39
5007528x 40
Skills:
3380 I
Outcome:
1x 33472
33821 - Barghest Blueprint Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x Tritanium
2105336x Pyerite
527417x Mexallon
131688x Isogen
32883x Nocxium
15688x Zydrine
5008x Megacyte
Skills:
Industry I
Outcome:
1x Barghest (33820)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
11342704x Tritanium
2806229x Pyerite
687781x Mexallon
171916x Isogen
44980x Nocxium
21381x Zydrine
6493x Megacyte
Skills:
Industry I
Outcome:
1x Barghest (33820)
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
8419591x 34
2105336x 35
527417x 36
131688x 37
32883x 38
15688
11342704x 34
2806229x 35
687781x 36
171916x 37
44980x 38
21381
x 39
50086493x 40
Skills:
3380 I
Outcome:
1x 33820
45486 - Pacifier Blueprint Copy:? ME:? TE:? Limit:1x
Materials:
3x Fusion Reactor Unit
5x Megacyte
15x Sustained Shield Emitter
23x Construction Blocks
25x Zydrine
30x Morphite
30x Plasma Thruster
60x Nocxium
68x Gravimetric Sensor Cluster
165x Photon Microprocessor
300x Isogen
300x Tungsten Carbide Armor Plate
3000x Mexallon
9000x Pyerite
14000x Tritanium
Skills:
Industry I
Outcome:
1x Pacifier (44993)
Copy:? ME:? TE:? Limit:1x
Materials:
3x Fusion Reactor Unit
5x Megacyte
15x Sustained Shield Emitter
23x Construction Blocks
25x Zydrine
30x Morphite
30x Plasma Thruster
60x Nocxium
60x Tesseract Capacitor Unit
68x Gravimetric Sensor Cluster
165x Photon Microprocessor
300x Isogen
300x Tungsten Carbide Armor Plate
3000x Mexallon
9000x Pyerite
14000x Tritanium
Skills:
Industry I
Outcome:
1x Pacifier (44993)
Copy:? ME:? TE:? Limit:1x
Materials:
3x 11547
5x 40
15x 11558
23x 3828
25x 39
30x 11399
30x 11530
60x 38
60x 11554
68x 11534
165x 11541
300x 37
300x 11543
3000x 36
9000x 35
14000x 34
Skills:
3380 I
Outcome:
1x 44993
45487 - Enforcer Blueprint Copy:? ME:? TE:? Limit:1x
Materials:
30x Fusion Reactor Unit
57x Plasma Thruster
75x Construction Blocks
230x Megacyte
300x Morphite
300x Sustained Shield Emitter
495x Gravimetric Sensor Cluster
1100x Zydrine
1800x Photon Microprocessor
2200x Nocxium
3750x Tungsten Carbide Armor Plate
9500x Isogen
40000x Mexallon
95000x Pyerite
420000x Tritanium
Skills:
Industry I
Outcome:
1x Enforcer (44995)
Copy:? ME:? TE:? Limit:1x
Materials:
30x Fusion Reactor Unit
57x Plasma Thruster
75x Construction Blocks
230x Megacyte
300x Morphite
300x Sustained Shield Emitter
375x Tesseract Capacitor Unit
495x Gravimetric Sensor Cluster
1100x Zydrine
1800x Photon Microprocessor
2200x Nocxium
3750x Tungsten Carbide Armor Plate
9500x Isogen
40000x Mexallon
95000x Pyerite
420000x Tritanium
Skills:
Industry I
Outcome:
1x Enforcer (44995)
Copy:? ME:? TE:? Limit:1x
Materials:
30x 11547
57x 11530
75x 3828
230x 40
300x 11399
300x 11558
375x 11554
495x 11534
1100x 39
1800x 11541
2200x 38
3750x 11543
9500x 37
40000x 36
95000x 35
420000x 34
Skills:
3380 I
Outcome:
1x 44995
45528 - Marshal Blueprint Copy:? ME:? TE:? Limit:1x
Materials:
3x Capital Jump Drive
150x Fusion Reactor Unit
225x Plasma Thruster
450x Construction Blocks
900x Gravimetric Sensor Cluster
1500x Morphite
1634x Sustained Shield Emitter
6300x Photon Microprocessor
7300x Megacyte
18750x Tungsten Carbide Armor Plate
19000x Zydrine
40000x Nocxium
180000x Isogen
680000x Mexallon
2500000x Pyerite
11000000x Tritanium
Skills:
Industry I
Outcome:
1x Marshal (44996)
Copy:? ME:? TE:? Limit:1x
Materials:
3x Capital Jump Drive
150x Fusion Reactor Unit
225x Plasma Thruster
450x Construction Blocks
900x Gravimetric Sensor Cluster
1500x Morphite
1634x Sustained Shield Emitter
2250x Tesseract Capacitor Unit
6300x Photon Microprocessor
7300x Megacyte
18750x Tungsten Carbide Armor Plate
19000x Zydrine
40000x Nocxium
180000x Isogen
680000x Mexallon
2500000x Pyerite
11000000x Tritanium
Skills:
Industry I
Outcome:
1x Marshal (44996)
Copy:? ME:? TE:? Limit:1x
Materials:
3x 21025
150x 11547
225x 11530
450x 3828
900x 11534
1500x 11399
1634x 11558
2250x 11554
6300x 11541
7300x 40
18750x 11543
19000x 39
40000x 38
180000x 37
680000x 36
2500000x 35
11000000x 34
Skills:
3380 I
Outcome:
1x 44996
45658 - Superconducting Radar Amplifier Blueprint Copy:480 ME:105 TE:105 Limit:1000x
Materials:
2x Scorched Microgravimeter
2x Faraday Force Magnetometer
2x Synthetic Aperture Ladar Receiver
10x PPD Fullerene Fibers
10x Ancient Radar Decorrelator
20x Fullerene Intercalated Graphite
20x Scandium Metallofullerene
60x Fulleroferrocene
Skills:
Minmatar Starship Engineering II
Electromagnetic Physics II
Industry V
Outcome:
1x Superconducting Radar Amplifier (45654)
Copy:480 ME:105 TE:105 Limit:1000x
Materials:
2x Scorched Microgravimeter
2x Faraday Force Magnetometer
2x Synthetic Aperture Ladar Receiver
10x PPD Fullerene Fibers
10x Ancient Radar Decorrelator
20x Fullerene Intercalated Graphite
20x Scandium Metallofullerene
60x Fulleroferrocene
Skills:
Amarr Starship Engineering II
Electromagnetic Physics II
Industry V
Outcome:
1x Superconducting Radar Amplifier (45654)
Copy:480 ME:105 TE:105 Limit:1000x
Materials:
2x 45660
2x 45661
2x 45663
10x 30304
10x 45662
20x 30305
20x 30308
60x 30303
Skills:
1144
54 II
11448 II
3380 V
Outcome:
1x 45654
45659 - Superconducting Ladar Amplifier Blueprint Copy:480 ME:105 TE:105 Limit:1000x
Materials:
2x Scorched Microgravimeter
2x Faraday Force Magnetometer
2x Ancient Radar Decorrelator
10x PPD Fullerene Fibers
10x Synthetic Aperture Ladar Receiver
20x Fullerene Intercalated Graphite
20x Scandium Metallofullerene
60x Fulleroferrocene
Skills:
Amarr Starship Engineering II
Laser Physics II
Industry V
Outcome:
1x Superconducting Ladar Amplifier (45655)
Copy:480 ME:105 TE:105 Limit:1000x
Materials:
2x Scorched Microgravimeter
2x Faraday Force Magnetometer
2x Ancient Radar Decorrelator
10x PPD Fullerene Fibers
10x Synthetic Aperture Ladar Receiver
20x Fullerene Intercalated Graphite
20x Scandium Metallofullerene
60x Fulleroferrocene
Skills:
Minmatar Starship Engineering II
Laser Physics II
Industry V
Outcome:
1x Superconducting Ladar Amplifier (45655)
Copy:480 ME:105 TE:105 Limit:1000x
Materials:
2x 45660
2x 45661
2x 45662
10x 30304
10x 45663
20x 30305
20x 30308
60x 30303
Skills:
1144
45 II
11447 II
3380 V
Outcome:
1x 45655
45681 - Legion Defensive - Covert Reconfiguration Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Amarr Starship Engineering IV
Electromagnetic Physics IV
Jury Rigging V
Outcome:
1x Legion Defensive - Covert Reconfiguration (45586)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11444 IV
11448 IV
26252 V
Outcome:
1x 45586
45682 - Legion Defensive - Augmented Plating Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Amarr Starship Engineering IV
Electromagnetic Physics IV
Jury Rigging V
Outcome:
1x Legion Defensive - Augmented Plating (45587)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11444 IV
11448 IV
26252 V
Outcome:
1x 45587
45683 - Legion Defensive - Nanobot Injector Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Amarr Starship Engineering IV
Electromagnetic Physics IV
Jury Rigging V
Outcome:
1x Legion Defensive - Nanobot Injector (45588)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11444 IV
11448 IV
26252 V
Outcome:
1x 45588
45684 - Tengu Defensive - Covert Reconfiguration Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Electromagnetic Physics IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Defensive - Covert Reconfiguration (45589)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11448 IV
11454 IV
26252 V
Outcome:
1x 45589
45685 - Tengu Defensive - Supplemental Screening Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Electromagnetic Physics IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Defensive - Supplemental Screening (45590)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11448 IV
11454 IV
26252 V
Outcome:
1x 45590
45686 - Tengu Defensive - Amplification Node Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Electromagnetic Physics IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Defensive - Amplification Node (45591)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11448 IV
11454 IV
26252 V
Outcome:
1x 45591
45687 - Proteus Defensive - Covert Reconfiguration Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Electromagnetic Physics IV
Gallente Starship Engineering IV
Jury Rigging V
Outcome:
1x Proteus Defensive - Covert Reconfiguration (45592)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11448 IV
11450 IV
26252 V
Outcome:
1x 45592
45688 - Proteus Defensive - Augmented Plating Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Electromagnetic Physics IV
Gallente Starship Engineering IV
Jury Rigging V
Outcome:
1x Proteus Defensive - Augmented Plating (45593)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11448 IV
11450 IV
26252 V
Outcome:
1x 45593
45689 - Proteus Defensive - Nanobot Injector Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Electromagnetic Physics IV
Gallente Starship Engineering IV
Jury Rigging V
Outcome:
1x Proteus Defensive - Nanobot Injector (45594)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11448 IV
11450 IV
26252 V
Outcome:
1x 45594
45690 - Loki Defensive - Covert Reconfiguration Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Minmatar Starship Engineering IV
Electromagnetic Physics IV
Jury Rigging V
Outcome:
1x Loki Defensive - Covert Reconfiguration (45595)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11445 IV
11448 IV
26252 V
Outcome:
1x 45595
45691 - Loki Defensive - Augmented Durability Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Minmatar Starship Engineering IV
Electromagnetic Physics IV
Jury Rigging V
Outcome:
1x Loki Defensive - Augmented Durability (45596)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11445 IV
11448 IV
26252 V
Outcome:
1x 45596
45692 - Loki Defensive - Adaptive Defense Node Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reinforced Metallofullerene Alloys
Skills:
Defensive Subsystem Technology I
Advanced Medium Ship Construction IV
Minmatar Starship Engineering IV
Electromagnetic Physics IV
Jury Rigging V
Outcome:
1x Loki Defensive - Adaptive Defense Node (45597)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30008
Skills:
30324 I
3397 IV
11445 IV
11448 IV
26252 V
Outcome:
1x 45597
45693 - Legion Offensive - Liquid Crystal Magnifiers Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Amarr Starship Engineering IV
Jury Rigging V
Outcome:
1x Legion Offensive - Liquid Crystal Magnifiers (45598)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11444 IV
26252 V
Outcome:
1x 45598
45694 - Legion Offensive - Assault Optimization Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Amarr Starship Engineering IV
Jury Rigging V
Outcome:
1x Legion Offensive - Assault Optimization (45599)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11444 IV
26252 V
Outcome:
1x 45599
45695 - Legion Offensive - Support Processor Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Amarr Starship Engineering IV
Jury Rigging V
Outcome:
1x Legion Offensive - Support Processor (45600)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11444 IV
26252 V
Outcome:
1x 45600
45696 - Tengu Offensive - Accelerated Ejection Bay Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Offensive - Accelerated Ejection Bay (45601)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11454 IV
26252 V
Outcome:
1x 45601
45697 - Tengu Offensive - Magnetic Infusion Basin Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Offensive - Magnetic Infusion Basin (45602)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11454 IV
26252 V
Outcome:
1x 45602
45698 - Tengu Offensive - Support Processor Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Offensive - Support Processor (45603)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11454 IV
26252 V
Outcome:
1x 45603
45699 - Proteus Offensive - Hybrid Encoding Platform Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Gallente Starship Engineering IV
Jury Rigging V
Outcome:
1x Proteus Offensive - Hybrid Encoding Platform (45604)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11450 IV
26252 V
Outcome:
1x 45604
45700 - Proteus Offensive - Drone Synthesis Projector Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Gallente Starship Engineering IV
Jury Rigging V
Outcome:
1x Proteus Offensive - Drone Synthesis Projector (45605)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11450 IV
26252 V
Outcome:
1x 45605
45701 - Proteus Offensive - Support Processor Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Gallente Starship Engineering IV
Jury Rigging V
Outcome:
1x Proteus Offensive - Support Processor (45606)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11450 IV
26252 V
Outcome:
1x 45606
45702 - Loki Offensive - Projectile Scoping Array Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Minmatar Starship Engineering IV
Jury Rigging V
Outcome:
1x Loki Offensive - Projectile Scoping Array (45607)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11445 IV
26252 V
Outcome:
1x 45607
45703 - Loki Offensive - Launcher Efficiency Configuration Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Minmatar Starship Engineering IV
Jury Rigging V
Outcome:
1x Loki Offensive - Launcher Efficiency Configuration (45608)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11445 IV
26252 V
Outcome:
1x 45608
45704 - Loki Offensive - Support Processor Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Warfare Computation Core
Skills:
Offensive Subsystem Technology I
Advanced Medium Ship Construction IV
Plasma Physics IV
Minmatar Starship Engineering IV
Jury Rigging V
Outcome:
1x Loki Offensive - Support Processor (45609)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29994
Skills:
30327 I
3397 IV
11441 IV
11445 IV
26252 V
Outcome:
1x 45609
45705 - Legion Propulsion - Interdiction Nullifier Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Amarr Starship Engineering IV
Graviton Physics IV
Jury Rigging V
Outcome:
1x Legion Propulsion - Interdiction Nullifier (45610)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11444 IV
11446 IV
26252 V
Outcome:
1x 45610
45706 - Legion Propulsion - Intercalated Nanofibers Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Amarr Starship Engineering IV
Graviton Physics IV
Jury Rigging V
Outcome:
1x Legion Propulsion - Intercalated Nanofibers (45611)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11444 IV
11446 IV
26252 V
Outcome:
1x 45611
45707 - Legion Propulsion - Wake Limiter Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Amarr Starship Engineering IV
Graviton Physics IV
Jury Rigging V
Outcome:
1x Legion Propulsion - Wake Limiter (45612)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11444 IV
11446 IV
26252 V
Outcome:
1x 45612
45708 - Tengu Propulsion - Interdiction Nullifier Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Graviton Physics IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Propulsion - Interdiction Nullifier (45613)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11446 IV
11454 IV
26252 V
Outcome:
1x 45613
45709 - Tengu Propulsion - Chassis Optimization Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Graviton Physics IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Propulsion - Chassis Optimization (45614)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11446 IV
11454 IV
26252 V
Outcome:
1x 45614
45710 - Tengu Propulsion - Fuel Catalyst Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Graviton Physics IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Propulsion - Fuel Catalyst (45615)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11446 IV
11454 IV
26252 V
Outcome:
1x 45615
45711 - Proteus Propulsion - Interdiction Nullifier Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Graviton Physics IV
Gallente Starship Engineering IV
Jury Rigging V
Outcome:
1x Proteus Propulsion - Interdiction Nullifier (45616)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11446 IV
11450 IV
26252 V
Outcome:
1x 45616
45712 - Proteus Propulsion - Hyperspatial Optimization Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Graviton Physics IV
Gallente Starship Engineering IV
Jury Rigging V
Outcome:
1x Proteus Propulsion - Hyperspatial Optimization (45617)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11446 IV
11450 IV
26252 V
Outcome:
1x 45617
45713 - Proteus Propulsion - Localized Injectors Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Graviton Physics IV
Gallente Starship Engineering IV
Jury Rigging V
Outcome:
1x Proteus Propulsion - Localized Injectors (45618)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11446 IV
11450 IV
26252 V
Outcome:
1x 45618
45714 - Loki Propulsion - Interdiction Nullifier Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Minmatar Starship Engineering IV
Graviton Physics IV
Jury Rigging V
Outcome:
1x Loki Propulsion - Interdiction Nullifier (45619)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11445 IV
11446 IV
26252 V
Outcome:
1x 45619
45715 - Loki Propulsion - Intercalated Nanofibers Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Minmatar Starship Engineering IV
Graviton Physics IV
Jury Rigging V
Outcome:
1x Loki Propulsion - Intercalated Nanofibers (45620)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11445 IV
11446 IV
26252 V
Outcome:
1x 45620
45716 - Loki Propulsion - Wake Limiter Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Reconfigured Subspace Calibrator
Skills:
Propulsion Subsystem Technology I
Advanced Medium Ship Construction IV
Minmatar Starship Engineering IV
Graviton Physics IV
Jury Rigging V
Outcome:
1x Loki Propulsion - Wake Limiter (45621)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 30478
Skills:
30788 I
3397 IV
11445 IV
11446 IV
26252 V
Outcome:
1x 45621
45717 - Legion Core - Dissolution Sequencer Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Amarr Starship Engineering IV
Mechanical Engineering IV
Jury Rigging V
Outcome:
1x Legion Core - Dissolution Sequencer (45622)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11444 IV
11452 IV
26252 V
Outcome:
1x 45622
45718 - Legion Core - Augmented Antimatter Reactor Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Amarr Starship Engineering IV
Mechanical Engineering IV
Jury Rigging V
Outcome:
1x Legion Core - Augmented Antimatter Reactor (45623)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11444 IV
11452 IV
26252 V
Outcome:
1x 45623
45719 - Legion Core - Energy Parasitic Complex Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Amarr Starship Engineering IV
Mechanical Engineering IV
Jury Rigging V
Outcome:
1x Legion Core - Energy Parasitic Complex (45624)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11444 IV
11452 IV
26252 V
Outcome:
1x 45624
45720 - Tengu Core - Electronic Efficiency Gate Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Mechanical Engineering IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Core - Electronic Efficiency Gate (45625)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11452 IV
11454 IV
26252 V
Outcome:
1x 45625
45721 - Tengu Core - Augmented Graviton Reactor Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Mechanical Engineering IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Core - Augmented Graviton Reactor (45626)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11452 IV
11454 IV
26252 V
Outcome:
1x 45626
45722 - Tengu Core - Obfuscation Manifold Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Mechanical Engineering IV
Caldari Starship Engineering IV
Jury Rigging V
Outcome:
1x Tengu Core - Obfuscation Manifold (45627)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11452 IV
11454 IV
26252 V
Outcome:
1x 45627
45723 - Proteus Core - Electronic Efficiency Gate Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Gallente Starship Engineering IV
Mechanical Engineering IV
Jury Rigging V
Outcome:
1x Proteus Core - Electronic Efficiency Gate (45628)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11450 IV
11452 IV
26252 V
Outcome:
1x 45628
45724 - Proteus Core - Augmented Fusion Reactor Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Gallente Starship Engineering IV
Mechanical Engineering IV
Jury Rigging V
Outcome:
1x Proteus Core - Augmented Fusion Reactor (45629)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11450 IV
11452 IV
26252 V
Outcome:
1x 45629
45725 - Proteus Core - Friction Extension Processor Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Gallente Starship Engineering IV
Mechanical Engineering IV
Jury Rigging V
Outcome:
1x Proteus Core - Friction Extension Processor (45630)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11450 IV
11452 IV
26252 V
Outcome:
1x 45630
45726 - Loki Core - Dissolution Sequencer Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Minmatar Starship Engineering IV
Mechanical Engineering IV
Jury Rigging V
Outcome:
1x Loki Core - Dissolution Sequencer (45631)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11445 IV
11452 IV
26252 V
Outcome:
1x 45631
45727 - Loki Core - Augmented Nuclear Reactor Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Minmatar Starship Engineering IV
Mechanical Engineering IV
Jury Rigging V
Outcome:
1x Loki Core - Augmented Nuclear Reactor (45632)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11445 IV
11452 IV
26252 V
Outcome:
1x 45632
45728 - Loki Core - Immobility Drivers Blueprint No blueprint entry found. Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x Fullerene Intercalated Sheets
1x Metallofullerene Plating
1x Neurovisual Output Analyzer
1x Nanowire Composites
1x Fulleroferrocene Power Conduits
7x Optimized Nano-Engines
Skills:
Core Subsystem Technology I
Advanced Medium Ship Construction IV
Minmatar Starship Engineering IV
Mechanical Engineering IV
Jury Rigging V
Outcome:
1x Loki Core - Immobility Drivers (45633)
Copy:480 ME:210 TE:210 Limit:300x
Materials:
1x 30002
1x 30464
1x 30470
1x 30474
1x 30476
7x 29992
Skills:
30325 I
3397 IV
11445 IV
11452 IV
26252 V
Outcome:
1x 45633
45732 - Test Reaction Blueprint No blueprint entry found. Copy:? ME:? TE:? Limit:1000000x


Copy:? ME:? TE:? Limit:1000000x



Changed Traits (52 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
29984 - Tengu
(Strategic Cruiser)
Caldari Electronic Systems bonuses (per skill level):
  • bonus to all Caldari Electronic Systems effectiveness


Caldari Defensive Systems bonuses (per skill level):
  • bonus to all Caldari Defensive Systems effectiveness


Caldari Engineering Systems bonuses (per skill level):
  • bonus to all Caldari Engineering Systems effectiveness


Caldari Offensive Systems bonuses (per skill level):
  • bonus to all Caldari Offensive Systems effectiveness


Caldari Propulsion Systems bonuses (per skill level):
  • bonus to all Caldari Propulsion Systems effectiveness


Caldari Strategic Cruiser bonuses (per skill level):
  • 5% reduction in module heat damage amount taken
Caldari Defensive Systems bonuses (per skill level):
  • bonus to all Caldari Defensive Systems effectiveness


Caldari Core Systems bonuses (per skill level):
  • bonus to all Caldari Engineering Systems effectiveness


Caldari Offensive Systems bonuses (per skill level):
  • bonus to all Caldari Offensive Systems effectiveness


Caldari Propulsion Systems bonuses (per skill level):
  • bonus to all Caldari Propulsion Systems effectiveness


Caldari Strategic Cruiser bonuses (per skill level):
  • 5% reduction in module damage from overheating
  • 10% bonus to nanite repair paste repair speed


Role Bonus:
  • 99% reduction in Scan Probe Launcher CPU requirements
  • Rigs may be removed from this ship without being destroyed
  • Warning: On ship destruction the pilot will lose one random subsystem skill level
Caldari Electronic Systems bonuses (per skill level):
bonus to all <a href=showinfo:30542>Caldari Electronic Systems</a> effectiveness

Caldari Defensive Systems bonuses (per skill level):
bonus to all <a href=showinfo:30544>Caldari Defensive Systems</a> effectiveness

Caldari
EngineeringCore Systems bonuses (per skill level):
bonus to all <a href=showinfo:30548>Caldari Engineering Systems</a> effectiveness

Caldari Offensive Systems bonuses (per skill level):
bonus to all <a href=showinfo:30549>Caldari Offensive Systems</a> effectiveness

Caldari Propulsion Systems bonuses (per skill level):
bonus to all <a href=showinfo:30552>Caldari Propulsion Systems</a> effectiveness

Caldari Strategic Cruiser bonuses (per skill level):
5% reduction in module
heat damage amount takendamage from overheating
10% bonus to nanite repair paste repair speed

Role Bonus:
99% reduction in Scan Probe Launcher CPU requirements
Rigs may be removed from this ship without being destroyed
<b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level
29986 - Legion
(Strategic Cruiser)
Amarr Defensive Systems bonuses (per skill level):
  • bonus to all Amarr Defensive Systems effectiveness


Amarr Electronic Systems bonuses (per skill level):
  • bonus to all Amarr Electronic Systems effectiveness


Amarr Offensive Systems bonuses (per skill level):
  • bonus to all Amarr Offensive Systems effectiveness


Amarr Propulsion Systems bonuses (per skill level):
  • bonus to all Amarr Propulsion Systems effectiveness


Amarr Engineering Systems bonuses (per skill level):
  • bonus to all Amarr Engineering Systems effectiveness


Amarr Strategic Cruiser bonuses (per skill level):
  • 5% reduction in module heat damage amount taken
Amarr Defensive Systems bonuses (per skill level):
  • bonus to all Amarr Defensive Systems effectiveness


Amarr Offensive Systems bonuses (per skill level):
  • bonus to all Amarr Offensive Systems effectiveness


Amarr Propulsion Systems bonuses (per skill level):
  • bonus to all Amarr Propulsion Systems effectiveness


Amarr Core Systems bonuses (per skill level):
  • bonus to all Amarr Engineering Systems effectiveness


Amarr Strategic Cruiser bonuses (per skill level):
  • 5% reduction in module damage from overheating
  • 10% bonus to nanite repair paste repair speed


Role Bonus:
  • 99% reduction in Scan Probe Launcher CPU requirements
  • Rigs may be removed from this ship without being destroyed
  • Warning: On ship destruction the pilot will lose one random subsystem skill level
Amarr Defensive Systems bonuses (per skill level):
bonus to all <a href=showinfo:30532>Amarr Defensive Systems</a>
effectiveness

Amarr Electronic Systems bonuses (per skill level):
bonus to all <a href=showinfo:30536>Amarr Electronic Systems</a>
effectiveness

Amarr Offensive Systems bonuses (per skill level):
bonus to all <a href=showinfo:30537>Amarr Offensive Systems</a> effectiveness

Amarr Propulsion Systems bonuses (per skill level):
bonus to all <a href=showinfo:30538>Amarr Propulsion Systems</a> effectiveness

Amarr
EngineeringCore Systems bonuses (per skill level):
bonus to all <a href=showinfo:30539>Amarr Engineering Systems</a> effectiveness

Amarr Strategic Cruiser bonuses (per skill level):
5% reduction in module
heat damage amount takendamage from overheating
10% bonus to nanite repair paste repair speed

Role Bonus:
99% reduction in Scan Probe Launcher CPU requirements
Rigs may be removed from this ship without being destroyed
<b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level
29988 - Proteus
(Strategic Cruiser)
Gallente Defensive Systems bonuses (per skill level):
  • bonus to all Gallente Defensive Systems effectiveness


Gallente Electronic Systems bonuses (per skill level):
  • bonus to all Gallente Electronic Systems effectiveness


Gallente Engineering Systems bonuses (per skill level):
  • bonus to all Gallente Engineering Systems effectiveness


Gallente Offensive Systems bonuses (per skill level):
  • bonus to all Gallente Offensive Systems effectiveness


Gallente Propulsion Systems bonuses (per skill level):
  • bonus to all Gallente Propulsion Systems effectiveness


Gallente Strategic Cruiser bonuses (per skill level):
  • 5% reduction in module heat damage amount taken
Gallente Defensive Systems bonuses (per skill level):
  • bonus to all Gallente Defensive Systems effectiveness


Gallente Core Systems bonuses (per skill level):
  • bonus to all Gallente Engineering Systems effectiveness


Gallente Offensive Systems bonuses (per skill level):
  • bonus to all Gallente Offensive Systems effectiveness


Gallente Propulsion Systems bonuses (per skill level):
  • bonus to all Gallente Propulsion Systems effectiveness


Gallente Strategic Cruiser bonuses (per skill level):
  • 5% reduction in module damage from overheating
  • 10% bonus to nanite repair paste repair speed


Role Bonus:
  • 99% reduction in Scan Probe Launcher CPU requirements
  • Rigs may be removed from this ship without being destroyed
  • Warning: On ship destruction the pilot will lose one random subsystem skill level
Gallente Defensive Systems bonuses (per skill level):
bonus to all <a href=showinfo:30540>Gallente Defensive Systems</a> effectiveness

Gallente
Electronic Systems bonuses (per skill level):
bonus to all <a href=showinfo:30541>Gallente Electronic Systems</a> effectiveness

Gallente Engineering
Core Systems bonuses (per skill level):
bonus to all <a href=showinfo:30546>Gallente Engineering Systems</a> effectiveness

Gallente Offensive Systems bonuses (per skill level):
bonus to all <a href=showinfo:30550>Gallente Offensive Systems</a> effectiveness

Gallente Propulsion Systems bonuses (per skill level):
bonus to all <a href=showinfo:30553>Gallente Propulsion Systems</a> effectiveness

Gallente Strategic Cruiser bonuses (per skill level):
5% reduction in module
heat damage amount takendamage from overheating
10% bonus to nanite repair paste repair speed

Role Bonus:
99% reduction in Scan Probe Launcher CPU requirements
Rigs may be removed from this ship without being destroyed
<b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level
29990 - Loki
(Strategic Cruiser)
Minmatar Electronic Systems bonuses (per skill level):
  • bonus to all Minmatar Electronic Systems effectiveness


Minmatar Defensive Systems bonuses (per skill level):
  • bonus to all Minmatar Defensive Systems effectiveness


Minmatar Engineering Systems bonuses (per skill level):
  • bonus to all Minmatar Engineering Systems effectiveness


Minmatar Offensive Systems bonuses (per skill level):
  • bonus to all Minmatar Offensive Systems effectiveness


Minmatar Propulsion Systems bonuses (per skill level):
  • bonus to all Minmatar Propulsion Systems effectiveness


Minmatar Strategic Cruiser bonuses (per skill level):
  • 5% reduction in module heat damage amount taken
Minmatar Defensive Systems bonuses (per skill level):
  • bonus to all Minmatar Defensive Systems effectiveness


Minmatar Core Systems bonuses (per skill level):
  • bonus to all Minmatar Engineering Systems effectiveness


Minmatar Offensive Systems bonuses (per skill level):
  • bonus to all Minmatar Offensive Systems effectiveness


Minmatar Propulsion Systems bonuses (per skill level):
  • bonus to all Minmatar Propulsion Systems effectiveness


Minmatar Strategic Cruiser bonuses (per skill level):
  • 5% reduction in module damage from overheating
  • 10% bonus to nanite repair paste repair speed


Role Bonus:
  • 99% reduction in Scan Probe Launcher CPU requirements
  • Rigs may be removed from this ship without being destroyed
  • Warning: On ship destruction the pilot will lose one random subsystem skill level
Minmatar Electronic Systems bonuses (per skill level):
bonus to all <a href=showinfo:30543>Minmatar Electronic Systems</a> effectiveness

Minmatar Defensive Systems bonuses (per skill level):
bonus to all <a href=showinfo:30545>Minmatar Defensive Systems</a> effectiveness

Minmatar
EngineeringCore Systems bonuses (per skill level):
bonus to all <a href=showinfo:30547>Minmatar Engineering Systems</a> effectiveness

Minmatar Offensive Systems bonuses (per skill level):
bonus to all <a href=showinfo:30551>Minmatar Offensive Systems</a> effectiveness

Minmatar Propulsion Systems bonuses (per skill level):
bonus to all <a href=showinfo:30554>Minmatar Propulsion Systems</a> effectiveness

Minmatar Strategic Cruiser bonuses (per skill level):
5% reduction in module
heat damage amount takendamage from overheating
10% bonus to nanite repair paste repair speed

Role Bonus:
99% reduction in Scan Probe Launcher CPU requirements
Rigs may be removed from this ship without being destroyed
<b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level
45586 - Legion Defensive - Covert Reconfiguration
(Defensive Systems)
Amarr Defensive Systems bonuses (per skill level):
  • 10% bonus to Core and Combat Scanner Probe strength
  • 7.5% bonus to Armor Repairer effectiveness
  • 7.5% bonus to the benefits of overheating Armor Repairers


Role Bonus:
  • 100% reduction in Cloaking Devices CPU requirement
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
  • Additional Base Stats
  • +1 High Slot, +1 Mid Slot, +2 Low Slots
  • +300 Shield HP, +600 Hull HP
  • +200GJ Capacitor Capacity
  • +5m Signature Radius
  • +30m3 Cargo Capacity
Amarr Defensive Systems bonuses (per skill level):
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness
7.5% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a>

Role Bonus:
100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
<b><u>Additional Base Stats</b></u>
+1 High Slot, +1 Mid Slot, +2 Low Slots
+300 Shield HP, +600 Hull HP
+200GJ Capacitor Capacity
+5m Signature Radius
+30m3 Cargo Capacity
45587 - Legion Defensive - Augmented Plating
(Defensive Systems)
Amarr Defensive Systems bonuses (per skill level):
  • 5% bonus to all armor hitpoints
  • 5% bonus to the benefits of overheating armor hardeners


Role Bonus:
  • Additional Base Stats
  • +1 Mid Slot, +3 Low Slots
  • +1000 Armor HP
  • +10m Signature Radius
Amarr Defensive Systems bonuses (per skill level):
5% bonus to all armor hitpoints
5% bonus to the benefits of overheating armor hardeners

Role Bonus:
<b><u>Additional Base Stats</b></u>
+1 Mid Slot, +3 Low Slots
+1000 Armor HP
+10m Signature Radius
45588 - Legion Defensive - Nanobot Injector
(Defensive Systems)
Amarr Defensive Systems bonuses (per skill level):
  • 10% bonus to Armor Repairer effectiveness
  • 10% bonus to the benefits of overheating Armor Repairers


Role Bonus:
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +100 Shield HP, +500 Armor HP
  • +300GJ Capacitor Capacity
Amarr Defensive Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness
10% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a>

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+100 Shield HP, +500 Armor HP
+300GJ Capacitor Capacity
45589 - Tengu Defensive - Covert Reconfiguration
(Defensive Systems)
Caldari Defensive Systems bonuses (per skill level):
  • 10% bonus to Core and Combat Scanner Probe strength
  • 7.5% bonus to Shield Booster effectiveness
  • 7.5% bonus to the benefits of overheating Shield Boosters


Role Bonus:
  • 100% reduction in Cloaking Devices CPU requirement
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
  • Additional Base Stats
  • +1 High Slot, +3 Mid Slots
  • +300 Armor HP, +600 Hull HP
  • +200GJ Capacitor Capacity
  • +5m Signature Radius
  • +30m3 Cargo Capacity
Caldari Defensive Systems bonuses (per skill level):
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> effectiveness
7.5% bonus to the benefits of overheating <a href=showinfo:3416>Shield Boosters</a>

Role Bonus:
100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
<b><u>Additional Base Stats</b></u>
+1 High Slot, +3 Mid Slots
+300 Armor HP, +600 Hull HP
+200GJ Capacitor Capacity
+5m Signature Radius
+30m3 Cargo Capacity
45590 - Tengu Defensive - Supplemental Screening
(Defensive Systems)
Caldari Defensive Systems bonuses (per skill level):
  • 5% bonus to all shield hitpoints
  • 5% bonus to the benefits of overheating shield hardeners


Role Bonus:
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +1000 Shield HP
  • +10m Signature Radius
Caldari Defensive Systems bonuses (per skill level):
5% bonus to all shield hitpoints
5% bonus to the benefits of overheating shield hardeners

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+1000 Shield HP
+10m Signature Radius
45591 - Tengu Defensive - Amplification Node
(Defensive Systems)
Caldari Defensive Systems bonuses (per skill level):
  • 10% bonus to Shield Booster effectiveness
  • 10% bonus to the benefits of overheating Shield Boosters


Role Bonus:
  • Additional Base Stats
  • +3 Mid Slots, +1 Low Slot
  • +500 Shield HP, +100 Armor HP
  • +300GJ Capacitor Capacity
Caldari Defensive Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3416>Shield Booster</a> effectiveness
10% bonus to the benefits of overheating <a href=showinfo:3416>Shield Boosters</a>

Role Bonus:
<b><u>Additional Base Stats</b></u>
+3 Mid Slots, +1 Low Slot
+500 Shield HP, +100 Armor HP
+300GJ Capacitor Capacity
45592 - Proteus Defensive - Covert Reconfiguration
(Defensive Systems)
Gallente Defensive Systems bonuses (per skill level):
  • 10% bonus to Core and Combat Scanner Probe strength
  • 7.5% bonus to Armor Repairer effectiveness
  • 7.5% bonus to the benefits of overheating Armor Repairers


Role Bonus:
  • 100% reduction in Cloaking Devices CPU requirement
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
  • Additional Base Stats
  • +1 High Slot, +1 Mid Slot, +2 Low Slots
  • +300 Shield HP, +600 Hull HP
  • +200GJ Capacitor Capacity
  • +5m Signature Radius
  • +30m3 Cargo Capacity
Gallente Defensive Systems bonuses (per skill level):
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness
7.5% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a>

Role Bonus:
100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
<b><u>Additional Base Stats</b></u>
+1 High Slot, +1 Mid Slot, +2 Low Slots
+300 Shield HP, +600 Hull HP
+200GJ Capacitor Capacity
+5m Signature Radius
+30m3 Cargo Capacity
45593 - Proteus Defensive - Augmented Plating
(Defensive Systems)
Gallente Defensive Systems bonuses (per skill level):
  • 5% bonus to all armor hitpoints
  • 5% bonus to the benefits of overheating armor hardeners


Role Bonus:
  • Additional Base Stats
  • +1 Mid Slot, +3 Low Slots
  • +1000 Armor HP
  • +10m Signature Radius
Gallente Defensive Systems bonuses (per skill level):
5% bonus to all armor hitpoints
5% bonus to the benefits of overheating armor hardeners

Role Bonus:
<b><u>Additional Base Stats</b></u>
+1 Mid Slot, +3 Low Slots
+1000 Armor HP
+10m Signature Radius
45594 - Proteus Defensive - Nanobot Injector
(Defensive Systems)
Gallente Defensive Systems bonuses (per skill level):
  • 10% bonus to Armor Repairer effectiveness
  • 10% bonus to the benefits of overheating Armor Repairers


Role Bonus:
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +100 Shield HP, +500 Armor HP
  • +300GJ Capacitor Capacity
Gallente Defensive Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness
10% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a>

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+100 Shield HP, +500 Armor HP
+300GJ Capacitor Capacity
45595 - Loki Defensive - Covert Reconfiguration
(Defensive Systems)
Minmatar Defensive Systems bonuses (per skill level):
  • 10% bonus to Core and Combat Scanner Probe strength
  • 7.5% bonus to Armor Repairer and Shield Booster effectiveness
  • 7.5% bonus to the benefits of overheating Armor Repairers and Shield Boosters


Role Bonus:
  • 100% reduction in Cloaking Devices CPU requirement
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
  • Additional Base Stats
  • +1 High Slot, +2 Mid Slots, +1 Low Slot
  • +1000 Hull HP
  • +200GJ Capacitor Capacity
  • +5m Signature Radius
  • +30m3 Cargo Capacity
Minmatar Defensive Systems bonuses (per skill level):
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> and <a href=showinfo:3416>Shield Booster</a> effectiveness
7.5% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> and <a href=showinfo:3416>Shield Boosters</a>

Role Bonus:
100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
<b><u>Additional Base Stats</b></u>
+1 High Slot, +2 Mid Slots, +1 Low Slot
+1000 Hull HP
+200GJ Capacitor Capacity
+5m Signature Radius
+30m3 Cargo Capacity
45596 - Loki Defensive - Augmented Durability
(Defensive Systems)
Minmatar Defensive Systems bonuses (per skill level):
  • 5% bonus to all armor and shield hitpoints
  • 5% bonus to the benefits of overheating armor and shield hardeners


Role Bonus:
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +600 Shield HP, +600 Armor HP
  • +10m Signature Radius
Minmatar Defensive Systems bonuses (per skill level):
5% bonus to all armor and shield hitpoints
5% bonus to the benefits of overheating armor and shield hardeners

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+600 Shield HP, +600 Armor HP
+10m Signature Radius
45597 - Loki Defensive - Adaptive Defense Node
(Defensive Systems)
Minmatar Defensive Systems bonuses (per skill level):
  • 10% bonus to Armor Repairer and Shield Booster effectiveness
  • 10% bonus to the benefits of overheating Armor Repairers and Shield Boosters


Role Bonus:
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +300 Shield HP, +300 Armor HP, +100 Hull HP
  • +300GJ Capacitor Capacity
Minmatar Defensive Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3393>Armor Repairer</a> and <a href=showinfo:3416>Shield Booster</a> effectiveness
10% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> and <a href=showinfo:3416>Shield Boosters</a>

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+300 Shield HP, +300 Armor HP, +100 Hull HP
+300GJ Capacitor Capacity
45598 - Legion Offensive - Liquid Crystal Magnifiers
(Offensive Systems)
Amarr Offensive Systems bonuses (per skill level):
  • 10% reduction in Medium Energy Turret activation cost
  • 10% bonus to Medium Energy Turret damage
  • 10% bonus to Medium Energy Turret optimal range


Role Bonus:
  • 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets
  • Additional Base Stats
  • +7 High Slots, +6 Turret Hardpoints
  • +400 PWG, +90 CPU
  • +100GJ Capacitor Capacity
Amarr Offensive Systems bonuses (per skill level):
10% reduction in <a href=showinfo:3306>Medium Energy Turret</a> activation cost
10% bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage
10% bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range

Role Bonus:
25% reduction in the PWG and CPU fitting costs of <a href=showinfo:3306>Medium Energy Turrets</a>
<b><u>Additional Base Stats</b></u>
+7 High Slots, +6 Turret Hardpoints
+400 PWG, +90 CPU
+100GJ Capacitor Capacity
45599 - Legion Offensive - Assault Optimization
(Offensive Systems)
Amarr Offensive Systems bonuses (per skill level):
  • 5% bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage
  • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 10% bonus to Drone damage and hitpoints


Role Bonus:
  • 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers
  • Additional Base Stats
  • +7 High Slots, +5 Launcher Hardpoints
  • +200 PWG, +150 CPU
  • +50mbit Drone Bandwidth, +200m3 Drone Bay
Amarr Offensive Systems bonuses (per skill level):
5% bonus to <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a>, and <a href=showinfo:25719>Heavy Assault Missile</a> damage
5% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
10% bonus to <a href=showinfo:3436>Drone</a> damage and hitpoints

Role Bonus:
25% reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers
<b><u>Additional Base Stats</b></u>
+7 High Slots, +5 Launcher Hardpoints
+200 PWG, +150 CPU
+50mbit Drone Bandwidth, +200m3 Drone Bay
45600 - Legion Offensive - Support Processor
(Offensive Systems)
Amarr Offensive Systems bonuses (per skill level):
  • 2% bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration
  • 5% reduction in Remote Armor Repairer activation cost
  • 10% bonus to the benefits of overheating Remote Armor Repairer modules


Role Bonus:
  • 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules
  • 95% reduction in the PWG and CPU fitting costs of Command Burst modules
  • 20% bonus to Remote Armor Repairer optimal range
  • 1150% bonus to Remote Armor Repairer falloff
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • Additional Base Stats
  • +7 High Slots, +4 Turret Hardpoints
  • +100GJ Capacitor Capacity
  • +25mbit Drone Bandwidth, +75m3 Drone Bay
  • +1 max locked target
Amarr Offensive Systems bonuses (per skill level):
2% bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration
5% reduction in <a href=showinfo:16069>Remote Armor Repairer</a> activation cost
10% bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> modules

Role Bonus:
75% reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> modules
95% reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules
20% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range
1150% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
<b><u>Additional Base Stats</b></u>
+7 High Slots, +4 Turret Hardpoints
+100GJ Capacitor Capacity
+25mbit Drone Bandwidth, +75m3 Drone Bay
+1 max locked target
45601 - Tengu Offensive - Accelerated Ejection Bay
(Offensive Systems)
Caldari Offensive Systems bonuses (per skill level):
  • 5% bonus to kinetic Light Missile, Heavy Missile, and Heavy Assault Missile damage
  • 7.5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 10% bonus to Heavy Missile and Heavy Assault Missile velocity


Role Bonus:
  • 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers
  • Additional Base Stats
  • +7 High Slots, +6 Launcher Hardpoints
  • +190 PWG, +160 CPU
Caldari Offensive Systems bonuses (per skill level):
5% bonus to kinetic <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a>, and <a href=showinfo:25719>Heavy Assault Missile</a> damage
7.5% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
10% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> velocity

Role Bonus:
25% reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers
<b><u>Additional Base Stats</b></u>
+7 High Slots, +6 Launcher Hardpoints
+190 PWG, +160 CPU
45602 - Tengu Offensive - Magnetic Infusion Basin
(Offensive Systems)
Caldari Offensive Systems bonuses (per skill level):
  • 5% bonus to Medium Hybrid Turret damage
  • 20% bonus to Medium Hybrid Turret optimal range


Role Bonus:
  • 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets
  • Additional Base Stats
  • +7 High Slots, +6 Turret Hardpoints
  • +420 PWG, +120 CPU
  • +100GJ Capacitor Capacity
Caldari Offensive Systems bonuses (per skill level):
5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage
20% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range

Role Bonus:
25% reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a>
<b><u>Additional Base Stats</b></u>
+7 High Slots, +6 Turret Hardpoints
+420 PWG, +120 CPU
+100GJ Capacitor Capacity
45603 - Tengu Offensive - Support Processor
(Offensive Systems)
Caldari Offensive Systems bonuses (per skill level):
  • 2% bonus to Shield Command, Information Command, and Skirmish Command burst strength and duration
  • 5% reduction in Remote Shield Booster activation cost
  • 10% bonus to the benefits of overheating Remote Shield Booster modules


Role Bonus:
  • 75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules
  • 95% reduction in the PWG and CPU fitting costs of Command Burst modules
  • 475% bonus to Remote Shield Booster falloff
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • Additional Base Stats
  • +7 High Slots, +4 Launcher Hardpoints
  • +100GJ Capacitor Capacity
  • +25mbit Drone Bandwidth, +50m3 Drone Bay
  • +1 max locked target
Caldari Offensive Systems bonuses (per skill level):
2% bonus to <a href=showinfo:3350>Shield Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration
5% reduction in <a href=showinfo:3422>Remote Shield Booster</a> activation cost
10% bonus to the benefits of overheating <a href=showinfo:3422>Remote Shield Booster</a> modules

Role Bonus:
75% reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:3422>Remote Shield Booster</a> modules
95% reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules
475% bonus to <a href=showinfo:3422>Remote Shield Booster</a> falloff
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
<b><u>Additional Base Stats</b></u>
+7 High Slots, +4 Launcher Hardpoints
+100GJ Capacitor Capacity
+25mbit Drone Bandwidth, +50m3 Drone Bay
+1 max locked target
45604 - Proteus Offensive - Hybrid Encoding Platform
(Offensive Systems)
Gallente Offensive Systems bonuses (per skill level):
  • 10% bonus to Medium Hybrid Turret damage
  • 10% bonus to Medium Hybrid Turret falloff
  • 7.5% bonus to Medium Hybrid Turret tracking speed


Role Bonus:
  • 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets
  • Additional Base Stats
  • +7 High Slots, +6 Turret Hardpoints
  • +330 PWG, +110 CPU
  • +100GJ Capacitor Capacity
  • +25mbit Drone Bandwidth, +50m3 Drone Bay
Gallente Offensive Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> falloff
7.5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed

Role Bonus:
25% reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a>
<b><u>Additional Base Stats</b></u>
+7 High Slots, +6 Turret Hardpoints
+330 PWG, +110 CPU
+100GJ Capacitor Capacity
+25mbit Drone Bandwidth, +50m3 Drone Bay
45605 - Proteus Offensive - Drone Synthesis Projector
(Offensive Systems)
Gallente Offensive Systems bonuses (per skill level):
  • 10% bonus to Medium Hybrid Turret tracking speed
  • 10% bonus to Drone damage and hitpoints
  • 5% bonus to Drone velocity and tracking speed


Role Bonus:
  • 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets
  • Additional Base Stats
  • +6 High Slots, +5 Turret Hardpoints
  • +130 PWG, +40 CPU
  • +100mbit Drone Bandwidth, +250m3 Drone Bay
Gallente Offensive Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed
10% bonus to <a href=showinfo:3436>Drone</a> damage and hitpoints
5% bonus to <a href=showinfo:3436>Drone</a> velocity and tracking speed

Role Bonus:
25% reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a>
<b><u>Additional Base Stats</b></u>
+6 High Slots, +5 Turret Hardpoints
+130 PWG, +40 CPU
+100mbit Drone Bandwidth, +250m3 Drone Bay
45606 - Proteus Offensive - Support Processor
(Offensive Systems)
Gallente Offensive Systems bonuses (per skill level):
  • 2% bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration
  • 5% reduction in Remote Armor Repairer activation cost
  • 10% bonus to the benefits of overheating Remote Armor Repairer modules


Role Bonus:
  • 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules
  • 95% reduction in the PWG and CPU fitting costs of Command Burst modules
  • 20% bonus to Remote Armor Repairer optimal range
  • 1150% bonus to Remote Armor Repairer falloff
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • Additional Base Stats
  • +7 High Slots, +4 Turret Hardpoints
  • +100GJ Capacitor Capacity
  • +50mbit Drone Bandwidth, +75m3 Drone Bay
  • +1 max locked target
Gallente Offensive Systems bonuses (per skill level):
2% bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration
5% reduction in <a href=showinfo:16069>Remote Armor Repairer</a> activation cost
10% bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> modules

Role Bonus:
75% reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> modules
95% reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules
20% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range
1150% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
<b><u>Additional Base Stats</b></u>
+7 High Slots, +4 Turret Hardpoints
+100GJ Capacitor Capacity
+50mbit Drone Bandwidth, +75m3 Drone Bay
+1 max locked target
45607 - Loki Offensive - Projectile Scoping Array
(Offensive Systems)
Minmatar Offensive Systems bonuses (per skill level):
  • 17.5% bonus to Medium Projectile Turret damage
  • 10% bonus to Medium Projectile Turret optimal range and falloff
  • 7.5% bonus to Medium Projectile Turret tracking speed


Role Bonus:
  • 25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets
  • Additional Base Stats
  • +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints
  • +300 PWG, +30 CPU
  • +25mbit Drone Bandwidth, +25m3 Drone Bay
Minmatar Offensive Systems bonuses (per skill level):
17.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage
10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range and falloff
7.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> tracking speed

Role Bonus:
25% reduction in the PWG and CPU fitting costs of <a href=showinfo:3305>Medium Projectile Turrets</a>
<b><u>Additional Base Stats</b></u>
+7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints
+300 PWG, +30 CPU
+25mbit Drone Bandwidth, +25m3 Drone Bay
45608 - Loki Offensive - Launcher Efficiency Configuration
(Offensive Systems)
Minmatar Offensive Systems bonuses (per skill level):
  • 10% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 5% bonus to Heavy Missile and Heavy Assault Missile velocity
  • 5% bonus to missile explosion velocity


Role Bonus:
  • 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers
  • Additional Base Stats
  • +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints
  • +150 PWG, +150 CPU
  • +40mbit Drone Bandwidth, +40m3 Drone Bay
Minmatar Offensive Systems bonuses (per skill level):
10% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> velocity
5% bonus to missile explosion velocity

Role Bonus:
25% reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers
<b><u>Additional Base Stats</b></u>
+7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints
+150 PWG, +150 CPU
+40mbit Drone Bandwidth, +40m3 Drone Bay
45609 - Loki Offensive - Support Processor
(Offensive Systems)
Minmatar Offensive Systems bonuses (per skill level):
  • 2% bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration
  • 5% reduction in Remote Armor Repairer and Remote Shield Booster activation cost
  • 10% bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules


Role Bonus:
  • 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules
  • 95% reduction in the PWG and CPU fitting costs of Command Burst modules
  • 20% bonus to Remote Armor Repairer optimal range
  • 1150% bonus to Remote Armor Repairer falloff
  • 475% bonus to Remote Shield Booster falloff
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • Additional Base Stats
  • +7 High Slots, +4 Turret Hardpoints
  • +100GJ Capacitor Capacity
  • +25mbit Drone Bandwidth, +50m3 Drone Bay
  • +1 max locked target
Minmatar Offensive Systems bonuses (per skill level):
2% bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:3350>Shield Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration
5% reduction in <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> activation cost
10% bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> modules

Role Bonus:
75% reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> modules
95% reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules
20% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range
1150% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff
475% bonus to <a href=showinfo:3422>Remote Shield Booster</a> falloff
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
<b><u>Additional Base Stats</b></u>
+7 High Slots, +4 Turret Hardpoints
+100GJ Capacitor Capacity
+25mbit Drone Bandwidth, +50m3 Drone Bay
+1 max locked target
45610 - Legion Propulsion - Interdiction Nullifier
(Propulsion Systems)
Amarr Propulsion Systems bonuses (per skill level):
  • 10% bonus to warp velocity and acceleration
  • 15% reduction in capacitor need when initiating warp


Role Bonus:
  • Immunity to non-targeted interdiction
  • Additional Base Stats
  • +1 Low Slot
  • +0.1 Inertia Modifier
  • -20km Max Targeting Range
  • +20m Signature Radius
Amarr Propulsion Systems bonuses (per skill level):
10% bonus to warp velocity and acceleration
15% reduction in capacitor need when initiating warp

Role Bonus:
Immunity to non-targeted interdiction
<b><u>Additional Base Stats</b></u>
+1 Low Slot
+0.1 Inertia Modifier
-20km Max Targeting Range
+20m Signature Radius
45611 - Legion Propulsion - Intercalated Nanofibers
(Propulsion Systems)
Amarr Propulsion Systems bonuses (per skill level):
  • 5% bonus to ship agility
  • 5% bonus to max velocity


Role Bonus:
  • Additional Base Stats
  • +2 Low Slots
Amarr Propulsion Systems bonuses (per skill level):
5% bonus to ship agility
5% bonus to max velocity

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Low Slots
45612 - Legion Propulsion - Wake Limiter
(Propulsion Systems)
Amarr Propulsion Systems bonuses (per skill level):
  • 10% bonus to Afterburner velocity bonus
  • 10% reduction in Microwarpdrive signature radius penalty


Role Bonus:
  • Additional Base Stats
  • +1 Mid Slot, +1 Low Slot
Amarr Propulsion Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus
10% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty

Role Bonus:
<b><u>Additional Base Stats</b></u>
+1 Mid Slot, +1 Low Slot
45613 - Tengu Propulsion - Interdiction Nullifier
(Propulsion Systems)
Caldari Propulsion Systems bonuses (per skill level):
  • 10% bonus to warp velocity and acceleration
  • 15% reduction in capacitor need when initiating warp


Role Bonus:
  • Immunity to non-targeted interdiction
  • Additional Base Stats
  • +1 Low Slot
  • +0.1 Inertia Modifier
  • -20km Max Targeting Range
  • +20m Signature Radius
Caldari Propulsion Systems bonuses (per skill level):
10% bonus to warp velocity and acceleration
15% reduction in capacitor need when initiating warp

Role Bonus:
Immunity to non-targeted interdiction
<b><u>Additional Base Stats</b></u>
+1 Low Slot
+0.1 Inertia Modifier
-20km Max Targeting Range
+20m Signature Radius
45614 - Tengu Propulsion - Chassis Optimization
(Propulsion Systems)
Caldari Propulsion Systems bonuses (per skill level):
  • 7.5% bonus to ship agility
  • 3% bonus to max velocity


Role Bonus:
  • Additional Base Stats
  • +1 Mid Slot, +1 Low Slot
Caldari Propulsion Systems bonuses (per skill level):
7.5% bonus to ship agility
3% bonus to max velocity

Role Bonus:
<b><u>Additional Base Stats</b></u>
+1 Mid Slot, +1 Low Slot
45615 - Tengu Propulsion - Fuel Catalyst
(Propulsion Systems)
Caldari Propulsion Systems bonuses (per skill level):
  • 10% bonus to Afterburner velocity bonus
  • 10% bonus to the benefits of overheating Afterburners and Microwarpdrives


Role Bonus:
  • Additional Base Stats
  • +2 Mid Slots
Caldari Propulsion Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus
10% bonus to the benefits of overheating <a href=showinfo:3450>Afterburners</a> and <a href=showinfo:3454>Microwarpdrives</a>

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Mid Slots
45616 - Proteus Propulsion - Interdiction Nullifier
(Propulsion Systems)
Gallente Propulsion Systems bonuses (per skill level):
  • 10% bonus to warp velocity and acceleration
  • 15% reduction in capacitor need when initiating warp


Role Bonus:
  • Immunity to non-targeted interdiction
  • Additional Base Stats
  • +1 Low Slot
  • +0.1 Inertia Modifier
  • -20km Max Targeting Range
  • +20m Signature Radius
Gallente Propulsion Systems bonuses (per skill level):
10% bonus to warp velocity and acceleration
15% reduction in capacitor need when initiating warp

Role Bonus:
Immunity to non-targeted interdiction
<b><u>Additional Base Stats</b></u>
+1 Low Slot
+0.1 Inertia Modifier
-20km Max Targeting Range
+20m Signature Radius
45617 - Proteus Propulsion - Hyperspatial Optimization
(Propulsion Systems)
Gallente Propulsion Systems bonuses (per skill level):
  • 7.5% bonus to ship agility
  • 10% bonus to warp velocity and acceleration


Role Bonus:
  • Additional Base Stats
  • +2 Low Slots
Gallente Propulsion Systems bonuses (per skill level):
7.5% bonus to ship agility
10% bonus to warp velocity and acceleration

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Low Slots
45618 - Proteus Propulsion - Localized Injectors
(Propulsion Systems)
Gallente Propulsion Systems bonuses (per skill level):
  • 15% reduction in Afterburner and Microwarpdrive capacitor consumption
  • 10% bonus to the benefits of overheating Afterburners and Microwarpdrives


Role Bonus:
  • Additional Base Stats
  • +1 Mid Slot, +1 Low Slot
Gallente Propulsion Systems bonuses (per skill level):
15% reduction in <a href=showinfo:3450>Afterburner</a> and <a href=showinfo:3454>Microwarpdrive</a> capacitor consumption
10% bonus to the benefits of overheating <a href=showinfo:3450>Afterburners</a> and <a href=showinfo:3454>Microwarpdrives</a>

Role Bonus:
<b><u>Additional Base Stats</b></u>
+1 Mid Slot, +1 Low Slot
45619 - Loki Propulsion - Interdiction Nullifier
(Propulsion Systems)
Minmatar Propulsion Systems bonuses (per skill level):
  • 10% bonus to warp velocity and acceleration
  • 15% reduction in capacitor need when initiating warp


Role Bonus:
  • Immunity to non-targeted interdiction
  • Additional Base Stats
  • +1 Low Slot
  • +0.1 Inertia Modifier
  • -20km Max Targeting Range
  • +20m Signature Radius
Minmatar Propulsion Systems bonuses (per skill level):
10% bonus to warp velocity and acceleration
15% reduction in capacitor need when initiating warp

Role Bonus:
Immunity to non-targeted interdiction
<b><u>Additional Base Stats</b></u>
+1 Low Slot
+0.1 Inertia Modifier
-20km Max Targeting Range
+20m Signature Radius
45620 - Loki Propulsion - Intercalated Nanofibers
(Propulsion Systems)
Minmatar Propulsion Systems bonuses (per skill level):
  • 5% bonus to ship agility
  • 5% bonus to max velocity


Role Bonus:
  • Additional Base Stats
  • +2 Low Slots
Minmatar Propulsion Systems bonuses (per skill level):
5% bonus to ship agility
5% bonus to max velocity

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Low Slots
45621 - Loki Propulsion - Wake Limiter
(Propulsion Systems)
Minmatar Propulsion Systems bonuses (per skill level):
  • 10% bonus to Afterburner velocity bonus
  • 10% reduction in Microwarpdrive signature radius penalty


Role Bonus:
  • Additional Base Stats
  • +2 Mid Slots
Minmatar Propulsion Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus
10% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Mid Slots
45622 - Legion Core - Dissolution Sequencer
(Core Systems)
Amarr Core Systems bonuses (per skill level):
  • 15% bonus to ship sensor strength
  • 5% bonus to max targeting range
  • 15% bonus to scan resolution


Role Bonus:
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +1 max locked target
Amarr Core Systems bonuses (per skill level):
15% bonus to ship sensor strength
5% bonus to max targeting range
15% bonus to scan resolution

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+1 max locked target
45623 - Legion Core - Augmented Antimatter Reactor
(Core Systems)
Amarr Core Systems bonuses (per skill level):
  • 5% bonus to capacitor capacity
  • 3% bonus to energy warfare resistance


Role Bonus:
  • 20% bonus to ship power output
  • Additional Base Stats
  • +1 Mid Slot, +3 Low Slots
  • +50GJ Capacitor Capacity
Amarr Core Systems bonuses (per skill level):
5% bonus to capacitor capacity
3% bonus to energy warfare resistance

Role Bonus:
20% bonus to ship power output
<b><u>Additional Base Stats</b></u>
+1 Mid Slot, +3 Low Slots
+50GJ Capacitor Capacity
45624 - Legion Core - Energy Parasitic Complex
(Core Systems)
Amarr Core Systems bonuses (per skill level):
  • 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 10% bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules
  • 5% reduction in module damage from overheating


Role Bonus:
  • 50% reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +50GJ Capacitor Capacity
Amarr Core Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount
10% bonus to the benefits of overheating <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> modules
5% reduction in module damage from overheating

Role Bonus:
50% reduction in the PWG and CPU requirements for <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> modules
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+50GJ Capacitor Capacity
45625 - Tengu Core - Electronic Efficiency Gate
(Core Systems)
Caldari Core Systems bonuses (per skill level):
  • 15% bonus to ship sensor strength
  • 5% bonus to max targeting range


Role Bonus:
  • 25% bonus to ship CPU output
  • Additional Base Stats
  • +3 Mid Slots, +1 Low Slot
  • +1 max locked target
Caldari Core Systems bonuses (per skill level):
15% bonus to ship sensor strength
5% bonus to max targeting range

Role Bonus:
25% bonus to ship CPU output
<b><u>Additional Base Stats</b></u>
+3 Mid Slots, +1 Low Slot
+1 max locked target
45626 - Tengu Core - Augmented Graviton Reactor
(Core Systems)
Caldari Core Systems bonuses (per skill level):
  • 5% bonus to capacitor capacity
  • 3% bonus to energy warfare resistance


Role Bonus:
  • 20% bonus to ship power output
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +50GJ Capacitor Capacity
Caldari Core Systems bonuses (per skill level):
5% bonus to capacitor capacity
3% bonus to energy warfare resistance

Role Bonus:
20% bonus to ship power output
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+50GJ Capacitor Capacity
45627 - Tengu Core - Obfuscation Manifold
(Core Systems)
Caldari Core Systems bonuses (per skill level):
  • 10% bonus to ECM Target Jammer strength and optimal range
  • 15% bonus to the benefits of overheating ECM Target Jammer modules
  • 5% reduction in module damage from overheating


Role Bonus:
  • Additional Base Stats
  • +3 Mid Slots, +1 Low Slot
Caldari Core Systems bonuses (per skill level):
10% bonus to <a href=showinfo:3427>ECM Target Jammer</a> strength and optimal range
15% bonus to the benefits of overheating <a href=showinfo:3427>ECM Target Jammer</a> modules
5% reduction in module damage from overheating

Role Bonus:
<b><u>Additional Base Stats</b></u>
+3 Mid Slots, +1 Low Slot
45628 - Proteus Core - Electronic Efficiency Gate
(Core Systems)
Gallente Core Systems bonuses (per skill level):
  • 15% bonus to ship sensor strength
  • 5% bonus to max targeting range


Role Bonus:
  • 25% bonus to ship CPU output
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +1 max locked target
Gallente Core Systems bonuses (per skill level):
15% bonus to ship sensor strength
5% bonus to max targeting range

Role Bonus:
25% bonus to ship CPU output
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+1 max locked target
45629 - Proteus Core - Augmented Fusion Reactor
(Core Systems)
Gallente Core Systems bonuses (per skill level):
  • 5% bonus to capacitor recharge time
  • 3% bonus to energy warfare resistance


Role Bonus:
  • 20% bonus to ship power output
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +50GJ Capacitor Capacity
Gallente Core Systems bonuses (per skill level):
5% bonus to capacitor recharge time
3% bonus to energy warfare resistance

Role Bonus:
20% bonus to ship power output
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+50GJ Capacitor Capacity
45630 - Proteus Core - Friction Extension Processor
(Core Systems)
Gallente Core Systems bonuses (per skill level):
  • 7.5% bonus to Warp Scrambler and Warp Disruptor range
  • 15% bonus to the benefits of overheating Warp Scrambler and Warp Disruptor modules
  • 5% reduction in module damage from overheating


Role Bonus:
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
Gallente Core Systems bonuses (per skill level):
7.5% bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> range
15% bonus to the benefits of overheating <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> modules
5% reduction in module damage from overheating

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
45631 - Loki Core - Dissolution Sequencer
(Core Systems)
Minmatar Core Systems bonuses (per skill level):
  • 15% bonus to ship sensor strength
  • 5% bonus to max targeting range
  • 15% bonus to scan resolution


Role Bonus:
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +1 max locked target
Minmatar Core Systems bonuses (per skill level):
15% bonus to ship sensor strength
5% bonus to max targeting range
15% bonus to scan resolution

Role Bonus:
<b><u>Additional Base Stats</b></u>
+2 Mid Slots, +2 Low Slots
+1 max locked target
45632 - Loki Core - Augmented Nuclear Reactor
(Core Systems)
Minmatar Core Systems bonuses (per skill level):
  • 5% bonus to capacitor recharge time
  • 3% bonus to energy warfare resistance


Role Bonus:
  • 20% bonus to ship power output
  • Additional Base Stats
  • +1 Mid Slot, +3 Low Slots
  • +50GJ Capacitor Capacity
Minmatar Core Systems bonuses (per skill level):
5% bonus to capacitor recharge time
3% bonus to energy warfare resistance

Role Bonus:
20% bonus to ship power output
<b><u>Additional Base Stats</b></u>
+1 Mid Slot, +3 Low Slots
+50GJ Capacitor Capacity
45633 - Loki Core - Immobility Drivers
(Core Systems)
Minmatar Core Systems bonuses (per skill level):
  • 25% bonus to Stasis Webifier optimal range
  • 10% bonus to the benefits of overheating Stasis Webifier modules
  • 5% reduction in module damage from overheating


Role Bonus:
  • Additional Base Stats
  • +3 Mid Slots, +1 Low Slot
Minmatar Core Systems bonuses (per skill level):
25% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range
10% bonus to the benefits of overheating <a href=showinfo:526>Stasis Webifier</a> modules
5% reduction in module damage from overheating

Role Bonus:
<b><u>Additional Base Stats</b></u>
+3 Mid Slots, +1 Low Slot
Changes to Attributes (96 Entries)

Attribute "gallenteNavyBonusMultiplier" (914) was removed.

Attribute "caldariNavyBonusMultiplier" (916) was removed.

Attribute "amarrNavyBonusMulitplier" (918) was removed.

Attribute "republicFleetBonusMultiplier" (920) was removed.

Attribute Name Diff
130 - thermalDamageResonanceMultiplier highIsGood: True => False
131 - kineticDamageResonanceMultiplier highIsGood: True => False
132 - explosiveDamageResonanceMultiplier highIsGood: True => False
134 - shieldRechargeRateMultiplier highIsGood: True => False
144 - capacitorRechargeRateMultiplier highIsGood: True => False
204 - speedMultiplier highIsGood: True => False
614 - cargoCapacityBonus iconID: 0 => 71
974 - hullEmDamageResonance highIsGood: True => False
975 - hullExplosiveDamageResonance highIsGood: True => False
976 - hullKineticDamageResonance highIsGood: True => False
977 - hullThermalDamageResonance highIsGood: True => False
1372 - baseMaxScanDeviation highIsGood: True => False
1418 - passiveArmorEmDamageResonance highIsGood: True => False
1419 - passiveArmorThermalDamageResonance highIsGood: True => False
1420 - passiveArmorKineticDamageResonance highIsGood: True => False
1421 - passiveArmorExplosiveDamageResonance highIsGood: True => False
1422 - passiveShieldExplosiveDamageResonance highIsGood: True => False
1423 - passiveShieldEmDamageResonance highIsGood: True => False
1424 - passiveShieldKineticDamageResonance highIsGood: True => False
1425 - passiveShieldThermalDamageResonance highIsGood: True => False
1431 - subsystemBonusAmarrCore attributeName: subsystemBonusAmarrEngineering => subsystemBonusAmarrCore
1436 - subsystemBonusGallenteCore attributeName: subsystemBonusGallenteEngineering => subsystemBonusGallenteCore
1441 - subsystemBonusCaldariCore attributeName: subsystemBonusCaldariEngineering => subsystemBonusCaldariCore
1446 - subsystemBonusMinmatarCore attributeName: subsystemBonusMinmatarEngineering => subsystemBonusMinmatarCore
1503 - shipBonusStrategicCruiserAmarr1 attributeName: shipBonusStrategicCruiserAmarr => shipBonusStrategicCruiserAmarr1
1504 - shipBonusStrategicCruiserCaldari1 attributeName: shipBonusStrategicCruiserCaldari => shipBonusStrategicCruiserCaldari1
1505 - shipBonusStrategicCruiserGallente1 attributeName: shipBonusStrategicCruiserGallente => shipBonusStrategicCruiserGallente1
1506 - shipBonusStrategicCruiserMinmatar1 attributeName: shipBonusStrategicCruiserMinmatar => shipBonusStrategicCruiserMinmatar1
1509 - subsystemBonusAmarrCore2 attributeName: subsystemBonusAmarrEngineering2 => subsystemBonusAmarrCore2
1515 - subsystemBonusCaldariCore2 attributeName: subsystemBonusCaldariEngineering2 => subsystemBonusCaldariCore2
1519 - subsystemBonusGallenteCore2 attributeName: subsystemBonusGallenteEngineering2 => subsystemBonusGallenteCore2
1525 - subsystemBonusMinmatarCore2 attributeName: subsystemBonusMinmatarEngineering2 => subsystemBonusMinmatarCore2
1989 - roleBonusT3ProbeCPU attributeName: roleBonusTacticalDestroyer1 => roleBonusT3ProbeCPU
2079 - armorEmDamageResonancePostAssignment highIsGood: True => False
2080 - armorExplosiveDamageResonancePostAssignment highIsGood: True => False
2082 - armorThermalDamageResonancePostAssignment highIsGood: True => False
2083 - shieldEmDamageResonancePostAssignment highIsGood: True => False
2084 - shieldExplosiveDamageResonancePostAssignment highIsGood: True => False
2085 - shieldKineticDamageResonancePostAssignment highIsGood: True => False
2086 - shieldThermalDamageResonancePostAssignment highIsGood: True => False
2087 - emDamageResonancePostAssignment highIsGood: True => False
2088 - explosiveDamageResonancePostAssignment highIsGood: True => False
2089 - thermalDamageResonancePostAssignment highIsGood: True => False
2090 - kineticDamageResonancePostAssignment highIsGood: True => False
2112 - sensorDampenerResistance highIsGood: True => False
2113 - weaponDisruptionResistance highIsGood: True => False
2114 - targetPainterResistance highIsGood: True => False
2115 - stasisWebifierResistance highIsGood: True => False
2116 - remoteRepairImpedance highIsGood: False => True
2118 - fighterAbilityEvasiveManeuversEmResonance highIsGood: True => False
2119 - fighterAbilityEvasiveManeuversThermResonance highIsGood: True => False
2120 - fighterAbilityEvasiveManeuversKinResonance highIsGood: True => False
2121 - fighterAbilityEvasiveManeuversExpResonance highIsGood: True => False
2189 - fighterAbilityAntiFighterMissileResistance highIsGood: True => False
2244 - fighterAbilityAntiCapitalMissileResistance highIsGood: True => False
2253 - ECMResistance highIsGood: True => False
2337 - fighterBonusROFPercent highIsGood: True => False
2338 - fighterBonusShieldRechargePercent highIsGood: True => False
2433 - fighterAbilityKamikazeResistance highIsGood: True => False
2660 - reactionTimeBonus attributeCategory: None => 4
attributeID: None => 2660
attributeName: None => reactionTimeBonus
categoryID: None => 7
defaultValue: None => 0.0
description: None => Skill attribute that reduces time for reactions jobs
displayName: None =>
displayNameID: None => 315743 ("Reaction Time Bonus")
highIsGood: None => True
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2661 - reactionSlotBonus attributeCategory: None => 4
attributeID: None => 2661
attributeName: None => reactionSlotBonus
categoryID: None => 7
defaultValue: None => 0.0
description: None => Increase number of available/simultaneous reaction slots
displayName: None =>
displayNameID: None => 315744 ("Reaction Slot Bonus")
highIsGood: None => True
iconID: None => 0
published: None => True
stackable: None => True
unitID: None => 139
2662 - reactionTimeMultiplier attributeCategory: None => 5
attributeID: None => 2662
attributeName: None => reactionTimeMultiplier
categoryID: None => 9
defaultValue: None => 1.0
description: None => Scales the time for reaction
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
2664 - reactionSlotLimit attributeCategory: None => 4
attributeID: None => 2664
attributeName: None => reactionSlotLimit
categoryID: None => 9
defaultValue: None => 0.0
description: None => Maximum amount of Reactions slots that can be used at a time
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2665 - subsystemEnergyNeutFittingReduction attributeCategory: None => 5
attributeID: None => 2665
attributeName: None => subsystemEnergyNeutFittingReduction
categoryID: None => 1
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315745 ("Nosferatu and Neutralizer fitting reduction")
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 105
2666 - subsystemMHTFittingReduction attributeCategory: None => 5
attributeID: None => 2666
attributeName: None => subsystemMHTFittingReduction
categoryID: None => 1
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315746 ("Medium Hybrid Turret fitting reduction")
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 105
2667 - subsystemMPTFittingReduction attributeCategory: None => 5
attributeID: None => 2667
attributeName: None => subsystemMPTFittingReduction
categoryID: None => 1
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315747 ("Medium Projectile Turret fitting reduction")
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 105
2668 - subsystemMETFittingReduction attributeCategory: None => 5
attributeID: None => 2668
attributeName: None => subsystemMETFittingReduction
categoryID: None => 1
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315748 ("Medium Energy Turret fitting reduction")
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 105
2669 - subsystemMMissileFittingReduction attributeCategory: None => 5
attributeID: None => 2669
attributeName: None => subsystemMMissileFittingReduction
categoryID: None => 1
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315749 ("Medium Missile Launcher fitting reduction")
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 105
2670 - subsystemMRSBFittingReduction attributeCategory: None => 5
attributeID: None => 2670
attributeName: None => subsystemMRSBFittingReduction
categoryID: None => 1
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315750 ("Medium Remote Shield Booster fitting reduction")
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 105
2671 - subsystemMRARFittingReduction attributeCategory: None => 5
attributeID: None => 2671
attributeName: None => subsystemMRARFittingReduction
categoryID: None => 1
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315751 ("Medium Remote Armor Repairer fitting reduction")
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 105
2675 - specialSubsystemHoldCapacity attributeCategory: None => 5
attributeID: None => 2675
attributeName: None => specialSubsystemHoldCapacity
categoryID: None => 40
defaultValue: None => 0.0
description: None => special subsystem hold capacity
displayName: None =>
displayNameID: None => 315775 ("Subsystem Hold Capacity")
highIsGood: None => True
iconID: None => 71
published: None => True
stackable: None => False
tooltipDescriptionID: None => 315777
tooltipTitleID: None => 315776
unitID: None => 9
2676 - shipBonusStrategicCruiserCaldari2 attributeCategory: None => 5
attributeID: None => 2676
attributeName: None => shipBonusStrategicCruiserCaldari2
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2677 - shipBonusStrategicCruiserAmarr2 attributeCategory: None => 5
attributeID: None => 2677
attributeName: None => shipBonusStrategicCruiserAmarr2
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2678 - shipBonusStrategicCruiserGallente2 attributeCategory: None => 5
attributeID: None => 2678
attributeName: None => shipBonusStrategicCruiserGallente2
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2679 - shipBonusStrategicCruiserMinmatar2 attributeCategory: None => 5
attributeID: None => 2679
attributeName: None => shipBonusStrategicCruiserMinmatar2
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2680 - subsystemBonusAmarrDefensive3 attributeCategory: None => 5
attributeID: None => 2680
attributeName: None => subsystemBonusAmarrDefensive3
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2681 - subsystemBonusAmarrCore3 attributeCategory: None => 5
attributeID: None => 2681
attributeName: None => subsystemBonusAmarrCore3
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2682 - subsystemBonusCaldariDefensive3 attributeCategory: None => 5
attributeID: None => 2682
attributeName: None => subsystemBonusCaldariDefensive3
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2683 - subsystemBonusCaldariCore3 attributeCategory: None => 5
attributeID: None => 2683
attributeName: None => subsystemBonusCaldariCore3
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2684 - subsystemBonusGallenteDefensive3 attributeCategory: None => 5
attributeID: None => 2684
attributeName: None => subsystemBonusGallenteDefensive3
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2685 - subsystemBonusGallenteCore3 attributeCategory: None => 5
attributeID: None => 2685
attributeName: None => subsystemBonusGallenteCore3
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2686 - subsystemBonusMinmatarDefensive3 attributeCategory: None => 5
attributeID: None => 2686
attributeName: None => subsystemBonusMinmatarDefensive3
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2687 - subsystemBonusMinmatarCore3 attributeCategory: None => 5
attributeID: None => 2687
attributeName: None => subsystemBonusMinmatarCore3
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2688 - structureHPBonusAdd attributeCategory: None => 5
attributeID: None => 2688
attributeName: None => structureHPBonusAdd
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315792 ("Armor Hitpoint Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 113
2689 - cargoCapacityAdd attributeCategory: None => 5
attributeID: None => 2689
attributeName: None => cargoCapacityAdd
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315793 ("Cargo Capacity Bonus")
highIsGood: None => True
iconID: None => 71
published: None => True
stackable: None => True
unitID: None => 9
2690 - agilityBonusAdd attributeCategory: None => 5
attributeID: None => 2690
attributeName: None => agilityBonusAdd
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315809 ("Additional Inertia Modifier")
highIsGood: None => True
published: None => True
stackable: None => True
2691 - mediumRemoteRepFittingMultiplier attributeCategory: None => 5
attributeID: None => 2691
attributeName: None => mediumRemoteRepFittingMultiplier
categoryID: None => 1
defaultValue: None => 1.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2692 - subsystemCommandBurstFittingReduction attributeCategory: None => 5
attributeID: None => 2692
attributeName: None => subsystemCommandBurstFittingReduction
categoryID: None => 1
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315828 ("Command Burst fitting reduction")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2693 - remoteShieldBoosterFalloffBonus attributeCategory: None => 5
attributeID: None => 2693
attributeName: None => remoteShieldBoosterFalloffBonus
categoryID: None => 2
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315830 ("Remote Shield Booster Falloff Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2694 - remoteArmorRepairerFalloffBonus attributeCategory: None => 5
attributeID: None => 2694
attributeName: None => remoteArmorRepairerFalloffBonus
categoryID: None => 3
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315831 ("Remote Armor Repairer Falloff Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2695 - remoteArmorRepairerOptimalBonus attributeCategory: None => 5
attributeID: None => 2695
attributeName: None => remoteArmorRepairerOptimalBonus
categoryID: None => 3
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 315832 ("Remote Armor Repairer Optimal Range Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2696 - moduleIsObsolete attributeCategory: None => 3
attributeID: None => 2696
attributeName: None => moduleIsObsolete
categoryID: None => 7
defaultValue: None => 0.0
description: None => Indicates that a module or subsystem has been phased out. Primarily used by saved fittings.
displayName: None =>
displayNameID: None => 315833 ("Module or subsystem is obsolete")
highIsGood: None => True
published: None => True
stackable: None => True
Attribute Changes per Type (1392 Entries)
TypeID, Name, and Group Diff
450 - Gatling Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
451 - Dual Light Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
452 - Dual Light Beam Laser I (Energy Weapon) sofFactionName: amarrbase => None
453 - Small Focused Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
454 - Small Focused Beam Laser I (Energy Weapon) sofFactionName: amarrbase => None
455 - Quad Light Beam Laser I (Energy Weapon) sofFactionName: amarrbase => None
456 - Focused Medium Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
457 - Focused Medium Beam Laser I (Energy Weapon) sofFactionName: amarrbase => None
458 - Heavy Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
459 - Heavy Beam Laser I (Energy Weapon) sofFactionName: amarrbase => None
460 - Dual Heavy Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
461 - Dual Heavy Beam Laser I (Energy Weapon) sofFactionName: amarrbase => None
462 - Mega Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
463 - Mega Beam Laser I (Energy Weapon) sofFactionName: amarrbase => None
464 - Tachyon Beam Laser I (Energy Weapon) sofFactionName: amarrbase => None
482 - Miner II (Mining Laser) sofFactionName: prospecting => None
483 - Miner I (Mining Laser) sofFactionName: orebase => None
484 - 125mm Gatling AutoCannon I (Projectile Weapon) sofFactionName: minmatarbase => None
485 - 150mm Light AutoCannon I (Projectile Weapon) sofFactionName: minmatarbase => None
486 - 200mm AutoCannon I (Projectile Weapon) sofFactionName: minmatarbase => None
487 - 250mm Light Artillery Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
488 - 280mm Howitzer Artillery I (Projectile Weapon) sofFactionName: minmatarbase => None
489 - Dual 180mm AutoCannon I (Projectile Weapon) sofFactionName: minmatarbase => None
490 - 220mm Vulcan AutoCannon I (Projectile Weapon) sofFactionName: minmatarbase => None
491 - 425mm AutoCannon I (Projectile Weapon) sofFactionName: minmatarbase => None
492 - 650mm Artillery Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
493 - 720mm Howitzer Artillery I (Projectile Weapon) sofFactionName: minmatarbase => None
494 - Dual 425mm AutoCannon I (Projectile Weapon) sofFactionName: minmatarbase => None
495 - Dual 650mm Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
496 - 800mm Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
497 - 1200mm Artillery Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
498 - 1400mm Howitzer Artillery I (Projectile Weapon) sofFactionName: minmatarbase => None
499 - Light Missile Launcher I (Missile Launcher Light) sofFactionName: caldaribase => None
501 - Heavy Missile Launcher I (Missile Launcher Heavy) sofFactionName: caldaribase => None
503 - Torpedo Launcher I (Missile Launcher Torpedo) sofFactionName: caldaribase => None
561 - 75mm Gatling Rail I (Hybrid Weapon) sofFactionName: caldaribase => None
562 - Light Electron Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
563 - Light Ion Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
564 - Light Neutron Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
565 - 150mm Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
566 - Heavy Electron Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
567 - Dual 150mm Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
568 - Heavy Neutron Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
569 - Heavy Ion Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
570 - 250mm Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
571 - Electron Blaster Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
572 - Dual 250mm Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
573 - Neutron Blaster Cannon I (Hybrid Weapon) sofFactionName: caldaristory => None
574 - 425mm Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
575 - Ion Blaster Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
577 - Medium Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
1373 - CharacterAmarr (Character) reactionSlotLimit: None => 1.0
1374 - CharacterNiKunni (Character) reactionSlotLimit: None => 1.0
1375 - CharacterCivire (Character) reactionSlotLimit: None => 1.0
1376 - CharacterDeteis (Character) reactionSlotLimit: None => 1.0
1377 - CharacterGallente (Character) reactionSlotLimit: None => 1.0
1378 - CharacterIntaki (Character) reactionSlotLimit: None => 1.0
1379 - CharacterSebiestor (Character) reactionSlotLimit: None => 1.0
1380 - CharacterBrutor (Character) reactionSlotLimit: None => 1.0
1381 - CharacterStatic (Character) reactionSlotLimit: None => 1.0
1382 - CharacterModifier (Character) reactionSlotLimit: None => 1.0
1383 - CharacterAchura (Character) reactionSlotLimit: None => 1.0
1384 - CharacterJinMei (Character) reactionSlotLimit: None => 1.0
1385 - CharacterKhanid (Character) reactionSlotLimit: None => 1.0
1386 - CharacterVherokior (Character) reactionSlotLimit: None => 1.0
1547 - Small Proton Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
1549 - Small Proton Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
1551 - Small Graviton Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
1553 - Small Graviton Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
1557 - Small Plasma Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
1559 - Small Plasma Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
1563 - Small EMP Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
1565 - Small EMP Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
1875 - Rapid Light Missile Launcher I (Missile Launcher Rapid Light) sofFactionName: caldaribase => None
1877 - Rapid Light Missile Launcher II (Missile Launcher Rapid Light) sofFactionName: laidai => None
2024 - Medium Capacitor Booster II (Capacitor Booster) Unknown attribute 918: 0.0 => None
2404 - Light Missile Launcher II (Missile Launcher Light) sofFactionName: laidai => None
2410 - Heavy Missile Launcher II (Missile Launcher Heavy) sofFactionName: laidai => None
2420 - Torpedo Launcher II (Missile Launcher Torpedo) sofFactionName: laidai => None
2834 - Utu (Assault Frigate) graphicID: 10005 => 21766
sofMaterialSetID: 35 => None
2865 - 1200mm Artillery Cannon II (Projectile Weapon) sofFactionName: brutor => None
2873 - 125mm Gatling AutoCannon II (Projectile Weapon) sofFactionName: brutor => None
2881 - 150mm Light AutoCannon II (Projectile Weapon) sofFactionName: brutor => None
2889 - 200mm AutoCannon II (Projectile Weapon) sofFactionName: brutor => None
2897 - 220mm Vulcan AutoCannon II (Projectile Weapon) graphicID: 11159 => 21639
sofFactionName: brutor => None
2905 - 250mm Light Artillery Cannon II (Projectile Weapon) sofFactionName: brutor => None
2913 - 425mm AutoCannon II (Projectile Weapon) sofFactionName: brutor => None
2921 - 650mm Artillery Cannon II (Projectile Weapon) sofFactionName: brutor => None
2929 - 800mm Repeating Cannon II (Projectile Weapon) sofFactionName: brutor => None
2937 - Dual 180mm AutoCannon II (Projectile Weapon) sofFactionName: brutor => None
2945 - Dual 425mm AutoCannon II (Projectile Weapon) sofFactionName: brutor => None
2953 - Dual 650mm Repeating Cannon II (Projectile Weapon) sofFactionName: brutor => None
2961 - 1400mm Howitzer Artillery II (Projectile Weapon) sofFactionName: brutor => None
2969 - 720mm Howitzer Artillery II (Projectile Weapon) sofFactionName: brutor => None
2977 - 280mm Howitzer Artillery II (Projectile Weapon) sofFactionName: brutor => None
2985 - Dual Heavy Beam Laser II (Energy Weapon) sofFactionName: sarum => None
2993 - Dual Light Beam Laser II (Energy Weapon) sofFactionName: sarum => None
3001 - Dual Light Pulse Laser II (Energy Weapon) sofFactionName: sarum => None
3009 - Focused Medium Beam Laser II (Energy Weapon) sofFactionName: sarum => None
3017 - Gatling Pulse Laser II (Energy Weapon) sofFactionName: sarum => None
3025 - Heavy Beam Laser II (Energy Weapon) sofFactionName: sarum => None
3033 - Small Focused Beam Laser II (Energy Weapon) sofFactionName: sarum => None
3041 - Small Focused Pulse Laser II (Energy Weapon) sofFactionName: sarum => None
3049 - Mega Beam Laser II (Energy Weapon) sofFactionName: sarum => None
3057 - Mega Pulse Laser II (Energy Weapon) sofFactionName: sarum => None
3065 - Tachyon Beam Laser II (Energy Weapon) sofFactionName: sarum => None
3074 - 150mm Railgun II (Hybrid Weapon) sofFactionName: laidai => None
3082 - 250mm Railgun II (Hybrid Weapon) sofFactionName: laidai => None
3090 - 425mm Railgun II (Hybrid Weapon) sofFactionName: laidai => None
3098 - 75mm Gatling Rail II (Hybrid Weapon) sofFactionName: laidai => None
3106 - Dual 150mm Railgun II (Hybrid Weapon) sofFactionName: laidai => None
3114 - Dual 250mm Railgun II (Hybrid Weapon) sofFactionName: laidai => None
3122 - Electron Blaster Cannon II (Hybrid Weapon) sofFactionName: creodron => None
3130 - Heavy Electron Blaster II (Hybrid Weapon) sofFactionName: creodron => None
3138 - Heavy Ion Blaster II (Hybrid Weapon) graphicID: 11231 => 11125
sofFactionName: gallentebase => None
3146 - Heavy Neutron Blaster II (Hybrid Weapon) sofFactionName: creodron => None
3154 - Ion Blaster Cannon II (Hybrid Weapon) sofFactionName: creodron => None
3162 - Light Electron Blaster II (Hybrid Weapon) sofFactionName: creodron => None
3170 - Light Ion Blaster II (Hybrid Weapon) sofFactionName: creodron => None
3178 - Light Neutron Blaster II (Hybrid Weapon) sofFactionName: creodron => None
3186 - Neutron Blaster Cannon II (Hybrid Weapon) sofFactionName: creodron => None
3285 - Quad Light Beam Laser II (Energy Weapon) sofFactionName: sarum => None
3512 - Focused Medium Pulse Laser II (Energy Weapon) sofFactionName: sarum => None
3516 - Malice (Assault Frigate) sofMaterialSetID: 36 => None
3520 - Heavy Pulse Laser II (Energy Weapon) sofFactionName: sarum => None
3536 - CONCORD Capital Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
3546 - CONCORD Ion Siege Blaster (Hybrid Weapon) sofFactionName: gallentebase => None
3550 - CONCORD Dual 1000mm Railgun (Hybrid Weapon) sofFactionName: caldaribase => None
3556 - Micro Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
3558 - Micro Capacitor Booster II (Capacitor Booster) Unknown attribute 918: 0.0 => None
3559 - CONCORD Dual Giga Pulse Laser (Energy Weapon) sofFactionName: amarrbase => None
3561 - CONCORD Dual Giga Beam Laser (Energy Weapon) sofFactionName: amarrbase => None
3563 - CONCORD XL Cruise Missile Launcher (Missile Launcher XL Cruise) sofFactionName: limos => None
3565 - CONCORD XL Torpedo Launcher (Missile Launcher XL Torpedo) sofFactionName: limos => None
3566 - Small Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
3568 - Small Capacitor Booster II (Capacitor Booster) Unknown attribute 918: 0.0 => None
3571 - CONCORD Quad 3500mm Siege Artillery (Projectile Weapon) sofFactionName: minmatarbase => None
3573 - CONCORD Hexa 2500mm Repeating Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
3576 - Heavy Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
3578 - Heavy Capacitor Booster II (Capacitor Booster) Unknown attribute 918: 0.0 => None
3596 - Medium Remote Shield Booster I (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
3598 - Medium Remote Shield Booster II (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
3634 - Civilian Gatling Pulse Laser (Energy Weapon) sofFactionName: amarrbase => None
3636 - Civilian Gatling Autocannon (Energy Weapon) sofFactionName: minmatarbase => None
3638 - Civilian Gatling Railgun (Energy Weapon) sofFactionName: caldaribase => None
3640 - Civilian Light Electron Blaster (Energy Weapon) sofFactionName: gallentebase => None
3651 - Civilian Miner (Mining Laser) sofFactionName: orebase => None
3897 - Micro Proton Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3899 - Micro Proton Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3901 - Micro Graviton Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3903 - Micro Graviton Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3907 - Micro Plasma Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3909 - Micro Plasma Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3913 - Micro EMP Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3915 - Micro EMP Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3937 - Medium Proton Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3939 - Medium Proton Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3941 - Medium Graviton Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3943 - Medium Graviton Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3947 - Medium Plasma Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3949 - Medium Plasma Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3953 - Medium EMP Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3955 - Medium EMP Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3977 - Large Proton Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3979 - Large Proton Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3981 - Large Graviton Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3983 - Large Graviton Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3986 - Large Remote Hull Repairer II (Remote Hull Repairer) remoteResistanceID: 2116.0 => None
3987 - Large Plasma Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3989 - Large Plasma Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
3993 - Large EMP Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
3995 - Large EMP Smartbomb II (Smart Bomb) Unknown attribute 916: 0.0 => None
4044 - Sleeper Turret Small (Energy Weapon) sofFactionName: sleeperbase => None
4045 - Sleeper Turret Medium (Energy Weapon) sofFactionName: sleeperbase => None
4049 - Sleeper Turret Large (Energy Weapon) sofFactionName: sleeperbase => None
4147 - Dual Heavy Pulse Laser II (Energy Weapon) sofFactionName: sarum => None
4250 - Small Tractor Beam II (Tractor Beam) sofFactionName: orebase => None
4252 - Capital Tractor Beam II (Tractor Beam) sofFactionName: orebase => None
4256 - Bomb Launcher II (Missile Launcher Bomb) sofFactionName: laidai => None
4296 - Medium Remote Hull Repairer II (Remote Hull Repairer) remoteResistanceID: 2116.0 => None
4299 - Small Remote Hull Repairer II (Remote Hull Repairer) remoteResistanceID: 2116.0 => None
4363 - Miasmos Quafe Ultra Edition (Industrial) sofMaterialSetID: 37 => None
4829 - Medium F-RX Prototype Capacitor Boost (Capacitor Booster) Unknown attribute 918: 0.0 => None
4831 - Medium Brief Capacitor Overcharge I (Capacitor Booster) Unknown attribute 918: 0.0 => None
4833 - Medium Electrochemical Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
4835 - Medium Tapered Capacitor Infusion I (Capacitor Booster) Unknown attribute 918: 0.0 => None
4955 - Micro F-RX Prototype Capacitor Boost (Capacitor Booster) Unknown attribute 918: 0.0 => None
4957 - Micro Brief Capacitor Overcharge I (Capacitor Booster) Unknown attribute 918: 0.0 => None
4959 - Micro Electrochemical Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
4961 - Micro Tapered Capacitor Infusion I (Capacitor Booster) Unknown attribute 918: 0.0 => None
5007 - Small F-RX Prototype Capacitor Boost (Capacitor Booster) Unknown attribute 918: 0.0 => None
5009 - Small Brief Capacitor Overcharge I (Capacitor Booster) Unknown attribute 918: 0.0 => None
5011 - Small Electrochemical Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
5013 - Small Tapered Capacitor Infusion I (Capacitor Booster) Unknown attribute 918: 0.0 => None
5017 - Small Perishable Capacitor Overcharge II (Capacitor Booster) Unknown attribute 918: 0.0 => None
5047 - Heavy F-RX Prototype Capacitor Boost (Capacitor Booster) Unknown attribute 918: 0.0 => None
5049 - Heavy Brief Capacitor Overcharge I (Capacitor Booster) Unknown attribute 918: 0.0 => None
5051 - Heavy Electrochemical Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
5053 - Heavy Tapered Capacitor Infusion I (Capacitor Booster) Unknown attribute 918: 0.0 => None
5175 - Gatling Modal Laser I (Energy Weapon) sofFactionName: amarrbase => None
5177 - Gatling Afocal Maser I (Energy Weapon) sofFactionName: amarrbase => None
5179 - Gatling Modulated Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
5181 - Gatling Anode Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
5215 - Dual Modal Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
5217 - Dual Afocal Pulse Maser I (Energy Weapon) sofFactionName: amarrbase => None
5219 - Dual Modulated Pulse Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
5221 - Dual Anode Pulse Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
5231 - EP-R Argon Ion Basic Excavation Pulse (Mining Laser) sofFactionName: orebase => None
5233 - Single Diode Basic Mining Laser (Mining Laser) sofFactionName: orebase => None
5239 - EP-S Gaussian Scoped Mining Laser (Mining Laser) sofFactionName: orebase => None
5241 - Dual Diode Mining Laser I (Mining Laser) sofFactionName: orebase => None
5243 - XeCl Drilling Beam I (Mining Laser) sofFactionName: orebase => None
5245 - Particle Bore Compact Mining Laser (Mining Laser) sofFactionName: orebase => None
6631 - Dual Modal Light Laser I (Energy Weapon) sofFactionName: amarrbase => None
6633 - Dual Afocal Light Maser I (Energy Weapon) sofFactionName: amarrbase => None
6635 - Dual Modulated Light Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
6637 - Dual Anode Light Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
6671 - Small Focused Modal Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
6673 - Small Focused Afocal Pulse Maser I (Energy Weapon) sofFactionName: amarrbase => None
6675 - Small Focused Modulated Pulse Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
6677 - Small Focused Anode Pulse Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
6715 - Small Focused Modal Laser I (Energy Weapon) sofFactionName: amarrbase => None
6717 - Small Focused Afocal Maser I (Energy Weapon) sofFactionName: amarrbase => None
6719 - Small Focused Modulated Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
6721 - Small Focused Anode Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
6757 - Quad Modal Light Laser I (Energy Weapon) sofFactionName: amarrbase => None
6759 - Quad Afocal Light Maser I (Energy Weapon) sofFactionName: amarrbase => None
6761 - Quad Modulated Light Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
6763 - Quad Anode Light Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
6805 - Focused Modal Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
6807 - Focused Afocal Pulse Maser I (Energy Weapon) sofFactionName: amarrbase => None
6809 - Focused Modulated Pulse Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
6811 - Focused Anode Pulse Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
6859 - Focused Modal Medium Laser I (Energy Weapon) sofFactionName: amarrbase => None
6861 - Focused Afocal Medium Maser I (Energy Weapon) sofFactionName: amarrbase => None
6863 - Focused Modulated Medium Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
6865 - Focused Anode Medium Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
6919 - Heavy Modal Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
6921 - Heavy Afocal Pulse Maser I (Energy Weapon) sofFactionName: amarrbase => None
6923 - Heavy Modulated Pulse Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
6925 - Heavy Anode Pulse Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
6959 - Heavy Modal Laser I (Energy Weapon) sofFactionName: amarrbase => None
6961 - Heavy Afocal Maser I (Energy Weapon) sofFactionName: amarrbase => None
6963 - Heavy Modulated Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
6965 - Heavy Anode Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
6999 - Dual Heavy Modal Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
7001 - Dual Heavy Afocal Pulse Maser I (Energy Weapon) sofFactionName: amarrbase => None
7003 - Dual Heavy Modulated Pulse Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
7005 - Dual Heavy Anode Pulse Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
7043 - Dual Modal Heavy Laser I (Energy Weapon) sofFactionName: amarrbase => None
7045 - Dual Afocal Heavy Maser I (Energy Weapon) sofFactionName: amarrbase => None
7047 - Dual Modulated Heavy Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
7049 - Dual Anode Heavy Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
7083 - Mega Modal Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
7085 - Mega Afocal Pulse Maser I (Energy Weapon) sofFactionName: amarrbase => None
7087 - Mega Modulated Pulse Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
7089 - Mega Anode Pulse Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
7123 - Mega Modal Laser I (Energy Weapon) sofFactionName: amarrbase => None
7125 - Mega Afocal Maser I (Energy Weapon) sofFactionName: amarrbase => None
7127 - Mega Modulated Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
7131 - Mega Anode Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
7167 - Tachyon Modal Laser I (Energy Weapon) sofFactionName: amarrbase => None
7169 - Tachyon Afocal Maser I (Energy Weapon) sofFactionName: amarrbase => None
7171 - Tachyon Modulated Energy Beam I (Energy Weapon) sofFactionName: amarrbase => None
7173 - Tachyon Anode Particle Stream I (Energy Weapon) sofFactionName: amarrbase => None
7247 - 75mm Prototype Gauss Gun (Hybrid Weapon) sofFactionName: caldaribase => None
7249 - 75mm 'Scout' Accelerator Cannon (Hybrid Weapon) sofFactionName: caldaribase => None
7251 - 75mm Carbide Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
7253 - 75mm Compressed Coil Gun I (Hybrid Weapon) sofFactionName: caldaribase => None
7287 - 150mm Prototype Gauss Gun (Hybrid Weapon) sofFactionName: caldaribase => None
7289 - 150mm 'Scout' Accelerator Cannon (Hybrid Weapon) sofFactionName: caldaribase => None
7291 - 150mm Carbide Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
7293 - 150mm Compressed Coil Gun I (Hybrid Weapon) sofFactionName: caldaribase => None
7327 - Dual 150mm Prototype Gauss Gun (Hybrid Weapon) sofFactionName: caldaribase => None
7329 - Dual 150mm 'Scout' Accelerator Cannon (Hybrid Weapon) sofFactionName: caldaribase => None
7331 - Dual 150mm Carbide Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
7333 - Dual 150mm Compressed Coil Gun I (Hybrid Weapon) sofFactionName: caldaribase => None
7367 - 250mm Prototype Gauss Gun (Hybrid Weapon) sofFactionName: caldaribase => None
7369 - 250mm 'Scout' Accelerator Cannon (Hybrid Weapon) sofFactionName: caldaribase => None
7371 - 250mm Carbide Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
7373 - 250mm Compressed Coil Gun I (Hybrid Weapon) sofFactionName: caldaribase => None
7407 - Dual 250mm Prototype Gauss Gun (Hybrid Weapon) sofFactionName: caldaribase => None
7409 - Dual 250mm 'Scout' Accelerator Cannon (Hybrid Weapon) sofFactionName: caldaribase => None
7411 - Dual 250mm Carbide Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
7413 - Dual 250mm Compressed Coil Gun I (Hybrid Weapon) sofFactionName: caldaribase => None
7447 - 425mm Prototype Gauss Gun (Hybrid Weapon) sofFactionName: caldaribase => None
7449 - 425mm 'Scout' Accelerator Cannon (Hybrid Weapon) sofFactionName: caldaribase => None
7451 - 425mm Carbide Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
7453 - 425mm Compressed Coil Gun I (Hybrid Weapon) sofFactionName: caldaribase => None
7487 - Modal Light Electron Particle Accelerator I (Hybrid Weapon) sofFactionName: gallentebase => None
7489 - Limited Light Electron Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
7491 - Regulated Light Electron Phase Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7493 - Anode Light Electron Particle Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7535 - Modal Light Ion Particle Accelerator I (Hybrid Weapon) sofFactionName: gallentebase => None
7537 - Limited Light Ion Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
7539 - Regulated Light Ion Phase Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7541 - Anode Light Ion Particle Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7579 - Modal Light Neutron Particle Accelerator I (Hybrid Weapon) sofFactionName: gallentebase => None
7581 - Limited Light Neutron Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
7583 - Regulated Light Neutron Phase Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7585 - Anode Light Neutron Particle Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7619 - Modal Electron Particle Accelerator I (Hybrid Weapon) sofFactionName: gallentebase => None
7621 - Limited Electron Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
7623 - Regulated Electron Phase Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7625 - Anode Electron Particle Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7663 - Modal Ion Particle Accelerator I (Hybrid Weapon) sofFactionName: gallentebase => None
7665 - Limited Ion Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
7667 - Regulated Ion Phase Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7669 - Anode Ion Particle Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7703 - Modal Neutron Particle Accelerator I (Hybrid Weapon) sofFactionName: gallentebase => None
7705 - Limited Neutron Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
7707 - Regulated Neutron Phase Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7709 - Anode Neutron Particle Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7743 - Modal Mega Electron Particle Accelerator I (Hybrid Weapon) sofFactionName: gallentebase => None
7745 - Limited Electron Blaster Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7747 - Regulated Mega Electron Phase Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7749 - Anode Mega Electron Particle Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7783 - Modal Mega Neutron Particle Accelerator I (Hybrid Weapon) graphicID: 11123 => 21586
sofFactionName: gallentebase => None
7785 - Limited Mega Neutron Blaster I (Hybrid Weapon) graphicID: 11123 => 21586
sofFactionName: gallentebase => None
7787 - Regulated Mega Neutron Phase Cannon I (Hybrid Weapon) graphicID: 11123 => 21586
sofFactionName: gallentebase => None
7789 - Anode Mega Neutron Particle Cannon I (Hybrid Weapon) graphicID: 11123 => 21586
sofFactionName: gallentebase => None
7827 - Modal Mega Ion Particle Accelerator I (Hybrid Weapon) sofFactionName: gallentebase => None
7829 - Limited Mega Ion Blaster I (Hybrid Weapon) sofFactionName: gallentebase => None
7831 - Regulated Mega Ion Phase Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7833 - Anode Mega Ion Particle Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
7993 - Experimental TE-2100 Light Missile Launcher (Missile Launcher Light) sofFactionName: serial => None
7997 - XR-3200 Heavy Missile Bay (Missile Launcher Heavy) sofFactionName: serial => None
8001 - Experimental ZW-4100 Torpedo Launcher (Missile Launcher Torpedo) sofFactionName: serial => None
8007 - Experimental SV-2000 Rapid Light Missile Launcher (Missile Launcher Rapid Light) sofFactionName: serial => None
8023 - Upgraded 'Malkuth' Rapid Light Missile Launcher (Missile Launcher Rapid Light) graphicID: 20091 => 21526
sofFactionName: malkuth => None
8025 - Limited 'Limos' Rapid Light Missile Launcher (Missile Launcher Rapid Light) graphicID: 20091 => 21527
sofFactionName: limos => None
8027 - Prototype 'Arbalest' Rapid Light Missile Launcher (Missile Launcher Rapid Light) graphicID: 20091 => 21528
sofFactionName: arbalest => None
8089 - Arbalest Compact Light Missile Launcher (Missile Launcher Light) graphicID: 20095 => 21606
sofFactionName: malkuth => None
8091 - TE-2100 Ample Light Missile Launcher (Missile Launcher Light) graphicID: 20095 => 21607
sofFactionName: limos => None
8093 - Prototype 'Arbalest' Light Missile Launcher (Missile Launcher Light) graphicID: 20095 => 21608
sofFactionName: arbalest => None
8101 - 'Malkuth' Heavy Missile Launcher I (Missile Launcher Heavy) graphicID: 20079 => 21545
sofFactionName: malkuth => None
8103 - Advanced 'Limos' Heavy Missile Bay I (Missile Launcher Heavy) graphicID: 20079 => 21546
sofFactionName: limos => None
8105 - 'Arbalest' Heavy Missile Launcher (Missile Launcher Heavy) graphicID: 20079 => 21547
sofFactionName: arbalest => None
8113 - Upgraded 'Malkuth' Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20072 => 21576
sofFactionName: malkuth => None
8115 - Limited 'Limos' Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20072 => 21577
sofFactionName: limos => None
8117 - Prototype 'Arbalest' Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20072 => 21578
sofFactionName: arbalest => None
8579 - Medium Murky Compact Remote Shield Booster (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
8583 - Medium Asymmetric Enduring Remote Shield Booster (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
8585 - Medium S95a Scoped Remote Shield Booster (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
8759 - 125mm Light 'Scout' Autocannon I (Projectile Weapon) sofFactionName: minmatarbase => None
8785 - 125mm Light Carbine Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
8787 - 125mm Light Gallium Machine Gun (Projectile Weapon) sofFactionName: minmatarbase => None
8789 - 125mm Light Prototype Automatic Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
8815 - 150mm Light 'Scout' Autocannon I (Projectile Weapon) sofFactionName: minmatarbase => None
8817 - 150mm Light Carbine Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
8819 - 150mm Light Gallium Machine Gun (Projectile Weapon) sofFactionName: minmatarbase => None
8821 - 150mm Light Prototype Automatic Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
8863 - 200mm Light 'Scout' Autocannon I (Projectile Weapon) sofFactionName: minmatarbase => None
8865 - 200mm Light Carbine Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
8867 - 200mm Light Gallium Machine Gun (Projectile Weapon) sofFactionName: minmatarbase => None
8869 - 200mm Light Prototype Automatic Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
8903 - 250mm Light 'Scout' Artillery I (Projectile Weapon) sofFactionName: minmatarbase => None
8905 - 250mm Light Carbine Howitzer I (Projectile Weapon) sofFactionName: minmatarbase => None
8907 - 250mm Light Gallium Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
8909 - 250mm Light Prototype Siege Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9071 - Dual 180mm 'Scout' Autocannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9073 - Dual 180mm Carbine Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9091 - Dual 180mm Gallium Machine Gun (Projectile Weapon) sofFactionName: minmatarbase => None
9093 - Dual 180mm Prototype Automatic Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9127 - 220mm Medium 'Scout' Autocannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9129 - 220mm Medium Carbine Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9131 - 220mm Medium Gallium Machine Gun (Projectile Weapon) sofFactionName: minmatarbase => None
9133 - 220mm Medium Prototype Automatic Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9135 - 425mm Medium 'Scout' Autocannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9137 - 425mm Medium Carbine Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9139 - 425mm Medium Gallium Machine Gun (Projectile Weapon) sofFactionName: minmatarbase => None
9141 - 425mm Medium Prototype Automatic Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9207 - 650mm Medium 'Scout' Artillery I (Projectile Weapon) sofFactionName: minmatarbase => None
9209 - 650mm Medium Carbine Howitzer I (Projectile Weapon) sofFactionName: minmatarbase => None
9211 - 650mm Medium Gallium Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9213 - 650mm Medium Prototype Siege Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9247 - Dual 425mm 'Scout' Autocannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9249 - Dual 425mm Carbine Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9251 - Dual 425mm Gallium Machine Gun (Projectile Weapon) sofFactionName: minmatarbase => None
9253 - Dual 425mm Prototype Automatic Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9287 - Dual 650mm 'Scout' Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9289 - Dual 650mm Carbine Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9291 - Dual 650mm Gallium Repeating Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9293 - Dual 650mm Prototype Automatic Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9327 - 800mm Heavy 'Scout' Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9329 - 800mm Heavy Carbine Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
9331 - 800mm Heavy Gallium Repeating Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9333 - 800mm Heavy Prototype Automatic Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9367 - 1200mm Heavy 'Scout' Artillery I (Projectile Weapon) sofFactionName: minmatarbase => None
9369 - 1200mm Heavy Carbine Howitzer I (Projectile Weapon) sofFactionName: minmatarbase => None
9371 - 1200mm Heavy Gallium Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9377 - 1200mm Heavy Prototype Siege Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9411 - 280mm 'Scout' Artillery I (Projectile Weapon) sofFactionName: minmatarbase => None
9413 - 280mm Carbine Howitzer I (Projectile Weapon) sofFactionName: minmatarbase => None
9415 - 280mm Gallium Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9417 - 280mm Prototype Siege Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9419 - 720mm 'Probe' Artillery I (Projectile Weapon) sofFactionName: minmatarbase => None
9421 - 720mm Cordite Howitzer I (Projectile Weapon) sofFactionName: minmatarbase => None
9451 - 720mm 'Scout' Artillery I (Projectile Weapon) sofFactionName: minmatarbase => None
9453 - 720mm Carbine Howitzer I (Projectile Weapon) sofFactionName: minmatarbase => None
9455 - 720mm Gallium Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9457 - 720mm Prototype Siege Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9491 - 1400mm 'Scout' Artillery I (Projectile Weapon) sofFactionName: minmatarbase => None
9493 - 1400mm Carbine Howitzer I (Projectile Weapon) sofFactionName: minmatarbase => None
9495 - 1400mm Gallium Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9497 - 1400mm Prototype Siege Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
9668 - Large Rudimentary Concussion Bomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
9670 - Small Rudimentary Concussion Bomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
9678 - Large 'Vehemence' Shockwave Charge (Smart Bomb) Unknown attribute 916: 0.0 => None
9680 - Small 'Vehemence' Shockwave Charge (Smart Bomb) Unknown attribute 916: 0.0 => None
9702 - Micro Rudimentary Concussion Bomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
9706 - Micro 'Vehemence' Shockwave Charge (Smart Bomb) Unknown attribute 916: 0.0 => None
9728 - Medium Rudimentary Concussion Bomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
9734 - Medium 'Vehemence' Shockwave Charge (Smart Bomb) Unknown attribute 916: 0.0 => None
9744 - Small 'Notos' Explosive Charge I (Smart Bomb) Unknown attribute 916: 0.0 => None
9750 - Micro 'Notos' Explosive Charge I (Smart Bomb) Unknown attribute 916: 0.0 => None
9762 - Medium 'Notos' Explosive Charge I (Smart Bomb) Unknown attribute 916: 0.0 => None
9772 - Large 'Notos' Explosive Charge I (Smart Bomb) Unknown attribute 916: 0.0 => None
9784 - Small YF-12a Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
9790 - Micro YF-12a Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
9800 - Medium YF-12a Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
9808 - Large YF-12a Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
10629 - Rocket Launcher I (Missile Launcher Rocket) sofFactionName: caldaribase => None
10631 - Rocket Launcher II (Missile Launcher Rocket) sofFactionName: laidai => None
10678 - 125mm Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
10680 - 125mm Railgun II (Hybrid Weapon) sofFactionName: laidai => None
10688 - 125mm 'Scout' Accelerator Cannon (Hybrid Weapon) sofFactionName: caldaribase => None
10690 - 125mm Carbide Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
10692 - 125mm Compressed Coil Gun I (Hybrid Weapon) sofFactionName: caldaribase => None
10694 - 125mm Prototype Gauss Gun (Hybrid Weapon) sofFactionName: caldaribase => None
11355 - Small Remote Armor Repairer I (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
11357 - Medium Remote Armor Repairer I (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
11359 - Large Remote Armor Repairer I (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
11942 - Silver Magnate (Frigate) sofMaterialSetID: 38 => None
12108 - Deep Core Mining Laser I (Mining Laser) sofFactionName: orebase => None
12344 - 200mm Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
12346 - 200mm Railgun II (Hybrid Weapon) sofFactionName: laidai => None
12354 - 350mm Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
12356 - 350mm Railgun II (Hybrid Weapon) sofFactionName: laidai => None
13320 - Cruise Missile Launcher I (Missile Launcher Cruise) sofFactionName: caldaribase => None
13773 - Domination 125mm Autocannon (Projectile Weapon) sofFactionName: angelbase => None
13774 - Domination 1200mm Artillery (Projectile Weapon) sofFactionName: angelbase => None
13775 - Domination 1400mm Howitzer Artillery (Projectile Weapon) sofFactionName: angelbase => None
13776 - Domination 150mm Autocannon (Projectile Weapon) sofFactionName: angelbase => None
13777 - Domination 200mm Autocannon (Projectile Weapon) sofFactionName: angelbase => None
13778 - Domination 220mm Autocannon (Projectile Weapon) sofFactionName: angelbase => None
13779 - Domination 250mm Artillery (Projectile Weapon) sofFactionName: angelbase => None
13781 - Domination 280mm Howitzer Artillery (Projectile Weapon) sofFactionName: angelbase => None
13782 - Domination 425mm Autocannon (Projectile Weapon) sofFactionName: angelbase => None
13783 - Domination 650mm Artillery (Projectile Weapon) sofFactionName: angelbase => None
13784 - Domination 720mm Howitzer Artillery (Projectile Weapon) sofFactionName: angelbase => None
13785 - Domination 800mm Repeating Cannon (Projectile Weapon) sofFactionName: angelbase => None
13786 - Domination Dual 180mm Autocannon (Projectile Weapon) sofFactionName: angelbase => None
13787 - Domination Dual 425mm Autocannon (Projectile Weapon) sofFactionName: angelbase => None
13788 - Domination Dual 650mm Repeating Cannon (Projectile Weapon) sofFactionName: angelbase => None
13791 - Dark Blood Dual Heavy Pulse Laser (Energy Weapon) sofFactionName: bloodraider => None
13793 - Dark Blood Dual Heavy Beam Laser (Energy Weapon) sofFactionName: bloodraider => None
13795 - Dark Blood Dual Light Beam Laser (Energy Weapon) sofFactionName: bloodraider => None
13797 - Dark Blood Dual Light Pulse Laser (Energy Weapon) sofFactionName: bloodraider => None
13799 - Dark Blood Focused Medium Beam Laser (Energy Weapon) sofFactionName: bloodraider => None
13801 - Dark Blood Focused Medium Pulse Laser (Energy Weapon) sofFactionName: bloodraider => None
13803 - Dark Blood Gatling Pulse Laser (Energy Weapon) sofFactionName: bloodraider => None
13805 - Dark Blood Heavy Beam Laser (Energy Weapon) sofFactionName: bloodraider => None
13807 - Dark Blood Heavy Pulse Laser (Energy Weapon) sofFactionName: bloodraider => None
13809 - Dark Blood Small Focused Beam Laser (Energy Weapon) sofFactionName: bloodraider => None
13811 - Dark Blood Small Focused Pulse Laser (Energy Weapon) sofFactionName: bloodraider => None
13813 - Dark Blood Mega Beam Laser (Energy Weapon) sofFactionName: bloodraider => None
13815 - Dark Blood Mega Pulse Laser (Energy Weapon) sofFactionName: bloodraider => None
13817 - Dark Blood Tachyon Beam Laser (Energy Weapon) sofFactionName: bloodraider => None
13819 - Dark Blood Quad Beam Laser (Energy Weapon) sofFactionName: bloodraider => None
13820 - True Sansha Dual Heavy Beam Laser (Energy Weapon) graphicID: 11188 => 21537
sofFactionName: sanshabase => None
13821 - True Sansha Dual Heavy Pulse Laser (Energy Weapon) graphicID: 11206 => 21689
sofFactionName: sanshabase => None
13822 - True Sansha Dual Light Beam Laser (Energy Weapon) graphicID: 11200 => 21554
sofFactionName: sanshabase => None
13823 - True Sansha Dual Light Pulse Laser (Energy Weapon) graphicID: 11214 => 21719
sofFactionName: sanshabase => None
13824 - True Sansha Focused Medium Beam Laser (Energy Weapon) graphicID: 11194 => 21635
sofFactionName: sanshabase => None
13825 - True Sansha Focused Medium Pulse Laser (Energy Weapon) graphicID: 11210 => 21670
sofFactionName: sanshabase => None
13826 - True Sansha Gatling Pulse Laser (Energy Weapon) graphicID: 11216 => 21725
sofFactionName: sanshabase => None
13827 - True Sansha Heavy Beam Laser (Energy Weapon) graphicID: 11196 => 21602
sofFactionName: sanshabase => None
13828 - True Sansha Heavy Pulse Laser (Energy Weapon) graphicID: 11212 => 21571
sofFactionName: sanshabase => None
13829 - True Sansha Small Focused Beam Laser (Energy Weapon) graphicID: 11202 => 21618
sofFactionName: sanshabase => None
13830 - True Sansha Small Focused Pulse Laser (Energy Weapon) graphicID: 11218 => 21590
sofFactionName: sanshabase => None
13831 - True Sansha Mega Beam Laser (Energy Weapon) graphicID: 11190 => 21644
sofFactionName: sanshabase => None
13832 - True Sansha Mega Pulse Laser (Energy Weapon) graphicID: 11208 => 21654
sofFactionName: sanshabase => None
13833 - True Sansha Quad Beam Laser (Energy Weapon) graphicID: 11198 => 21641
sofFactionName: sanshabase => None
13834 - True Sansha Tachyon Beam Laser (Energy Weapon) graphicID: 11192 => 21626
sofFactionName: sanshabase => None
13864 - Shadow Serpentis 125mm Railgun (Hybrid Weapon) sofFactionName: serpentis => None
13865 - Dread Guristas 125mm Railgun (Hybrid Weapon) graphicID: 11256 => 21615
sofFactionName: guristas => None
13866 - Shadow Serpentis 150mm Railgun (Hybrid Weapon) sofFactionName: serpentis => None
13867 - Dread Guristas 150mm Railgun (Hybrid Weapon) graphicID: 11258 => 21693
sofFactionName: guristas => None
13868 - Shadow Serpentis 200mm Railgun (Hybrid Weapon) sofFactionName: serpentis => None
13870 - Dread Guristas 200mm Railgun (Hybrid Weapon) graphicID: 11252 => 21663
sofFactionName: guristas => None
13872 - Shadow Serpentis 250mm Railgun (Hybrid Weapon) sofFactionName: serpentis => None
13873 - Dread Guristas 250mm Railgun (Hybrid Weapon) graphicID: 11254 => 21561
sofFactionName: guristas => None
13874 - Shadow Serpentis 350mm Railgun (Hybrid Weapon) sofFactionName: serpentis => None
13876 - Dread Guristas 350mm Railgun (Hybrid Weapon) graphicID: 11246 => 21597
sofFactionName: guristas => None
13878 - Shadow Serpentis 425mm Railgun (Hybrid Weapon) sofFactionName: serpentis => None
13879 - Dread Guristas 425mm Railgun (Hybrid Weapon) graphicID: 11248 => 21683
sofFactionName: guristas => None
13880 - Shadow Serpentis Dual 150mm Railgun (Hybrid Weapon) sofFactionName: serpentis => None
13881 - Dread Guristas Dual 150mm Railgun (Hybrid Weapon) graphicID: 11250 => 21722
sofFactionName: guristas => None
13882 - Shadow Serpentis Dual 250mm Railgun (Hybrid Weapon) sofFactionName: serpentis => None
13883 - Dread Guristas Dual 250mm Railgun (Hybrid Weapon) graphicID: 11244 => 21631
sofFactionName: guristas => None
13884 - Shadow Serpentis Heavy Electron Blaster (Hybrid Weapon) sofFactionName: serpentis => None
13885 - Shadow Serpentis Heavy Ion Blaster (Hybrid Weapon) sofFactionName: serpentis => None
13886 - Shadow Serpentis Light Electron Blaster (Hybrid Weapon) sofFactionName: serpentis => None
13887 - Shadow Serpentis Light Ion Blaster (Hybrid Weapon) sofFactionName: serpentis => None
13888 - Shadow Serpentis Light Neutron Blaster (Hybrid Weapon) sofFactionName: serpentis => None
13889 - Shadow Serpentis Electron Blaster Cannon (Hybrid Weapon) sofFactionName: serpentis => None
13890 - Shadow Serpentis Ion Blaster Cannon (Hybrid Weapon) sofFactionName: serpentis => None
13891 - Shadow Serpentis Neutron Blaster Cannon (Hybrid Weapon) sofFactionName: serpentis => None
13892 - Shadow Serpentis Heavy Neutron Blaster (Hybrid Weapon) sofFactionName: serpentis => None
13893 - Dread Guristas 75mm Railgun (Hybrid Weapon) sofFactionName: guristas => None
13894 - Shadow Serpentis 75mm Railgun (Hybrid Weapon) graphicID: 11260 => 21565
sofFactionName: serpentis => None
13919 - Domination Rapid Light Missile Launcher (Missile Launcher Rapid Light) sofFactionName: angelbase => None
13920 - Dread Guristas Rapid Light Missile Launcher (Missile Launcher Rapid Light) graphicID: 20094 => 21529
sofFactionName: guristas => None
13921 - Domination Heavy Missile Launcher (Missile Launcher Heavy) sofFactionName: angelbase => None
13922 - Dread Guristas Heavy Missile Launcher (Missile Launcher Heavy) graphicID: 20080 => 21548
sofFactionName: guristas => None
13923 - Domination Torpedo Launcher (Missile Launcher Torpedo) sofFactionName: angelbase => None
13924 - Dread Guristas Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20071 => 21579
sofFactionName: guristas => None
13925 - Domination Light Missile Launcher (Missile Launcher Light) sofFactionName: angelbase => None
13926 - Dread Guristas Light Missile Launcher (Missile Launcher Light) graphicID: 20096 => 21609
sofFactionName: guristas => None
13927 - Domination Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: angelbase => None
13929 - Dread Guristas Cruise Missile Launcher (Missile Launcher Cruise) graphicID: 20076 => 21728
sofFactionName: guristas => None
13931 - Domination Rocket Launcher (Missile Launcher Rocket) sofFactionName: angelbase => None
13933 - Dread Guristas Rocket Launcher (Missile Launcher Rocket) graphicID: 20088 => 21741
sofFactionName: guristas => None
14172 - Dark Blood Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
14174 - True Sansha Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
14176 - Dark Blood Medium Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
14178 - True Sansha Medium Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
14180 - Dark Blood Micro Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
14182 - True Sansha Micro Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
14184 - Dark Blood Small Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
14186 - True Sansha Small Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
14188 - Dark Blood Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14190 - True Sansha Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14192 - Dark Blood Medium EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14194 - True Sansha Medium EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14196 - Dark Blood Micro EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14198 - True Sansha Micro EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14200 - Dark Blood Small EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14202 - True Sansha Small EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14204 - Dread Guristas Large Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14206 - Shadow Serpentis Large Plasma Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14208 - Domination Large Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14210 - Dread Guristas Medium Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14212 - Dread Guristas Micro Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14214 - Dread Guristas Small Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14218 - Shadow Serpentis Micro Plasma Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14220 - Shadow Serpentis Medium Plasma Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14222 - Domination Medium Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14224 - Domination Micro Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14226 - Domination Small Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14228 - Shadow Serpentis Small Plasma Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14272 - 200mm Carbide Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
14274 - 200mm 'Scout' Accelerator Cannon (Hybrid Weapon) sofFactionName: caldaribase => None
14276 - 200mm Compressed Coil Gun I (Hybrid Weapon) sofFactionName: caldaribase => None
14278 - 200mm Prototype Gauss Gun (Hybrid Weapon) sofFactionName: caldaribase => None
14280 - 350mm Carbide Railgun I (Hybrid Weapon) sofFactionName: caldaribase => None
14282 - 350mm 'Scout' Accelerator Cannon (Hybrid Weapon) sofFactionName: caldaribase => None
14284 - 350mm Compressed Coil Gun I (Hybrid Weapon) sofFactionName: caldaribase => None
14286 - 350mm Prototype Gauss Gun (Hybrid Weapon) sofFactionName: caldaribase => None
14375 - Tuvan's Modified Electron Blaster Cannon (Hybrid Weapon) graphicID: 11222 => 21649
sofFactionName: caldariofficer => None
14377 - Cormack's Modified Electron Blaster Cannon (Hybrid Weapon) graphicID: 11222 => 21649
sofFactionName: caldariofficer => None
14379 - Cormack's Modified Ion Blaster Cannon (Hybrid Weapon) graphicID: 11224 => 21542
sofFactionName: caldariofficer => None
14381 - Tuvan's Modified Ion Blaster Cannon (Hybrid Weapon) graphicID: 11224 => 21542
sofFactionName: caldariofficer => None
14383 - Tuvan's Modified Neutron Blaster Cannon (Hybrid Weapon) graphicID: 11226 => 21587
sofFactionName: caldariofficer => None
14385 - Cormack's Modified Neutron Blaster Cannon (Hybrid Weapon) graphicID: 11226 => 21587
sofFactionName: caldariofficer => None
14387 - Brynn's Modified 350mm Railgun (Hybrid Weapon) graphicID: 11246 => 21598
sofFactionName: caldariofficer => None
14389 - Setele's Modified 350mm Railgun (Hybrid Weapon) graphicID: 11246 => 21598
sofFactionName: caldariofficer => None
14391 - Kaikka's Modified 350mm Railgun (Hybrid Weapon) graphicID: 11246 => 21598
sofFactionName: caldariofficer => None
14393 - Vepas' Modified 350mm Railgun (Hybrid Weapon) graphicID: 11246 => 21598
sofFactionName: caldariofficer => None
14395 - Estamel's Modified 350mm Railgun (Hybrid Weapon) graphicID: 11246 => 21598
sofFactionName: caldariofficer => None
14397 - Brynn's Modified 425mm Railgun (Hybrid Weapon) graphicID: 11248 => 21684
sofFactionName: caldariofficer => None
14399 - Setele's Modified 425mm Railgun (Hybrid Weapon) graphicID: 11248 => 21684
sofFactionName: caldariofficer => None
14401 - Kaikka's Modified 425mm Railgun (Hybrid Weapon) graphicID: 11248 => 21684
sofFactionName: caldariofficer => None
14403 - Vepas' Modified 425mm Railgun (Hybrid Weapon) graphicID: 11248 => 21684
sofFactionName: caldariofficer => None
14405 - Estamel's Modified 425mm Railgun (Hybrid Weapon) graphicID: 11248 => 21684
sofFactionName: caldariofficer => None
14407 - Brynn's Modified Dual 250mm Railgun (Hybrid Weapon) graphicID: 11244 => 21632
sofFactionName: caldariofficer => None
14409 - Setele's Modified Dual 250mm Railgun (Hybrid Weapon) graphicID: 11244 => 21632
sofFactionName: caldariofficer => None
14411 - Kaikka's Modified Dual 250mm Railgun (Hybrid Weapon) graphicID: 11244 => 21632
sofFactionName: caldariofficer => None
14413 - Vepas' Modified Dual 250mm Railgun (Hybrid Weapon) graphicID: 11244 => 21632
sofFactionName: caldariofficer => None
14415 - Estamel's Modified Dual 250mm Railgun (Hybrid Weapon) graphicID: 11244 => 21632
sofFactionName: caldariofficer => None
14417 - Selynne's Modified Dual Heavy Beam Laser (Energy Weapon) graphicID: 11188 => 21538
sofFactionName: amarrofficer => None
14419 - Chelm's Modified Dual Heavy Beam Laser (Energy Weapon) graphicID: 11188 => 21538
sofFactionName: amarrofficer => None
14421 - Raysere's Modified Dual Heavy Beam Laser (Energy Weapon) graphicID: 11188 => 21538
sofFactionName: amarrofficer => None
14423 - Draclira's Modified Dual Heavy Beam Laser (Energy Weapon) graphicID: 11188 => 21538
sofFactionName: amarrofficer => None
14425 - Tairei's Modified Dual Heavy Pulse Laser (Energy Weapon) graphicID: 11206 => 21690
sofFactionName: amarrofficer => None
14427 - Ahremen's Modified Dual Heavy Pulse Laser (Energy Weapon) graphicID: 11206 => 21690
sofFactionName: amarrofficer => None
14429 - Brokara's Modified Dual Heavy Pulse Laser (Energy Weapon) graphicID: 11206 => 21690
sofFactionName: amarrofficer => None
14431 - Vizan's Modified Dual Heavy Pulse Laser (Energy Weapon) graphicID: 11206 => 21690
sofFactionName: amarrofficer => None
14433 - Selynne's Modified Mega Beam Laser (Energy Weapon) graphicID: 11190 => 21645
sofFactionName: amarrofficer => None
14435 - Chelm's Modified Mega Beam Laser (Energy Weapon) graphicID: 11190 => 21645
sofFactionName: amarrofficer => None
14437 - Raysere's Modified Mega Beam Laser (Energy Weapon) graphicID: 11190 => 21645
sofFactionName: amarrofficer => None
14439 - Draclira's Modified Mega Beam Laser (Energy Weapon) graphicID: 11190 => 21645
sofFactionName: amarrofficer => None
14441 - Tairei's Modified Mega Pulse Laser (Energy Weapon) graphicID: 11208 => 21655
sofFactionName: amarrofficer => None
14443 - Ahremen's Modified Mega Pulse Laser (Energy Weapon) graphicID: 11208 => 21655
sofFactionName: amarrofficer => None
14445 - Brokara's Modified Mega Pulse Laser (Energy Weapon) graphicID: 11208 => 21655
sofFactionName: amarrofficer => None
14447 - Vizan's Modified Mega Pulse Laser (Energy Weapon) graphicID: 11208 => 21655
sofFactionName: amarrofficer => None
14449 - Selynne's Modified Tachyon Beam Laser (Energy Weapon) graphicID: 11192 => 21627
sofFactionName: amarrofficer => None
14451 - Chelm's Modified Tachyon Beam Laser (Energy Weapon) graphicID: 11192 => 21627
sofFactionName: amarrofficer => None
14453 - Raysere's Modified Tachyon Beam Laser (Energy Weapon) graphicID: 11192 => 11106
sofFactionName: amarrbase => None
14455 - Draclira's Modified Tachyon Beam Laser (Energy Weapon) graphicID: 11192 => 21627
sofFactionName: amarrofficer => None
14457 - Mizuro's Modified 800mm Repeating Cannon (Projectile Weapon) graphicID: 11294 => 21737
sofFactionName: minmatarofficer => None
14459 - Gotan's Modified 800mm Repeating Cannon (Projectile Weapon) graphicID: 11294 => 21737
sofFactionName: minmatarofficer => None
14461 - Hakim's Modified 1200mm Artillery Cannon (Projectile Weapon) graphicID: 11276 => 21558
sofFactionName: minmatarofficer => None
14463 - Tobias' Modified 1200mm Artillery Cannon (Projectile Weapon) graphicID: 11276 => 21558
sofFactionName: minmatarofficer => None
14465 - Hakim's Modified 1400mm Howitzer Artillery (Projectile Weapon) graphicID: 11278 => 21568
sofFactionName: minmatarofficer => None
14467 - Tobias' Modified 1400mm Howitzer Artillery (Projectile Weapon) graphicID: 11278 => 21568
sofFactionName: minmatarofficer => None
14469 - Mizuro's Modified Dual 425mm AutoCannon (Projectile Weapon) graphicID: 11290 => 21673
sofFactionName: minmatarofficer => None
14471 - Gotan's Modified Dual 425mm AutoCannon (Projectile Weapon) graphicID: 11290 => 21673
sofFactionName: minmatarofficer => None
14473 - Mizuro's Modified Dual 650mm Repeating Cannon (Projectile Weapon) graphicID: 11292 => 21622
sofFactionName: minmatarofficer => None
14475 - Gotan's Modified Dual 650mm Repeating Cannon (Projectile Weapon) graphicID: 11292 => 21622
sofFactionName: minmatarofficer => None
14516 - Mizuro's Modified Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: caldaristory => None
14518 - Hakim's Modified Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: caldaristory => None
14520 - Gotan's Modified Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: caldaristory => None
14522 - Tobias' Modified Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: caldaristory => None
14524 - Mizuro's Modified Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20072 => 21580
sofFactionName: caldaristory => None
14525 - Hakim's Modified Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20072 => 21580
sofFactionName: caldaristory => None
14526 - Gotan's Modified Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20072 => 21580
sofFactionName: caldaristory => None
14527 - Tobias's Modified Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20071 => 21580
sofFactionName: caldaristory => None
14544 - Mizuro's Modified Large Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14546 - Hakim's Modified Large Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14548 - Gotan's Modified Large Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14550 - Tobias' Modified Large Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14672 - Kaikka's Modified Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: caldaristory => None
14674 - Thon's Modified Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: caldaristory => None
14676 - Vepas' Modified Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: caldaristory => None
14678 - Estamel's Modified Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: caldaristory => None
14680 - Kaikka's Modified Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20072 => 21580
sofFactionName: caldaristory => None
14681 - Thon's Modified Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20071 => 21580
sofFactionName: caldaristory => None
14682 - Vepas's Modified Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20072 => 21580
sofFactionName: caldaristory => None
14683 - Estamel's Modified Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20072 => 21580
sofFactionName: caldaristory => None
14692 - Kaikka's Modified Large Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14694 - Thon's Modified Large Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14696 - Vepas' Modified Large Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14698 - Estamel's Modified Large Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14784 - Brokara's Modified Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14786 - Tairei's Modified Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14788 - Selynne's Modified Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14790 - Raysere's Modified Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14792 - Vizan's Modified Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14794 - Ahremen's Modified Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14796 - Chelm's Modified Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
14798 - Draclira's Modified Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
15128 - Brokara's Modified Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15130 - Tairei's Modified Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15132 - Selynne's Modified Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15134 - Raysere's Modified Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15136 - Vizan's Modified Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15138 - Ahremen's Modified Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15140 - Chelm's Modified Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15142 - Draclira's Modified Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15152 - Brynn's Modified Large Plasma Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
15154 - Tuvan's Modified Large Plasma Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
15156 - Setele's Modified Large Plasma Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
15158 - Cormack's Modified Large Plasma Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
15399 - Luther Veron's Modified Dual Heavy Beam Laser (Energy Weapon) graphicID: 11188 => 21539
sofFactionName: amarrstory => None
15401 - Luther Veron's Modified Mega Beam Laser (Energy Weapon) graphicID: 11190 => 21646
sofFactionName: amarrstory => None
15403 - Luther Veron's Modified Tachyon Beam Laser (Energy Weapon) graphicID: 11192 => 21628
sofFactionName: amarrstory => None
15405 - Luther Veron's Modified Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
15449 - Shaqil's Modified Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: caldaristory => None
15677 - Federation Navy Co-Processor (CPU Enhancer) Unknown attribute 914: 1.02 => None
15681 - Caldari Navy Ballistic Control System (Ballistic Control system) Unknown attribute 916: 1.02 => None
15683 - Republic Fleet Ballistic Control System (Ballistic Control system) Unknown attribute 920: 1.02 => None
15772 - Ammatar Navy Small Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15774 - Ammatar Navy Micro Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15776 - Ammatar Navy Medium Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15778 - Ammatar Navy Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
15780 - Imperial Navy Small Capacitor Booster (Capacitor Booster) Unknown attribute 918: 1.02 => None
15782 - Imperial Navy Micro Capacitor Booster (Capacitor Booster) Unknown attribute 918: 1.02 => None
15784 - Imperial Navy Medium Capacitor Booster (Capacitor Booster) Unknown attribute 918: 1.02 => None
15786 - Imperial Navy Heavy Capacitor Booster (Capacitor Booster) Unknown attribute 918: 1.02 => None
15790 - Caldari Navy Cloaking Device (Cloaking Device) Unknown attribute 916: 1.02 => None
15806 - Republic Fleet Gyrostabilizer (Gyrostabilizer) Unknown attribute 920: 1.02 => None
15812 - Republic Fleet Overdrive Injector (Overdrive Injector System) Unknown attribute 920: 1.02 => None
15814 - Caldari Navy Dual 250mm Railgun (Hybrid Weapon) graphicID: 11244 => 21633
sofFactionName: caldarinavy => None
15815 - Caldari Navy Dual 150mm Railgun (Hybrid Weapon) graphicID: 11250 => 21723
sofFactionName: caldarinavy => None
15816 - Caldari Navy 75mm Railgun (Hybrid Weapon) graphicID: 11260 => 21566
sofFactionName: caldarinavy => None
15817 - Caldari Navy 425mm Railgun (Hybrid Weapon) graphicID: 11248 => 21686
sofFactionName: caldarinavy => None
15818 - Caldari Navy 350mm Railgun (Hybrid Weapon) graphicID: 11133 => 21600
sofFactionName: caldarinavy => None
15820 - Caldari Navy 250mm Railgun (Hybrid Weapon) graphicID: 11254 => 21562
sofFactionName: caldarinavy => None
15821 - Caldari Navy 200mm Railgun (Hybrid Weapon) graphicID: 11252 => 21664
sofFactionName: caldarinavy => None
15823 - Caldari Navy 150mm Railgun (Hybrid Weapon) graphicID: 11258 => 21694
sofFactionName: caldarinavy => None
15824 - Caldari Navy 125mm Railgun (Hybrid Weapon) graphicID: 11256 => 21616
sofFactionName: caldarinavy => None
15825 - Federation Navy Neutron Blaster Cannon (Hybrid Weapon) graphicID: 11226 => 21588
sofFactionName: gallentenavy => None
15826 - Federation Navy Light Neutron Blaster (Hybrid Weapon) graphicID: 11238 => 21716
sofFactionName: gallentenavy => None
15827 - Federation Navy Light Ion Blaster (Hybrid Weapon) graphicID: 11236 => 21652
sofFactionName: gallentenavy => None
15828 - Federation Navy Light Electron Blaster (Hybrid Weapon) graphicID: 11234 => 21751
sofFactionName: gallentenavy => None
15829 - Federation Navy Ion Blaster Cannon (Hybrid Weapon) graphicID: 11224 => 21543
sofFactionName: gallentenavy => None
15830 - Federation Navy Heavy Neutron Blaster (Hybrid Weapon) graphicID: 11232 => 21534
sofFactionName: gallentenavy => None
15831 - Federation Navy Heavy Ion Blaster (Hybrid Weapon) graphicID: 11230 => 21681
sofFactionName: gallentenavy => None
15832 - Federation Navy Heavy Electron Blaster (Hybrid Weapon) graphicID: 11228 => 21624
sofFactionName: gallentenavy => None
15833 - Federation Navy Electron Blaster Cannon (Hybrid Weapon) graphicID: 11222 => 21650
sofFactionName: gallentenavy => None
15834 - Federation Navy Dual 250mm Railgun (Hybrid Weapon) graphicID: 11244 => 21634
sofFactionName: gallentenavy => None
15835 - Federation Navy Dual 150mm Railgun (Hybrid Weapon) graphicID: 11250 => 21724
sofFactionName: gallentenavy => None
15836 - Federation Navy 75mm Railgun (Hybrid Weapon) graphicID: 11260 => 21567
sofFactionName: gallentenavy => None
15837 - Federation Navy 425mm Railgun (Hybrid Weapon) graphicID: 11248 => 21687
sofFactionName: gallentenavy => None
15838 - Federation Navy 350mm Railgun (Hybrid Weapon) graphicID: 11246 => 21601
sofFactionName: gallentenavy => None
15840 - Federation Navy 250mm Railgun (Hybrid Weapon) graphicID: 11254 => 21563
sofFactionName: gallentenavy => None
15841 - Federation Navy 200mm Railgun (Hybrid Weapon) graphicID: 11252 => 21665
sofFactionName: gallentenavy => None
15843 - Federation Navy 150mm Railgun (Hybrid Weapon) graphicID: 11258 => 21695
sofFactionName: gallentenavy => None
15844 - Federation Navy 125mm Railgun (Hybrid Weapon) graphicID: 11256 => 21617
sofFactionName: gallentenavy => None
15845 - Ammatar Navy Tachyon Beam Laser (Energy Weapon) graphicID: 11192 => 21629
sofFactionName: ammatar => None
15846 - Ammatar Navy Quad Beam Laser (Energy Weapon) graphicID: 11198 => 21642
sofFactionName: ammatar => None
15847 - Ammatar Navy Mega Pulse Laser (Energy Weapon) graphicID: 11208 => 21656
sofFactionName: ammatar => None
15848 - Ammatar Navy Mega Beam Laser (Energy Weapon) graphicID: 11190 => 21647
sofFactionName: ammatar => None
15849 - Ammatar Navy Small Focused Pulse Laser (Energy Weapon) graphicID: 11218 => 21591
sofFactionName: ammatar => None
15850 - Ammatar Navy Small Focused Beam Laser (Energy Weapon) graphicID: 11202 => 21619
sofFactionName: ammatar => None
15851 - Ammatar Navy Heavy Pulse Laser (Energy Weapon) graphicID: 11212 => 21572
sofFactionName: ammatar => None
15852 - Ammatar Navy Heavy Beam Laser (Energy Weapon) graphicID: 11196 => 21603
sofFactionName: ammatar => None
15853 - Ammatar Navy Gatling Pulse Laser (Energy Weapon) graphicID: 11216 => 21726
sofFactionName: ammatar => None
15854 - Ammatar Navy Focused Medium Pulse Laser (Energy Weapon) graphicID: 11210 => 21671
sofFactionName: ammatar => None
15855 - Ammatar Navy Focused Medium Beam Laser (Energy Weapon) graphicID: 11194 => 21636
sofFactionName: ammatar => None
15856 - Ammatar Navy Dual Light Pulse Laser (Energy Weapon) graphicID: 11214 => 21720
sofFactionName: ammatar => None
15857 - Ammatar Navy Dual Light Beam Laser (Energy Weapon) graphicID: 11200 => 21555
sofFactionName: ammatar => None
15858 - Ammatar Navy Dual Heavy Pulse Laser (Energy Weapon) graphicID: 11206 => 21691
sofFactionName: ammatar => None
15859 - Ammatar Navy Dual Heavy Beam Laser (Energy Weapon) graphicID: 11188 => 21540
sofFactionName: ammatar => None
15860 - Imperial Navy Tachyon Beam Laser (Energy Weapon) Unknown attribute 918: 1.2 => None
graphicID: 11192 => 21630
sofFactionName: amarrnavy => None
15861 - Imperial Navy Quad Beam Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11198 => 21643
sofFactionName: amarrnavy => None
15862 - Imperial Navy Mega Pulse Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11208 => 21657
sofFactionName: amarrnavy => None
15863 - Imperial Navy Mega Beam Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11190 => 21648
sofFactionName: amarrnavy => None
15864 - Imperial Navy Small Focused Pulse Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11218 => 21592
sofFactionName: amarrnavy => None
15865 - Imperial Navy Small Focused Beam Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11202 => 21620
sofFactionName: amarrnavy => None
15866 - Imperial Navy Heavy Pulse Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11212 => 21573
sofFactionName: amarrnavy => None
15867 - Imperial Navy Heavy Beam Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11196 => 21604
sofFactionName: amarrnavy => None
15868 - Imperial Navy Gatling Pulse Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11216 => 21727
sofFactionName: amarrnavy => None
15869 - Imperial Navy Focused Medium Pulse Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11210 => 21672
sofFactionName: amarrnavy => None
15870 - Imperial Navy Focused Medium Beam Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11107 => 21637
sofFactionName: amarrnavy => None
15871 - Imperial Navy Dual Light Pulse Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11214 => 21721
sofFactionName: amarrnavy => None
15872 - Imperial Navy Dual Light Beam Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11200 => 21556
sofFactionName: amarrnavy => None
15873 - Imperial Navy Dual Heavy Pulse Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11206 => 21692
sofFactionName: amarrnavy => None
15874 - Imperial Navy Dual Heavy Beam Laser (Energy Weapon) Unknown attribute 918: 1.02 => None
graphicID: 11188 => 21541
sofFactionName: amarrnavy => None
15887 - Caldari Navy Warp Scrambler (Warp Scrambler) Unknown attribute 916: 1.02 => None
15889 - Caldari Navy Warp Disruptor (Warp Scrambler) Unknown attribute 916: 1.02 => None
15891 - Republic Fleet Warp Disruptor (Warp Scrambler) Unknown attribute 920: 1.02 => None
15893 - Republic Fleet Warp Scrambler (Warp Scrambler) Unknown attribute 920: 1.02 => None
15895 - Federation Navy Magnetic Field Stabilizer (Magnetic Field Stabilizer) Unknown attribute 914: 1.02 => None
15925 - Caldari Navy Small Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 1.02 => None
15927 - Caldari Navy Micro Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 1.02 => None
15929 - Caldari Navy Medium Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 1.02 => None
15931 - Caldari Navy Large Graviton Smartbomb (Smart Bomb) Unknown attribute 916: 1.02 => None
15933 - Republic Fleet Micro Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 920: 1.02 => None
15935 - Republic Fleet Small Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 920: 1.02 => None
15937 - Republic Fleet Medium Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 920: 1.02 => None
15939 - Republic Fleet Large Proton Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 920: 1.02 => None
15941 - Ammatar Navy Small EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
15943 - Ammatar Navy Micro EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
15945 - Ammatar Navy Medium EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
15947 - Ammatar Navy Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
15949 - Federation Navy Small Plasma Smartbomb (Smart Bomb) Unknown attribute 914: 1.02 => None
Unknown attribute 916: 0.0 => None
15951 - Federation Navy Micro Plasma Smartbomb (Smart Bomb) Unknown attribute 914: 1.02 => None
Unknown attribute 916: 0.0 => None
15953 - Federation Navy Medium Plasma Smartbomb (Smart Bomb) Unknown attribute 914: 1.02 => None
Unknown attribute 916: 0.0 => None
15955 - Federation Navy Large Plasma Smartbomb (Smart Bomb) Unknown attribute 914: 1.02 => None
Unknown attribute 916: 0.0 => None
15957 - Imperial Navy Small EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 918: 1.02 => None
15959 - Imperial Navy Micro EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 918: 1.02 => None
15961 - Imperial Navy Medium EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 918: 1.02 => None
15963 - Imperial Navy Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 918: 1.02 => None
16046 - Republic Fleet 125mm Autocannon (Projectile Weapon) graphicID: 11302 => 21697
sofFactionName: minmatarnavy => None
16047 - Republic Fleet 1200mm Artillery (Projectile Weapon) graphicID: 11276 => 21559
sofFactionName: minmatarnavy => None
16048 - Republic Fleet 1400mm Howitzer Artillery (Projectile Weapon) graphicID: 11278 => 21569
sofFactionName: minmatarnavy => None
16049 - Republic Fleet 150mm Autocannon (Projectile Weapon) graphicID: 11304 => 21715
sofFactionName: minmatarnavy => None
16050 - Republic Fleet 200mm Autocannon (Projectile Weapon) graphicID: 11306 => 21660
sofFactionName: minmatarnavy => None
16051 - Republic Fleet 220mm Autocannon (Projectile Weapon) graphicID: 11298 => 21640
sofFactionName: minmatarnavy => None
16052 - Republic Fleet 250mm Artillery (Projectile Weapon) graphicID: 11284 => 21678
sofFactionName: minmatarnavy => None
16053 - Republic Fleet 280mm Howitzer Artillery (Projectile Weapon) graphicID: 11286 => 21668
sofFactionName: minmatarnavy => None
16054 - Republic Fleet 425mm Autocannon (Projectile Weapon) graphicID: 11300 => 21675
sofFactionName: minmatarnavy => None
16055 - Republic Fleet 650mm Artillery (Projectile Weapon) graphicID: 11280 => 21666
sofFactionName: minmatarnavy => None
16056 - Republic Fleet 720mm Howitzer Artillery (Projectile Weapon) graphicID: 11282 => 21595
sofFactionName: minmatarnavy => None
16057 - Republic Fleet 800mm Repeating Cannon (Projectile Weapon) graphicID: 11294 => 21738
sofFactionName: minmatarnavy => None
16058 - Republic Fleet Dual 180mm Autocannon (Projectile Weapon) graphicID: 11296 => 21680
sofFactionName: minmatarnavy => None
16059 - Republic Fleet Dual 425mm Autocannon (Projectile Weapon) graphicID: 11290 => 21674
sofFactionName: minmatarnavy => None
16060 - Republic Fleet Dual 650mm Repeating Cannon (Projectile Weapon) graphicID: 11292 => 21623
sofFactionName: minmatarnavy => None
16061 - Caldari Navy Rapid Light Missile Launcher (Missile Launcher Rapid Light) Unknown attribute 916: 1.02 => None
graphicID: 20094 => 21530
sofFactionName: caldarinavy => None
16062 - Caldari Navy Cruise Missile Launcher (Missile Launcher Cruise) Unknown attribute 916: 1.02 => None
graphicID: 20076 => 21729
sofFactionName: caldarinavy => None
16064 - Caldari Navy Heavy Missile Launcher (Missile Launcher Heavy) graphicID: 20080 => 21549
sofFactionName: caldarinavy => None
16065 - Caldari Navy Rocket Launcher (Missile Launcher Rocket) Unknown attribute 916: 1.02 => None
graphicID: 20088 => 21742
sofFactionName: caldarinavy => None
16067 - Caldari Navy Torpedo Launcher (Missile Launcher Torpedo) Unknown attribute 916: 1.02 => None
graphicID: 20071 => 21581
sofFactionName: caldarinavy => None
16068 - Caldari Navy Light Missile Launcher (Missile Launcher Light) Unknown attribute 916: 1.02 => None
graphicID: 20096 => 21610
sofFactionName: caldarinavy => None
16136 - CONCORD Light Missile Launcher (Missile Launcher Light) graphicID: 20096 => 21611
sofFactionName: concordbase => None
16137 - CONCORD Heavy Missile Launcher (Missile Launcher Heavy) graphicID: 20080 => 21550
sofFactionName: concordbase => None
16138 - CONCORD Cruise Missile Launcher (Missile Launcher Cruise) graphicID: 20075 => 21730
sofFactionName: concordbase => None
16278 - Ice Harvester I (Strip Miner) sofFactionName: orebase => None
16433 - Small I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
16435 - Small Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
16437 - Small 'Arup' Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
16439 - Small Solace Scoped Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
16441 - Medium I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
16443 - Medium Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
16445 - Medium 'Arup' Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
16447 - Medium Solace Scoped Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
16449 - Large I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
16451 - Large Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
16453 - Large 'Arup' Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
16455 - Large Solace Scoped Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
16513 - 'Malkuth' Cruise Launcher I (Missile Launcher Cruise) graphicID: 20075 => 21731
sofFactionName: malkuth => None
16515 - 'Limos' Cruise Launcher I (Missile Launcher Cruise) graphicID: 20075 => 21732
sofFactionName: limos => None
16517 - XT-9000 Cruise Launcher (Missile Launcher Cruise) graphicID: 20075 => 21733
sofFactionName: serial => None
16519 - 'Arbalest' Cruise Launcher I (Missile Launcher Cruise) graphicID: 20075 => 21734
sofFactionName: arbalest => None
16521 - 'Malkuth' Rocket Launcher I (Missile Launcher Rocket) sofFactionName: malkuth => None
16523 - 'Limos' Rocket Launcher I (Missile Launcher Rocket) graphicID: 20087 => 21743
sofFactionName: limos => None
16525 - OE-5200 Rocket Launcher (Missile Launcher Rocket) graphicID: 20087 => 21744
sofFactionName: serial => None
16527 - 'Arbalest' Rocket Launcher I (Missile Launcher Rocket) graphicID: 20087 => 21745
sofFactionName: arbalest => None
16877 - Gistii Hijacker (Deadspace Angel Cartel Frigate) AI_IgnoreDronesBelowSignatureRadius: 0.0 => 50.0
16936 - Corpii Follower (Deadspace Blood Raiders Frigate) AI_IgnoreDronesBelowSignatureRadius: 0.0 => 50.0
16981 - Pithi Arrogator (Deadspace Guristas Frigate) AI_IgnoreDronesBelowSignatureRadius: 0.0 => 50.0
17121 - Coreli Initiate (Deadspace Serpentis Frigate) AI_IgnoreDronesBelowSignatureRadius: 0.0 => 50.0
17482 - Strip Miner I (Strip Miner) sofFactionName: orebase => None
17484 - Republic Fleet Rapid Light Missile Launcher (Missile Launcher Rapid Light) Unknown attribute 920: 1.02 => None
graphicID: 20094 => 21531
sofFactionName: minmatarnavy => None
17485 - Republic Fleet Cruise Missile Launcher (Missile Launcher Cruise) Unknown attribute 920: 1.02 => None
graphicID: 20076 => 21735
sofFactionName: minmatarnavy => None
17487 - Republic Fleet Heavy Missile Launcher (Missile Launcher Heavy) Unknown attribute 920: 1.02 => None
graphicID: 20080 => 21551
sofFactionName: minmatarnavy => None
17488 - Republic Fleet Rocket Launcher (Missile Launcher Rocket) Unknown attribute 920: 1.02 => None
graphicID: 20088 => 21746
sofFactionName: minmatarnavy => None
17490 - Republic Fleet Torpedo Launcher (Missile Launcher Torpedo) Unknown attribute 920: 1.02 => None
graphicID: 20071 => 21582
sofFactionName: minmatarnavy => None
17491 - Republic Fleet Light Missile Launcher (Missile Launcher Light) Unknown attribute 920: 1.02 => None
graphicID: 20096 => 21612
sofFactionName: minmatarnavy => None
17526 - Imperial Navy Cap Recharger (Capacitor Recharger) Unknown attribute 918: 1.02 => None
17912 - Modulated Strip Miner II (Frequency Mining Laser) sofFactionName: prospecting => None
18068 - Modulated Deep Core Miner II (Frequency Mining Laser) sofFactionName: prospecting => None
18981 - Coreli C-Type Small Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
18983 - Coreli B-Type Small Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
18985 - Coreli A-Type Small Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
18987 - Corelum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
18989 - Corelum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
18991 - Corelum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
19047 - Centii C-Type Small Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
19049 - Centii B-Type Small Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
19051 - Centii A-Type Small Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
19053 - Centum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
19055 - Centum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
19057 - Centum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
19141 - Gistum C-Type Medium Remote Shield Booster (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
19143 - Gistum B-Type Medium Remote Shield Booster (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
19145 - Gistum A-Type Medium Remote Shield Booster (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
19147 - Pithum C-Type Medium Remote Shield Booster (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
19149 - Pithum B-Type Medium Remote Shield Booster (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
19151 - Pithum A-Type Medium Remote Shield Booster (Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
19660 - Festival Launcher (Festival Launcher) sofFactionName: caldaribase => None
19739 - Cruise Missile Launcher II (Missile Launcher Cruise) sofFactionName: laidai => None
20115 - Datacore - Core Subsystems Engineering (Datacores) radius: 0.0 => 1.0
20116 - Datacore - Electronic Subsystems Engineering (Datacores) radius: 0.0 => 1.0
published: True => False
marketGroupID: 1880 => None
20138 - Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) sofFactionName: caldaribase => None
20444 - Dual Giga Pulse Laser I (Energy Weapon) graphicID: 11120 => 11220
sofFactionName: amarrbase => None
20446 - Dual Giga Beam Laser I (Energy Weapon) graphicID: 11112 => 11204
sofFactionName: amarrbase => None
20448 - Dual 1000mm Railgun I (Hybrid Weapon) graphicID: 11141 => 11262
sofFactionName: caldaribase => None
20450 - Ion Siege Blaster I (Hybrid Weapon) graphicID: 11131 => 11242
sofFactionName: gallentebase => None
20452 - Hexa 2500mm Repeating Cannon I (Projectile Weapon) graphicID: 11164 => 11308
sofFactionName: minmatarbase => None
20454 - Quad 3500mm Siege Artillery I (Projectile Weapon) graphicID: 11154 => 11288
sofFactionName: minmatarbase => None
20539 - XL Torpedo Launcher I (Missile Launcher XL Torpedo) sofFactionName: caldaribase => None
20555 - Small 'Siesta' Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
20557 - Medium 'Gattotte' Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
20559 - Heavy 'Brave' Capacitor Booster (Capacitor Booster) Unknown attribute 918: 0.0 => None
20587 - 150mm 'Musket' Railgun (Hybrid Weapon) graphicID: 11258 => 21696
sofFactionName: caldaristory => None
20589 - 250mm 'Flintlock' Railgun (Hybrid Weapon) graphicID: 11254 => 21564
sofFactionName: caldaristory => None
20591 - 425mm 'Popper' Railgun (Hybrid Weapon) graphicID: 11248 => 21688
sofFactionName: caldaristory => None
20593 - 'Balefire' Rocket Launcher (Missile Launcher Rocket) graphicID: 20087 => 21747
sofFactionName: caldaristory => None
20595 - 'Gallows' Light Missile Launcher (Missile Launcher Light) graphicID: 20095 => 21613
sofFactionName: caldaristory => None
20597 - 'Pickaxe' Rapid Light Missile Launcher (Missile Launcher Rapid Light) graphicID: 20091 => 21532
sofFactionName: caldaristory => None
20599 - 'Undertaker' Heavy Missile Launcher (Missile Launcher Heavy) graphicID: 20079 => 21552
sofFactionName: caldaristory => None
20601 - 'Noose' Cruise Missile Launcher (Missile Launcher Cruise) sofFactionName: caldaristory => None
20603 - 'Barrage' Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20072 => 21580
sofFactionName: caldaristory => None
21532 - Micro Degenerative Concussion Bomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
21534 - Small Degenerative Concussion Bomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
21536 - Medium Degenerative Concussion Bomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
21538 - Large Degenerative Concussion Bomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
21542 - N-1 Neon Type Rocket Bay (Missile Launcher Rocket) graphicID: 20087 => 21747
sofFactionName: caldaristory => None
21545 - 200mm Light 'Jolt' Autocannon I (Projectile Weapon) graphicID: 11306 => 21661
sofFactionName: minmatarstory => None
21547 - 250mm Light 'Jolt' Artillery I (Projectile Weapon) graphicID: 11284 => 21679
sofFactionName: minmatarstory => None
21549 - 280mm 'Jolt' Artillery I (Projectile Weapon) graphicID: 11286 => 21669
sofFactionName: minmatarstory => None
21551 - 425mm Medium 'Jolt' Autocannon I (Projectile Weapon) graphicID: 11300 => 21676
sofFactionName: minmatarstory => None
21553 - 650mm Medium 'Jolt' Artillery I (Projectile Weapon) graphicID: 11280 => 21667
sofFactionName: minmatarstory => None
21555 - 720mm 'Jolt' Artillery I (Projectile Weapon) graphicID: 11282 => 21596
sofFactionName: minmatarstory => None
21557 - 800mm Heavy 'Jolt' Repeating Cannon I (Projectile Weapon) graphicID: 11294 => 21739
sofFactionName: minmatarstory => None
21559 - 1200mm Heavy 'Jolt' Artillery I (Projectile Weapon) graphicID: 11276 => 21560
sofFactionName: minmatarstory => None
21561 - 1400mm 'Jolt' Artillery I (Projectile Weapon) graphicID: 11278 => 21570
sofFactionName: minmatarstory => None
21841 - Gallente Mining Laser (Mining Laser) sofFactionName: gallentestory => None
22229 - Ice Harvester II (Strip Miner) sofFactionName: prospecting => None
22564 - True Sansha Rocket Launcher (Missile Launcher Rocket) graphicID: 20088 => 21748
sofFactionName: sanshabase => None
22565 - True Sansha Light Missile Launcher (Missile Launcher Light) graphicID: 20096 => 21614
sofFactionName: sanshabase => None
22566 - True Sansha Rapid Light Missile Launcher (Missile Launcher Rapid Light) graphicID: 20094 => 21533
sofFactionName: sanshabase => None
22567 - True Sansha Heavy Missile Launcher (Missile Launcher Heavy) graphicID: 20080 => 21553
sofFactionName: sanshabase => None
22568 - True Sansha Cruise Missile Launcher (Missile Launcher Cruise) graphicID: 20076 => 21736
sofFactionName: sanshabase => None
22569 - True Sansha Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20071 => 21583
sofFactionName: sanshabase => None
22899 - 'Corporate' Light Electron Blaster I (Hybrid Weapon) graphicID: 11127 => 21752
sofFactionName: caldaristory => None
22901 - 'Dealer' Light Ion Blaster I (Hybrid Weapon) graphicID: 11236 => 21653
sofFactionName: caldaristory => None
22903 - 'Racket' Light Neutron Blaster I (Hybrid Weapon) graphicID: 11238 => 21717
sofFactionName: caldaristory => None
22905 - 'Slither' Heavy Electron Blaster I (Hybrid Weapon) graphicID: 11228 => 21625
sofFactionName: caldaristory => None
22907 - 'Hooligan' Heavy Ion Blaster I (Hybrid Weapon) graphicID: 11230 => 21682
sofFactionName: caldaristory => None
22909 - 'Hustler' Heavy Neutron Blaster I (Hybrid Weapon) graphicID: 11232 => 21535
sofFactionName: caldaristory => None
22911 - 'Swindler' Electron Blaster Cannon I (Hybrid Weapon) graphicID: 11222 => 21651
sofFactionName: caldaristory => None
22913 - 'Felon' Ion Blaster Cannon I (Hybrid Weapon) graphicID: 11224 => 21544
sofFactionName: caldaristory => None
22915 - 'Underhand' Neutron Blaster Cannon I (Hybrid Weapon) graphicID: 11226 => 21587
sofFactionName: caldariofficer => None
22947 - 'Beatnik' Small Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
22949 - 'Love' Medium Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
22951 - 'Pacifier' Large Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
23414 - 'Brotherhood' Small Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
23416 - 'Peace' Large Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
23807 - 'Saddle' Small Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
23809 - 'Harness' Medium Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
23811 - 'Plough' Heavy Capacitor Booster I (Capacitor Booster) Unknown attribute 918: 0.0 => None
23834 - 'Mace' Dual Light Beam Laser I (Energy Weapon) graphicID: 11200 => 21557
sofFactionName: amarrstory => None
23836 - 'Longbow' Small Focused Pulse Laser I (Energy Weapon) graphicID: 11218 => 21593
sofFactionName: amarrstory => None
23838 - 'Gauntlet' Small Focused Beam Laser I (Energy Weapon) graphicID: 11202 => 21621
sofFactionName: amarrstory => None
23840 - 'Crossbow' Focused Medium Beam Laser I (Energy Weapon) graphicID: 11194 => 21638
sofFactionName: amarrstory => None
23842 - 'Joust' Heavy Pulse Laser I (Energy Weapon) graphicID: 11212 => 21574
sofFactionName: amarrstory => None
23844 - 'Arquebus' Heavy Beam Laser I (Energy Weapon) graphicID: 11196 => 21605
sofFactionName: amarrstory => None
23846 - 'Halberd' Mega Pulse Laser I (Energy Weapon) graphicID: 11208 => 21658
sofFactionName: amarrstory => None
23848 - 'Catapult' Mega Beam Laser I (Energy Weapon) graphicID: 11190 => 21646
sofFactionName: amarrstory => None
23850 - 'Ballista' Tachyon Beam Laser I (Energy Weapon) graphicID: 11192 => 21628
sofFactionName: amarrstory => None
23864 - 'Pike' Small EMP Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
23866 - 'Lance' Medium EMP Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
23868 - 'Warhammer' Large EMP Smartbomb I (Smart Bomb) Unknown attribute 916: 0.0 => None
24305 - Modulated Deep Core Strip Miner II (Frequency Mining Laser) sofFactionName: prospecting => None
24348 - Small Tractor Beam I (Tractor Beam) graphicID: 11181 => 11867
sofFactionName: orebase => None
24569 - Capital Remote Armor Repairer I (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
24644 - Capital Tractor Beam I (Tractor Beam) graphicID: 11182 => 11868
sofFactionName: orebase => None
25266 - Gas Cloud Harvester I (Gas Cloud Harvester) sofFactionName: orebase => None
25540 - 'Crop' Gas Cloud Harvester (Gas Cloud Harvester) sofFactionName: orebase => None
25542 - 'Plow' Gas Cloud Harvester (Gas Cloud Harvester) sofFactionName: orebase => None
25707 - Prototype 'Arbalest' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) sofFactionName: arbalest => None
25709 - Upgraded 'Malkuth' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) graphicID: 20083 => 21698
sofFactionName: malkuth => None
25711 - Limited 'Limos' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) graphicID: 20083 => 21699
sofFactionName: limos => None
25713 - Experimental XT-2800 Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) graphicID: 20083 => 21700
sofFactionName: serial => None
25715 - Heavy Assault Missile Launcher II (Missile Launcher Heavy Assault) sofFactionName: laidai => None
25812 - Gas Cloud Harvester II (Gas Cloud Harvester) sofFactionName: prospecting => None
25861 - Salvager I (Salvager) sofFactionName: orebase => None
26912 - Small Remote Armor Repairer II (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
26913 - Medium Remote Armor Repairer II (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
mediumRemoteRepFittingMultiplier: None => 1.0
26914 - Large Remote Armor Repairer II (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
27904 - Large Remote Hull Repairer I (Remote Hull Repairer) remoteResistanceID: 2116.0 => None
27914 - Bomb Launcher I (Missile Launcher Bomb) sofFactionName: caldaribase => None
27930 - Medium Remote Hull Repairer I (Remote Hull Repairer) remoteResistanceID: 2116.0 => None
27932 - Small Remote Hull Repairer I (Remote Hull Repairer) remoteResistanceID: 2116.0 => None
27934 - Capital Remote Hull Repairer I (Remote Hull Repairer) remoteResistanceID: 2116.0 => None
28369 - Miner II (China) (Mining Laser) graphicID: 11273 => 11146
sofFactionName: orebase => None
28375 - Republic Fleet Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) sofFactionName: minmatarnavy => None
28377 - Caldari Navy Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) graphicID: 20084 => 21701
sofFactionName: caldarinavy => None
28379 - Domination Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) graphicID: 20084 => 21702
sofFactionName: angelbase => None
28381 - Dread Guristas Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) graphicID: 20084 => 21703
sofFactionName: guristas => None
28383 - True Sansha Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) graphicID: 20084 => 21704
sofFactionName: sanshabase => None
28511 - Khanid Navy Rocket Launcher (Missile Launcher Rocket) Unknown attribute 916: 1.02 => None
graphicID: 20088 => 21749
sofFactionName: khanid => None
28513 - Khanid Navy Torpedo Launcher (Missile Launcher Torpedo) Unknown attribute 916: 1.02 => None
graphicID: 20071 => 21584
sofFactionName: khanid => None
28516 - Khanid Navy Warp Disruptor (Warp Scrambler) Unknown attribute 916: 1.02 => None
28518 - Khanid Navy Warp Scrambler (Warp Scrambler) Unknown attribute 916: 1.02 => None
28530 - Khanid Navy Cap Recharger (Capacitor Recharger) Unknown attribute 918: 1.02 => None
28545 - Khanid Navy Large EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 918: 1.02 => None
28550 - Khanid Navy Medium EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 918: 1.02 => None
28557 - Khanid Navy Small EMP Smartbomb (Smart Bomb) Unknown attribute 916: 0.0 => None
Unknown attribute 918: 1.02 => None
28561 - Khanid Navy Co-Processor (CPU Enhancer) Unknown attribute 914: 1.02 => None
28563 - Khanid Navy Ballistic Control System (Ballistic Control system) Unknown attribute 916: 1.02 => None
28565 - Khanid Navy Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) graphicID: 20084 => 21705
sofFactionName: khanid => None
28748 - ORE Deep Core Mining Laser (Mining Laser) graphicID: 11264 => 11142
sofFactionName: orebase => None
28750 - ORE Miner (Mining Laser) graphicID: 11272 => 11146
sofFactionName: orebase => None
28752 - ORE Ice Harvester (Strip Miner) graphicID: 11268 => 11144
sofFactionName: orebase => None
28754 - ORE Strip Miner (Strip Miner) graphicID: 11274 => 11147
sofFactionName: orebase => None
28788 - Syndicate Gas Cloud Harvester (Gas Cloud Harvester) sofFactionName: syndicate => None
29964 - OLD Legion Defensive - Adaptive Augmenter (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1126 => None
29965 - OLD Legion Defensive - Nanobot Injector (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1126 => None
29966 - OLD Legion Defensive - Augmented Plating (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1126 => None
29967 - OLD Legion Defensive - Warfare Processor (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1126 => None
29969 - OLD Tengu Defensive - Adaptive Shielding (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1127 => None
29970 - OLD Tengu Defensive - Amplification Node (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1127 => None
29971 - OLD Tengu Defensive - Supplemental Screening (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1127 => None
29972 - OLD Tengu Defensive - Warfare Processor (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1127 => None
29974 - OLD Loki Defensive - Adaptive Shielding (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1128 => None
29975 - OLD Loki Defensive - Adaptive Augmenter (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1128 => None
29976 - OLD Loki Defensive - Amplification Node (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1128 => None
29977 - OLD Loki Defensive - Warfare Processor (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1128 => None
29979 - OLD Proteus Defensive - Adaptive Augmenter (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1129 => None
29980 - OLD Proteus Defensive - Nanobot Injector (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1129 => None
29981 - OLD Proteus Defensive - Augmented Plating (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1129 => None
29982 - OLD Proteus Defensive - Warfare Processor (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 954 => 955
marketGroupID: 1129 => None
29984 - Tengu (Strategic Cruiser)
Click to toggle showing the 36 attributes.mass: 8201000.0 => 14400000.0
hp: 1661.0 => 1700.0
powerOutput: 0.0 => 420.0
lowSlots: None => 0.0
medSlots: None => 0.0
hiSlots: None => 0.0
maxVelocity: 10.0 => 170.0
capacity: 0.0 => 460.0
cpuOutput: 0.0 => 310.0
rechargeRate: 10000.0 => 350000.0
agility: 0.31 => 0.52
maxTargetRange: 0.0 => 75000.0
requiredSkill3: 30542.0 (Caldari Electronic Systems) => 30552.0 (Caldari Propulsion Systems)
maxLockedTargets: 5.0 => 6.0
scanGravimetricStrength: 10.0 => 20.0
shieldCapacity: 100.0 => 2600.0
armorHP: 100.0 => 2100.0
armorEmDamageResonance: 1.0 => 0.5
armorExplosiveDamageResonance: 1.0 => 0.9
armorKineticDamageResonance: 1.0 => 0.5625
armorThermalDamageResonance: 1.0 => 0.275
shieldExplosiveDamageResonance: 1.0 => 0.5
shieldKineticDamageResonance: 1.0 => 0.45
shieldThermalDamageResonance: 1.0 => 0.4
shieldRechargeRate: 10000.0 => 1400000.0
capacitorCapacity: 100.0 => 1400.0
signatureRadius: 150.0 => 180.0
scanResolution: 0.0 => 210.0
heatAttenuationHi: 0.71 => 0.79
heatAttenuationMed: 0.71 => 0.78
heatAttenuationLow: 0.25 => 0.55
requiredSkill6Level: 1.0 => None
requiredSkill6: 30552.0 (Caldari Propulsion Systems) => None
roleBonusT3ProbeCPU: None => -99.0
specialSubsystemHoldCapacity: None => 120.0
shipBonusStrategicCruiserCaldari2: None => 10.0
29986 - Legion (Strategic Cruiser)
Click to toggle showing the 37 attributes.mass: 6815000.0 => 14500000.0
hp: 1954.0 => 1800.0
powerOutput: 0.0 => 700.0
lowSlots: None => 0.0
medSlots: None => 0.0
hiSlots: None => 0.0
maxVelocity: 10.0 => 185.0
capacity: 0.0 => 400.0
cpuOutput: 0.0 => 220.0
rechargeRate: 10000.0 => 450000.0
agility: 0.41 => 0.52
maxTargetRange: 0.0 => 70000.0
radius: 134.43 => 190.0
requiredSkill3: 30536.0 (Amarr Electronic Systems) => 30538.0 (Amarr Propulsion Systems)
maxLockedTargets: 5.0 => 6.0
scanRadarStrength: 10.0 => 17.0
shieldCapacity: 100.0 => 1800.0
armorHP: 100.0 => 2900.0
armorEmDamageResonance: 1.0 => 0.5
armorExplosiveDamageResonance: 1.0 => 0.4
armorKineticDamageResonance: 1.0 => 0.5625
armorThermalDamageResonance: 1.0 => 0.65
shieldExplosiveDamageResonance: 1.0 => 0.25
shieldKineticDamageResonance: 1.0 => 0.45
shieldThermalDamageResonance: 1.0 => 0.8
shieldRechargeRate: 10000.0 => 1400000.0
capacitorCapacity: 100.0 => 1800.0
signatureRadius: 150.0 => 170.0
scanResolution: 0.0 => 230.0
heatAttenuationHi: 0.71 => 0.79
heatAttenuationMed: 0.5 => 0.63
heatAttenuationLow: 0.71 => 0.76
requiredSkill6Level: 1.0 => None
requiredSkill6: 30538.0 (Amarr Propulsion Systems) => None
roleBonusT3ProbeCPU: None => -99.0
specialSubsystemHoldCapacity: None => 120.0
shipBonusStrategicCruiserAmarr2: None => 10.0
29988 - Proteus (Strategic Cruiser)
Click to toggle showing the 37 attributes.mass: 5341000.0 => 13300000.0
hp: 1856.0 => 2200.0
powerOutput: 0.0 => 680.0
lowSlots: None => 0.0
medSlots: None => 0.0
hiSlots: None => 0.0
maxVelocity: 10.0 => 180.0
capacity: 0.0 => 440.0
cpuOutput: 0.0 => 230.0
rechargeRate: 10000.0 => 375000.0
agility: 0.44 => 0.56
maxTargetRange: 0.0 => 70000.0
radius: 140.15 => 210.0
requiredSkill3: 30541.0 (Gallente Electronic Systems) => 30553.0 (Gallente Propulsion Systems)
maxLockedTargets: 5.0 => 6.0
scanMagnetometricStrength: 10.0 => 19.0
shieldCapacity: 100.0 => 1800.0
armorHP: 100.0 => 2500.0
armorEmDamageResonance: 1.0 => 0.5
armorExplosiveDamageResonance: 1.0 => 0.9
armorKineticDamageResonance: 1.0 => 0.325
armorThermalDamageResonance: 1.0 => 0.4875
shieldExplosiveDamageResonance: 1.0 => 0.5
shieldKineticDamageResonance: 1.0 => 0.3
shieldThermalDamageResonance: 1.0 => 0.6
shieldRechargeRate: 10000.0 => 1400000.0
capacitorCapacity: 100.0 => 1500.0
signatureRadius: 150.0 => 190.0
scanResolution: 0.0 => 230.0
heatAttenuationHi: 0.71 => 0.79
heatAttenuationMed: 0.5 => 0.63
heatAttenuationLow: 0.63 => 0.76
requiredSkill6Level: 1.0 => None
requiredSkill6: 30553.0 (Gallente Propulsion Systems) => None
roleBonusT3ProbeCPU: None => -99.0
specialSubsystemHoldCapacity: None => 120.0
shipBonusStrategicCruiserGallente2: None => 10.0
29990 - Loki (Strategic Cruiser)
Click to toggle showing the 38 attributes.mass: 6540000.0 => 13800000.0
hp: 1611.0 => 1000.0
powerOutput: 0.0 => 670.0
lowSlots: None => 0.0
medSlots: None => 0.0
hiSlots: None => 0.0
maxVelocity: 10.0 => 185.0
capacity: 0.0 => 420.0
cpuOutput: 0.0 => 300.0
rechargeRate: 10000.0 => 325000.0
agility: 0.35 => 0.54
maxTargetRange: 0.0 => 65000.0
radius: 123.03 => 190.0
requiredSkill3: 30543.0 (Minmatar Electronic Systems) => 30554.0 (Minmatar Propulsion Systems)
maxLockedTargets: 5.0 => 6.0
scanLadarStrength: 10.0 => 17.0
shieldCapacity: 100.0 => 2500.0
armorHP: 100.0 => 2500.0
armorEmDamageResonance: 1.0 => 0.2
armorExplosiveDamageResonance: 1.0 => 0.9
armorKineticDamageResonance: 1.0 => 0.75
armorThermalDamageResonance: 1.0 => 0.4875
shieldEmDamageResonance: 1.0 => 0.5
shieldExplosiveDamageResonance: 1.0 => 0.5
shieldKineticDamageResonance: 1.0 => 0.6
shieldThermalDamageResonance: 1.0 => 0.6
shieldRechargeRate: 10000.0 => 1400000.0
capacitorCapacity: 100.0 => 1300.0
signatureRadius: 150.0 => 160.0
scanResolution: 0.0 => 240.0
heatAttenuationHi: 0.76 => 0.79
heatAttenuationMed: 0.5 => 0.71
heatAttenuationLow: 0.5 => 0.71
requiredSkill6Level: 1.0 => None
requiredSkill6: 30554.0 (Minmatar Propulsion Systems) => None
roleBonusT3ProbeCPU: None => -99.0
specialSubsystemHoldCapacity: None => 120.0
shipBonusStrategicCruiserMinmatar2: None => 10.0
30036 - OLD Legion Electronics - Energy Parasitic Complex (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1611 => None
30037 - OLD Legion Electronics - Energy Parasitic Complex Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30038 - OLD Legion Electronics - Tactical Targeting Network (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1611 => None
30039 - OLD Legion Electronics - Tactical Targeting Network Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30040 - OLD Legion Electronics - Dissolution Sequencer (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1611 => None
30041 - OLD Legion Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30042 - OLD Legion Electronics - Emergent Locus Analyzer (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1611 => None
30043 - OLD Legion Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30046 - OLD Tengu Electronics - Obfuscation Manifold (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1630 => None
30047 - OLD Tengu Electronics - Obfuscation Manifold Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30048 - OLD Tengu Electronics - CPU Efficiency Gate (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1630 => None
30049 - OLD Tengu Electronics - CPU Efficiency Gate Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30050 - OLD Tengu Electronics - Dissolution Sequencer (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1630 => None
30051 - OLD Tengu Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30052 - OLD Tengu Electronics - Emergent Locus Analyzer (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1630 => None
30053 - OLD Tengu Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30056 - OLD Proteus Electronics - Friction Extension Processor (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1628 => None
30057 - OLD Proteus Electronics - Friction Extension Processor Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30058 - OLD Proteus Electronics - CPU Efficiency Gate (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1628 => None
30059 - OLD Proteus Electronics - CPU Efficiency Gate Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30060 - OLD Proteus Electronics - Dissolution Sequencer (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1628 => None
30061 - OLD Proteus Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30062 - OLD Proteus Electronics - Emergent Locus Analyzer (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1628 => None
30063 - OLD Proteus Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30066 - OLD Loki Electronics - Immobility Drivers (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1629 => None
30067 - OLD Loki Electronics - Immobility Drivers Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30068 - OLD Loki Electronics - Tactical Targeting Network (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1629 => None
30069 - OLD Loki Electronics - Tactical Targeting Network Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30070 - OLD Loki Electronics - Dissolution Sequencer (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1629 => None
30071 - OLD Loki Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30072 - OLD Loki Electronics - Emergent Locus Analyzer (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
marketGroupID: 1629 => None
30073 - OLD Loki Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30076 - OLD Legion Propulsion - Chassis Optimization (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1134 => None
30077 - OLD Legion Propulsion - Chassis Optimization Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30078 - OLD Legion Propulsion - Fuel Catalyst (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1134 => None
30079 - OLD Legion Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30080 - OLD Legion Propulsion - Wake Limiter (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1134 => None
30081 - OLD Legion Propulsion - Wake Limiter Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30082 - OLD Legion Propulsion - Interdiction Nullifier (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1134 => None
30083 - OLD Legion Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30086 - OLD Tengu Propulsion - Intercalated Nanofibers (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1135 => None
30087 - OLD Tengu Propulsion - Intercalated Nanofibers Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30088 - OLD Tengu Propulsion - Gravitational Capacitor (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1135 => None
30089 - OLD Tengu Propulsion - Gravitational Capacitor Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30090 - OLD Tengu Propulsion - Fuel Catalyst (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1135 => None
30091 - OLD Tengu Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30092 - OLD Tengu Propulsion - Interdiction Nullifier (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1135 => None
30093 - OLD Tengu Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30096 - OLD Proteus Propulsion - Wake Limiter (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1136 => None
30097 - OLD Proteus Propulsion - Wake Limiter Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30098 - OLD Proteus Propulsion - Localized Injectors (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1136 => None
30099 - OLD Proteus Propulsion - Localized Injectors Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30100 - OLD Proteus Propulsion - Gravitational Capacitor (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1136 => None
30101 - OLD Proteus Propulsion - Gravitational Capacitor Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30102 - OLD Proteus Propulsion - Interdiction Nullifier (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1136 => None
30103 - OLD Proteus Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30106 - OLD Loki Propulsion - Chassis Optimization (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1137 => None
30107 - OLD Loki Propulsion - Chassis Optimization Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30108 - OLD Loki Propulsion - Intercalated Nanofibers (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1137 => None
30109 - OLD Loki Propulsion - Intercalated Nanofibers Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30110 - OLD Loki Propulsion - Fuel Catalyst (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1137 => None
30111 - OLD Loki Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30112 - OLD Loki Propulsion - Interdiction Nullifier (Depricated Subsystems) radius: 0.0 => 1.0
published: True => False
moduleIsObsolete: None => 1.0
groupID: 957 => 955
marketGroupID: 1137 => None
30113 - OLD Loki Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30117 - OLD Legion Offensive - Drone Synthesis Projector (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1130 => None
30118 - OLD Legion Offensive - Assault Optimization (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1130 => None
30119 - OLD Legion Offensive - Liquid Crystal Magnifiers (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1130 => None
30120 - OLD Legion Offensive - Covert Reconfiguration (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1130 => None
30122 - OLD Tengu Offensive - Accelerated Ejection Bay (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1131 => None
30123 - OLD Tengu Offensive - Rifling Launcher Pattern (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1131 => None
30124 - OLD Tengu Offensive - Magnetic Infusion Basin (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1131 => None
30125 - OLD Tengu Offensive - Covert Reconfiguration (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1131 => None
30127 - OLD Proteus Offensive - Dissonic Encoding Platform (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1132 => None
30128 - OLD Proteus Offensive - Hybrid Propulsion Armature (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1132 => None
30129 - OLD Proteus Offensive - Drone Synthesis Projector (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1132 => None
30130 - OLD Proteus Offensive - Covert Reconfiguration (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1132 => None
30132 - OLD Loki Offensive - Turret Concurrence Registry (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1133 => None
30133 - OLD Loki Offensive - Projectile Scoping Array (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1133 => None
30134 - OLD Loki Offensive - Hardpoint Efficiency Configuration (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1133 => None
30135 - OLD Loki Offensive - Covert Reconfiguration (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 956 => 955
marketGroupID: 1133 => None
30139 - OLD Tengu Engineering - Power Core Multiplier (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1123 => None
30140 - OLD Tengu Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30141 - OLD Tengu Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1123 => None
30142 - OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30143 - OLD Tengu Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1123 => None
30144 - OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30145 - OLD Tengu Engineering - Supplemental Coolant Injector (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1123 => None
30146 - OLD Tengu Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30149 - OLD Proteus Engineering - Power Core Multiplier (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1124 => None
30150 - OLD Proteus Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30151 - OLD Proteus Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1124 => None
30152 - OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30153 - OLD Proteus Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1124 => None
30154 - OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30155 - OLD Proteus Engineering - Supplemental Coolant Injector (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1124 => None
30156 - OLD Proteus Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30159 - OLD Loki Engineering - Power Core Multiplier (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1125 => None
30160 - OLD Loki Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30161 - OLD Loki Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1125 => None
30162 - OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30163 - OLD Loki Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1125 => None
30164 - OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30165 - OLD Loki Engineering - Supplemental Coolant Injector (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1125 => None
30166 - OLD Loki Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30169 - OLD Legion Engineering - Power Core Multiplier (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1122 => None
30170 - OLD Legion Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30171 - OLD Legion Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1122 => None
30172 - OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30173 - OLD Legion Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1122 => None
30174 - OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30175 - OLD Legion Engineering - Supplemental Coolant Injector (Depricated Subsystems) published: True => False
moduleIsObsolete: None => 1.0
groupID: 958 => 955
marketGroupID: 1122 => None
30176 - OLD Legion Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30227 - OLD Legion Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30228 - OLD Legion Defensive - Nanobot Injector Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30229 - OLD Legion Defensive - Augmented Plating Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30230 - OLD Legion Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30232 - OLD Tengu Defensive - Adaptive Shielding Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30233 - OLD Tengu Defensive - Amplification Node Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30234 - OLD Tengu Defensive - Supplemental Screening Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30235 - OLD Tengu Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30237 - OLD Proteus Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30238 - OLD Proteus Defensive - Nanobot Injector Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30239 - OLD Proteus Defensive - Augmented Plating Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30240 - OLD Proteus Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30242 - OLD Loki Defensive - Adaptive Shielding Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30243 - OLD Loki Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30244 - OLD Loki Defensive - Amplification Node Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30245 - OLD Loki Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30325 - Core Subsystem Technology (Science) radius: 0.0 => 1.0
30326 - Electronic Subsystem Technology (Science) radius: 0.0 => 1.0
published: True => False
skillIsObsolete: None => 1.0
marketGroupID: 375 => None
30392 - OLD Legion Offensive - Drone Synthesis Projector Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30393 - OLD Legion Offensive - Assault Optimization Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30394 - OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30395 - OLD Legion Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30397 - OLD Tengu Offensive - Accelerated Ejection Bay Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30398 - OLD Tengu Offensive - Rifling Launcher Pattern Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30399 - OLD Tengu Offensive - Magnetic Infusion Basin Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30400 - OLD Tengu Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30402 - OLD Proteus Offensive - Dissonic Encoding Platform Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30403 - OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30404 - OLD Proteus Offensive - Drone Synthesis Projector Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30405 - OLD Proteus Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30407 - OLD Loki Offensive - Turret Concurrence Registry Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30408 - OLD Loki Offensive - Projectile Scoping Array Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30409 - OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30410 - OLD Loki Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) radius: 0.0 => 1.0
published: True => False
groupID: 973 => 1891
30536 - Amarr Electronic Systems (Subsystems) radius: 0.0 => 1.0
published: True => False
skillIsObsolete: None => 1.0
marketGroupID: 1824 => None
30539 - Amarr Core Systems (Subsystems) radius: 0.0 => 1.0
30541 - Gallente Electronic Systems (Subsystems) radius: 0.0 => 1.0
published: True => False
skillIsObsolete: None => 1.0
marketGroupID: 1824 => None
30542 - Caldari Electronic Systems (Subsystems) radius: 0.0 => 1.0
published: True => False
skillIsObsolete: None => 1.0
marketGroupID: 1824 => None
30543 - Minmatar Electronic Systems (Subsystems) radius: 0.0 => 1.0
published: True => False
skillIsObsolete: None => 1.0
marketGroupID: 1824 => None
30546 - Gallente Core Systems (Subsystems) radius: 0.0 => 1.0
30547 - Minmatar Core Systems (Subsystems) radius: 0.0 => 1.0
30548 - Caldari Core Systems (Subsystems) radius: 0.0 => 1.0
30599 - Intact Electromechanical Component (Sleeper Electronics Relics) radius: 0.0 => 1.0
published: True => False
marketGroupID: 1909 => None
30600 - Malfunctioning Electromechanical Component (Sleeper Electronics Relics) radius: 0.0 => 1.0
published: True => False
marketGroupID: 1909 => None
30605 - Wrecked Electromechanical Component (Sleeper Electronics Relics) radius: 0.0 => 1.0
published: True => False
marketGroupID: 1909 => None
30752 - Intact Hull Section (Sleeper Hull Relics) volume: 100.0 => 50.0
radius: 0.0 => 1.0
30753 - Malfunctioning Hull Section (Sleeper Hull Relics) volume: 100.0 => 50.0
radius: 0.0 => 1.0
30754 - Wrecked Hull Section (Sleeper Hull Relics) volume: 100.0 => 50.0
radius: 0.0 => 1.0
30836 - Salvager II (Salvager) sofFactionName: prospecting => None
32207 - Freki (Assault Frigate) sofMaterialSetID: 39 => None
32444 - XL Cruise Missile Launcher I (Missile Launcher XL Cruise) sofFactionName: caldaribase => None
32461 - Civilian Light Missile Launcher (Missile Launcher Light) sofFactionName: caldaribase => None
32469 - Civilian Small Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
32790 - Etana (Logistics) sofMaterialSetID: 40 => None
32811 - Miasmos Amastris Edition (Industrial) sofMaterialSetID: 41 => None
33440 - 'Arbalest' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) sofFactionName: arbalest => None
33441 - 'Limos' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) graphicID: 20395 => 21707
sofFactionName: limos => None
33442 - 'Malkuth' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) graphicID: 20395 => 21708
sofFactionName: malkuth => None
33446 - Caldari Navy Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Unknown attribute 916: 1.02 => None
sofFactionName: caldarinavy => None
33448 - Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) sofFactionName: caldaribase => None
33450 - Rapid Heavy Missile Launcher II (Missile Launcher Rapid Heavy) sofFactionName: laidai => None
33452 - Domination Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20394 => 21709
sofFactionName: angelbase => None
33453 - Dread Guristas Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20394 => 21710
sofFactionName: guristas => None
33454 - Estamel's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20395 => 21711
sofFactionName: caldaristory => None
33455 - Gotan's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20395 => 21711
sofFactionName: caldaristory => None
33456 - Hakim's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20395 => 21711
sofFactionName: caldaristory => None
33457 - Kaikka's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20395 => 21711
sofFactionName: caldaristory => None
33458 - Mizuro's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20395 => 21711
sofFactionName: caldaristory => None
33459 - Republic Fleet Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Unknown attribute 920: 1.02 => None
graphicID: 20394 => 21712
sofFactionName: minmatarnavy => None
33461 - Shaqil's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20395 => 21711
sofFactionName: caldaristory => None
33462 - Thon's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20395 => 21711
sofFactionName: caldaristory => None
33463 - Tobias' Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20395 => 21711
sofFactionName: caldaristory => None
33464 - True Sansha Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20394 => 21713
sofFactionName: sanshabase => None
33465 - Vepas' Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20395 => 21711
sofFactionName: caldaristory => None
33466 - YO-5000 Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) graphicID: 20394 => 21714
sofFactionName: serial => None
33671 - Heavy Hull Maintenance Bot I (Logistic Drone) remoteResistanceID: 2116.0 => None
33704 - Medium Hull Maintenance Bot I (Logistic Drone) remoteResistanceID: 2116.0 => None
33706 - Light Hull Maintenance Bot I (Logistic Drone) remoteResistanceID: 2116.0 => None
33708 - Heavy Hull Maintenance Bot II (Logistic Drone) remoteResistanceID: 2116.0 => None
33710 - Medium Hull Maintenance Bot II (Logistic Drone) remoteResistanceID: 2116.0 => None
33712 - Light Hull Maintenance Bot II (Logistic Drone) remoteResistanceID: 2116.0 => None
34272 - Polarized Small Focused Pulse Laser (Energy Weapon) graphicID: 11219 => 21594
sofFactionName: sleeperbase => None
34274 - Polarized Heavy Pulse Laser (Energy Weapon) graphicID: 11213 => 21575
sofFactionName: sleeperbase => None
34276 - Polarized Mega Pulse Laser (Energy Weapon) graphicID: 11209 => 21659
sofFactionName: sleeperbase => None
34278 - Polarized Light Neutron Blaster (Hybrid Weapon) graphicID: 11239 => 21718
sofFactionName: sleeperbase => None
34280 - Polarized Heavy Neutron Blaster (Hybrid Weapon) graphicID: 11233 => 21536
sofFactionName: sleeperbase => None
34282 - Polarized Neutron Blaster Cannon (Hybrid Weapon) graphicID: 11227 => 21589
sofFactionName: sleeperbase => None
34284 - Polarized 200mm AutoCannon (Projectile Weapon) graphicID: 11307 => 21662
sofFactionName: sleeperbase => None
34286 - Polarized 425mm AutoCannon (Projectile Weapon) graphicID: 11301 => 21677
sofFactionName: sleeperbase => None
34288 - Polarized 800mm Repeating Cannon (Projectile Weapon) graphicID: 11295 => 21740
sofFactionName: sleeperbase => None
34290 - Polarized Rocket Launcher (Missile Launcher Rocket) graphicID: 20090 => 21750
sofFactionName: sleeperbase => None
34292 - Polarized Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) graphicID: 20085 => 21706
sofFactionName: sleeperbase => None
34294 - Polarized Torpedo Launcher (Missile Launcher Torpedo) graphicID: 20074 => 21585
sofFactionName: sleeperbase => None
34412 - Small Intact Hull Section (Sleeper Hull Relics) volume: 30.0 => 20.0
radius: 0.0 => 1.0
34414 - Small Malfunctioning Hull Section (Sleeper Hull Relics) volume: 30.0 => 20.0
radius: 0.0 => 1.0
34416 - Small Wrecked Hull Section (Sleeper Hull Relics) volume: 30.0 => 20.0
radius: 0.0 => 1.0
34457 - 末日沙场级YC117年特别版 (Battleship) sofMaterialSetID: 42 => None
34459 - 地狱天使级YC117年特别版 (Battleship) sofMaterialSetID: 43 => None
34461 - 马克瑞级YC117年特别版 (Battleship) sofMaterialSetID: 44 => None
34463 - 响尾蛇级YC117年特别版 (Battleship) sofMaterialSetID: 45 => None
34465 - 多米尼克斯级YC117年特别版 (Battleship) sofMaterialSetID: 46 => None
34467 - 万王宝座级YC117年特别版 (Battleship) sofMaterialSetID: 47 => None
34469 - 乌鸦级YC117年特别版 (Battleship) sofMaterialSetID: 48 => None
34471 - 灾难级YC117年特别版 (Battleship) sofMaterialSetID: 49 => None
34473 - 幼龙级YC117年特别版 (Combat Battlecruiser) sofMaterialSetID: 50 => None
34475 - 毒蜥级YC117年特别版 (Cruiser) sofMaterialSetID: 51 => None
34477 - 银鹰级YC117年特别版 (Heavy Assault Cruiser) sofMaterialSetID: 52 => None
34479 - 伊什塔级YC117年特别版 (Heavy Assault Cruiser) sofMaterialSetID: 53 => None
34580 - Lux Kontos (Energy Weapon) sofFactionName: jovebase => None
35921 - Standup AXL Missile Launcher I (Structure AXL Missile Launcher) sofFactionName: upwell => None
35922 - Standup ASML Missile Launcher I (Structure ASML Missile Launcher) sofFactionName: upwell => None
35923 - Standup Guided Bomb Launcher I (Structure Guided Bomb Launcher) sofFactionName: upwell => None
35924 - Standup XL Energy Neutralizer I (Structure Energy Neutralizer) sofFactionName: upwell => None
35925 - Standup Heavy Energy Neutralizer I (Structure Energy Neutralizer) sofFactionName: upwell => None
35928 - Standup Arcing Vorton Projector I (Structure Doomsday Weapon) sofFactionName: upwell => None
35939 - Standup Repulsor Field Projector I (Unpublished Structure Modules) sofFactionName: upwell => None
35940 - Standup Variable Spectrum ECM I (Structure ECM Battery) sofFactionName: upwell => None
35941 - Standup Remote Sensor Dampener I (Structure Disruption Battery) sofFactionName: upwell => None
35943 - Standup Stasis Webifier I (Structure Stasis Webifier) sofFactionName: upwell => None
35945 - Standup Weapon Disruptor I (Structure Disruption Battery) sofFactionName: upwell => None
35947 - Standup Target Painter I (Structure Disruption Battery) sofFactionName: upwell => None
35949 - Standup Warp Scrambler I (Structure Warp Scrambler) sofFactionName: upwell => None
37288 - Rapid Torpedo Launcher I (Missile Launcher Rapid Torpedo) sofFactionName: caldaribase => None
37289 - Quad 800mm Repeating Cannon I (Projectile Weapon) sofFactionName: minmatarbase => None
37290 - Quad Mega Pulse Laser I (Energy Weapon) sofFactionName: amarrbase => None
37291 - Triple Neutron Blaster Cannon I (Hybrid Weapon) sofFactionName: gallentebase => None
37292 - Rapid Torpedo Launcher II (Missile Launcher Rapid Torpedo) sofFactionName: laidai => None
37293 - Dread Guristas Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) graphicID: 21205 => 21206
sofFactionName: caldaribase => None
37294 - XL Torpedo Launcher II (Missile Launcher XL Torpedo) sofFactionName: laidai => None
37295 - XL Cruise Missile Launcher II (Missile Launcher XL Cruise) sofFactionName: laidai => None
37296 - Quad Mega Pulse Laser II (Energy Weapon) sofFactionName: sarum => None
37297 - Modulated Compact Quad Mega Pulse Laser (Energy Weapon) graphicID: 21198 => 21199
sofFactionName: amarrbase => None
37298 - Dual Giga Pulse Laser II (Energy Weapon) sofFactionName: sarum => None
37299 - Dual Giga Beam Laser II (Energy Weapon) sofFactionName: sarum => None
37300 - Triple Neutron Blaster Cannon II (Hybrid Weapon) sofFactionName: creodron => None
37301 - Regulated Compact Triple Neutron Blaster Cannon (Hybrid Weapon) graphicID: 21201 => 21202
sofFactionName: gallentebase => None
37302 - Ion Siege Blaster II (Hybrid Weapon) sofFactionName: creodron => None
37303 - Dual 1000mm Railgun II (Hybrid Weapon) sofFactionName: laidai => None
37304 - Quad 800mm Repeating Cannon II (Projectile Weapon) sofFactionName: brutor => None
37305 - Compact Carbine Quad 800mm Repeating Cannon (Projectile Weapon) graphicID: 21194 => 21196
sofFactionName: minmatarbase => None
37306 - Hexa 2500mm Repeating Cannon II (Projectile Weapon) sofFactionName: brutor => None
37307 - Quad 3500mm Siege Artillery II (Projectile Weapon) sofFactionName: brutor => None
37450 - Ice Mining Laser I (Mining Laser) sofFactionName: orebase => None
37451 - Ice Mining Laser II (Mining Laser) sofFactionName: prospecting => None
37452 - ORE Ice Mining Laser (Mining Laser) graphicID: 21213 => 21211
sofFactionName: orebase => None
37461 - Angel Dreadnought (Asteroid Angel Cartel Dreadnought) sofMaterialSetID: 104 => None
37462 - Domination Titan (Asteroid Angel Cartel Titan) sofMaterialSetID: 104 => None
37467 - Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) sofMaterialSetID: 103 => None
37843 - Standup AXL-S Missile (Structure Anti-Capital Missile) sofFactionName: upwell => None
37844 - Standup AXL-C Missile (Structure Anti-Capital Missile) sofFactionName: upwell => None
37845 - Standup AXL-SR Missile (Structure Anti-Capital Missile) sofFactionName: upwell => None
37846 - Standup ASML-LD Missile (Structure Anti-Subcapital Missile) sofFactionName: upwell => None
37847 - Standup ASML-MD Missile (Structure Anti-Subcapital Missile) sofFactionName: upwell => None
37848 - Standup ASML-SD Missile (Structure Anti-Subcapital Missile) sofFactionName: upwell => None
37849 - Standup AM Guided Bomb (Structure Guided Bomb) sofFactionName: upwell => None
37850 - Standup AS Guided Bomb (Structure Guided Bomb) sofFactionName: upwell => None
37851 - Standup Void Guided Bomb (Structure Guided Bomb) sofFactionName: upwell => None
41063 - Modal Enduring Quad Mega Pulse Laser (Energy Weapon) graphicID: 21198 => 21199
sofFactionName: amarrbase => None
41064 - Anode Scoped Quad Mega Pulse Laser (Energy Weapon) graphicID: 21198 => 21199
sofFactionName: amarrbase => None
41065 - Afocal Precise Quad Mega Pulse Laser (Energy Weapon) graphicID: 21198 => 21199
sofFactionName: amarrbase => None
41066 - Dark Blood Quad Mega Pulse Laser (Energy Weapon) graphicID: 21198 => 21199
sofFactionName: amarrbase => None
41067 - True Sansha Quad Mega Pulse Laser (Energy Weapon) graphicID: 21198 => 21199
sofFactionName: amarrbase => None
41076 - Modal Enduring Triple Neutron Blaster Cannon (Hybrid Weapon) graphicID: 21201 => 21202
sofFactionName: gallentebase => None
41077 - Anode Scoped Triple Neutron Blaster Cannon (Hybrid Weapon) graphicID: 21201 => 21202
sofFactionName: gallentebase => None
41078 - Limited Precise Triple Neutron Blaster Cannon (Hybrid Weapon) graphicID: 21201 => 21202
sofFactionName: gallentebase => None
41079 - Shadow Serpentis Triple Neutron Blaster Cannon (Hybrid Weapon) graphicID: 21201 => 21202
sofFactionName: gallentebase => None
41080 - Ample Gallium Quad 800mm Repeating Cannon (Projectile Weapon) graphicID: 21194 => 21196
sofFactionName: minmatarbase => None
41081 - Scout Scoped Quad 800mm Repeating Cannon (Projectile Weapon) graphicID: 21194 => 21196
sofFactionName: minmatarbase => None
41082 - Prototype Precise Quad 800mm Repeating Cannon (Projectile Weapon) graphicID: 21194 => 21196
sofFactionName: minmatarbase => None
41083 - Domination Quad 800mm Repeating Cannon (Projectile Weapon) graphicID: 21194 => 21196
sofFactionName: minmatarbase => None
41099 - Modulated Compact Dual Giga Pulse Laser (Energy Weapon) graphicID: 11120 => 11220
sofFactionName: amarrbase => None
41100 - Modal Enduring Dual Giga Pulse Laser (Energy Weapon) graphicID: 11120 => 11220
sofFactionName: amarrbase => None
41101 - Anode Scoped Dual Giga Pulse Laser (Energy Weapon) graphicID: 11120 => 11220
sofFactionName: amarrbase => None
41102 - Afocal Precise Dual Giga Pulse Laser (Energy Weapon) graphicID: 11120 => 11220
sofFactionName: amarrbase => None
41103 - Dark Blood Dual Giga Pulse Laser (Energy Weapon) sofFactionName: amarrbase => None
41104 - True Sansha Dual Giga Pulse Laser (Energy Weapon) sofFactionName: amarrbase => None
41114 - Modulated Compact Dual Giga Beam Laser (Energy Weapon) graphicID: 11112 => 11204
sofFactionName: amarrbase => None
41115 - Modal Enduring Dual Giga Beam Laser (Energy Weapon) graphicID: 11112 => 11204
sofFactionName: amarrbase => None
41116 - Anode Scoped Dual Giga Beam Laser (Energy Weapon) graphicID: 11112 => 11204
sofFactionName: amarrbase => None
41117 - Afocal Precise Dual Giga Beam Laser (Energy Weapon) graphicID: 11112 => 11204
sofFactionName: amarrbase => None
41118 - Dark Blood Dual Giga Beam Laser (Energy Weapon) sofFactionName: amarrbase => None
41119 - True Sansha Dual Giga Beam Laser (Energy Weapon) sofFactionName: amarrbase => None
41126 - Regulated Compact Ion Siege Blaster (Hybrid Weapon) graphicID: 11131 => 11242
sofFactionName: gallentebase => None
41127 - Modal Enduring Ion Siege Blaster (Hybrid Weapon) graphicID: 11131 => 11242
sofFactionName: gallentebase => None
41128 - Anode Scoped Ion Siege Blaster (Hybrid Weapon) graphicID: 11131 => 11242
sofFactionName: gallentebase => None
41129 - Limited Precise Ion Siege Blaster (Hybrid Weapon) graphicID: 11131 => 11242
sofFactionName: gallentebase => None
41130 - Shadow Serpentis Ion Siege Blaster (Hybrid Weapon) sofFactionName: gallentebase => None
41138 - Carbide Compact Dual 1000mm Railgun (Hybrid Weapon) graphicID: 11141 => 11262
sofFactionName: caldaribase => None
41139 - Compressed Enduring Dual 1000mm Railgun (Hybrid Weapon) graphicID: 11141 => 11262
sofFactionName: caldaribase => None
41140 - Scout Scoped Dual 1000mm Railgun (Hybrid Weapon) graphicID: 11141 => 11262
sofFactionName: caldaribase => None
41141 - Prototype Precise Dual 1000mm Railgun (Hybrid Weapon) graphicID: 11141 => 11262
sofFactionName: caldaribase => None
41142 - Shadow Serpentis Dual 1000mm Railgun (Hybrid Weapon) sofFactionName: caldaribase => None
41150 - Carbine Compact Hexa 2500mm Repeating Cannon (Projectile Weapon) graphicID: 11164 => 11308
sofFactionName: minmatarbase => None
41151 - Gallium Ample Hexa 2500mm Repeating Cannon (Projectile Weapon) graphicID: 11164 => 11308
sofFactionName: minmatarbase => None
41152 - Scout Scoped Hexa 2500mm Repeating Cannon (Projectile Weapon) graphicID: 11164 => 11308
sofFactionName: minmatarbase => None
41153 - Prototype Precise Hexa 2500mm Repeating Cannon (Projectile Weapon) graphicID: 11164 => 11308
sofFactionName: minmatarbase => None
41154 - Domination Hexa 2500mm Repeating Cannon (Projectile Weapon) sofFactionName: minmatarbase => None
41156 - Carbide Compact Quad 3500mm Siege Artillery (Projectile Weapon) graphicID: 11154 => 11288
sofFactionName: minmatarbase => None
41157 - Gallium Ample Quad 3500mm Siege Artillery (Projectile Weapon) graphicID: 11154 => 11288
sofFactionName: minmatarbase => None
41158 - Scout Scoped Quad 3500mm Siege Artillery (Projectile Weapon) graphicID: 11154 => 11288
sofFactionName: minmatarbase => None
41159 - Prototype Precise Quad 3500mm Siege Artillery (Projectile Weapon) graphicID: 11154 => 11288
sofFactionName: minmatarbase => None
41160 - Domination Quad 3500mm Siege Artillery (Projectile Weapon) sofFactionName: minmatarbase => None
41174 - Dread Guristas XL Cruise Missile Launcher (Missile Launcher XL Cruise) sofFactionName: limos => None
41175 - Arbalest Compact XL Cruise Missile Launcher (Missile Launcher XL Cruise) sofFactionName: caldaribase => None
41176 - TE-2100 Ample XL Cruise Missile Launcher (Missile Launcher XL Cruise) sofFactionName: caldaribase => None
41180 - Arbalest Compact XL Torpedo Launcher (Missile Launcher XL Torpedo) sofFactionName: caldaribase => None
41181 - TE-2100 Ample XL Torpedo Launcher (Missile Launcher XL Torpedo) sofFactionName: caldaribase => None
41182 - Dread Guristas XL Torpedo Launcher (Missile Launcher XL Torpedo) sofFactionName: limos => None
41223 - Arbalest Compact Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) sofFactionName: caldaribase => None
41224 - TE-2100 Ample Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) sofFactionName: caldaribase => None
41396 - Domination Dreadnought (Asteroid Angel Cartel Dreadnought) sofMaterialSetID: 104 => None
41399 - True Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) sofMaterialSetID: 103 => None
41463 - Capital I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
41464 - Capital Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
41465 - Capital Solace Scoped Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
41466 - Capital Remote Armor Repairer II (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
41467 - Dark Blood Capital Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
41468 - Shadow Serpentis Capital Remote Armor Repairer (Remote Armor Repairer) remoteResistanceID: 2116.0 => None
41475 - Capital Remote Hull Repairer II (Remote Hull Repairer) remoteResistanceID: 2116.0 => None
41477 - Medium Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) mediumRemoteRepFittingMultiplier: None => 1.0
41481 - Medium Ancillary Remote Shield Booster (Ancillary Remote Shield Booster) mediumRemoteRepFittingMultiplier: None => 1.0
42232 - Gold Ouroboros Accelerator (Booster) published: True => False
42233 - Silver Ouroboros Accelerator (Booster) published: True => False
42234 - Copper Ouroboros Accelerator (Booster) published: True => False
42512 - Purist Apostle (Amarr Event Frigate) graphicID: 1066 => 21767
sofMaterialSetID: 121 => None
42513 - Purist Papal (Amarr Event Cruiser) graphicID: 57 => 21768
sofMaterialSetID: 121 => None
42514 - Purist Cardinal (Amarr Event Battlecruiser) graphicID: 2385 => 21769
sofMaterialSetID: 121 => None
42531 - Blood Raider Cerebral Accelerator (Booster) published: True => False
42541 - Advanced Blood Raider Cerebral Accelerator (Booster) published: True => False
44102 - Defender Launcher I (Missile Launcher Defender) sofFactionName: caldaribase => None
44109 - Display Launcher (Festival Launcher) sofFactionName: caldaribase => None
44217 - YC119 Yoiul Festival Accelerator (Booster) published: True => False
44260 - Holiday_impact_Amarr1.red (Festival Charges) published: True => False
44261 - Holiday_impact_Angels1.red (Festival Charges) published: True => False
44262 - Holiday_impact_BloodRaiders1.red (Festival Charges) published: True => False
44263 - Holiday_impact_Caldari1.red (Festival Charges) published: True => False
44264 - Holiday_impact_Celebration1.red (Festival Charges) published: True => False
44266 - Holiday_impact_Celebration3.red (Festival Charges) published: True => False
44267 - Holiday_impact_CrimsonHarvest1.red (Festival Charges) published: True => False
44268 - Holiday_impact_Gallente1.red (Festival Charges) published: True => False
44269 - Holiday_impact_Guristas1.red (Festival Charges) published: True => False
44270 - Holiday_impact_Minmatar1.red (Festival Charges) published: True => False
44271 - Holiday_impact_Sansha1.red (Festival Charges) published: True => False
44272 - Holiday_impact_Serpentis1.red (Festival Charges) published: True => False
45009 - Standup Moon Drill I (Structure Moon Drilling Service Module) sofFactionName: upwell => None
45586 - Legion Defensive - Covert Reconfiguration (Defensive Systems)
Click to toggle showing the 25 attributes.hp: None => 40.0
requiredSkill1: None => 30532.0 (Amarr Defensive Systems)
shieldCapacity: None => 300.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
capacitorCapacity: None => 200.0
signatureRadius: None => 5.0
metaLevel: None => 1.0
cloakingCpuNeedBonus: None => 0.0
covertOpsAndReconOpsCloakModuleDelay: None => 5000.0
hiSlotModifier: None => 1.0
medSlotModifier: None => 1.0
lowSlotModifier: None => 2.0
subsystemBonusAmarrDefensive: None => 7.5
subsystemBonusAmarrDefensive2: None => 10.0
jumpHarmonicsModifier: None => 5.0
virusStrengthBonus: None => 10.0
published: False => True
subsystemBonusAmarrDefensive3: None => 7.5
structureHPBonusAdd: None => 600.0
cargoCapacityAdd: None => 30.0
descriptionID: None => 527223
graphicID: None => 21514
iconID: None => 3631
marketGroupID: None => 1126
45587 - Legion Defensive - Augmented Plating (Defensive Systems)
Click to toggle showing the 18 attributes.hp: None => 40.0
requiredSkill1: None => 30532.0 (Amarr Defensive Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
signatureRadius: None => 10.0
metaLevel: None => 1.0
armorHPBonusAdd: None => 1000.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 1.0
lowSlotModifier: None => 3.0
subsystemBonusAmarrDefensive: None => 5.0
subsystemBonusAmarrDefensive2: None => 5.0
covertCloakCPUPenalty: None => 10000.0
published: False => True
descriptionID: None => 527224
graphicID: None => 21513
iconID: None => 3631
marketGroupID: None => 1126
45588 - Legion Defensive - Nanobot Injector (Defensive Systems)
Click to toggle showing the 19 attributes.hp: None => 40.0
requiredSkill1: None => 30532.0 (Amarr Defensive Systems)
shieldCapacity: None => 100.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
capacitorCapacity: None => 300.0
metaLevel: None => 1.0
armorHPBonusAdd: None => 500.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusAmarrDefensive: None => 10.0
covertCloakCPUPenalty: None => 10000.0
published: False => True
subsystemBonusAmarrDefensive3: None => 10.0
descriptionID: None => 527222
graphicID: None => 21515
iconID: None => 3631
marketGroupID: None => 1126
45589 - Tengu Defensive - Covert Reconfiguration (Defensive Systems)
Click to toggle showing the 25 attributes.hp: None => 40.0
requiredSkill1: None => 30544.0 (Caldari Defensive Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
capacitorCapacity: None => 200.0
signatureRadius: None => 5.0
metaLevel: None => 1.0
cloakingCpuNeedBonus: None => 0.0
covertOpsAndReconOpsCloakModuleDelay: None => 5000.0
armorHPBonusAdd: None => 300.0
hiSlotModifier: None => 1.0
medSlotModifier: None => 3.0
lowSlotModifier: None => 0.0
subsystemBonusCaldariDefensive: None => 7.5
subsystemBonusCaldariDefensive2: None => 10.0
jumpHarmonicsModifier: None => 5.0
virusStrengthBonus: None => 10.0
published: False => True
subsystemBonusCaldariDefensive3: None => 7.5
structureHPBonusAdd: None => 600.0
cargoCapacityAdd: None => 30.0
descriptionID: None => 527232
graphicID: None => 21759
iconID: None => 3631
marketGroupID: None => 1127
45590 - Tengu Defensive - Supplemental Screening (Defensive Systems)
Click to toggle showing the 18 attributes.hp: None => 40.0
requiredSkill1: None => 30544.0 (Caldari Defensive Systems)
shieldCapacity: None => 1000.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
signatureRadius: None => 10.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusCaldariDefensive: None => 5.0
subsystemBonusCaldariDefensive2: None => 5.0
covertCloakCPUPenalty: None => 10000.0
published: False => True
descriptionID: None => 527233
graphicID: None => 21758
iconID: None => 3631
marketGroupID: None => 1127
45591 - Tengu Defensive - Amplification Node (Defensive Systems)
Click to toggle showing the 19 attributes.hp: None => 40.0
requiredSkill1: None => 30544.0 (Caldari Defensive Systems)
shieldCapacity: None => 100.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
capacitorCapacity: None => 300.0
metaLevel: None => 1.0
armorHPBonusAdd: None => 500.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 3.0
lowSlotModifier: None => 1.0
subsystemBonusCaldariDefensive: None => 10.0
covertCloakCPUPenalty: None => 10000.0
published: False => True
subsystemBonusCaldariDefensive3: None => 10.0
descriptionID: None => 527231
graphicID: None => 21757
iconID: None => 3631
marketGroupID: None => 1127
45592 - Proteus Defensive - Covert Reconfiguration (Defensive Systems)
Click to toggle showing the 25 attributes.hp: None => 40.0
requiredSkill1: None => 30540.0 (Gallente Defensive Systems)
shieldCapacity: None => 500.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
capacitorCapacity: None => 200.0
signatureRadius: None => 5.0
metaLevel: None => 1.0
cloakingCpuNeedBonus: None => 0.0
covertOpsAndReconOpsCloakModuleDelay: None => 5000.0
hiSlotModifier: None => 1.0
medSlotModifier: None => 1.0
lowSlotModifier: None => 2.0
subsystemBonusGallenteDefensive: None => 7.5
subsystemBonusGallenteDefensive2: None => 10.0
jumpHarmonicsModifier: None => 5.0
virusStrengthBonus: None => 10.0
published: False => True
subsystemBonusGallenteDefensive3: None => 7.5
structureHPBonusAdd: None => 600.0
cargoCapacityAdd: None => 30.0
descriptionID: None => 527229
graphicID: None => 21775
iconID: None => 3631
marketGroupID: None => 1129
45593 - Proteus Defensive - Augmented Plating (Defensive Systems)
Click to toggle showing the 18 attributes.hp: None => 40.0
requiredSkill1: None => 30540.0 (Gallente Defensive Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
signatureRadius: None => 10.0
metaLevel: None => 1.0
armorHPBonusAdd: None => 1000.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 1.0
lowSlotModifier: None => 3.0
subsystemBonusGallenteDefensive: None => 5.0
subsystemBonusGallenteDefensive2: None => 5.0
covertCloakCPUPenalty: None => 10000.0
published: False => True
descriptionID: None => 527230
graphicID: None => 21774
iconID: None => 3631
marketGroupID: None => 1129
45594 - Proteus Defensive - Nanobot Injector (Defensive Systems)
Click to toggle showing the 18 attributes.hp: None => 40.0
requiredSkill1: None => 30540.0 (Gallente Defensive Systems)
shieldCapacity: None => 100.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
armorHPBonusAdd: None => 500.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusGallenteDefensive: None => 10.0
covertCloakCPUPenalty: None => 10000.0
published: False => True
subsystemBonusGallenteDefensive3: None => 10.0
descriptionID: None => 527228
graphicID: None => 21773
iconID: None => 3631
marketGroupID: None => 1129
45595 - Loki Defensive - Covert Reconfiguration (Defensive Systems)
Click to toggle showing the 24 attributes.hp: None => 40.0
requiredSkill1: None => 30545.0 (Minmatar Defensive Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
capacitorCapacity: None => 200.0
signatureRadius: None => 5.0
metaLevel: None => 1.0
cloakingCpuNeedBonus: None => 0.0
covertOpsAndReconOpsCloakModuleDelay: None => 5000.0
hiSlotModifier: None => 1.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 1.0
subsystemBonusMinmatarDefensive: None => 7.5
subsystemBonusMinmatarDefensive2: None => 10.0
jumpHarmonicsModifier: None => 5.0
virusStrengthBonus: None => 10.0
published: False => True
subsystemBonusMinmatarDefensive3: None => 7.5
structureHPBonusAdd: None => 1000.0
cargoCapacityAdd: None => 30.0
descriptionID: None => 527226
graphicID: None => 21785
iconID: None => 3631
marketGroupID: None => 1128
45596 - Loki Defensive - Augmented Durability (Defensive Systems)
Click to toggle showing the 19 attributes.hp: None => 40.0
requiredSkill1: None => 30545.0 (Minmatar Defensive Systems)
shieldCapacity: None => 600.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
signatureRadius: None => 10.0
metaLevel: None => 1.0
armorHPBonusAdd: None => 600.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusMinmatarDefensive: None => 5.0
subsystemBonusMinmatarDefensive2: None => 5.0
covertCloakCPUPenalty: None => 10000.0
published: False => True
descriptionID: None => 527227
graphicID: None => 21786
iconID: None => 3631
marketGroupID: None => 1128
45597 - Loki Defensive - Adaptive Defense Node (Defensive Systems)
Click to toggle showing the 21 attributes.hp: None => 40.0
requiredSkill1: None => 30545.0 (Minmatar Defensive Systems)
shieldCapacity: None => 300.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
capacitorCapacity: None => 300.0
metaLevel: None => 1.0
armorHPBonusAdd: None => 300.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusMinmatarDefensive: None => 10.0
subsystemBonusMinmatarDefensive2: None => 10.0
covertCloakCPUPenalty: None => 10000.0
published: False => True
subsystemBonusMinmatarDefensive3: None => 10.0
structureHPBonusAdd: None => 100.0
descriptionID: None => 527225
graphicID: None => 21787
iconID: None => 3631
marketGroupID: None => 1128
45598 - Legion Offensive - Liquid Crystal Magnifiers (Offensive Systems)
Click to toggle showing the 25 attributes.hp: None => 40.0
powerOutput: None => 400.0
cpuOutput: None => 90.0
requiredSkill1: None => 30537.0 (Amarr Offensive Systems)
requiredSkill1Level: None => 1.0
droneCapacity: None => 0.0
techLevel: None => 3.0
capacitorCapacity: None => 100.0
metaLevel: None => 1.0
droneBandwidth: None => 0.0
turretHardPointModifier: None => 6.0
launcherHardPointModifier: None => 0.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusAmarrOffensive: None => 10.0
subsystemBonusAmarrOffensive2: None => -10.0
subsystemBonusAmarrOffensive3: None => 10.0
warfareLinkCPUPenalty: None => 10000.0
published: False => True
subsystemMETFittingReduction: None => -25.0
descriptionID: None => 527234
graphicID: None => 21518
iconID: None => 3641
marketGroupID: None => 1130
45599 - Legion Offensive - Assault Optimization (Offensive Systems)
Click to toggle showing the 24 attributes.hp: None => 40.0
powerOutput: None => 200.0
cpuOutput: None => 150.0
requiredSkill1: None => 30537.0 (Amarr Offensive Systems)
requiredSkill1Level: None => 1.0
droneCapacity: None => 200.0
techLevel: None => 3.0
metaLevel: None => 1.0
droneBandwidth: None => 50.0
turretHardPointModifier: None => 0.0
launcherHardPointModifier: None => 5.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusAmarrOffensive: None => -5.0
subsystemBonusAmarrOffensive2: None => 5.0
subsystemBonusAmarrOffensive3: None => 10.0
warfareLinkCPUPenalty: None => 10000.0
published: False => True
subsystemMMissileFittingReduction: None => -25.0
descriptionID: None => 527235
graphicID: None => 21517
iconID: None => 3641
marketGroupID: None => 1130
45600 - Legion Offensive - Support Processor (Offensive Systems)
Click to toggle showing the 27 attributes.hp: None => 40.0
requiredSkill1: None => 30537.0 (Amarr Offensive Systems)
maxLockedTargetsBonus: None => 1.0
requiredSkill1Level: None => 1.0
droneCapacity: None => 75.0
techLevel: None => 3.0
capacitorCapacity: None => 100.0
metaLevel: None => 1.0
droneBandwidth: None => 25.0
turretHardPointModifier: None => 4.0
launcherHardPointModifier: None => 0.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusAmarrOffensive: None => 2.0
subsystemBonusAmarrOffensive2: None => -5.0
subsystemBonusAmarrOffensive3: None => 10.0
published: False => True
roleBonusCommandBurstAoERange: None => 50.0
subsystemMRARFittingReduction: None => -75.0
subsystemCommandBurstFittingReduction: None => -95.0
remoteArmorRepairerFalloffBonus: None => 1150.0
remoteArmorRepairerOptimalBonus: None => 20.0
descriptionID: None => 527236
graphicID: None => 21516
iconID: None => 3641
marketGroupID: None => 1130
45601 - Tengu Offensive - Accelerated Ejection Bay (Offensive Systems)
Click to toggle showing the 24 attributes.hp: None => 40.0
powerOutput: None => 190.0
cpuOutput: None => 160.0
requiredSkill1: None => 30549.0 (Caldari Offensive Systems)
requiredSkill1Level: None => 1.0
droneCapacity: None => 0.0
techLevel: None => 3.0
metaLevel: None => 1.0
droneBandwidth: None => 0.0
turretHardPointModifier: None => 0.0
launcherHardPointModifier: None => 6.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusCaldariOffensive: None => -7.5
subsystemBonusCaldariOffensive2: None => 5.0
subsystemBonusCaldariOffensive3: None => 10.0
warfareLinkCPUPenalty: None => 10000.0
published: False => True
subsystemMMissileFittingReduction: None => -25.0
descriptionID: None => 527244
graphicID: None => 21760
iconID: None => 3641
marketGroupID: None => 1131
45602 - Tengu Offensive - Magnetic Infusion Basin (Offensive Systems)
Click to toggle showing the 24 attributes.hp: None => 40.0
powerOutput: None => 420.0
cpuOutput: None => 120.0
requiredSkill1: None => 30549.0 (Caldari Offensive Systems)
requiredSkill1Level: None => 1.0
droneCapacity: None => 0.0
techLevel: None => 3.0
capacitorCapacity: None => 100.0
metaLevel: None => 1.0
droneBandwidth: None => 0.0
turretHardPointModifier: None => 6.0
launcherHardPointModifier: None => 0.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusCaldariOffensive: None => 20.0
subsystemBonusCaldariOffensive2: None => 5.0
warfareLinkCPUPenalty: None => 10000.0
published: False => True
subsystemMHTFittingReduction: None => -25.0
descriptionID: None => 527243
graphicID: None => 21762
iconID: None => 3641
marketGroupID: None => 1131
45603 - Tengu Offensive - Support Processor (Offensive Systems)
Click to toggle showing the 26 attributes.hp: None => 40.0
requiredSkill1: None => 30549.0 (Caldari Offensive Systems)
maxLockedTargetsBonus: None => 1.0
requiredSkill1Level: None => 1.0
droneCapacity: None => 50.0
techLevel: None => 3.0
capacitorCapacity: None => 100.0
metaLevel: None => 1.0
droneBandwidth: None => 25.0
turretHardPointModifier: None => 0.0
launcherHardPointModifier: None => 4.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusCaldariOffensive: None => 2.0
subsystemBonusCaldariOffensive2: None => -5.0
subsystemBonusCaldariOffensive3: None => 10.0
published: False => True
roleBonusCommandBurstAoERange: None => 50.0
subsystemMRSBFittingReduction: None => -75.0
subsystemCommandBurstFittingReduction: None => -95.0
remoteShieldBoosterFalloffBonus: None => 475.0
descriptionID: None => 527245
graphicID: None => 21761
iconID: None => 3641
marketGroupID: None => 1131
45604 - Proteus Offensive - Hybrid Encoding Platform (Offensive Systems)
Click to toggle showing the 25 attributes.hp: None => 40.0
powerOutput: None => 330.0
cpuOutput: None => 110.0
requiredSkill1: None => 30550.0 (Gallente Offensive Systems)
requiredSkill1Level: None => 1.0
droneCapacity: None => 50.0
techLevel: None => 3.0
capacitorCapacity: None => 100.0
metaLevel: None => 1.0
droneBandwidth: None => 25.0
turretHardPointModifier: None => 6.0
launcherHardPointModifier: None => 0.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusGallenteOffensive: None => 10.0
subsystemBonusGallenteOffensive2: None => 10.0
subsystemBonusGallenteOffensive3: None => 7.5
warfareLinkCPUPenalty: None => 10000.0
published: False => True
subsystemMHTFittingReduction: None => -25.0
descriptionID: None => 527241
graphicID: None => 21777
iconID: None => 3641
marketGroupID: None => 1132
45605 - Proteus Offensive - Drone Synthesis Projector (Offensive Systems)
Click to toggle showing the 24 attributes.hp: None => 40.0
powerOutput: None => 130.0
cpuOutput: None => 40.0
requiredSkill1: None => 30550.0 (Gallente Offensive Systems)
requiredSkill1Level: None => 1.0
droneCapacity: None => 250.0
techLevel: None => 3.0
metaLevel: None => 1.0
droneBandwidth: None => 100.0
turretHardPointModifier: None => 5.0
launcherHardPointModifier: None => 0.0
hiSlotModifier: None => 6.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusGallenteOffensive: None => 10.0
subsystemBonusGallenteOffensive2: None => 5.0
subsystemBonusGallenteOffensive3: None => 10.0
warfareLinkCPUPenalty: None => 10000.0
published: False => True
subsystemMHTFittingReduction: None => -25.0
descriptionID: None => 527240
graphicID: None => 21776
iconID: None => 3641
marketGroupID: None => 1132
45606 - Proteus Offensive - Support Processor (Offensive Systems)
Click to toggle showing the 27 attributes.hp: None => 40.0
requiredSkill1: None => 30550.0 (Gallente Offensive Systems)
maxLockedTargetsBonus: None => 1.0
requiredSkill1Level: None => 1.0
droneCapacity: None => 75.0
techLevel: None => 3.0
capacitorCapacity: None => 100.0
metaLevel: None => 1.0
droneBandwidth: None => 50.0
turretHardPointModifier: None => 4.0
launcherHardPointModifier: None => 0.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusGallenteOffensive: None => 2.0
subsystemBonusGallenteOffensive2: None => -5.0
subsystemBonusGallenteOffensive3: None => 10.0
published: False => True
roleBonusCommandBurstAoERange: None => 50.0
subsystemMRARFittingReduction: None => -75.0
subsystemCommandBurstFittingReduction: None => -95.0
remoteArmorRepairerFalloffBonus: None => 1150.0
remoteArmorRepairerOptimalBonus: None => 20.0
descriptionID: None => 527242
graphicID: None => 21778
iconID: None => 3641
marketGroupID: None => 1132
45607 - Loki Offensive - Projectile Scoping Array (Offensive Systems)
Click to toggle showing the 24 attributes.hp: None => 40.0
powerOutput: None => 300.0
cpuOutput: None => 30.0
requiredSkill1: None => 30551.0 (Minmatar Offensive Systems)
requiredSkill1Level: None => 1.0
droneCapacity: None => 25.0
techLevel: None => 3.0
metaLevel: None => 1.0
droneBandwidth: None => 25.0
turretHardPointModifier: None => 5.0
launcherHardPointModifier: None => 2.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusMinmatarOffensive: None => 10.0
subsystemBonusMinmatarOffensive2: None => 17.5
subsystemBonusMinmatarOffensive3: None => 7.5
warfareLinkCPUPenalty: None => 10000.0
published: False => True
subsystemMPTFittingReduction: None => -25.0
descriptionID: None => 527238
graphicID: None => 21789
iconID: None => 3641
marketGroupID: None => 1133
45608 - Loki Offensive - Launcher Efficiency Configuration (Offensive Systems)
Click to toggle showing the 24 attributes.hp: None => 40.0
powerOutput: None => 150.0
cpuOutput: None => 150.0
requiredSkill1: None => 30551.0 (Minmatar Offensive Systems)
requiredSkill1Level: None => 1.0
droneCapacity: None => 40.0
techLevel: None => 3.0
metaLevel: None => 1.0
droneBandwidth: None => 40.0
turretHardPointModifier: None => 2.0
launcherHardPointModifier: None => 5.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusMinmatarOffensive: None => 5.0
subsystemBonusMinmatarOffensive2: None => -10.0
subsystemBonusMinmatarOffensive3: None => 5.0
warfareLinkCPUPenalty: None => 10000.0
published: False => True
subsystemMMissileFittingReduction: None => -25.0
descriptionID: None => 527237
graphicID: None => 21790
iconID: None => 3641
marketGroupID: None => 1133
45609 - Loki Offensive - Support Processor (Offensive Systems)
Click to toggle showing the 29 attributes.hp: None => 40.0
requiredSkill1: None => 30551.0 (Minmatar Offensive Systems)
maxLockedTargetsBonus: None => 1.0
requiredSkill1Level: None => 1.0
droneCapacity: None => 50.0
techLevel: None => 3.0
capacitorCapacity: None => 100.0
metaLevel: None => 1.0
droneBandwidth: None => 25.0
turretHardPointModifier: None => 4.0
launcherHardPointModifier: None => 0.0
hiSlotModifier: None => 7.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 0.0
subsystemBonusMinmatarOffensive: None => 2.0
subsystemBonusMinmatarOffensive2: None => -5.0
subsystemBonusMinmatarOffensive3: None => 10.0
published: False => True
roleBonusCommandBurstAoERange: None => 50.0
subsystemMRSBFittingReduction: None => -75.0
subsystemMRARFittingReduction: None => -75.0
subsystemCommandBurstFittingReduction: None => -95.0
remoteShieldBoosterFalloffBonus: None => 475.0
remoteArmorRepairerFalloffBonus: None => 1150.0
remoteArmorRepairerOptimalBonus: None => 20.0
descriptionID: None => 527239
graphicID: None => 21788
iconID: None => 3641
marketGroupID: None => 1133
45610 - Legion Propulsion - Interdiction Nullifier (Propulsion Systems)
Click to toggle showing the 19 attributes.hp: None => 40.0
maxTargetRange: None => -20000.0
requiredSkill1: None => 30538.0 (Amarr Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
signatureRadius: None => 20.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 1.0
subsystemBonusAmarrPropulsion: None => -15.0
subsystemBonusAmarrPropulsion2: None => 10.0
warpBubbleImmuneModifier: None => 1.0
published: False => True
agilityBonusAdd: None => 0.1
descriptionID: None => 527247
graphicID: None => 21521
iconID: None => 3646
marketGroupID: None => 1134
45611 - Legion Propulsion - Intercalated Nanofibers (Propulsion Systems)
Click to toggle showing the 15 attributes.hp: None => 40.0
requiredSkill1: None => 30538.0 (Amarr Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 2.0
subsystemBonusAmarrPropulsion: None => 5.0
subsystemBonusAmarrPropulsion2: None => -5.0
published: False => True
descriptionID: None => 527246
graphicID: None => 21519
iconID: None => 3646
marketGroupID: None => 1134
45612 - Legion Propulsion - Wake Limiter (Propulsion Systems)
Click to toggle showing the 15 attributes.hp: None => 40.0
requiredSkill1: None => 30538.0 (Amarr Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 1.0
lowSlotModifier: None => 1.0
subsystemBonusAmarrPropulsion: None => 10.0
subsystemBonusAmarrPropulsion2: None => -10.0
published: False => True
descriptionID: None => 527248
graphicID: None => 21520
iconID: None => 3646
marketGroupID: None => 1134
45613 - Tengu Propulsion - Interdiction Nullifier (Propulsion Systems)
Click to toggle showing the 19 attributes.hp: None => 40.0
maxTargetRange: None => -20000.0
requiredSkill1: None => 30552.0 (Caldari Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
signatureRadius: None => 20.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 1.0
subsystemBonusCaldariPropulsion: None => -15.0
subsystemBonusCaldariPropulsion2: None => 10.0
warpBubbleImmuneModifier: None => 1.0
published: False => True
agilityBonusAdd: None => 0.1
descriptionID: None => 527256
graphicID: None => 21764
iconID: None => 3646
marketGroupID: None => 1135
45614 - Tengu Propulsion - Chassis Optimization (Propulsion Systems)
Click to toggle showing the 15 attributes.hp: None => 40.0
requiredSkill1: None => 30552.0 (Caldari Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 1.0
lowSlotModifier: None => 1.0
subsystemBonusCaldariPropulsion: None => 3.0
subsystemBonusCaldariPropulsion2: None => -7.5
published: False => True
descriptionID: None => 527255
graphicID: None => 21763
iconID: None => 3646
marketGroupID: None => 1135
45615 - Tengu Propulsion - Fuel Catalyst (Propulsion Systems)
Click to toggle showing the 15 attributes.hp: None => 40.0
requiredSkill1: None => 30552.0 (Caldari Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 0.0
subsystemBonusCaldariPropulsion: None => 10.0
subsystemBonusCaldariPropulsion2: None => 10.0
published: False => True
descriptionID: None => 527257
graphicID: None => 21765
iconID: None => 3646
marketGroupID: None => 1135
45616 - Proteus Propulsion - Interdiction Nullifier (Propulsion Systems)
Click to toggle showing the 19 attributes.hp: None => 40.0
maxTargetRange: None => -20000.0
requiredSkill1: None => 30553.0 (Gallente Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
signatureRadius: None => 20.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 1.0
subsystemBonusGallentePropulsion: None => -15.0
subsystemBonusGallentePropulsion2: None => 10.0
warpBubbleImmuneModifier: None => 1.0
published: False => True
agilityBonusAdd: None => 0.1
descriptionID: None => 527253
graphicID: None => 21779
iconID: None => 3646
marketGroupID: None => 1136
45617 - Proteus Propulsion - Hyperspatial Optimization (Propulsion Systems)
Click to toggle showing the 15 attributes.hp: None => 40.0
requiredSkill1: None => 30553.0 (Gallente Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 2.0
subsystemBonusGallentePropulsion: None => 10.0
subsystemBonusGallentePropulsion2: None => -7.5
published: False => True
descriptionID: None => 527252
graphicID: None => 21781
iconID: None => 3646
marketGroupID: None => 1136
45618 - Proteus Propulsion - Localized Injectors (Propulsion Systems)
Click to toggle showing the 15 attributes.hp: None => 40.0
requiredSkill1: None => 30553.0 (Gallente Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 1.0
lowSlotModifier: None => 1.0
subsystemBonusGallentePropulsion: None => -15.0
subsystemBonusGallentePropulsion2: None => 10.0
published: False => True
descriptionID: None => 527254
graphicID: None => 21780
iconID: None => 3646
marketGroupID: None => 1136
45619 - Loki Propulsion - Interdiction Nullifier (Propulsion Systems)
Click to toggle showing the 19 attributes.hp: None => 40.0
maxTargetRange: None => -20000.0
requiredSkill1: None => 30554.0 (Minmatar Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
signatureRadius: None => 20.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 1.0
subsystemBonusMinmatarPropulsion: None => -15.0
subsystemBonusMinmatarPropulsion2: None => 10.0
warpBubbleImmuneModifier: None => 1.0
published: False => True
agilityBonusAdd: None => 0.1
descriptionID: None => 527250
graphicID: None => 21792
iconID: None => 3646
marketGroupID: None => 1137
45620 - Loki Propulsion - Intercalated Nanofibers (Propulsion Systems)
Click to toggle showing the 15 attributes.hp: None => 40.0
requiredSkill1: None => 30554.0 (Minmatar Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 0.0
lowSlotModifier: None => 2.0
subsystemBonusMinmatarPropulsion: None => 5.0
subsystemBonusMinmatarPropulsion2: None => -5.0
published: False => True
descriptionID: None => 527249
graphicID: None => 21791
iconID: None => 3646
marketGroupID: None => 1137
45621 - Loki Propulsion - Wake Limiter (Propulsion Systems)
Click to toggle showing the 15 attributes.hp: None => 40.0
requiredSkill1: None => 30554.0 (Minmatar Propulsion Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 0.0
subsystemBonusMinmatarPropulsion: None => 10.0
subsystemBonusMinmatarPropulsion2: None => -10.0
published: False => True
descriptionID: None => 527251
graphicID: None => 21793
iconID: None => 3646
marketGroupID: None => 1137
45622 - Legion Core - Dissolution Sequencer (Core Systems)
Click to toggle showing the 17 attributes.hp: None => 40.0
requiredSkill1: None => 30539.0 (Amarr Core Systems)
maxLockedTargetsBonus: None => 1.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusAmarrCore: None => 15.0
subsystemBonusAmarrCore2: None => 5.0
published: False => True
subsystemBonusAmarrCore3: None => 15.0
descriptionID: None => 527210
graphicID: None => 21510
iconID: None => 3636
marketGroupID: None => 1122
45623 - Legion Core - Augmented Antimatter Reactor (Core Systems)
Click to toggle showing the 17 attributes.hp: None => 40.0
requiredSkill1: None => 30539.0 (Amarr Core Systems)
requiredSkill1Level: None => 1.0
powerEngineeringOutputBonus: None => 20.0
techLevel: None => 3.0
capacitorCapacity: None => 50.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 1.0
lowSlotModifier: None => 3.0
subsystemBonusAmarrCore: None => 5.0
subsystemBonusAmarrCore2: None => -3.0
published: False => True
descriptionID: None => 527212
graphicID: None => 21511
iconID: None => 3636
marketGroupID: None => 1122
45624 - Legion Core - Energy Parasitic Complex (Core Systems)
Click to toggle showing the 18 attributes.hp: None => 40.0
requiredSkill1: None => 30539.0 (Amarr Core Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
capacitorCapacity: None => 50.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusAmarrCore: None => -5.0
subsystemBonusAmarrCore2: None => 10.0
published: False => True
subsystemEnergyNeutFittingReduction: None => -50.0
subsystemBonusAmarrCore3: None => 10.0
descriptionID: None => 527211
graphicID: None => 21509
iconID: None => 3636
marketGroupID: None => 1122
45625 - Tengu Core - Electronic Efficiency Gate (Core Systems)
Click to toggle showing the 17 attributes.hp: None => 40.0
requiredSkill1: None => 30548.0 (Caldari Core Systems)
maxLockedTargetsBonus: None => 1.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
cpuOutputBonus2: None => 25.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 3.0
lowSlotModifier: None => 1.0
subsystemBonusCaldariCore: None => 15.0
subsystemBonusCaldariCore2: None => 5.0
published: False => True
descriptionID: None => 527220
graphicID: None => 21756
iconID: None => 3636
marketGroupID: None => 1123
45626 - Tengu Core - Augmented Graviton Reactor (Core Systems)
Click to toggle showing the 17 attributes.hp: None => 40.0
requiredSkill1: None => 30548.0 (Caldari Core Systems)
requiredSkill1Level: None => 1.0
powerEngineeringOutputBonus: None => 20.0
techLevel: None => 3.0
capacitorCapacity: None => 50.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusCaldariCore: None => 5.0
subsystemBonusCaldariCore2: None => -3.0
published: False => True
descriptionID: None => 527221
graphicID: None => 21755
iconID: None => 3636
marketGroupID: None => 1123
45627 - Tengu Core - Obfuscation Manifold (Core Systems)
Click to toggle showing the 16 attributes.hp: None => 40.0
requiredSkill1: None => 30548.0 (Caldari Core Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 3.0
lowSlotModifier: None => 1.0
subsystemBonusCaldariCore: None => -5.0
subsystemBonusCaldariCore2: None => 10.0
published: False => True
subsystemBonusCaldariCore3: None => 15.0
descriptionID: None => 527219
graphicID: None => 21754
iconID: None => 3636
marketGroupID: None => 1123
45628 - Proteus Core - Electronic Efficiency Gate (Core Systems)
Click to toggle showing the 17 attributes.hp: None => 40.0
requiredSkill1: None => 30546.0 (Gallente Core Systems)
maxLockedTargetsBonus: None => 1.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
cpuOutputBonus2: None => 25.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusGallenteCore: None => 15.0
subsystemBonusGallenteCore2: None => 5.0
published: False => True
descriptionID: None => 527216
graphicID: None => 21772
iconID: None => 3636
marketGroupID: None => 1124
45629 - Proteus Core - Augmented Fusion Reactor (Core Systems)
Click to toggle showing the 17 attributes.hp: None => 40.0
requiredSkill1: None => 30546.0 (Gallente Core Systems)
requiredSkill1Level: None => 1.0
powerEngineeringOutputBonus: None => 20.0
techLevel: None => 3.0
capacitorCapacity: None => 50.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusGallenteCore: None => -5.0
subsystemBonusGallenteCore2: None => -3.0
published: False => True
descriptionID: None => 527218
graphicID: None => 21771
iconID: None => 3636
marketGroupID: None => 1124
45630 - Proteus Core - Friction Extension Processor (Core Systems)
Click to toggle showing the 16 attributes.hp: None => 40.0
requiredSkill1: None => 30546.0 (Gallente Core Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusGallenteCore: None => -5.0
subsystemBonusGallenteCore2: None => 7.5
published: False => True
subsystemBonusGallenteCore3: None => 15.0
descriptionID: None => 527217
graphicID: None => 21770
iconID: None => 3636
marketGroupID: None => 1124
45631 - Loki Core - Dissolution Sequencer (Core Systems)
Click to toggle showing the 17 attributes.hp: None => 40.0
requiredSkill1: None => 30547.0 (Minmatar Core Systems)
maxLockedTargetsBonus: None => 1.0
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 2.0
lowSlotModifier: None => 2.0
subsystemBonusMinmatarCore: None => 15.0
subsystemBonusMinmatarCore2: None => 5.0
published: False => True
subsystemBonusMinmatarCore3: None => 15.0
descriptionID: None => 527213
graphicID: None => 21784
iconID: None => 3636
marketGroupID: None => 1125
45632 - Loki Core - Augmented Nuclear Reactor (Core Systems)
Click to toggle showing the 17 attributes.hp: None => 40.0
requiredSkill1: None => 30547.0 (Minmatar Core Systems)
requiredSkill1Level: None => 1.0
powerEngineeringOutputBonus: None => 20.0
techLevel: None => 3.0
capacitorCapacity: None => 50.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 1.0
lowSlotModifier: None => 3.0
subsystemBonusMinmatarCore: None => -5.0
subsystemBonusMinmatarCore2: None => -3.0
published: False => True
descriptionID: None => 527214
graphicID: None => 21782
iconID: None => 3636
marketGroupID: None => 1125
45633 - Loki Core - Immobility Drivers (Core Systems)
Click to toggle showing the 16 attributes.hp: None => 40.0
requiredSkill1: None => 30547.0 (Minmatar Core Systems)
requiredSkill1Level: None => 1.0
techLevel: None => 3.0
metaLevel: None => 1.0
hiSlotModifier: None => 0.0
medSlotModifier: None => 3.0
lowSlotModifier: None => 1.0
subsystemBonusMinmatarCore: None => -5.0
subsystemBonusMinmatarCore2: None => 25.0
published: False => True
subsystemBonusMinmatarCore3: None => 10.0
descriptionID: None => 527215
graphicID: None => 21783
iconID: None => 3636
marketGroupID: None => 1125
45634 - Rogue Swarm Accelerator (Booster) published: True => False
45735 - Women's Exoplanets Hunter Mission Suit (Outer)
Click to toggle showing the 18 attributes.mass: None => 0.5
capacity: None => 0.0
volume: None => 0.1
radius: None => 1.0
gender: None => 3.0
clothingAlsoCoversCategory: None => 25.0
clothingRemovesCategory: None => 25.0
published: None => True
clothingAlsoCoversCategory2: None => 22.0
clothingRemovesCategory2: None => 22.0
basePrice: None => 0.0
descriptionID: None => 526867
groupID: None => 1088
iconID: None => 21764
marketGroupID: None => 1405
portionSize: None => 1
typeID: None => 45735
typeNameID: None => 526866
45736 - Women's 'Farsight' Augmented Spectacles (Eyewear)
Click to toggle showing the 14 attributes.mass: None => 0.5
capacity: None => 0.0
volume: None => 0.1
radius: None => 1.0
gender: None => 3.0
published: None => False
basePrice: None => 0.0
descriptionID: None => 526869
groupID: None => 1083
iconID: None => 21775
marketGroupID: None => 1408
portionSize: None => 1
typeID: None => 45736
typeNameID: None => 526868
45741 - Men's Exoplanets Hunter Mission Suit (Outer)
Click to toggle showing the 18 attributes.mass: None => 0.5
capacity: None => 0.0
volume: None => 0.1
radius: None => 1.0
gender: None => 1.0
clothingAlsoCoversCategory: None => 25.0
clothingRemovesCategory: None => 25.0
published: None => True
clothingAlsoCoversCategory2: None => 22.0
clothingRemovesCategory2: None => 22.0
basePrice: None => 0.0
descriptionID: None => 526879
groupID: None => 1088
iconID: None => 21769
marketGroupID: None => 1399
portionSize: None => 1
typeID: None => 45741
typeNameID: None => 526878
45745 - Men's 'Farsight' Augmented Spectacles (Eyewear)
Click to toggle showing the 14 attributes.mass: None => 0.5
capacity: None => 0.0
volume: None => 0.1
radius: None => 1.0
gender: None => 1.0
published: None => True
basePrice: None => 0.0
descriptionID: None => 526887
groupID: None => 1083
iconID: None => 21773
marketGroupID: None => 1408
portionSize: None => 1
typeID: None => 45745
typeNameID: None => 526886
45746 - Reactions (Resource Processing)
Click to toggle showing the 18 attributes.mass: None => 0.0
capacity: None => 0.0
volume: None => 0.01
radius: None => 1.0
primaryAttribute: None => 166.0
secondaryAttribute: None => 165.0
skillTimeConstant: None => 1.0
skillLevel: None => 0.0
published: None => False
reactionTimeBonus: None => -4.0
basePrice: None => 20000
descriptionID: None => 526889
groupID: None => 1218
iconID: None => 33
marketGroupID: None => 369
portionSize: None => 1
typeID: None => 45746
typeNameID: None => 526888
45748 - Mass Reactions (Resource Processing)
Click to toggle showing the 21 attributes.mass: None => 0.0
capacity: None => 0.0
volume: None => 0.01
radius: None => 1.0
primaryAttribute: None => 166.0
secondaryAttribute: None => 165.0
requiredSkill1: None => 45746.0 (Reactions)
skillTimeConstant: None => 2.0
requiredSkill1Level: None => 3.0
skillLevel: None => 0.0
canNotBeTrainedOnTrial: None => 1.0
published: None => False
reactionSlotBonus: None => 1.0
basePrice: None => 20000
descriptionID: None => 526891
groupID: None => 1218
iconID: None => 33
marketGroupID: None => 369
portionSize: None => 1
typeID: None => 45748
typeNameID: None => 526890
45749 - Advanced Mass Reactions (Resource Processing)
Click to toggle showing the 21 attributes.mass: None => 0.0
capacity: None => 0.0
volume: None => 0.01
radius: None => 1.0
primaryAttribute: None => 166.0
secondaryAttribute: None => 165.0
requiredSkill1: None => 45748.0 (Mass Reactions)
skillTimeConstant: None => 8.0
requiredSkill1Level: None => 5.0
skillLevel: None => 0.0
canNotBeTrainedOnTrial: None => 1.0
published: None => False
reactionSlotBonus: None => 1.0
basePrice: None => 20000
descriptionID: None => 526893
groupID: None => 1218
iconID: None => 33
marketGroupID: None => 369
portionSize: None => 1
typeID: None => 45749
typeNameID: None => 526892
45750 - Remote Reactions (Resource Processing)
Click to toggle showing the 20 attributes.mass: None => 0.0
capacity: None => 0.0
volume: None => 0.01
radius: None => 1.0
primaryAttribute: None => 166.0
secondaryAttribute: None => 165.0
requiredSkill1: None => 45746.0 (Reactions)
skillTimeConstant: None => 3.0
requiredSkill1Level: None => 4.0
skillLevel: None => 0.0
canNotBeTrainedOnTrial: None => 1.0
published: None => False
basePrice: None => 20000
descriptionID: None => 526895
groupID: None => 1218
iconID: None => 33
marketGroupID: None => 369
portionSize: None => 1
typeID: None => 45750
typeNameID: None => 526894
46001 - Agency Tank Booster I (Booster)
Click to toggle showing the 17 attributes.mass: None => 1.0
capacity: None => 0.0
volume: None => 1.0
radius: None => 1.0
boosterDuration: None => 1800000.0
shieldBoostMultiplier: None => 2.0
repairBonus: None => 2.0
boosterness: None => 10.0
published: None => True
basePrice: None => 32768
descriptionID: None => 527194
groupID: None => 303
iconID: None => 3213
marketGroupID: None => 977
portionSize: None => 1
typeID: None => 46001
typeNameID: None => 527172
46002 - Agency Tank Booster II (Booster)
Click to toggle showing the 17 attributes.mass: None => 1.0
capacity: None => 0.0
volume: None => 1.0
radius: None => 1.0
boosterDuration: None => 1800000.0
shieldBoostMultiplier: None => 3.0
repairBonus: None => 3.0
boosterness: None => 10.0
published: None => True
basePrice: None => 32768
descriptionID: None => 527193
groupID: None => 303
iconID: None => 3213
marketGroupID: None => 977
portionSize: None => 1
typeID: None => 46002
typeNameID: None => 527192
46003 - Agency Tank Booster III (Booster)
Click to toggle showing the 17 attributes.mass: None => 1.0
capacity: None => 0.0
volume: None => 1.0
radius: None => 1.0
boosterDuration: None => 1800000.0
shieldBoostMultiplier: None => 5.0
repairBonus: None => 5.0
boosterness: None => 10.0
published: None => True
basePrice: None => 32768
descriptionID: None => 527195
groupID: None => 303
iconID: None => 3213
marketGroupID: None => 977
portionSize: None => 1
typeID: None => 46003
typeNameID: None => 527174
46004 - Agency Speed Booster I (Booster)
Click to toggle showing the 16 attributes.mass: None => 1.0
capacity: None => 0.0
volume: None => 1.0
radius: None => 1.0
velocityBonus: None => 3.0
boosterDuration: None => 1800000.0
boosterness: None => 255.0
published: None => True
basePrice: None => 32768
descriptionID: None => 527189
groupID: None => 303
iconID: None => 3213
marketGroupID: None => 977
portionSize: None => 1
typeID: None => 46004
typeNameID: None => 527175
46005 - Agency Speed Booster II (Booster)
Click to toggle showing the 16 attributes.mass: None => 1.0
capacity: None => 0.0
volume: None => 1.0
radius: None => 1.0
velocityBonus: None => 5.0
boosterDuration: None => 1800000.0
boosterness: None => 10.0
published: None => True
basePrice: None => 32768
descriptionID: None => 527190
groupID: None => 303
iconID: None => 3213
marketGroupID: None => 977
portionSize: None => 1
typeID: None => 46005
typeNameID: None => 527176
46006 - Agency Speed Booster III (Booster)
Click to toggle showing the 16 attributes.mass: None => 1.0
capacity: None => 0.0
volume: None => 1.0
radius: None => 1.0
velocityBonus: None => 7.0
boosterDuration: None => 1800000.0
boosterness: None => 10.0
published: None => True
basePrice: None => 32768
descriptionID: None => 527191
groupID: None => 303
iconID: None => 3213
marketGroupID: None => 977
portionSize: None => 1
typeID: None => 46006
typeNameID: None => 527177

Changes to Effects (212 Entries)

Effect "increaseCaldariNavyBonus" (1824) was removed.

Effect "increaseAmarrNavyBonus" (1825) was removed.

Effect "increaseRepublicFleetBonus" (1826) was removed.

Effect "caldariNavyBonusHybridDamage" (1894) was removed.

Effect "caldariNavyBonusCPUEnhancerBonus" (1904) was removed.

Effect "caldariNavyBonusShieldBooster" (1905) was removed.

Effect "increaseGallenteNavyBonus" (1822) was removed.

Effect Name Diff
61 - agilityBonus modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 70
modifyingAttributeID: 2690
operator: 2

568 - massProductionSkillLevelModAddManufactureSlotLimitChar modifierInfo: None => - domain: charID
func: ItemModifier
modifiedAttributeID: 196
modifyingAttributeID: 280
operator: 2

896 - covertOpsCpuBonus1 modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 50
modifyingAttributeID: 649
operator: 4
skillTypeID: 11579

2252 - covertOpsAndReconOpsCloakModuleDelayBonus modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 669
modifyingAttributeID: 1034
operator: 7
skillTypeID: 11579

3660 - shipMaxLockedTargetsBonusAddOnline modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 192
modifyingAttributeID: 235
operator: 2

3723 - skillNaniteInterfacingRepairTime2 modifierInfo: None => - domain: charID
func: ItemModifier
modifiedAttributeID: 1267
modifyingAttributeID: 1295
operator: 6

3728 - shieldBoostAmplifierPassiveCapitalUNUSED effectName: shieldBoostAmplifierPassive => shieldBoostAmplifierPassiveCapitalUNUSED
modifierInfo: None =>
resistanceID: None => 0
3771 - armorHPBonusAddPassive modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 265
modifyingAttributeID: 1159
operator: 2

3772 - subSystem modifierInfo: None =>
published: True => False
resistanceID: None => 0
3774 - slotModifier modifierInfo: None =>
published: True => False
resistanceID: None => 0
3807 - maxTargetRangeAddPassive modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 76
modifyingAttributeID: 76
operator: 2

3808 - signatureRadiusAddPassive modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 552
modifyingAttributeID: 552
operator: 2

3810 - capacityAddPassive modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 38
modifyingAttributeID: 2689
operator: 2

3811 - capacitorCapacityAddPassive modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 482
modifyingAttributeID: 482
operator: 2

3831 - shieldCapacityAddPassive modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 263
modifyingAttributeID: 263
operator: 2

3832 - subsystemSkillLevelAmarrDefensive modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 1433
modifyingAttributeID: 280
operator: 0

3833 - subsystemSkillLevelCaldariDefensive modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 1443
modifyingAttributeID: 280
operator: 0

3834 - subsystemSkillLevelGallenteDefensive modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 1438
modifyingAttributeID: 280
operator: 0

3835 - subsystemSkillLevelMinmatarDefensive modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 1448
modifyingAttributeID: 280
operator: 0

3840 - subsystemSkillLevelAmarrEngineering modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 1431
modifyingAttributeID: 280
operator: 0

3841 - subsystemSkillLevelCaldariEngineering modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 1441
modifyingAttributeID: 280
operator: 0

3842 - subsystemSkillLevelGallenteEngineering modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 1436
modifyingAttributeID: 280
operator: 0

3843 - subsystemSkillLevelMinmatarEngineering modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 1446
modifyingAttributeID: 280
operator: 0

3857 - subsystemBonusAmarrPropulsionMaxVelocity modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 37
modifyingAttributeID: 1435
operator: 6

3858 - subsystemBonusGallentePropulsionMaxVelocity modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 37
modifyingAttributeID: 1440
operator: 6

3859 - subsystemBonusCaldariPropulsionMaxVelocity modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 37
modifyingAttributeID: 1445
operator: 6

3860 - subsystemBonusMinmatarPropulsionMaxVelocity modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 37
modifyingAttributeID: 1450
operator: 6

3861 - subsystemBonusMinmatarPropulsionAfterburnerSpeedFactor modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 20
modifyingAttributeID: 1450
operator: 6
skillTypeID: 3450

3863 - subsystemBonusCaldariPropulsionAfterburnerSpeedFactor modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 20
modifyingAttributeID: 1445
operator: 6
skillTypeID: 3450

3864 - subsystemBonusAmarrPropulsionAfterburnerSpeedFactor modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 20
modifyingAttributeID: 1435
operator: 6
skillTypeID: 3450

3865 - subsystemBonusAmarrPropulsion2Agility effectName: subsystemBonusAmarrPropulsionAgility => subsystemBonusAmarrPropulsion2Agility
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 70
modifyingAttributeID: 1512
operator: 6

resistanceID: None => 0
3866 - subsystemBonusCaldariPropulsion2Agility effectName: subsystemBonusCaldariPropulsionAgility => subsystemBonusCaldariPropulsion2Agility
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 70
modifyingAttributeID: 1513
operator: 6

resistanceID: None => 0
3867 - subsystemBonusGallentePropulsion2Agility effectName: subsystemBonusGallentePropulsionAgility => subsystemBonusGallentePropulsion2Agility
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 70
modifyingAttributeID: 1520
operator: 6

resistanceID: None => 0
3868 - subsystemBonusMinmatarPropulsion2Agility effectName: subsystemBonusMinmatarPropulsionAgility => subsystemBonusMinmatarPropulsion2Agility
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 70
modifyingAttributeID: 1523
operator: 6

resistanceID: None => 0
3869 - subsystemBonusMinmatarPropulsion2MWDPenalty effectName: subsystemBonusMinmatarPropulsionMWDPenalty => subsystemBonusMinmatarPropulsion2MWDPenalty
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 554
modifyingAttributeID: 1523
operator: 6
skillTypeID: 3454

resistanceID: None => 0
3872 - subsystemBonusAmarrPropulsion2MWDPenalty effectName: subsystemBonusAmarrPropulsionMWDPenalty => subsystemBonusAmarrPropulsion2MWDPenalty
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 554
modifyingAttributeID: 1512
operator: 6
skillTypeID: 3454

resistanceID: None => 0
3875 - subsystemBonusGallentePropulsionABMWDCapNeed modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 46
modifiedAttributeID: 6
modifyingAttributeID: 1440
operator: 6

3893 - subsystemBonusMinmatarCoreScanStrengthLADAR effectName: subsystemBonusMinmatarElectronicScanStrengthLADAR => subsystemBonusMinmatarCoreScanStrengthLADAR
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 209
modifyingAttributeID: 1446
operator: 6

resistanceID: None => 0
3895 - subsystemBonusGallenteCoreScanStrengthMagnetometric effectName: subsystemBonusGallenteElectronicScanStrengthMagnetometric => subsystemBonusGallenteCoreScanStrengthMagnetometric
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 210
modifyingAttributeID: 1436
operator: 6

resistanceID: None => 0
3897 - subsystemBonusCaldariCoreScanStrengthGravimetric effectName: subsystemBonusCaldariElectronicScanStrengthGravimetric => subsystemBonusCaldariCoreScanStrengthGravimetric
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 211
modifyingAttributeID: 1441
operator: 6

resistanceID: None => 0
3900 - subsystemBonusAmarrCoreScanStrengthRADAR effectName: subsystemBonusAmarrElectronicScanStrengthRADAR => subsystemBonusAmarrCoreScanStrengthRADAR
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 208
modifyingAttributeID: 1431
operator: 6

resistanceID: None => 0
3959 - subsystemBonusAmarrDefensiveArmorRepairAmount modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 84
modifyingAttributeID: 1433
operator: 6
skillTypeID: 3393

3961 - subsystemBonusGallenteDefensiveArmorRepairAmount modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 84
modifyingAttributeID: 1438
operator: 6
skillTypeID: 3393

3962 - subsystemBonusMinmatarDefensiveShieldArmorRepairAmount effectName: subsystemBonusMinmatarDefensiveArmorRepairAmount => subsystemBonusMinmatarDefensiveShieldArmorRepairAmount
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 84
modifyingAttributeID: 1448
operator: 6
skillTypeID: 3393
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 68
modifyingAttributeID: 1448
operator: 6
skillTypeID: 3416
resistanceID: None => 0
3964 - subsystemBonusCaldariDefensiveShieldBoostAmount modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 68
modifyingAttributeID: 1443
operator: 6
skillTypeID: 3416

3976 - subsystemBonusCaldariDefensiveShieldHP modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 263
modifyingAttributeID: 1443
operator: 6

3979 - subsystemBonusMinmatarDefensiveShieldArmorHP effectName: subsystemBonusMinmatarDefensiveArmorHP => subsystemBonusMinmatarDefensiveShieldArmorHP
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 265
modifyingAttributeID: 1448
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 263
modifyingAttributeID: 1448
operator: 6
resistanceID: None => 0
3980 - subsystemBonusGallenteDefensiveArmorHP modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 265
modifyingAttributeID: 1438
operator: 6

3982 - subsystemBonusAmarrDefensiveArmorHP modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 265
modifyingAttributeID: 1433
operator: 6

4093 - subsystemBonusAmarrOffensiveEnergyWeaponDamageMultiplier modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 1434
operator: 6
skillTypeID: 3306

4104 - subsystemBonusCaldariOffensiveHybridWeaponMaxRange modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 54
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3304

4106 - subsystemBonusGallenteOffensiveHybridWeaponFalloff modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 158
modifyingAttributeID: 1439
operator: 6
skillTypeID: 3304

4114 - subsystemBonusMinmatarOffensiveProjectileWeaponFalloff modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 158
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3305

4115 - subsystemBonusMinmatarOffensiveProjectileWeaponMaxRange modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 54
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3305

4120 - subsystemBonusCaldariOffensiveHeavyMissileLauncherROF modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 510
modifiedAttributeID: 51
modifyingAttributeID: 1444
operator: 6

4121 - subsystemBonusCaldariOffensiveHeavyAssaultMissileLauncherROF modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 771
modifiedAttributeID: 51
modifyingAttributeID: 1444
operator: 6

4122 - subsystemBonusCaldariOffensive1LauncherROF effectName: subsystemBonusCaldariOffensiveAssaultMissileLauncherROF => subsystemBonusCaldariOffensive1LauncherROF
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 511
modifiedAttributeID: 51
modifyingAttributeID: 1444
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 771
modifiedAttributeID: 51
modifyingAttributeID: 1444
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 510
modifiedAttributeID: 51
modifyingAttributeID: 1444
operator: 6
resistanceID: None => 0
4158 - subsystemBonusCaldariCoreCapacitorCapacity effectName: subsystemBonusCaldariEngineeringCapacitorCapacity => subsystemBonusCaldariCoreCapacitorCapacity
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 482
modifyingAttributeID: 1441
operator: 6

resistanceID: None => 0
4159 - subsystemBonusAmarrCoreCapacitorCapacity effectName: subsystemBonusAmarrEngineeringCapacitorCapacity => subsystemBonusAmarrCoreCapacitorCapacity
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 482
modifyingAttributeID: 1431
operator: 6

resistanceID: None => 0
4191 - strategicCruiserAmarrSkillLevel1 modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 1503
modifyingAttributeID: 280
operator: 0

4192 - strategicCruiserCaldariSkillLevel1 modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 1504
modifyingAttributeID: 280
operator: 0

4193 - strategicCruiserGallenteSkillLevel1 modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 1505
modifyingAttributeID: 280
operator: 0

4194 - strategicCruiserMinmatarSkillLevel1 modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 1506
modifyingAttributeID: 280
operator: 0

4195 - subsystemSkillLevelAmarrDefensive2 modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 1507
modifyingAttributeID: 280
operator: 0

4196 - subsystemSkillLevelCaldariDefensive2 modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 1516
modifyingAttributeID: 280
operator: 0

4197 - subsystemSkillLevelGallenteDefensive2 modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 1517
modifyingAttributeID: 280
operator: 0

4198 - subsystemSkillLevelMinmatarDefensive2 modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 1526
modifyingAttributeID: 280
operator: 0

4203 - subsystemSkillLevelAmarrEngineering2 modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 1509
modifyingAttributeID: 280
operator: 0

4204 - subsystemSkillLevelCaldariEngineering2 modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 1515
modifyingAttributeID: 280
operator: 0

4205 - subsystemSkillLevelGallenteEngineering2 modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 1519
modifyingAttributeID: 280
operator: 0

4206 - subsystemSkillLevelMinmatarEngineering2 modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 1525
modifyingAttributeID: 280
operator: 0

4215 - subsystemBonusAmarrOffensive2EnergyWeaponCapacitorNeed modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 6
modifyingAttributeID: 1511
operator: 6
skillTypeID: 3306

4216 - subsystemBonusAmarrCore2EnergyVampireAmount effectName: subsystemBonusAmarrElectronicEnergyVampireAmount => subsystemBonusAmarrCore2EnergyVampireAmount
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 68
modifiedAttributeID: 90
modifyingAttributeID: 1509
operator: 6

resistanceID: None => 0
4217 - subsystemBonusAmarrCore2EnergyDestabilizerAmount effectName: subsystemBonusAmarrElectronicEnergyDestabilizerAmount => subsystemBonusAmarrCore2EnergyDestabilizerAmount
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 71
modifiedAttributeID: 97
modifyingAttributeID: 1509
operator: 6

resistanceID: None => 0
4248 - subsystemBonusCaldariOffensive2MissileLauncherKineticDamage modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 1510
operator: 6
skillTypeID: 3321
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 1510
operator: 6
skillTypeID: 3324
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 1510
operator: 6
skillTypeID: 25719

resistanceID: None => 0
4250 - subsystemBonusGallenteOffensiveDroneDamageHP effectName: subsystemBonusGallenteOffensiveDroneHP => subsystemBonusGallenteOffensiveDroneDamageHP
modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 265
modifyingAttributeID: 1439
operator: 6
skillTypeID: 3436
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 263
modifyingAttributeID: 1439
operator: 6
skillTypeID: 3436
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 9
modifyingAttributeID: 1439
operator: 6
skillTypeID: 3436
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 1439
operator: 6
skillTypeID: 3436
resistanceID: None => 0
4251 - subsystemBonusMinmatarOffensive2ProjectileWeaponDamageMultiplier modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 1522
operator: 6
skillTypeID: 3305

4256 - subsystemBonusMinmatarOffensive2MissileLauncherROF effectName: subsystemBonusMinmatarOffensive2AssaultMissileLauncherROF => subsystemBonusMinmatarOffensive2MissileLauncherROF
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 511
modifiedAttributeID: 51
modifyingAttributeID: 1522
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 771
modifiedAttributeID: 51
modifyingAttributeID: 1522
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 510
modifiedAttributeID: 51
modifyingAttributeID: 1522
operator: 6
resistanceID: None => 0
4264 - subsystemBonusMinmatarCoreCapacitorRecharge effectName: subsystemBonusMinmatarEngineeringCapacitorRecharge => subsystemBonusMinmatarCoreCapacitorRecharge
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 55
modifyingAttributeID: 1446
operator: 6

resistanceID: None => 0
4265 - subsystemBonusGallenteCoreCapacitorRecharge effectName: subsystemBonusGallenteEngineeringCapacitorRecharge => subsystemBonusGallenteCoreCapacitorRecharge
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 55
modifyingAttributeID: 1436
operator: 6

resistanceID: None => 0
4269 - subsystemBonusAmarrCore3ScanResolution effectName: subsystemBonusAmarrElectronic2ScanResolution => subsystemBonusAmarrCore3ScanResolution
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 564
modifyingAttributeID: 2681
operator: 6

resistanceID: None => 0
4270 - subsystemBonusMinmatarCore3ScanResolution effectName: subsystemBonusMinmatarElectronic2ScanResolution => subsystemBonusMinmatarCore3ScanResolution
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 564
modifyingAttributeID: 2687
operator: 6

resistanceID: None => 0
4271 - subsystemBonusCaldariCore2MaxTargetingRange effectName: subsystemBonusCaldariElectronic2MaxTargetingRange => subsystemBonusCaldariCore2MaxTargetingRange
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 76
modifyingAttributeID: 1515
operator: 6

resistanceID: None => 0
4272 - subsystemBonusGallenteCore2MaxTargetingRange effectName: subsystemBonusGallenteElectronic2MaxTargetingRange => subsystemBonusGallenteCore2MaxTargetingRange
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 76
modifyingAttributeID: 1519
operator: 6

resistanceID: None => 0
4273 - subsystemBonusGallenteCore2WarpScrambleRange effectName: subsystemBonusGallenteElectronicWarpScrambleRange => subsystemBonusGallenteCore2WarpScrambleRange
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 52
modifiedAttributeID: 54
modifyingAttributeID: 1519
operator: 6

resistanceID: None => 0
4274 - subsystemBonusMinmatarCore2StasisWebifierRange effectName: subsystemBonusMinmatarElectronicStasisWebifierRange => subsystemBonusMinmatarCore2StasisWebifierRange
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 65
modifiedAttributeID: 54
modifyingAttributeID: 1525
operator: 6

resistanceID: None => 0
4275 - subsystemBonusCaldariPropulsion2WarpSpeed effectName: subsystemBonusCaldariPropulsionWarpSpeed => subsystemBonusCaldariPropulsion2WarpSpeed
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 600
modifyingAttributeID: 1513
operator: 6

resistanceID: None => 0
4277 - subsystemBonusGallentePropulsionWarpCapacitor effectName: subsystemBonusGallentePropulsion2WarpCapacitor => subsystemBonusGallentePropulsionWarpCapacitor
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 153
modifyingAttributeID: 1440
operator: 6

resistanceID: None => 0
4278 - subsystemBonusGallentePropulsion2WarpSpeed effectName: subsystemBonusGallentePropulsionWarpSpeed => subsystemBonusGallentePropulsion2WarpSpeed
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 600
modifyingAttributeID: 1520
operator: 6

resistanceID: None => 0
4282 - subsystemBonusGallenteOffensive2HybridWeaponDamageMultiplier modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 1521
operator: 6
skillTypeID: 3304

4283 - subsystemBonusCaldariOffensive2HybridWeaponDamageMultiplier modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 1510
operator: 6
skillTypeID: 3304

4286 - subsystemBonusAmarrOffensive2RemoteArmorRepairCapUse effectName: subsystemBonusAmarrDefensive2RemoteArmorRepairAmount => subsystemBonusAmarrOffensive2RemoteArmorRepairCapUse
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 6
modifyingAttributeID: 1511
operator: 6
skillTypeID: 16069

resistanceID: None => 0
4288 - subsystemBonusGallenteOffensive2RemoteArmorRepairCapUse effectName: subsystemBonusGallenteDefensive2RemoteArmorRepairAmount => subsystemBonusGallenteOffensive2RemoteArmorRepairCapUse
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 6
modifyingAttributeID: 1521
operator: 6
skillTypeID: 16069

resistanceID: None => 0
4290 - subsystemBonusMinmatarOffensive2RemoteRepCapUse effectName: subsystemBonusMinmatarDefensive2RemoteShieldTransporterAmount => subsystemBonusMinmatarOffensive2RemoteRepCapUse
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 6
modifyingAttributeID: 1522
operator: 6
skillTypeID: 3422
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 6
modifyingAttributeID: 1522
operator: 6
skillTypeID: 16069

resistanceID: None => 0
4292 - subsystemBonusCaldariOffensive2RemoteShieldBoosterCapUse effectName: subsystemBonusCaldariDefensive2RemoteShieldTransporterAmount => subsystemBonusCaldariOffensive2RemoteShieldBoosterCapUse
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 6
modifyingAttributeID: 1510
operator: 6
skillTypeID: 3422

resistanceID: None => 0
4321 - subsystemBonusCaldariCore2ECMStrengthRange effectName: subsystemBonusCaldariElectronicECMRange => subsystemBonusCaldariCore2ECMStrengthRange
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 201
modifiedAttributeID: 54
modifyingAttributeID: 1515
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 201
modifiedAttributeID: 241
modifyingAttributeID: 1515
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 201
modifiedAttributeID: 240
modifyingAttributeID: 1515
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 201
modifiedAttributeID: 239
modifyingAttributeID: 1515
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 201
modifiedAttributeID: 238
modifyingAttributeID: 1515
operator: 6

resistanceID: None => 0
4322 - subsystemBonusAmarrOffensiveDroneDamageMultiplier modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 1434
operator: 6
skillTypeID: 3436

4327 - subsystemBonusAmarrOffensive3DroneDamageHP effectName: subsystemBonusAmarrOffensive3DroneHP => subsystemBonusAmarrOffensive3DroneDamageHP
modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 263
modifyingAttributeID: 1531
operator: 6
skillTypeID: 3436
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 265
modifyingAttributeID: 1531
operator: 6
skillTypeID: 3436
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 9
modifyingAttributeID: 1531
operator: 6
skillTypeID: 3436
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 1531
operator: 6
skillTypeID: 3436
resistanceID: None => 0
4329 - subsystemBonusGallenteOffensive3DroneDamageMultiplier modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 1532
operator: 6
skillTypeID: 3436

4330 - subsystemBonusAmarrOffensive3EnergyWeaponMaxRange modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 54
modifyingAttributeID: 1531
operator: 6
skillTypeID: 3306

4331 - subsystemBonusCaldariOffensive3HMLHAMVelocity effectName: subsystemBonusCaldariOffensive3HeavyAssaultMissileVelocity => subsystemBonusCaldariOffensive3HMLHAMVelocity
modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 37
modifyingAttributeID: 1533
operator: 6
skillTypeID: 25719
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 37
modifyingAttributeID: 1533
operator: 6
skillTypeID: 3324
resistanceID: None => 0
4332 - subsystemBonusCaldariOffensive3HeavyMissileVelocity modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 37
modifyingAttributeID: 1533
operator: 6
skillTypeID: 3324

4334 - subsystemBonusCaldariOffensive3EwStrengthGrav modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 238
modifyingAttributeID: 1533
operator: 6
skillTypeID: 3427

4335 - subsystemBonusCaldariOffensive3EwStrengthLadar modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 239
modifyingAttributeID: 1533
operator: 6
skillTypeID: 3427

4336 - subsystemBonusCaldariOffensive3EwStrengthMagn modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 240
modifyingAttributeID: 1533
operator: 6
skillTypeID: 3427

4337 - subsystemBonusCaldariOffensive3EwStrengthRadar modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 241
modifyingAttributeID: 1533
operator: 6
skillTypeID: 3427

4342 - subsystemBonusMinmatarCore2MaxTargetingRange effectName: subsystemBonusMinmatarElectronic2MaxTargetingRange => subsystemBonusMinmatarCore2MaxTargetingRange
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 76
modifyingAttributeID: 1525
operator: 6

resistanceID: None => 0
4343 - subsystemBonusAmarrCore2MaxTargetingRange effectName: subsystemBonusAmarrElectronic2MaxTargetingRange => subsystemBonusAmarrCore2MaxTargetingRange
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 76
modifyingAttributeID: 1509
operator: 6

resistanceID: None => 0
4347 - subsystemBonusGallenteOffensive3TurretTracking modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 160
modifyingAttributeID: 1532
operator: 6
skillTypeID: 3304

4351 - subsystemBonusMinmatarOffensive3TurretTracking modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 160
modifyingAttributeID: 1534
operator: 6
skillTypeID: 3305

4359 - subsystemBonusAmarrOffensiveHeavyMissileLauncherROF modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 510
modifiedAttributeID: 51
modifyingAttributeID: 1434
operator: 6

4360 - subsystemBonusAmarrOffensiveMissileLauncherROF effectName: subsystemBonusAmarrOffensiveAssaultMissileLauncherROF => subsystemBonusAmarrOffensiveMissileLauncherROF
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 511
modifiedAttributeID: 51
modifyingAttributeID: 1434
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 771
modifiedAttributeID: 51
modifyingAttributeID: 1434
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 510
modifiedAttributeID: 51
modifyingAttributeID: 1434
operator: 6
resistanceID: None => 0
4361 - subsystemBonusAmarrOffensiveHeavyAssaultMissileLauncherROF modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 771
modifiedAttributeID: 51
modifyingAttributeID: 1434
operator: 6

4362 - subsystemBonusAmarrOffensive2MissileDamage effectName: subsystemBonusAmarrOffensive2HAMEmDamage => subsystemBonusAmarrOffensive2MissileDamage
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 1511
operator: 6
skillTypeID: 3321
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 1511
operator: 6
skillTypeID: 3321
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 1511
operator: 6
skillTypeID: 3321
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 1511
operator: 6
skillTypeID: 3321
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 1511
operator: 6
skillTypeID: 3324
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 1511
operator: 6
skillTypeID: 3324
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 1511
operator: 6
skillTypeID: 3324
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 1511
operator: 6
skillTypeID: 3324
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 1511
operator: 6
skillTypeID: 25719
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 1511
operator: 6
skillTypeID: 25719
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 1511
operator: 6
skillTypeID: 25719
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 1511
operator: 6
skillTypeID: 25719
resistanceID: None => 0
4363 - subsystemBonusAmarrOffensive2HAMThermalDamage modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 1511
operator: 6
skillTypeID: 25719

4364 - subsystemBonusAmarrOffensive2HAMKineticDamage modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 1511
operator: 6
skillTypeID: 25719

4365 - subsystemBonusAmarrOffensive2HAMExplosiveDamage modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 1511
operator: 6
skillTypeID: 25719

4373 - subSystemBonusAmarrOffensiveCommandBursts effectName: subSystemBonusAmarrDefensiveArmoredWarfare => subSystemBonusAmarrOffensiveCommandBursts
modifierInfo: - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1433
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1433
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1433
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1433
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1433
operator: 6
skillTypeID: 20494 => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1434
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1434
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1434
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1434
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1434
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1434
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1434
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1434
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1434
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1434
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1434
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1434
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1434
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1434
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1434
operator: 6
skillTypeID: 3349
4389 - subSystemBonusAmarrElectronicScanProbeStrength modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 1371
modifyingAttributeID: 1432
operator: 6
skillTypeID: 3412

4401 - subSystemBonusAmarrElectronic2TractorBeamVelocity modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 650
modifiedAttributeID: 1045
modifyingAttributeID: 1508
operator: 6

4408 - subSystemBonusAmarrElectronic2TractorBeamRange modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 650
modifiedAttributeID: 54
modifyingAttributeID: 1508
operator: 6

4412 - subsystemBonusJumpHarmonics effectName: subsystemBonusOffensiveJumpHarmonics => subsystemBonusJumpHarmonics
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 1253
modifyingAttributeID: 1541
operator: 7

resistanceID: None => 0
4760 - subsystemBonusCaldariPropulsionWarpCapacitor effectName: subsystemBonusCaldariPropulsion2WarpCapacitor2 => subsystemBonusCaldariPropulsionWarpCapacitor
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 153
modifyingAttributeID: 1445
operator: 6

resistanceID: None => 0
5262 - covertOpsCloakCpuPenalty modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1870
modifyingAttributeID: 1871
operator: 2
skillTypeID: 11579

5263 - covertCynoCpuPenalty modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1870
modifyingAttributeID: 1871
operator: 2
skillTypeID: 21603

5460 - minigameVirusStrengthBonus modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1910
modifyingAttributeID: 1918
operator: 2
skillTypeID: 13278
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1910
modifyingAttributeID: 1918
operator: 2
skillTypeID: 21718

5564 - subSystemBonusCaldariOffensiveCommandBursts effectName: subSystemBonusCaldariDefensiveInformationWarfare => subSystemBonusCaldariOffensiveCommandBursts
modifierInfo: - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1443
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1443
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1443
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1443
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1443
operator: 6
skillTypeID: 20495 => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1444
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1444
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1444
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1444
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1444
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3350
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3350
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3350
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3350
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3350
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1444
operator: 6
skillTypeID: 3349
5568 - subSystemBonusGallenteOffensiveCommandBursts effectName: subSystemBonusGallenteDefensiveArmoredWarfare => subSystemBonusGallenteOffensiveCommandBursts
modifierInfo: - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1438
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1438
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1438
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1438
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1438
operator: 6
skillTypeID: 20494 => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1439
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1439
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1439
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1439
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1439
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1439
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1439
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1439
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1439
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1439
operator: 6
skillTypeID: 20495
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1439
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1439
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1439
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1439
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1439
operator: 6
skillTypeID: 3349
5570 - subSystemBonusMinmatarOffensiveCommandBursts effectName: subSystemBonusMinmatarDefensiveArmoredWarfare => subSystemBonusMinmatarOffensiveCommandBursts
modifierInfo: - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1448
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1448
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1448
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1448
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1448
operator: 6
skillTypeID: 20494 => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1449
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1449
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1449
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1449
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1449
operator: 6
skillTypeID: 20494
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3350
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3350
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3350
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3350
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3350
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2469
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2471
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2473
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3349
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2537
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3349
6009 - probeLauncherCPUPercentRoleBonusT3 effectName: probeLauncherCPUPercentBonusTacticalDestroyer => probeLauncherCPUPercentRoleBonusT3
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 50
modifyingAttributeID: 1989
operator: 6
skillTypeID: 3412

resistanceID: None => 0
6184 - shipModuleRemoteCapacitorTransmitter effectName: remoteEnergyTransferFalloff => shipModuleRemoteCapacitorTransmitter
resistanceID: None => 2116
6185 - shipModuleRemoteHullRepairer effectName: remoteHullRepairFalloff => shipModuleRemoteHullRepairer
resistanceID: None => 2135
6186 - shipModuleRemoteShieldBooster effectName: remoteShieldTransferFalloff => shipModuleRemoteShieldBooster
6188 - shipModuleRemoteArmorRepairer effectName: remoteArmorRepairFalloff => shipModuleRemoteArmorRepairer
6651 - shipModuleAncillaryRemoteArmorRepairer effectName: moduleBonusAncillaryRemoteArmorRepairer => shipModuleAncillaryRemoteArmorRepairer
6652 - shipModuleAncillaryRemoteShieldBooster effectName: moduleBonusAncillaryRemoteShieldBooster => shipModuleAncillaryRemoteShieldBooster
6687 - npcEntityRemoteArmorRepairer effectName: remoteArmorRepairEntity => npcEntityRemoteArmorRepairer
resistanceID: None => 2116
6688 - npcEntityRemoteShieldBooster effectName: remoteShieldTransferEntity => npcEntityRemoteShieldBooster
modifierInfo: None =>
resistanceID: None => 2116
6689 - npcEntityRemoteHullRepairer effectName: remoteHullRepairEntity => npcEntityRemoteHullRepairer
resistanceID: None => 2116
6741 - npcBehaviorRemoteArmorRepairer effectName: behaviorRemoteArmorRepair => npcBehaviorRemoteArmorRepairer
isAssistance: False => True
6742 - npcBehaviorRemoteShieldBooster effectName: behaviorRemoteShieldBoost => npcBehaviorRemoteShieldBooster
6891 - reactionTimeBonusPostPercentManufactureTimeMultiplierChar disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6891
effectName: None => reactionTimeBonusPostPercentManufactureTimeMultiplierChar
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: ItemModifier
modifiedAttributeID: 2662
modifyingAttributeID: 2660
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => True
rangeChance: None => False
6892 - reactionSkillBoostManufacturingTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6892
effectName: None => reactionSkillBoostManufacturingTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: ItemModifier
modifiedAttributeID: 2660
modifyingAttributeID: 280
operator: 0

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => True
rangeChance: None => False
6893 - massReactionSkillLevelModAddReactionSlotLimitChar disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6893
effectName: None => massReactionSkillLevelModAddReactionSlotLimitChar
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: ItemModifier
modifiedAttributeID: 2664
modifyingAttributeID: 280
operator: 2

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => True
rangeChance: None => False
resistanceID: None => 0
6894 - subsystemEnergyNeutFittingReduction descriptionID: None => 315752
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6894
effectName: None => subsystemEnergyNeutFittingReduction
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 71
modifiedAttributeID: 30
modifyingAttributeID: 2665
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 71
modifiedAttributeID: 50
modifyingAttributeID: 2665
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 68
modifiedAttributeID: 30
modifyingAttributeID: 2665
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 68
modifiedAttributeID: 50
modifyingAttributeID: 2665
operator: 6
postExpression: None => 19332
preExpression: None => 19331
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6895 - subsystemMETFittingReduction descriptionID: None => 315753
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6895
effectName: None => subsystemMETFittingReduction
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 30
modifyingAttributeID: 2668
operator: 6
skillTypeID: 3306
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 50
modifyingAttributeID: 2668
operator: 6
skillTypeID: 3306

postExpression: None => 19332
preExpression: None => 19331
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6896 - subsystemMHTFittingReduction descriptionID: None => 315754
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6896
effectName: None => subsystemMHTFittingReduction
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 30
modifyingAttributeID: 2666
operator: 6
skillTypeID: 3304
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 50
modifyingAttributeID: 2666
operator: 6
skillTypeID: 3304
postExpression: None => 19332
preExpression: None => 19331
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6897 - subsystemMPTFittingReduction descriptionID: None => 315755
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6897
effectName: None => subsystemMPTFittingReduction
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 30
modifyingAttributeID: 2667
operator: 6
skillTypeID: 3305
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 50
modifyingAttributeID: 2667
operator: 6
skillTypeID: 3305
postExpression: None => 19332
preExpression: None => 19331
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6898 - subsystemMRARFittingReduction descriptionID: None => 315756
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6898
effectName: None => subsystemMRARFittingReduction
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2691
modifyingAttributeID: 2671
operator: 6
skillTypeID: 16069
postExpression: None => 19332
preExpression: None => 19331
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6899 - subsystemMRSBFittingReduction descriptionID: None => 315757
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6899
effectName: None => subsystemMRSBFittingReduction
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2691
modifyingAttributeID: 2670
operator: 6
skillTypeID: 3422

postExpression: None => 19332
preExpression: None => 19331
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6900 - subsystemMMissileFittingReduction descriptionID: None => 315758
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6900
effectName: None => subsystemMMissileFittingReduction
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 771
modifiedAttributeID: 30
modifyingAttributeID: 2669
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 771
modifiedAttributeID: 50
modifyingAttributeID: 2669
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 510
modifiedAttributeID: 30
modifyingAttributeID: 2669
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 510
modifiedAttributeID: 50
modifyingAttributeID: 2669
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 511
modifiedAttributeID: 30
modifyingAttributeID: 2669
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 511
modifiedAttributeID: 50
modifyingAttributeID: 2669
operator: 6
postExpression: None => 19332
preExpression: None => 19331
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6904 - strategicCruiserMinmatarSkillLevel2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6904
effectName: None => strategicCruiserMinmatarSkillLevel2
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 2679
modifyingAttributeID: 280
operator: 0
postExpression: None => 13918
preExpression: None => 13917
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6905 - strategicCruiserAmarrSkillLevel2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6905
effectName: None => strategicCruiserAmarrSkillLevel2
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 2677
modifyingAttributeID: 280
operator: 0
postExpression: None => 13906
preExpression: None => 13905
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6906 - strategicCruiserCaldariSkillLevel2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6906
effectName: None => strategicCruiserCaldariSkillLevel2
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 2676
modifyingAttributeID: 280
operator: 0
postExpression: None => 13910
preExpression: None => 13909
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6907 - strategicCruiserGallenteSkillLevel2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6907
effectName: None => strategicCruiserGallenteSkillLevel2
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 2678
modifyingAttributeID: 280
operator: 0
postExpression: None => 13914
preExpression: None => 13913
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6908 - shipBonusStrategicCruiserCaldariNaniteRepairTime2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6908
effectName: None => shipBonusStrategicCruiserCaldariNaniteRepairTime2
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: ItemModifier
modifiedAttributeID: 1267
modifyingAttributeID: 2676
operator: 6
postExpression: None => 12699
preExpression: None => 12698
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6909 - shipBonusStrategicCruiserAmarrNaniteRepairTime2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6909
effectName: None => shipBonusStrategicCruiserAmarrNaniteRepairTime2
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: ItemModifier
modifiedAttributeID: 1267
modifyingAttributeID: 2677
operator: 6
postExpression: None => 12699
preExpression: None => 12698
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6910 - shipBonusStrategicCruiserGallenteNaniteRepairTime2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6910
effectName: None => shipBonusStrategicCruiserGallenteNaniteRepairTime2
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: ItemModifier
modifiedAttributeID: 1267
modifyingAttributeID: 2678
operator: 6
postExpression: None => 12699
preExpression: None => 12698
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6911 - shipBonusStrategicCruiserMinmatarNaniteRepairTime2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6911
effectName: None => shipBonusStrategicCruiserMinmatarNaniteRepairTime2
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: ItemModifier
modifiedAttributeID: 1267
modifyingAttributeID: 2679
operator: 6
postExpression: None => 12699
preExpression: None => 12698
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6912 - subsystemSkillLevelAmarrDefensive3 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6912
effectName: None => subsystemSkillLevelAmarrDefensive3
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 2680
modifyingAttributeID: 280
operator: 0
postExpression: None => 12969
preExpression: None => 12968
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6913 - subsystemSkillLevelAmarrEngineering3 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6913
effectName: None => subsystemSkillLevelAmarrEngineering3
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 2681
modifyingAttributeID: 280
operator: 0
postExpression: None => 13013
preExpression: None => 13012
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6914 - subsystemSkillLevelCaldariEngineering3 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6914
effectName: None => subsystemSkillLevelCaldariEngineering3
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 2683
modifyingAttributeID: 280
operator: 0
postExpression: None => 13018
preExpression: None => 13017
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6915 - subsystemSkillLevelCaldariDefensive3 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6915
effectName: None => subsystemSkillLevelCaldariDefensive3
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 2682
modifyingAttributeID: 280
operator: 0
postExpression: None => 12974
preExpression: None => 12973
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6916 - subsystemSkillLevelGallenteEngineering3 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6916
effectName: None => subsystemSkillLevelGallenteEngineering3
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 2685
modifyingAttributeID: 280
operator: 0
postExpression: None => 13023
preExpression: None => 13022
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6917 - subsystemSkillLevelGallenteDefensive3 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6917
effectName: None => subsystemSkillLevelGallenteDefensive3
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 2684
modifyingAttributeID: 280
operator: 0
postExpression: None => 12979
preExpression: None => 12978
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6918 - subsystemSkillLevelMinmatarEngineering3 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6918
effectName: None => subsystemSkillLevelMinmatarEngineering3
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 958
modifiedAttributeID: 2687
modifyingAttributeID: 280
operator: 0
postExpression: None => 13028
preExpression: None => 13027
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6919 - subsystemSkillLevelMinmatarDefensive3 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6919
effectName: None => subsystemSkillLevelMinmatarDefensive3
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 954
modifiedAttributeID: 2686
modifyingAttributeID: 280
operator: 0
postExpression: None => 12984
preExpression: None => 12983
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6920 - structureHPBonusAddPassive disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6920
effectName: None => structureHPBonusAddPassive
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 9
modifyingAttributeID: 2688
operator: 2

postExpression: None => 10070
preExpression: None => 10069
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6921 - subSystemBonusAmarrDefensive2ScanProbeStrength disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6921
effectName: None => subSystemBonusAmarrDefensive2ScanProbeStrength
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 1371
modifyingAttributeID: 1507
operator: 6
skillTypeID: 3412
postExpression: None => 14415
preExpression: None => 14414
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6922 - subSystemBonusAmarrDefensive3TractorBeamBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6922
effectName: None => subSystemBonusAmarrDefensive3TractorBeamBonus
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 650
modifiedAttributeID: 54
modifyingAttributeID: 2680
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 650
modifiedAttributeID: 1045
modifyingAttributeID: 2680
operator: 6
postExpression: None => 14453
preExpression: None => 14452
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6923 - subsystemBonusMinmatarOffensive1HMLHAMVelo disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6923
effectName: None => subsystemBonusMinmatarOffensive1HMLHAMVelo
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 37
modifyingAttributeID: 1449
operator: 6
skillTypeID: 3324
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 37
modifyingAttributeID: 1449
operator: 6
skillTypeID: 25719

postExpression: None => 14114
preExpression: None => 14113
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6924 - subsystemBonusMinmatarOffensive3MissileExpVelo disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6924
effectName: None => subsystemBonusMinmatarOffensive3MissileExpVelo
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 653
modifyingAttributeID: 1534
operator: 6
skillTypeID: 3319

postExpression: None => 14114
preExpression: None => 14113
propulsionChance: None => False
published: None => False
rangeChance: None => False
6925 - subsystemBonusGallenteOffensive2DroneVeloTracking disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6925
effectName: None => subsystemBonusGallenteOffensive2DroneVeloTracking
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 160
modifyingAttributeID: 1521
operator: 6
skillTypeID: 3436
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 37
modifyingAttributeID: 1521
operator: 6
skillTypeID: 3436

postExpression: None => 14104
preExpression: None => 14103
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6926 - subsystemBonusAmarrPropulsionWarpCapacitor disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6926
effectName: None => subsystemBonusAmarrPropulsionWarpCapacitor
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 153
modifyingAttributeID: 1435
operator: 6

postExpression: None => 15390
preExpression: None => 15389
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6927 - subsystemBonusMinmatarPropulsionWarpCapacitor disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6927
effectName: None => subsystemBonusMinmatarPropulsionWarpCapacitor
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 153
modifyingAttributeID: 1450
operator: 6

postExpression: None => 15390
preExpression: None => 15389
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6928 - subsystemBonusCaldariPropulsion2PropModHeatBenefit disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6928
effectName: None => subsystemBonusCaldariPropulsion2PropModHeatBenefit
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1223
modifyingAttributeID: 1513
operator: 6
skillTypeID: 3450
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1223
modifyingAttributeID: 1513
operator: 6
skillTypeID: 3454

postExpression: None => 13092
preExpression: None => 13091
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6929 - subsystemBonusGallentePropulsion2PropModHeatBenefit disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6929
effectName: None => subsystemBonusGallentePropulsion2PropModHeatBenefit
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1223
modifyingAttributeID: 1520
operator: 6
skillTypeID: 3450
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1223
modifyingAttributeID: 1520
operator: 6
skillTypeID: 3454

postExpression: None => 13092
preExpression: None => 13091
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6930 - subsystemBonusAmarrCore2EnergyResistance disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6930
effectName: None => subsystemBonusAmarrCore2EnergyResistance
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 2045
modifyingAttributeID: 1509
operator: 6

postExpression: None => 13827
preExpression: None => 13826
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6931 - subsystemBonusMinmatarCore2EnergyResistance disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6931
effectName: None => subsystemBonusMinmatarCore2EnergyResistance
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 2045
modifyingAttributeID: 1525
operator: 6

postExpression: None => 13827
preExpression: None => 13826
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6932 - subsystemBonusGallenteCore2EnergyResistance disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6932
effectName: None => subsystemBonusGallenteCore2EnergyResistance
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 2045
modifyingAttributeID: 1519
operator: 6

postExpression: None => 13827
preExpression: None => 13826
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6933 - subsystemBonusCaldariCore2EnergyResistance disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6933
effectName: None => subsystemBonusCaldariCore2EnergyResistance
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 2045
modifyingAttributeID: 1515
operator: 6

postExpression: None => 13827
preExpression: None => 13826
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6934 - shipMaxLockedTargetsBonusAddPassive disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6934
effectName: None => shipMaxLockedTargetsBonusAddPassive
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 192
modifyingAttributeID: 235
operator: 2
postExpression: None => 800
preExpression: None => 798
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6935 - subsystemBonusAmarrCore3EnergyWarHeatBonus descriptionID: None => 315818
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6935
effectName: None => subsystemBonusAmarrCore3EnergyWarHeatBonus
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 71
modifiedAttributeID: 1206
modifyingAttributeID: 2681
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 68
modifiedAttributeID: 1206
modifyingAttributeID: 2681
operator: 6

postExpression: None => 19337
preExpression: None => 19336
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6936 - subsystemBonusMinmatarCore3StasisWebHeatBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6936
effectName: None => subsystemBonusMinmatarCore3StasisWebHeatBonus
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 65
modifiedAttributeID: 1222
modifyingAttributeID: 2687
operator: 6

postExpression: None => 14150
preExpression: None => 14149
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6937 - subsystemBonusGallenteCore3WarpScramHeatBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6937
effectName: None => subsystemBonusGallenteCore3WarpScramHeatBonus
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 52
modifiedAttributeID: 1222
modifyingAttributeID: 2685
operator: 6

postExpression: None => 14148
preExpression: None => 14147
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6938 - subsystemBonusCaldariCore3ECMHeatBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6938
effectName: None => subsystemBonusCaldariCore3ECMHeatBonus
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 201
modifiedAttributeID: 1225
modifyingAttributeID: 2683
operator: 6

postExpression: None => 14252
preExpression: None => 14251
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6939 - subsystemBonusAmarrDefensive2HardenerHeat descriptionID: None => 315819
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6939
effectName: None => subsystemBonusAmarrDefensive2HardenerHeat
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1208
modifyingAttributeID: 1507
operator: 6
skillTypeID: 3394
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 1507
operator: 6
skillTypeID: 3394
postExpression: None => 19339
preExpression: None => 19338
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6940 - subsystemBonusGallenteDefensive2HardenerHeat descriptionID: None => 315820
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6940
effectName: None => subsystemBonusGallenteDefensive2HardenerHeat
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1208
modifyingAttributeID: 1517
operator: 6
skillTypeID: 3394
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 1517
operator: 6
skillTypeID: 3394

postExpression: None => 19339
preExpression: None => 19338
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6941 - subsystemBonusCaldariDefensive2HardenerHeat descriptionID: None => 315821
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6941
effectName: None => subsystemBonusCaldariDefensive2HardenerHeat
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1208
modifyingAttributeID: 1516
operator: 6
skillTypeID: 3420

postExpression: None => 19339
preExpression: None => 19338
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6942 - subsystemBonusMinmatarDefensive2HardenerHeat descriptionID: None => 315822
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6942
effectName: None => subsystemBonusMinmatarDefensive2HardenerHeat
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1208
modifyingAttributeID: 1526
operator: 6
skillTypeID: 3420
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1208
modifyingAttributeID: 1526
operator: 6
skillTypeID: 3394
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 1526
operator: 6
skillTypeID: 3394

postExpression: None => 19339
preExpression: None => 19338
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6943 - subsystemBonusAmarrDefensive3ArmorRepHeat descriptionID: None => 315823
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6943
effectName: None => subsystemBonusAmarrDefensive3ArmorRepHeat
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1230
modifyingAttributeID: 2680
operator: 6
skillTypeID: 3393
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 2680
operator: 6
skillTypeID: 3393

postExpression: None => 19339
preExpression: None => 19338
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6944 - subsystemBonusGallenteDefensive3ArmorRepHeat descriptionID: None => 315824
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6944
effectName: None => subsystemBonusGallenteDefensive3ArmorRepHeat
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1230
modifyingAttributeID: 2684
operator: 6
skillTypeID: 3393
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 2684
operator: 6
skillTypeID: 3393

postExpression: None => 19339
preExpression: None => 19338
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6945 - subsystemBonusCaldariDefensive3ShieldBoostHeat descriptionID: None => 315825
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6945
effectName: None => subsystemBonusCaldariDefensive3ShieldBoostHeat
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1231
modifyingAttributeID: 2682
operator: 6
skillTypeID: 3416
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 2682
operator: 6
skillTypeID: 3416

postExpression: None => 19339
preExpression: None => 19338
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6946 - subsystemBonusMinmatarDefensive3LocalRepHeat descriptionID: None => 315826
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6946
effectName: None => subsystemBonusMinmatarDefensive3LocalRepHeat
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1231
modifyingAttributeID: 2686
operator: 6
skillTypeID: 3416
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 2686
operator: 6
skillTypeID: 3416
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1230
modifyingAttributeID: 2686
operator: 6
skillTypeID: 3393
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 2686
operator: 6
skillTypeID: 3393

postExpression: None => 19339
preExpression: None => 19338
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6947 - subSystemBonusCaldariDefensive2ScanProbeStrength disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6947
effectName: None => subSystemBonusCaldariDefensive2ScanProbeStrength
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 1371
modifyingAttributeID: 1516
operator: 6
skillTypeID: 3412

postExpression: None => 14415
preExpression: None => 14414
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6948 - subSystemBonusCaldariDefensive3TractorBeamBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6948
effectName: None => subSystemBonusCaldariDefensive3TractorBeamBonus
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 650
modifiedAttributeID: 54
modifyingAttributeID: 2682
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 650
modifiedAttributeID: 1045
modifyingAttributeID: 2682
operator: 6

postExpression: None => 14453
preExpression: None => 14452
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6949 - subSystemBonusGallenteDefensive2ScanProbeStrength disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6949
effectName: None => subSystemBonusGallenteDefensive2ScanProbeStrength
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 1371
modifyingAttributeID: 1517
operator: 6
skillTypeID: 3412

postExpression: None => 14415
preExpression: None => 14414
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6950 - subSystemBonusGallenteDefensive3TractorBeamBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6950
effectName: None => subSystemBonusGallenteDefensive3TractorBeamBonus
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 650
modifiedAttributeID: 54
modifyingAttributeID: 2684
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 650
modifiedAttributeID: 1045
modifyingAttributeID: 2684
operator: 6

postExpression: None => 14453
preExpression: None => 14452
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6951 - subSystemBonusMinmatarDefensive2ScanProbeStrength disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6951
effectName: None => subSystemBonusMinmatarDefensive2ScanProbeStrength
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 1371
modifyingAttributeID: 1526
operator: 6
skillTypeID: 3412

postExpression: None => 14415
preExpression: None => 14414
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6952 - subSystemBonusMinmatarDefensive3TractorBeamBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6952
effectName: None => subSystemBonusMinmatarDefensive3TractorBeamBonus
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 650
modifiedAttributeID: 54
modifyingAttributeID: 2686
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 650
modifiedAttributeID: 1045
modifyingAttributeID: 2686
operator: 6

postExpression: None => 14453
preExpression: None => 14452
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6953 - mediumRemoteRepFittingAdjustment descriptionID: None => 315827
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6953
effectName: None => mediumRemoteRepFittingAdjustment
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: itemID
func: ItemModifier
modifiedAttributeID: 30
modifyingAttributeID: 2691
operator: 4
- domain: itemID
func: ItemModifier
modifiedAttributeID: 50
modifyingAttributeID: 2691
operator: 4
postExpression: None => 19343
preExpression: None => 19342
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6954 - subsystemBonusCommandBurstFittingReduction descriptionID: None => 315829
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6954
effectName: None => subsystemBonusCommandBurstFittingReduction
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 30
modifyingAttributeID: 2692
operator: 6
skillTypeID: 3348
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 50
modifyingAttributeID: 2692
operator: 6
skillTypeID: 3348

postExpression: None => 19346
preExpression: None => 19345
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6955 - subsystemRemoteShieldBoostFalloffBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6955
effectName: None => subsystemRemoteShieldBoostFalloffBonus
electronicChance: None => False
guid: None =>
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 41
modifiedAttributeID: 2044
modifyingAttributeID: 2693
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1697
modifiedAttributeID: 2044
modifyingAttributeID: 2693
operator: 6
postExpression: None => 8016
preExpression: None => 8015
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6956 - subsystemRemoteArmorRepairerOptimalBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6956
effectName: None => subsystemRemoteArmorRepairerOptimalBonus
electronicChance: None => False
guid: None =>
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 325
modifiedAttributeID: 54
modifyingAttributeID: 2695
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1698
modifiedAttributeID: 54
modifyingAttributeID: 2695
operator: 6
postExpression: None => 8022
preExpression: None => 8021
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6957 - subsystemRemoteArmorRepairerFalloffBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6957
effectName: None => subsystemRemoteArmorRepairerFalloffBonus
electronicChance: None => False
guid: None =>
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationGroupModifier
groupID: 325
modifiedAttributeID: 2044
modifyingAttributeID: 2694
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1698
modifiedAttributeID: 2044
modifyingAttributeID: 2694
operator: 6
postExpression: None => 8022
preExpression: None => 8021
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6958 - subsystemBonusAmarrOffensive3RemoteArmorRepairHeat disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6958
effectName: None => subsystemBonusAmarrOffensive3RemoteArmorRepairHeat
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 1531
operator: 6
skillTypeID: 16069

postExpression: None => 14175
preExpression: None => 14174
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6959 - subsystemBonusGallenteOffensive3RemoteArmorRepairHeat disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6959
effectName: None => subsystemBonusGallenteOffensive3RemoteArmorRepairHeat
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 1532
operator: 6
skillTypeID: 16069

postExpression: None => 14179
preExpression: None => 14178
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6960 - subsystemBonusCaldariOffensive3RemoteShieldBoosterHeat disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6960
effectName: None => subsystemBonusCaldariOffensive3RemoteShieldBoosterHeat
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 1533
operator: 6
skillTypeID: 3422

postExpression: None => 14189
preExpression: None => 14188
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6961 - subsystemBonusMinmatarOffensive3RemoteRepHeat disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6961
effectName: None => subsystemBonusMinmatarOffensive3RemoteRepHeat
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 1534
operator: 6
skillTypeID: 3422
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1206
modifyingAttributeID: 1534
operator: 6
skillTypeID: 16069

postExpression: None => 14185
preExpression: None => 14184
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6962 - subsystemBonusAmarrPropulsion2WarpSpeed disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6962
effectName: None => subsystemBonusAmarrPropulsion2WarpSpeed
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 600
modifyingAttributeID: 1512
operator: 6

postExpression: None => 14158
preExpression: None => 14157
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6963 - subsystemBonusMinmatarPropulsion2WarpSpeed disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6963
effectName: None => subsystemBonusMinmatarPropulsion2WarpSpeed
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 600
modifyingAttributeID: 1523
operator: 6

postExpression: None => 14158
preExpression: None => 14157
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6964 - subsystemBonusGallentePropulsionWarpSpeed disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6964
effectName: None => subsystemBonusGallentePropulsionWarpSpeed
electronicChance: None => False
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 600
modifyingAttributeID: 1440
operator: 6

postExpression: None => 14158
preExpression: None => 14157
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
Effect Changes per Type (168 Entries)
TypeID, Name, and Group Effects Changes
3596 - Medium Remote Shield Booster I (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
3598 - Medium Remote Shield Booster II (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
8579 - Medium Murky Compact Remote Shield Booster (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
8583 - Medium Asymmetric Enduring Remote Shield Booster (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
8585 - Medium S95a Scoped Remote Shield Booster (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
11357 - Medium Remote Armor Repairer I (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
15677 - Federation Navy Co-Processor (CPU Enhancer) Removed Effects:
increaseGallenteNavyBonus: False => None
15681 - Caldari Navy Ballistic Control System (Ballistic Control system) Removed Effects:
increaseCaldariNavyBonus: False => None
15683 - Republic Fleet Ballistic Control System (Ballistic Control system) Removed Effects:
increaseRepublicFleetBonus: False => None
15780 - Imperial Navy Small Capacitor Booster (Capacitor Booster) Removed Effects:
increaseAmarrNavyBonus: False => None
15782 - Imperial Navy Micro Capacitor Booster (Capacitor Booster) Removed Effects:
increaseAmarrNavyBonus: False => None
15784 - Imperial Navy Medium Capacitor Booster (Capacitor Booster) Removed Effects:
increaseAmarrNavyBonus: False => None
15786 - Imperial Navy Heavy Capacitor Booster (Capacitor Booster) Removed Effects:
increaseAmarrNavyBonus: False => None
15790 - Caldari Navy Cloaking Device (Cloaking Device) Removed Effects:
increaseCaldariNavyBonus: False => None
15806 - Republic Fleet Gyrostabilizer (Gyrostabilizer) Removed Effects:
increaseRepublicFleetBonus: False => None
15860 - Imperial Navy Tachyon Beam Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15861 - Imperial Navy Quad Beam Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15862 - Imperial Navy Mega Pulse Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15863 - Imperial Navy Mega Beam Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15864 - Imperial Navy Small Focused Pulse Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15865 - Imperial Navy Small Focused Beam Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15866 - Imperial Navy Heavy Pulse Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15867 - Imperial Navy Heavy Beam Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15868 - Imperial Navy Gatling Pulse Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15869 - Imperial Navy Focused Medium Pulse Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15870 - Imperial Navy Focused Medium Beam Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15871 - Imperial Navy Dual Light Pulse Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15872 - Imperial Navy Dual Light Beam Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15873 - Imperial Navy Dual Heavy Pulse Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15874 - Imperial Navy Dual Heavy Beam Laser (Energy Weapon) Removed Effects:
increaseAmarrNavyBonus: False => None
15887 - Caldari Navy Warp Scrambler (Warp Scrambler) Removed Effects:
increaseCaldariNavyBonus: False => None
15889 - Caldari Navy Warp Disruptor (Warp Scrambler) Removed Effects:
increaseCaldariNavyBonus: False => None
15891 - Republic Fleet Warp Disruptor (Warp Scrambler) Removed Effects:
increaseRepublicFleetBonus: False => None
15893 - Republic Fleet Warp Scrambler (Warp Scrambler) Removed Effects:
increaseRepublicFleetBonus: False => None
15895 - Federation Navy Magnetic Field Stabilizer (Magnetic Field Stabilizer) Removed Effects:
increaseGallenteNavyBonus: False => None
15925 - Caldari Navy Small Graviton Smartbomb (Smart Bomb) Removed Effects:
increaseCaldariNavyBonus: False => None
15927 - Caldari Navy Micro Graviton Smartbomb (Smart Bomb) Removed Effects:
increaseCaldariNavyBonus: False => None
15929 - Caldari Navy Medium Graviton Smartbomb (Smart Bomb) Removed Effects:
increaseCaldariNavyBonus: False => None
15931 - Caldari Navy Large Graviton Smartbomb (Smart Bomb) Removed Effects:
increaseCaldariNavyBonus: False => None
15933 - Republic Fleet Micro Proton Smartbomb (Smart Bomb) Removed Effects:
increaseRepublicFleetBonus: False => None
15935 - Republic Fleet Small Proton Smartbomb (Smart Bomb) Removed Effects:
increaseRepublicFleetBonus: False => None
15937 - Republic Fleet Medium Proton Smartbomb (Smart Bomb) Removed Effects:
increaseRepublicFleetBonus: False => None
15939 - Republic Fleet Large Proton Smartbomb (Smart Bomb) Removed Effects:
increaseRepublicFleetBonus: False => None
15949 - Federation Navy Small Plasma Smartbomb (Smart Bomb) Removed Effects:
increaseGallenteNavyBonus: False => None
15951 - Federation Navy Micro Plasma Smartbomb (Smart Bomb) Removed Effects:
increaseGallenteNavyBonus: False => None
15953 - Federation Navy Medium Plasma Smartbomb (Smart Bomb) Removed Effects:
increaseGallenteNavyBonus: False => None
15955 - Federation Navy Large Plasma Smartbomb (Smart Bomb) Removed Effects:
increaseGallenteNavyBonus: False => None
15957 - Imperial Navy Small EMP Smartbomb (Smart Bomb) Removed Effects:
increaseAmarrNavyBonus: False => None
15959 - Imperial Navy Micro EMP Smartbomb (Smart Bomb) Removed Effects:
increaseAmarrNavyBonus: False => None
15961 - Imperial Navy Medium EMP Smartbomb (Smart Bomb) Removed Effects:
increaseAmarrNavyBonus: False => None
15963 - Imperial Navy Large EMP Smartbomb (Smart Bomb) Removed Effects:
increaseAmarrNavyBonus: False => None
16061 - Caldari Navy Rapid Light Missile Launcher (Missile Launcher Rapid Light) Removed Effects:
increaseCaldariNavyBonus: False => None
16062 - Caldari Navy Cruise Missile Launcher (Missile Launcher Cruise) Removed Effects:
increaseCaldariNavyBonus: False => None
16065 - Caldari Navy Rocket Launcher (Missile Launcher Rocket) Removed Effects:
increaseCaldariNavyBonus: False => None
16067 - Caldari Navy Torpedo Launcher (Missile Launcher Torpedo) Removed Effects:
increaseCaldariNavyBonus: False => None
16441 - Medium I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
16443 - Medium Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
16447 - Medium Solace Scoped Remote Armor Repairer (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
17484 - Republic Fleet Rapid Light Missile Launcher (Missile Launcher Rapid Light) Removed Effects:
increaseRepublicFleetBonus: False => None
17485 - Republic Fleet Cruise Missile Launcher (Missile Launcher Cruise) Removed Effects:
increaseRepublicFleetBonus: False => None
17487 - Republic Fleet Heavy Missile Launcher (Missile Launcher Heavy) Removed Effects:
increaseRepublicFleetBonus: False => None
17488 - Republic Fleet Rocket Launcher (Missile Launcher Rocket) Removed Effects:
increaseRepublicFleetBonus: False => None
17490 - Republic Fleet Torpedo Launcher (Missile Launcher Torpedo) Removed Effects:
increaseRepublicFleetBonus: False => None
17526 - Imperial Navy Cap Recharger (Capacitor Recharger) Removed Effects:
increaseAmarrNavyBonus: False => None
18987 - Corelum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
18989 - Corelum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
18991 - Corelum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
19053 - Centum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
19055 - Centum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
19057 - Centum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
19141 - Gistum C-Type Medium Remote Shield Booster (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
19143 - Gistum B-Type Medium Remote Shield Booster (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
19145 - Gistum A-Type Medium Remote Shield Booster (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
19147 - Pithum C-Type Medium Remote Shield Booster (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
19149 - Pithum B-Type Medium Remote Shield Booster (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
19151 - Pithum A-Type Medium Remote Shield Booster (Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
22949 - 'Love' Medium Remote Armor Repairer (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
26913 - Medium Remote Armor Repairer II (Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
28511 - Khanid Navy Rocket Launcher (Missile Launcher Rocket) Removed Effects:
increaseCaldariNavyBonus: False => None
28513 - Khanid Navy Torpedo Launcher (Missile Launcher Torpedo) Removed Effects:
increaseCaldariNavyBonus: False => None
28516 - Khanid Navy Warp Disruptor (Warp Scrambler) Removed Effects:
increaseCaldariNavyBonus: False => None
28518 - Khanid Navy Warp Scrambler (Warp Scrambler) Removed Effects:
increaseCaldariNavyBonus: False => None
28530 - Khanid Navy Cap Recharger (Capacitor Recharger) Removed Effects:
increaseAmarrNavyBonus: False => None
28545 - Khanid Navy Large EMP Smartbomb (Smart Bomb) Removed Effects:
increaseAmarrNavyBonus: False => None
28550 - Khanid Navy Medium EMP Smartbomb (Smart Bomb) Removed Effects:
increaseAmarrNavyBonus: False => None
28557 - Khanid Navy Small EMP Smartbomb (Smart Bomb) Removed Effects:
increaseAmarrNavyBonus: False => None
28561 - Khanid Navy Co-Processor (CPU Enhancer) Removed Effects:
increaseGallenteNavyBonus: False => None
28563 - Khanid Navy Ballistic Control System (Ballistic Control system) Removed Effects:
increaseCaldariNavyBonus: False => None
29984 - Tengu (Strategic Cruiser) Added Effects:
probeLauncherCPUPercentRoleBonusT3: None => False
shipBonusStrategicCruiserCaldariNaniteRepairTime2: None => False
29986 - Legion (Strategic Cruiser) Added Effects:
probeLauncherCPUPercentRoleBonusT3: None => False
shipBonusStrategicCruiserAmarrNaniteRepairTime2: None => False
29988 - Proteus (Strategic Cruiser) Added Effects:
probeLauncherCPUPercentRoleBonusT3: None => False
shipBonusStrategicCruiserGallenteNaniteRepairTime2: None => False
29990 - Loki (Strategic Cruiser) Added Effects:
probeLauncherCPUPercentRoleBonusT3: None => False
shipBonusStrategicCruiserMinmatarNaniteRepairTime2: None => False
30532 - Amarr Defensive Systems (Subsystems) Added Effects:
subsystemSkillLevelAmarrDefensive3: None => False
30539 - Amarr Core Systems (Subsystems) Added Effects:
subsystemSkillLevelAmarrEngineering3: None => False
30540 - Gallente Defensive Systems (Subsystems) Added Effects:
subsystemSkillLevelGallenteDefensive3: None => False
30544 - Caldari Defensive Systems (Subsystems) Added Effects:
subsystemSkillLevelCaldariDefensive3: None => False
30545 - Minmatar Defensive Systems (Subsystems) Added Effects:
subsystemSkillLevelMinmatarDefensive3: None => False
30546 - Gallente Core Systems (Subsystems) Added Effects:
subsystemSkillLevelGallenteEngineering3: None => False
30547 - Minmatar Core Systems (Subsystems) Added Effects:
subsystemSkillLevelMinmatarEngineering3: None => False
30548 - Caldari Core Systems (Subsystems) Added Effects:
subsystemSkillLevelCaldariEngineering3: None => False
30650 - Amarr Strategic Cruiser (Spaceship Command) Added Effects:
strategicCruiserAmarrSkillLevel2: None => False
30651 - Caldari Strategic Cruiser (Spaceship Command) Added Effects:
strategicCruiserCaldariSkillLevel2: None => False
30652 - Gallente Strategic Cruiser (Spaceship Command) Added Effects:
strategicCruiserGallenteSkillLevel2: None => False
30653 - Minmatar Strategic Cruiser (Spaceship Command) Added Effects:
strategicCruiserMinmatarSkillLevel2: None => False
33446 - Caldari Navy Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Removed Effects:
increaseCaldariNavyBonus: False => None
33459 - Republic Fleet Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Removed Effects:
increaseRepublicFleetBonus: False => None
41477 - Medium Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
41481 - Medium Ancillary Remote Shield Booster (Ancillary Remote Shield Booster) Added Effects:
mediumRemoteRepFittingAdjustment: None => False
45548 - Standup XL-Set Thukker Structure and Component Manufacturing Efficiency (Structure Engineering Rig XL - Structure and Component Efficiency) Added Effects:
rigAdvCapComponentManufactureTimeBonus: None => False
45586 - Legion Defensive - Covert Reconfiguration (Defensive Systems)
Click to toggle showing the 16 effects.Added Effects:
covertOpsCpuBonus1: None => False
covertOpsAndReconOpsCloakModuleDelayBonus: None => False
armorHPBonusAddPassive: None => False
subSystem: None => False
slotModifier: None => False
signatureRadiusAddPassive: None => False
capacityAddPassive: None => False
capacitorCapacityAddPassive: None => False
shieldCapacityAddPassive: None => False
subsystemBonusAmarrDefensiveArmorRepairAmount: None => False
subsystemBonusJumpHarmonics: None => False
minigameVirusStrengthBonus: None => False
structureHPBonusAddPassive: None => False
subSystemBonusAmarrDefensive2ScanProbeStrength: None => False
subsystemBonusAmarrDefensive3ArmorRepHeat: None => False
45587 - Legion Defensive - Augmented Plating (Defensive Systems) Added Effects:
armorHPBonusAddPassive: None => False
subSystem: None => False
slotModifier: None => False
signatureRadiusAddPassive: None => False
subsystemBonusAmarrDefensiveArmorHP: None => False
covertOpsCloakCpuPenalty: None => False
covertCynoCpuPenalty: None => False
subsystemBonusAmarrDefensive2HardenerHeat: None => False
45588 - Legion Defensive - Nanobot Injector (Defensive Systems)
Click to toggle showing the 11 effects.Added Effects:
armorHPBonusAddPassive: None => False
subSystem: None => False
slotModifier: None => False
capacityAddPassive: None => False
capacitorCapacityAddPassive: None => False
shieldCapacityAddPassive: None => False
subsystemBonusAmarrDefensiveArmorRepairAmount: None => False
covertOpsCloakCpuPenalty: None => False
covertCynoCpuPenalty: None => False
subsystemBonusAmarrDefensive3ArmorRepHeat: None => False
45589 - Tengu Defensive - Covert Reconfiguration (Defensive Systems)
Click to toggle showing the 15 effects.Added Effects:
covertOpsCpuBonus1: None => False
covertOpsAndReconOpsCloakModuleDelayBonus: None => False
armorHPBonusAddPassive: None => False
subSystem: None => False
slotModifier: None => False
signatureRadiusAddPassive: None => False
capacityAddPassive: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusCaldariDefensiveShieldBoostAmount: None => False
subsystemBonusJumpHarmonics: None => False
minigameVirusStrengthBonus: None => False
structureHPBonusAddPassive: None => False
subsystemBonusCaldariDefensive3ShieldBoostHeat: None => False
subSystemBonusCaldariDefensive2ScanProbeStrength: None => False
45590 - Tengu Defensive - Supplemental Screening (Defensive Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
signatureRadiusAddPassive: None => False
shieldCapacityAddPassive: None => False
subsystemBonusCaldariDefensiveShieldHP: None => False
covertOpsCloakCpuPenalty: None => False
covertCynoCpuPenalty: None => False
subsystemBonusCaldariDefensive2HardenerHeat: None => False
45591 - Tengu Defensive - Amplification Node (Defensive Systems) Added Effects:
armorHPBonusAddPassive: None => False
subSystem: None => False
slotModifier: None => False
capacitorCapacityAddPassive: None => False
shieldCapacityAddPassive: None => False
subsystemBonusCaldariDefensiveShieldBoostAmount: None => False
covertOpsCloakCpuPenalty: None => False
covertCynoCpuPenalty: None => False
subsystemBonusCaldariDefensive3ShieldBoostHeat: None => False
45592 - Proteus Defensive - Covert Reconfiguration (Defensive Systems)
Click to toggle showing the 15 effects.Added Effects:
covertOpsCpuBonus1: None => False
covertOpsAndReconOpsCloakModuleDelayBonus: None => False
subSystem: None => False
slotModifier: None => False
signatureRadiusAddPassive: None => False
capacityAddPassive: None => False
capacitorCapacityAddPassive: None => False
shieldCapacityAddPassive: None => False
subsystemBonusGallenteDefensiveArmorRepairAmount: None => False
subsystemBonusJumpHarmonics: None => False
minigameVirusStrengthBonus: None => False
structureHPBonusAddPassive: None => False
subsystemBonusGallenteDefensive3ArmorRepHeat: None => False
subSystemBonusGallenteDefensive2ScanProbeStrength: None => False
45593 - Proteus Defensive - Augmented Plating (Defensive Systems) Added Effects:
armorHPBonusAddPassive: None => False
subSystem: None => False
slotModifier: None => False
signatureRadiusAddPassive: None => False
subsystemBonusGallenteDefensiveArmorHP: None => False
covertOpsCloakCpuPenalty: None => False
covertCynoCpuPenalty: None => False
subsystemBonusGallenteDefensive2HardenerHeat: None => False
45594 - Proteus Defensive - Nanobot Injector (Defensive Systems) Added Effects:
armorHPBonusAddPassive: None => False
subSystem: None => False
slotModifier: None => False
capacitorCapacityAddPassive: None => False
shieldCapacityAddPassive: None => False
subsystemBonusGallenteDefensiveArmorRepairAmount: None => False
covertOpsCloakCpuPenalty: None => False
covertCynoCpuPenalty: None => False
subsystemBonusGallenteDefensive3ArmorRepHeat: None => False
45595 - Loki Defensive - Covert Reconfiguration (Defensive Systems)
Click to toggle showing the 14 effects.Added Effects:
covertOpsCpuBonus1: None => False
covertOpsAndReconOpsCloakModuleDelayBonus: None => False
subSystem: None => False
slotModifier: None => False
signatureRadiusAddPassive: None => False
capacityAddPassive: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusMinmatarDefensiveShieldArmorRepairAmount: None => False
subsystemBonusJumpHarmonics: None => False
minigameVirusStrengthBonus: None => False
structureHPBonusAddPassive: None => False
subsystemBonusMinmatarDefensive3LocalRepHeat: None => False
subSystemBonusMinmatarDefensive2ScanProbeStrength: None => False
45596 - Loki Defensive - Augmented Durability (Defensive Systems) Added Effects:
armorHPBonusAddPassive: None => False
subSystem: None => False
slotModifier: None => False
signatureRadiusAddPassive: None => False
shieldCapacityAddPassive: None => False
subsystemBonusMinmatarDefensiveShieldArmorHP: None => False
covertOpsCloakCpuPenalty: None => False
covertCynoCpuPenalty: None => False
subsystemBonusMinmatarDefensive2HardenerHeat: None => False
45597 - Loki Defensive - Adaptive Defense Node (Defensive Systems)
Click to toggle showing the 11 effects.Added Effects:
armorHPBonusAddPassive: None => False
subSystem: None => False
slotModifier: None => False
capacitorCapacityAddPassive: None => False
shieldCapacityAddPassive: None => False
subsystemBonusMinmatarDefensiveShieldArmorRepairAmount: None => False
covertOpsCloakCpuPenalty: None => False
covertCynoCpuPenalty: None => False
structureHPBonusAddPassive: None => False
subsystemBonusMinmatarDefensive3LocalRepHeat: None => False
45598 - Legion Offensive - Liquid Crystal Magnifiers (Offensive Systems)
Click to toggle showing the 14 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
powerOutputAddPassive: None => False
cpuOutputAddCpuOutputPassive: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusAmarrOffensiveEnergyWeaponDamageMultiplier: None => False
subsystemBonusAmarrOffensive2EnergyWeaponCapacitorNeed: None => False
subsystemBonusAmarrOffensive3EnergyWeaponMaxRange: None => False
warfareLinkCpuPenalty: None => False
subsystemMETFittingReduction: None => False
45599 - Legion Offensive - Assault Optimization (Offensive Systems)
Click to toggle showing the 13 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
powerOutputAddPassive: None => False
cpuOutputAddCpuOutputPassive: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
subsystemBonusAmarrOffensive3DroneDamageHP: None => False
subsystemBonusAmarrOffensiveMissileLauncherROF: None => False
subsystemBonusAmarrOffensive2MissileDamage: None => False
warfareLinkCpuPenalty: None => False
subsystemMMissileFittingReduction: None => False
45600 - Legion Offensive - Support Processor (Offensive Systems)
Click to toggle showing the 16 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusAmarrOffensive2RemoteArmorRepairCapUse: None => False
subSystemBonusAmarrOffensiveCommandBursts: None => False
commandBurstAoERoleBonus: None => False
subsystemMRARFittingReduction: None => False
shipMaxLockedTargetsBonusAddPassive: None => False
subsystemBonusCommandBurstFittingReduction: None => False
subsystemRemoteArmorRepairerOptimalBonus: None => False
subsystemRemoteArmorRepairerFalloffBonus: None => False
subsystemBonusAmarrOffensive3RemoteArmorRepairHeat: None => False
45601 - Tengu Offensive - Accelerated Ejection Bay (Offensive Systems)
Click to toggle showing the 13 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
powerOutputAddPassive: None => False
cpuOutputAddCpuOutputPassive: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
subsystemBonusCaldariOffensive1LauncherROF: None => False
subsystemBonusCaldariOffensive2MissileLauncherKineticDamage: None => False
subsystemBonusCaldariOffensive3HMLHAMVelocity: None => False
warfareLinkCpuPenalty: None => False
subsystemMMissileFittingReduction: None => False
45602 - Tengu Offensive - Magnetic Infusion Basin (Offensive Systems)
Click to toggle showing the 13 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
powerOutputAddPassive: None => False
cpuOutputAddCpuOutputPassive: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusCaldariOffensiveHybridWeaponMaxRange: None => False
subsystemBonusCaldariOffensive2HybridWeaponDamageMultiplier: None => False
warfareLinkCpuPenalty: None => False
subsystemMHTFittingReduction: None => False
45603 - Tengu Offensive - Support Processor (Offensive Systems)
Click to toggle showing the 15 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusCaldariOffensive2RemoteShieldBoosterCapUse: None => False
subSystemBonusCaldariOffensiveCommandBursts: None => False
commandBurstAoERoleBonus: None => False
subsystemMRSBFittingReduction: None => False
shipMaxLockedTargetsBonusAddPassive: None => False
subsystemBonusCommandBurstFittingReduction: None => False
subsystemRemoteShieldBoostFalloffBonus: None => False
subsystemBonusCaldariOffensive3RemoteShieldBoosterHeat: None => False
45604 - Proteus Offensive - Hybrid Encoding Platform (Offensive Systems)
Click to toggle showing the 14 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
powerOutputAddPassive: None => False
cpuOutputAddCpuOutputPassive: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusGallenteOffensiveHybridWeaponFalloff: None => False
subsystemBonusGallenteOffensive2HybridWeaponDamageMultiplier: None => False
subsystemBonusGallenteOffensive3TurretTracking: None => False
warfareLinkCpuPenalty: None => False
subsystemMHTFittingReduction: None => False
45605 - Proteus Offensive - Drone Synthesis Projector (Offensive Systems)
Click to toggle showing the 13 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
powerOutputAddPassive: None => False
cpuOutputAddCpuOutputPassive: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
subsystemBonusGallenteOffensiveDroneDamageHP: None => False
subsystemBonusGallenteOffensive3TurretTracking: None => False
warfareLinkCpuPenalty: None => False
subsystemMHTFittingReduction: None => False
subsystemBonusGallenteOffensive2DroneVeloTracking: None => False
45606 - Proteus Offensive - Support Processor (Offensive Systems)
Click to toggle showing the 16 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusGallenteOffensive2RemoteArmorRepairCapUse: None => False
subSystemBonusGallenteOffensiveCommandBursts: None => False
commandBurstAoERoleBonus: None => False
subsystemMRARFittingReduction: None => False
shipMaxLockedTargetsBonusAddPassive: None => False
subsystemBonusCommandBurstFittingReduction: None => False
subsystemRemoteArmorRepairerOptimalBonus: None => False
subsystemRemoteArmorRepairerFalloffBonus: None => False
subsystemBonusGallenteOffensive3RemoteArmorRepairHeat: None => False
45607 - Loki Offensive - Projectile Scoping Array (Offensive Systems)
Click to toggle showing the 14 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
powerOutputAddPassive: None => False
cpuOutputAddCpuOutputPassive: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
subsystemBonusMinmatarOffensiveProjectileWeaponFalloff: None => False
subsystemBonusMinmatarOffensiveProjectileWeaponMaxRange: None => False
subsystemBonusMinmatarOffensive2ProjectileWeaponDamageMultiplier: None => False
subsystemBonusMinmatarOffensive3TurretTracking: None => False
warfareLinkCpuPenalty: None => False
subsystemMPTFittingReduction: None => False
45608 - Loki Offensive - Launcher Efficiency Configuration (Offensive Systems)
Click to toggle showing the 13 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
powerOutputAddPassive: None => False
cpuOutputAddCpuOutputPassive: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
subsystemBonusMinmatarOffensive2MissileLauncherROF: None => False
warfareLinkCpuPenalty: None => False
subsystemMMissileFittingReduction: None => False
subsystemBonusMinmatarOffensive1HMLHAMVelo: None => False
subsystemBonusMinmatarOffensive3MissileExpVelo: None => False
45609 - Loki Offensive - Support Processor (Offensive Systems)
Click to toggle showing the 18 effects.Added Effects:
subSystem: None => False
hardPointModifierEffect: None => False
slotModifier: None => False
droneBandwidthAddPassive: None => False
droneCapacityAdddroneCapacityPassive: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusMinmatarOffensive2RemoteRepCapUse: None => False
subSystemBonusMinmatarOffensiveCommandBursts: None => False
commandBurstAoERoleBonus: None => False
subsystemMRARFittingReduction: None => False
subsystemMRSBFittingReduction: None => False
shipMaxLockedTargetsBonusAddPassive: None => False
subsystemBonusCommandBurstFittingReduction: None => False
subsystemRemoteShieldBoostFalloffBonus: None => False
subsystemRemoteArmorRepairerOptimalBonus: None => False
subsystemRemoteArmorRepairerFalloffBonus: None => False
subsystemBonusMinmatarOffensive3RemoteRepHeat: None => False
45610 - Legion Propulsion - Interdiction Nullifier (Propulsion Systems) Added Effects:
agilityBonus: None => False
subSystem: None => False
slotModifier: None => False
maxTargetRangeAddPassive: None => False
signatureRadiusAddPassive: None => False
subsystemBonusWarpBubbleImmune: None => False
subsystemBonusAmarrPropulsionWarpCapacitor: None => False
subsystemBonusAmarrPropulsion2WarpSpeed: None => False
45611 - Legion Propulsion - Intercalated Nanofibers (Propulsion Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusAmarrPropulsionMaxVelocity: None => False
subsystemBonusAmarrPropulsion2Agility: None => False
45612 - Legion Propulsion - Wake Limiter (Propulsion Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusAmarrPropulsionAfterburnerSpeedFactor: None => False
subsystemBonusAmarrPropulsion2MWDPenalty: None => False
45613 - Tengu Propulsion - Interdiction Nullifier (Propulsion Systems) Added Effects:
agilityBonus: None => False
subSystem: None => False
slotModifier: None => False
maxTargetRangeAddPassive: None => False
signatureRadiusAddPassive: None => False
subsystemBonusCaldariPropulsion2WarpSpeed: None => False
subsystemBonusWarpBubbleImmune: None => False
subsystemBonusCaldariPropulsionWarpCapacitor: None => False
45614 - Tengu Propulsion - Chassis Optimization (Propulsion Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusCaldariPropulsionMaxVelocity: None => False
subsystemBonusCaldariPropulsion2Agility: None => False
45615 - Tengu Propulsion - Fuel Catalyst (Propulsion Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusCaldariPropulsionAfterburnerSpeedFactor: None => False
subsystemBonusCaldariPropulsion2PropModHeatBenefit: None => False
45616 - Proteus Propulsion - Interdiction Nullifier (Propulsion Systems) Added Effects:
agilityBonus: None => False
subSystem: None => False
slotModifier: None => False
maxTargetRangeAddPassive: None => False
signatureRadiusAddPassive: None => False
subsystemBonusGallentePropulsionWarpCapacitor: None => False
subsystemBonusGallentePropulsion2WarpSpeed: None => False
subsystemBonusWarpBubbleImmune: None => False
45617 - Proteus Propulsion - Hyperspatial Optimization (Propulsion Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusGallentePropulsion2Agility: None => False
subsystemBonusGallentePropulsionWarpSpeed: None => False
45618 - Proteus Propulsion - Localized Injectors (Propulsion Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusGallentePropulsionABMWDCapNeed: None => False
subsystemBonusGallentePropulsion2PropModHeatBenefit: None => False
45619 - Loki Propulsion - Interdiction Nullifier (Propulsion Systems) Added Effects:
agilityBonus: None => False
subSystem: None => False
slotModifier: None => False
maxTargetRangeAddPassive: None => False
signatureRadiusAddPassive: None => False
subsystemBonusWarpBubbleImmune: None => False
subsystemBonusMinmatarPropulsionWarpCapacitor: None => False
subsystemBonusMinmatarPropulsion2WarpSpeed: None => False
45620 - Loki Propulsion - Intercalated Nanofibers (Propulsion Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusMinmatarPropulsionMaxVelocity: None => False
subsystemBonusMinmatarPropulsion2Agility: None => False
45621 - Loki Propulsion - Wake Limiter (Propulsion Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusMinmatarPropulsionAfterburnerSpeedFactor: None => False
subsystemBonusMinmatarPropulsion2MWDPenalty: None => False
45622 - Legion Core - Dissolution Sequencer (Core Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusAmarrCoreScanStrengthRADAR: None => False
subsystemBonusAmarrCore3ScanResolution: None => False
subsystemBonusAmarrCore2MaxTargetingRange: None => False
shipMaxLockedTargetsBonusAddPassive: None => False
45623 - Legion Core - Augmented Antimatter Reactor (Core Systems) Added Effects:
engineeringPowerEngineeringOutputBonusPostPercentPowerOutputLocationShipGroupPowerCore: None => False
subSystem: None => False
slotModifier: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusAmarrCoreCapacitorCapacity: None => False
subsystemBonusAmarrCore2EnergyResistance: None => False
45624 - Legion Core - Energy Parasitic Complex (Core Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusAmarrEngineeringHeatDamageReduction: None => False
subsystemBonusAmarrCore2EnergyVampireAmount: None => False
subsystemBonusAmarrCore2EnergyDestabilizerAmount: None => False
subsystemEnergyNeutFittingReduction: None => False
subsystemBonusAmarrCore3EnergyWarHeatBonus: None => False
45625 - Tengu Core - Electronic Efficiency Gate (Core Systems) Added Effects:
electronicsCpuOutputBonusPostPercentCpuOutputLocationShipGroupComputer: None => False
subSystem: None => False
slotModifier: None => False
subsystemBonusCaldariCoreScanStrengthGravimetric: None => False
subsystemBonusCaldariCore2MaxTargetingRange: None => False
shipMaxLockedTargetsBonusAddPassive: None => False
45626 - Tengu Core - Augmented Graviton Reactor (Core Systems) Added Effects:
engineeringPowerEngineeringOutputBonusPostPercentPowerOutputLocationShipGroupPowerCore: None => False
subSystem: None => False
slotModifier: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusCaldariCoreCapacitorCapacity: None => False
subsystemBonusCaldariCore2EnergyResistance: None => False
45627 - Tengu Core - Obfuscation Manifold (Core Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusCaldariEngineeringHeatDamageReduction: None => False
subsystemBonusCaldariCore2ECMStrengthRange: None => False
subsystemBonusCaldariCore3ECMHeatBonus: None => False
45628 - Proteus Core - Electronic Efficiency Gate (Core Systems) Added Effects:
electronicsCpuOutputBonusPostPercentCpuOutputLocationShipGroupComputer: None => False
subSystem: None => False
slotModifier: None => False
subsystemBonusGallenteCoreScanStrengthMagnetometric: None => False
subsystemBonusGallenteCore2MaxTargetingRange: None => False
shipMaxLockedTargetsBonusAddPassive: None => False
45629 - Proteus Core - Augmented Fusion Reactor (Core Systems) Added Effects:
engineeringPowerEngineeringOutputBonusPostPercentPowerOutputLocationShipGroupPowerCore: None => False
subSystem: None => False
slotModifier: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusGallenteCoreCapacitorRecharge: None => False
subsystemBonusGallenteCore2EnergyResistance: None => False
45630 - Proteus Core - Friction Extension Processor (Core Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusGallenteEngineeringHeatDamageReduction: None => False
subsystemBonusGallenteCore2WarpScrambleRange: None => False
subsystemBonusGallenteCore3WarpScramHeatBonus: None => False
45631 - Loki Core - Dissolution Sequencer (Core Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusMinmatarCoreScanStrengthLADAR: None => False
subsystemBonusMinmatarCore3ScanResolution: None => False
subsystemBonusMinmatarCore2MaxTargetingRange: None => False
shipMaxLockedTargetsBonusAddPassive: None => False
45632 - Loki Core - Augmented Nuclear Reactor (Core Systems) Added Effects:
engineeringPowerEngineeringOutputBonusPostPercentPowerOutputLocationShipGroupPowerCore: None => False
subSystem: None => False
slotModifier: None => False
capacitorCapacityAddPassive: None => False
subsystemBonusMinmatarCoreCapacitorRecharge: None => False
subsystemBonusMinmatarCore2EnergyResistance: None => False
45633 - Loki Core - Immobility Drivers (Core Systems) Added Effects:
subSystem: None => False
slotModifier: None => False
subsystemBonusMinmatarEngineeringHeatDamageReduction: None => False
subsystemBonusMinmatarCore2StasisWebifierRange: None => False
subsystemBonusMinmatarCore3StasisWebHeatBonus: None => False
45641 - Standup L-Set Thukker Advanced Component Manufacturing Efficiency (Structure Engineering Rig L - Advanced Component Efficiency) Removed Effects:
rigAdvCapComponentManufactureMaterialBonus: False => None
45746 - Reactions (Resource Processing) Added Effects:
skillEffect: None => True
reactionTimeBonusPostPercentManufactureTimeMultiplierChar: None => False
reactionSkillBoostManufacturingTimeBonus: None => False
45748 - Mass Reactions (Resource Processing) Added Effects:
skillEffect: None => True
massReactionSkillLevelModAddReactionSlotLimitChar: None => False
45749 - Advanced Mass Reactions (Resource Processing) Added Effects:
skillEffect: None => True
massReactionSkillLevelModAddReactionSlotLimitChar: None => False
45750 - Remote Reactions (Resource Processing) Added Effects:
skillEffect: None => True
46001 - Agency Tank Booster I (Booster) Added Effects:
structuralAnalysisEffect: None => False
shieldBoostAmplifierPassive: None => False
46002 - Agency Tank Booster II (Booster) Added Effects:
structuralAnalysisEffect: None => False
shieldBoostAmplifierPassive: None => False
46003 - Agency Tank Booster III (Booster) Added Effects:
structuralAnalysisEffect: None => False
shieldBoostAmplifierPassive: None => False
46004 - Agency Speed Booster I (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip: None => False
46005 - Agency Speed Booster II (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip: None => False
46006 - Agency Speed Booster III (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip: None => False

String Changes (2099 Entries)
Key Tranquility Singularity Diff Notes
64325 Electronic Systems Depricated Subsystems Electronic SDepricated Subsystems Group description for group ID 955
64326 Engineering Systems Core Systems EngineeringCore Systems Group description for group ID 958
65507 Amarr engineering subsystems. Amarr core subsystems. Amarr engineeringcore subsystems.
65508 Caldari engineering subsystems. Caldari core subsystems. Caldari engineeringcore subsystems.
65509 Gallente engineering subsystems. Gallente core subsystems. Gallente engineeringcore subsystems.
65510 Minmatar engineering subsystems. Minmatar core subsystems. Minmatar engineeringcore subsystems.
66582 Amarr Engineering Subsystems Amarr Core Subsystems Amarr EngineeringCore Subsystems
66583 Caldari Engineering Subsystems Caldari Core Subsystems Caldari EngineeringCore Subsystems
66584 Gallente Engineering Subsystems Gallente Core Subsystems Gallente EngineeringCore Subsystems
66585 Minmatar Engineering Subsystems Minmatar Core Subsystems Minmatar EngineeringCore Subsystems
72984 Legion Electronics - Dissolution Sequencer OLD Legion Electronics - Dissolution Sequencer OLD Legion Electronics - Dissolution Sequencer Item name for typeID 30040 (Depricated Subsystems)
72985 Legion Electronics - Energy Parasitic Complex OLD Legion Electronics - Energy Parasitic Complex OLD Legion Electronics - Energy Parasitic Complex Item name for typeID 30036 (Depricated Subsystems)
72986 Loki Electronics - Dissolution Sequencer OLD Loki Electronics - Dissolution Sequencer OLD Loki Electronics - Dissolution Sequencer Item name for typeID 30070 (Depricated Subsystems)
72987 Loki Electronics - Immobility Drivers OLD Loki Electronics - Immobility Drivers OLD Loki Electronics - Immobility Drivers Item name for typeID 30066 (Depricated Subsystems)
72989 Proteus Electronics - CPU Efficiency Gate OLD Proteus Electronics - CPU Efficiency Gate OLD Proteus Electronics - CPU Efficiency Gate Item name for typeID 30058 (Depricated Subsystems)
72990 Proteus Electronics - Dissolution Sequencer OLD Proteus Electronics - Dissolution Sequencer OLD Proteus Electronics - Dissolution Sequencer Item name for typeID 30060 (Depricated Subsystems)
72991 Proteus Electronics - Friction Extension Processor OLD Proteus Electronics - Friction Extension Processor OLD Proteus Electronics - Friction Extension Processor Item name for typeID 30056 (Depricated Subsystems)
72992 Tengu Electronics - CPU Efficiency Gate OLD Tengu Electronics - CPU Efficiency Gate OLD Tengu Electronics - CPU Efficiency Gate Item name for typeID 30048 (Depricated Subsystems)
72993 Tengu Electronics - Dissolution Sequencer OLD Tengu Electronics - Dissolution Sequencer OLD Tengu Electronics - Dissolution Sequencer Item name for typeID 30050 (Depricated Subsystems)
72994 Tengu Electronics - Obfuscation Manifold OLD Tengu Electronics - Obfuscation Manifold OLD Tengu Electronics - Obfuscation Manifold Item name for typeID 30046 (Depricated Subsystems)
72998 Legion Defensive - Adaptive Augmenter OLD Legion Defensive - Adaptive Augmenter OLD Legion Defensive - Adaptive Augmenter Item name for typeID 29964 (Depricated Subsystems)
72999 Legion Defensive - Augmented Plating OLD Legion Defensive - Augmented Plating OLD Legion Defensive - Augmented Plating Item name for typeID 29966 (Depricated Subsystems)
73000 Legion Defensive - Nanobot Injector OLD Legion Defensive - Nanobot Injector OLD Legion Defensive - Nanobot Injector Item name for typeID 29965 (Depricated Subsystems)
73001 Loki Defensive - Adaptive Augmenter OLD Loki Defensive - Adaptive Augmenter OLD Loki Defensive - Adaptive Augmenter Item name for typeID 29975 (Depricated Subsystems)
73002 Loki Defensive - Adaptive Shielding OLD Loki Defensive - Adaptive Shielding OLD Loki Defensive - Adaptive Shielding Item name for typeID 29974 (Depricated Subsystems)
73004 Proteus Defensive - Adaptive Augmenter OLD Proteus Defensive - Adaptive Augmenter OLD Proteus Defensive - Adaptive Augmenter Item name for typeID 29979 (Depricated Subsystems)
73005 Proteus Defensive - Nanobot Injector OLD Proteus Defensive - Nanobot Injector OLD Proteus Defensive - Nanobot Injector Item name for typeID 29980 (Depricated Subsystems)
73006 Tengu Defensive - Adaptive Shielding OLD Tengu Defensive - Adaptive Shielding OLD Tengu Defensive - Adaptive Shielding Item name for typeID 29969 (Depricated Subsystems)
73007 Tengu Defensive - Amplification Node OLD Tengu Defensive - Amplification Node OLD Tengu Defensive - Amplification Node Item name for typeID 29970 (Depricated Subsystems)
73011 Legion Engineering - Augmented Capacitor Reservoir OLD Legion Engineering - Augmented Capacitor Reservoir OLD Legion Engineering - Augmented Capacitor Reservoir Item name for typeID 30171 (Depricated Subsystems)
73012 Legion Engineering - Power Core Multiplier OLD Legion Engineering - Power Core Multiplier OLD Legion Engineering - Power Core Multiplier Item name for typeID 30169 (Depricated Subsystems)
73013 Loki Engineering - Augmented Capacitor Reservoir OLD Loki Engineering - Augmented Capacitor Reservoir OLD Loki Engineering - Augmented Capacitor Reservoir Item name for typeID 30161 (Depricated Subsystems)
73014 Loki Engineering - Power Core Multiplier OLD Loki Engineering - Power Core Multiplier OLD Loki Engineering - Power Core Multiplier Item name for typeID 30159 (Depricated Subsystems)
73016 Proteus Engineering - Power Core Multiplier OLD Proteus Engineering - Power Core Multiplier OLD Proteus Engineering - Power Core Multiplier Item name for typeID 30149 (Depricated Subsystems)
73017 Tengu Engineering - Augmented Capacitor Reservoir OLD Tengu Engineering - Augmented Capacitor Reservoir OLD Tengu Engineering - Augmented Capacitor Reservoir Item name for typeID 30141 (Depricated Subsystems)
73018 Tengu Engineering - Power Core Multiplier OLD Tengu Engineering - Power Core Multiplier OLD Tengu Engineering - Power Core Multiplier Item name for typeID 30139 (Depricated Subsystems)
73022 Legion Offensive - Drone Synthesis Projector OLD Legion Offensive - Drone Synthesis Projector OLD Legion Offensive - Drone Synthesis Projector Item name for typeID 30117 (Depricated Subsystems)
73023 Legion Offensive - Liquid Crystal Magnifiers OLD Legion Offensive - Liquid Crystal Magnifiers OLD Legion Offensive - Liquid Crystal Magnifiers Item name for typeID 30119 (Depricated Subsystems)
73024 Loki Offensive - Hardpoint Efficiency Configuration OLD Loki Offensive - Hardpoint Efficiency Configuration OLD Loki Offensive - Hardpoint Efficiency Configuration Item name for typeID 30134 (Depricated Subsystems)
73025 Loki Offensive - Projectile Scoping Array OLD Loki Offensive - Projectile Scoping Array OLD Loki Offensive - Projectile Scoping Array Item name for typeID 30133 (Depricated Subsystems)
73027 Proteus Offensive - Dissonic Encoding Platform OLD Proteus Offensive - Dissonic Encoding Platform OLD Proteus Offensive - Dissonic Encoding Platform Item name for typeID 30127 (Depricated Subsystems)
73028 Proteus Offensive - Drone Synthesis Projector OLD Proteus Offensive - Drone Synthesis Projector OLD Proteus Offensive - Drone Synthesis Projector Item name for typeID 30129 (Depricated Subsystems)
73029 Proteus Offensive - Hybrid Propulsion Armature OLD Proteus Offensive - Hybrid Propulsion Armature OLD Proteus Offensive - Hybrid Propulsion Armature Item name for typeID 30128 (Depricated Subsystems)
73030 Tengu Offensive - Magnetic Infusion Basin OLD Tengu Offensive - Magnetic Infusion Basin OLD Tengu Offensive - Magnetic Infusion Basin Item name for typeID 30124 (Depricated Subsystems)
73034 Legion Propulsion - Chassis Optimization OLD Legion Propulsion - Chassis Optimization OLD Legion Propulsion - Chassis Optimization Item name for typeID 30076 (Depricated Subsystems)
73035 Legion Propulsion - Fuel Catalyst OLD Legion Propulsion - Fuel Catalyst OLD Legion Propulsion - Fuel Catalyst Item name for typeID 30078 (Depricated Subsystems)
73036 Legion Propulsion - Wake Limiter OLD Legion Propulsion - Wake Limiter OLD Legion Propulsion - Wake Limiter Item name for typeID 30080 (Depricated Subsystems)
73037 Loki Propulsion - Fuel Catalyst OLD Loki Propulsion - Fuel Catalyst OLD Loki Propulsion - Fuel Catalyst Item name for typeID 30110 (Depricated Subsystems)
73038 Loki Propulsion - Intercalated Nanofibers OLD Loki Propulsion - Intercalated Nanofibers OLD Loki Propulsion - Intercalated Nanofibers Item name for typeID 30108 (Depricated Subsystems)
73040 Proteus Propulsion - Gravitational Capacitor OLD Proteus Propulsion - Gravitational Capacitor OLD Proteus Propulsion - Gravitational Capacitor Item name for typeID 30100 (Depricated Subsystems)
73041 Proteus Propulsion - Localized Injectors OLD Proteus Propulsion - Localized Injectors OLD Proteus Propulsion - Localized Injectors Item name for typeID 30098 (Depricated Subsystems)
73042 Proteus Propulsion - Wake Limiter OLD Proteus Propulsion - Wake Limiter OLD Proteus Propulsion - Wake Limiter Item name for typeID 30096 (Depricated Subsystems)
73043 Tengu Propulsion - Gravitational Capacitor OLD Tengu Propulsion - Gravitational Capacitor OLD Tengu Propulsion - Gravitational Capacitor Item name for typeID 30088 (Depricated Subsystems)
73044 Tengu Propulsion - Intercalated Nanofibers OLD Tengu Propulsion - Intercalated Nanofibers OLD Tengu Propulsion - Intercalated Nanofibers Item name for typeID 30086 (Depricated Subsystems)
73295 Tengu Offensive - Rifling Launcher Pattern OLD Tengu Offensive - Rifling Launcher Pattern OLD Tengu Offensive - Rifling Launcher Pattern Item name for typeID 30123 (Depricated Subsystems)
73296 Legion Defensive - Warfare Processor OLD Legion Defensive - Warfare Processor OLD Legion Defensive - Warfare Processor Item name for typeID 29967 (Depricated Subsystems)
73297 Loki Defensive - Warfare Processor OLD Loki Defensive - Warfare Processor OLD Loki Defensive - Warfare Processor Item name for typeID 29977 (Depricated Subsystems)
73298 Proteus Defensive - Warfare Processor OLD Proteus Defensive - Warfare Processor OLD Proteus Defensive - Warfare Processor Item name for typeID 29982 (Depricated Subsystems)
73299 Legion Electronics - Emergent Locus Analyzer OLD Legion Electronics - Emergent Locus Analyzer OLD Legion Electronics - Emergent Locus Analyzer Item name for typeID 30042 (Depricated Subsystems)
73300 Loki Electronics - Emergent Locus Analyzer OLD Loki Electronics - Emergent Locus Analyzer OLD Loki Electronics - Emergent Locus Analyzer Item name for typeID 30072 (Depricated Subsystems)
73301 Proteus Electronics - Emergent Locus Analyzer OLD Proteus Electronics - Emergent Locus Analyzer OLD Proteus Electronics - Emergent Locus Analyzer Item name for typeID 30062 (Depricated Subsystems)
73302 Tengu Electronics - Emergent Locus Analyzer OLD Tengu Electronics - Emergent Locus Analyzer OLD Tengu Electronics - Emergent Locus Analyzer Item name for typeID 30052 (Depricated Subsystems)
73303 Legion Engineering - Supplemental Coolant Injector OLD Legion Engineering - Supplemental Coolant Injector OLD Legion Engineering - Supplemental Coolant Injector Item name for typeID 30175 (Depricated Subsystems)
73304 Loki Engineering - Supplemental Coolant Injector OLD Loki Engineering - Supplemental Coolant Injector OLD Loki Engineering - Supplemental Coolant Injector Item name for typeID 30165 (Depricated Subsystems)
73305 Proteus Engineering - Supplemental Coolant Injector OLD Proteus Engineering - Supplemental Coolant Injector OLD Proteus Engineering - Supplemental Coolant Injector Item name for typeID 30155 (Depricated Subsystems)
73306 Tengu Engineering - Supplemental Coolant Injector OLD Tengu Engineering - Supplemental Coolant Injector OLD Tengu Engineering - Supplemental Coolant Injector Item name for typeID 30145 (Depricated Subsystems)
73307 Legion Offensive - Assault Optimization OLD Legion Offensive - Assault Optimization OLD Legion Offensive - Assault Optimization Item name for typeID 30118 (Depricated Subsystems)
73308 Legion Propulsion - Interdiction Nullifier OLD Legion Propulsion - Interdiction Nullifier OLD Legion Propulsion - Interdiction Nullifier Item name for typeID 30082 (Depricated Subsystems)
73309 Loki Propulsion - Interdiction Nullifier OLD Loki Propulsion - Interdiction Nullifier OLD Loki Propulsion - Interdiction Nullifier Item name for typeID 30112 (Depricated Subsystems)
73310 Proteus Propulsion - Interdiction Nullifier OLD Proteus Propulsion - Interdiction Nullifier OLD Proteus Propulsion - Interdiction Nullifier Item name for typeID 30102 (Depricated Subsystems)
73311 Tengu Propulsion - Interdiction Nullifier OLD Tengu Propulsion - Interdiction Nullifier OLD Tengu Propulsion - Interdiction Nullifier Item name for typeID 30092 (Depricated Subsystems)
73318 Proteus Defensive - Augmented Plating OLD Proteus Defensive - Augmented Plating OLD Proteus Defensive - Augmented Plating Item name for typeID 29981 (Depricated Subsystems)
73321 Loki Offensive - Turret Concurrence Registry OLD Loki Offensive - Turret Concurrence Registry OLD Loki Offensive - Turret Concurrence Registry Item name for typeID 30132 (Depricated Subsystems)
73394 Tengu Defensive - Warfare Processor OLD Tengu Defensive - Warfare Processor OLD Tengu Defensive - Warfare Processor Item name for typeID 29972 (Depricated Subsystems)
73395 Tengu Propulsion - Fuel Catalyst OLD Tengu Propulsion - Fuel Catalyst OLD Tengu Propulsion - Fuel Catalyst Item name for typeID 30090 (Depricated Subsystems)
73399 Tengu Defensive - Supplemental Screening OLD Tengu Defensive - Supplemental Screening OLD Tengu Defensive - Supplemental Screening Item name for typeID 29971 (Depricated Subsystems)
73400 Loki Propulsion - Chassis Optimization OLD Loki Propulsion - Chassis Optimization OLD Loki Propulsion - Chassis Optimization Item name for typeID 30106 (Depricated Subsystems)
73408 Legion Offensive - Covert Reconfiguration OLD Legion Offensive - Covert Reconfiguration OLD Legion Offensive - Covert Reconfiguration Item name for typeID 30120 (Depricated Subsystems)
73409 Loki Offensive - Covert Reconfiguration OLD Loki Offensive - Covert Reconfiguration OLD Loki Offensive - Covert Reconfiguration Item name for typeID 30135 (Depricated Subsystems)
73410 Proteus Offensive - Covert Reconfiguration OLD Proteus Offensive - Covert Reconfiguration OLD Proteus Offensive - Covert Reconfiguration Item name for typeID 30130 (Depricated Subsystems)
73411 Tengu Offensive - Covert Reconfiguration OLD Tengu Offensive - Covert Reconfiguration OLD Tengu Offensive - Covert Reconfiguration Item name for typeID 30125 (Depricated Subsystems)
75623 Loki Electronics - Tactical Targeting Network OLD Loki Electronics - Tactical Targeting Network OLD Loki Electronics - Tactical Targeting Network Item name for typeID 30068 (Depricated Subsystems)
75624 Legion Electronics - Tactical Targeting Network OLD Legion Electronics - Tactical Targeting Network OLD Legion Electronics - Tactical Targeting Network Item name for typeID 30038 (Depricated Subsystems)
75950 Proteus Engineering - Augmented Capacitor Reservoir OLD Proteus Engineering - Augmented Capacitor Reservoir OLD Proteus Engineering - Augmented Capacitor Reservoir Item name for typeID 30151 (Depricated Subsystems)
75951 Loki Defensive - Amplification Node OLD Loki Defensive - Amplification Node OLD Loki Defensive - Amplification Node Item name for typeID 29976 (Depricated Subsystems)
76392 Tengu Offensive - Accelerated Ejection Bay OLD Tengu Offensive - Accelerated Ejection Bay OLD Tengu Offensive - Accelerated Ejection Bay Item name for typeID 30122 (Depricated Subsystems)
78938 You have nothing worth insuring. You have nothing worth insuring You have nothing worth insuring.
78940 You must select 5 subsystems, one from each category. You must select 4 subsystems, one from each category. You must select 54 subsystems, one from each category.
83924 This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
Item description for "OLD Legion Electronics - Dissolution Sequencer" (typeID 30040)
83925 During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment.

Subsystem Skill Bonus:
10% bonus to energy nosferatu and energy neutralizer drain amount per level
This subsystem is obsolete and has been replaced by newer technology

During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment.

Subsystem Skill Bonus:
10% bonus to energy nosferatu and energy neutralizer drain amount per level
This subsystem is obsolete and has been replaced by newer technology

During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment.

Subsystem Skill Bonus:
10% bonus to energy nosferatu and energy neutralizer drain amount per level
Item description for "OLD Legion Electronics - Energy Parasitic Complex" (typeID 30036)
83926 This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
Item description for "OLD Loki Electronics - Dissolution Sequencer" (typeID 30070)
83927 Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range.

Subsystem Skill Bonus:
30% bonus to stasis webifier range per level
This subsystem is obsolete and has been replaced by newer technology

Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range.

Subsystem Skill Bonus:
30% bonus to stasis webifier range per level
This subsystem is obsolete and has been replaced by newer technology

Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range.

Subsystem Skill Bonus:
30% bonus to stasis webifier range per level
Item description for "OLD Loki Electronics - Immobility Drivers" (typeID 30066)
83929 New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Subsystem Skill Bonus:
5% bonus to CPU per level
This subsystem is obsolete and has been replaced by newer technology

New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Subsystem Skill Bonus:
5% bonus to CPU per level
This subsystem is obsolete and has been replaced by newer technology

New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Subsystem Skill Bonus:
5% bonus to CPU per level
Item description for "OLD Proteus Electronics - CPU Efficiency Gate" (typeID 30058)
83930 This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
Item description for "OLD Proteus Electronics - Dissolution Sequencer" (typeID 30060)
83931 The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality.

Subsystem Skill Bonus:
10% bonus to warp disruptor and warp scrambler range per level.
This subsystem is obsolete and has been replaced by newer technology

The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality.

Subsystem Skill Bonus:
10% bonus to warp disruptor and warp scrambler range per level.
This subsystem is obsolete and has been replaced by newer technology

The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality.

Subsystem Skill Bonus:
10% bonus to warp disruptor and warp scrambler range per level.
Item description for "OLD Proteus Electronics - Friction Extension Processor" (typeID 30056)
83932 New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Subsystem Skill Bonus:
5% bonus to CPU per level.
This subsystem is obsolete and has been replaced by newer technology

New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Subsystem Skill Bonus:
5% bonus to CPU per level.
This subsystem is obsolete and has been replaced by newer technology

New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Subsystem Skill Bonus:
5% bonus to CPU per level.
Item description for "OLD Tengu Electronics - CPU Efficiency Gate" (typeID 30048)
83933 This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to targeting range per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to targeting range per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to targeting range per level.
Item description for "OLD Tengu Electronics - Dissolution Sequencer" (typeID 30050)
83934 This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted, bolstering their disruptive strength.

Subsystem Skill Bonus:
12.5% bonus to ECM target jammer optimal range per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted, bolstering their disruptive strength.

Subsystem Skill Bonus:
12.5% bonus to ECM target jammer optimal range per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted, bolstering their disruptive strength.

Subsystem Skill Bonus:
12.5% bonus to ECM target jammer optimal range per level.
Item description for "OLD Tengu Electronics - Obfuscation Manifold" (typeID 30046)
83938 Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion's armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level
10% bonus to remote armor repair system effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion's armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level
10% bonus to remote armor repair system effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion's armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level
10% bonus to remote armor repair system effectiveness per level
Item description for "OLD Legion Defensive - Adaptive Augmenter" (typeID 29964)
83939 Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.

Subsystem Skill Bonus:
7.5% bonus to armor hitpoints per level.
This subsystem is obsolete and has been replaced by newer technology

Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.

Subsystem Skill Bonus:
7.5% bonus to armor hitpoints per level.
This subsystem is obsolete and has been replaced by newer technology

Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.

Subsystem Skill Bonus:
7.5% bonus to armor hitpoints per level.
Item description for "OLD Legion Defensive - Augmented Plating" (typeID 29966)
83940 The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.

Subsystem Skill Bonus:
10% bonus to armor repairer effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.

Subsystem Skill Bonus:
10% bonus to armor repairer effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.

Subsystem Skill Bonus:
10% bonus to armor repairer effectiveness per level
Item description for "OLD Legion Defensive - Nanobot Injector" (typeID 29965)
83941 Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Loki' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level.
This subsystem is obsolete and has been replaced by newer technology

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Loki' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level.
This subsystem is obsolete and has been replaced by newer technology

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Loki' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level.
Item description for "OLD Loki Defensive - Adaptive Augmenter" (typeID 29975)
83942 Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.

Subsystem Skill Bonus:
4% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.

Subsystem Skill Bonus:
4% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.

Subsystem Skill Bonus:
4% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level
Item description for "OLD Loki Defensive - Adaptive Shielding" (typeID 29974)
83944 Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level.
10% bonus to remote armor repair system effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level.
10% bonus to remote armor repair system effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level.
10% bonus to remote armor repair system effectiveness per level
Item description for "OLD Proteus Defensive - Adaptive Augmenter" (typeID 29979)
83945 The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.

Subsystem Skill Bonus:
10% bonus to armor repairer effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.

Subsystem Skill Bonus:
10% bonus to armor repairer effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.

Subsystem Skill Bonus:
10% bonus to armor repairer effectiveness per level
Item description for "OLD Proteus Defensive - Nanobot Injector" (typeID 29980)
83946 Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.

Subsystem Skill Bonus:
4% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.

Subsystem Skill Bonus:
4% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.

Subsystem Skill Bonus:
4% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level
Item description for "OLD Tengu Defensive - Adaptive Shielding" (typeID 29969)
83947 When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination.

Subsystem Skill Bonus:
10% bonus to shield booster effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination.

Subsystem Skill Bonus:
10% bonus to shield booster effectiveness per level
This subsystem is obsolete and has been replaced by newer technology

When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination.

Subsystem Skill Bonus:
10% bonus to shield booster effectiveness per level
Item description for "OLD Tengu Defensive - Amplification Node" (typeID 29970)
83951 Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.
Item description for "OLD Legion Engineering - Augmented Capacitor Reservoir" (typeID 30171)
83952 Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
Item description for "OLD Legion Engineering - Power Core Multiplier" (typeID 30169)
83953 Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.
Item description for "OLD Loki Engineering - Augmented Capacitor Reservoir" (typeID 30161)
83954 Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
Item description for "OLD Loki Engineering - Power Core Multiplier" (typeID 30159)
83956 Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
Item description for "OLD Proteus Engineering - Power Core Multiplier" (typeID 30149)
83957 Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.
Item description for "OLD Tengu Engineering - Augmented Capacitor Reservoir" (typeID 30141)
83958 Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.
Item description for "OLD Tengu Engineering - Power Core Multiplier" (typeID 30139)
83962 Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level
This subsystem is obsolete and has been replaced by newer technology

Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level
This subsystem is obsolete and has been replaced by newer technology

Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level
Item description for "OLD Legion Offensive - Drone Synthesis Projector" (typeID 30117)
83963 One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level
10% bonus to medium energy turret damage per level
10% bonus to medium energy turret optimal range per level
This subsystem is obsolete and has been replaced by newer technology

One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level
10% bonus to medium energy turret damage per level
10% bonus to medium energy turret optimal range per level
This subsystem is obsolete and has been replaced by newer technology

One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level
10% bonus to medium energy turret damage per level
10% bonus to medium energy turret optimal range per level
Item description for "OLD Legion Offensive - Liquid Crystal Magnifiers" (typeID 30119)
83964 Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful.

Subsystem Skill Bonus:
7.5% bonus to medium projectile turret rate of fire per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level
This subsystem is obsolete and has been replaced by newer technology

Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful.

Subsystem Skill Bonus:
7.5% bonus to medium projectile turret rate of fire per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level
This subsystem is obsolete and has been replaced by newer technology

Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful.

Subsystem Skill Bonus:
7.5% bonus to medium projectile turret rate of fire per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level
Item description for "OLD Loki Offensive - Hardpoint Efficiency Configuration" (typeID 30134)
83965 Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.

Subsystem Skill Bonus:
7.5% bonus to medium projectile turret rate of fire per level
10% bonus to medium projectile falloff per level.
This subsystem is obsolete and has been replaced by newer technology

Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.

Subsystem Skill Bonus:
7.5% bonus to medium projectile turret rate of fire per level
10% bonus to medium projectile falloff per level.
This subsystem is obsolete and has been replaced by newer technology

Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.

Subsystem Skill Bonus:
7.5% bonus to medium projectile turret rate of fire per level
10% bonus to medium projectile falloff per level.
Item description for "OLD Loki Offensive - Projectile Scoping Array" (typeID 30133)
83967 A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage.

Subsystem Skill Bonus:
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level
7.5% bonus to medium hybrid turret tracking per level
This subsystem is obsolete and has been replaced by newer technology

A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage.

Subsystem Skill Bonus:
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level
7.5% bonus to medium hybrid turret tracking per level
This subsystem is obsolete and has been replaced by newer technology

A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage.

Subsystem Skill Bonus:
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level
7.5% bonus to medium hybrid turret tracking per level
Item description for "OLD Proteus Offensive - Dissonic Encoding Platform" (typeID 30127)
83968 Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level
This subsystem is obsolete and has been replaced by newer technology

Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level
This subsystem is obsolete and has been replaced by newer technology

Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level
Item description for "OLD Proteus Offensive - Drone Synthesis Projector" (typeID 30129)
83969 This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range.

Subsystem Skill Bonus:
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level
This subsystem is obsolete and has been replaced by newer technology

This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range.

Subsystem Skill Bonus:
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level
This subsystem is obsolete and has been replaced by newer technology

This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range.

Subsystem Skill Bonus:
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level
Item description for "OLD Proteus Offensive - Hybrid Propulsion Armature" (typeID 30128)
83970 This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level
20% bonus to medium hybrid turret optimal range per level
This subsystem is obsolete and has been replaced by newer technology

This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level
20% bonus to medium hybrid turret optimal range per level
This subsystem is obsolete and has been replaced by newer technology

This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level
20% bonus to medium hybrid turret optimal range per level
Item description for "OLD Tengu Offensive - Magnetic Infusion Basin" (typeID 30124)
83974 This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus:
5% bonus to max velocity per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus:
5% bonus to max velocity per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus:
5% bonus to max velocity per level.
Item description for "OLD Legion Propulsion - Chassis Optimization" (typeID 30076)
83975 The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.
This subsystem is obsolete and has been replaced by newer technology

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.
This subsystem is obsolete and has been replaced by newer technology

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.
Item description for "OLD Legion Propulsion - Fuel Catalyst" (typeID 30078)
83976 This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Subsystem Skill Bonus:
5% reduction in microwarpdrive signature radius penalty per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Subsystem Skill Bonus:
5% reduction in microwarpdrive signature radius penalty per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Subsystem Skill Bonus:
5% reduction in microwarpdrive signature radius penalty per level.
Item description for "OLD Legion Propulsion - Wake Limiter" (typeID 30080)
83977 The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in many Minmatar industries, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to partially meet the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.
This subsystem is obsolete and has been replaced by newer technology

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in many Minmatar industries, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to partially meet the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.
This subsystem is obsolete and has been replaced by newer technology

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in many Minmatar industries, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to partially meet the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.
Item description for "OLD Loki Propulsion - Fuel Catalyst" (typeID 30110)
83978 Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.

Subsystem Skill Bonus:
5% increased agility per level.
This subsystem is obsolete and has been replaced by newer technology

Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.

Subsystem Skill Bonus:
5% increased agility per level.
This subsystem is obsolete and has been replaced by newer technology

Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.

Subsystem Skill Bonus:
5% increased agility per level.
Item description for "OLD Loki Propulsion - Intercalated Nanofibers" (typeID 30108)
83980 This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims.

Subsystem Skill Bonus:
12.5% bonus to warp speed per level
15% reduction in capacitor need when initiating warp per level
This subsystem is obsolete and has been replaced by newer technology

This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims.

Subsystem Skill Bonus:
12.5% bonus to warp speed per level
15% reduction in capacitor need when initiating warp per level
This subsystem is obsolete and has been replaced by newer technology

This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims.

Subsystem Skill Bonus:
12.5% bonus to warp speed per level
15% reduction in capacitor need when initiating warp per level
Item description for "OLD Proteus Propulsion - Gravitational Capacitor" (typeID 30100)
83981 This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system.

Subsystem Skill Bonus:
15% reduction in afterburner and microwarpdrive capacitor consumption per level
This subsystem is obsolete and has been replaced by newer technology

This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system.

Subsystem Skill Bonus:
15% reduction in afterburner and microwarpdrive capacitor consumption per level
This subsystem is obsolete and has been replaced by newer technology

This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system.

Subsystem Skill Bonus:
15% reduction in afterburner and microwarpdrive capacitor consumption per level
Item description for "OLD Proteus Propulsion - Localized Injectors" (typeID 30098)
83982 This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Subsystem Skill Bonus:
5% reduction in microwarpdrive signature radius penalty per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Subsystem Skill Bonus:
5% reduction in microwarpdrive signature radius penalty per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Subsystem Skill Bonus:
5% reduction in microwarpdrive signature radius penalty per level.
Item description for "OLD Proteus Propulsion - Wake Limiter" (typeID 30096)
83983 This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation's own scientists flatly deny.

Subsystem Skill Bonus:
12.5% bonus to warp speed per level
15% reduction in capacitor need when initiating warp per level
This subsystem is obsolete and has been replaced by newer technology

This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation's own scientists flatly deny.

Subsystem Skill Bonus:
12.5% bonus to warp speed per level
15% reduction in capacitor need when initiating warp per level
This subsystem is obsolete and has been replaced by newer technology

This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation's own scientists flatly deny.

Subsystem Skill Bonus:
12.5% bonus to warp speed per level
15% reduction in capacitor need when initiating warp per level
Item description for "OLD Tengu Propulsion - Gravitational Capacitor" (typeID 30088)
83984 Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.

Subsystem Skill Bonus:
5% increased agility per level.
This subsystem is obsolete and has been replaced by newer technology

Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.

Subsystem Skill Bonus:
5% increased agility per level.
This subsystem is obsolete and has been replaced by newer technology

Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.

Subsystem Skill Bonus:
5% increased agility per level.
Item description for "OLD Tengu Propulsion - Intercalated Nanofibers" (typeID 30086)
84220 An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target.

Subsystem Skill Bonus:
10% bonus to ECM target jammer strength per level
5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level
This subsystem is obsolete and has been replaced by newer technology

An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target.

Subsystem Skill Bonus:
10% bonus to ECM target jammer strength per level
5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level
This subsystem is obsolete and has been replaced by newer technology

An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target.

Subsystem Skill Bonus:
10% bonus to ECM target jammer strength per level
5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level
Item description for "OLD Tengu Offensive - Rifling Launcher Pattern" (typeID 30123)
84221 After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Information Command, and Skirmish Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Information Command, and Skirmish Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Information Command, and Skirmish Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
Item description for "OLD Legion Defensive - Warfare Processor" (typeID 29967)
84222 After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Skirmish Command, Shield Command, and Armored Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Skirmish Command, Shield Command, and Armored Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Skirmish Command, Shield Command, and Armored Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
Item description for "OLD Loki Defensive - Warfare Processor" (typeID 29977)
84223 After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Skirmish Command, and Information Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Skirmish Command, and Information Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Skirmish Command, and Information Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
Item description for "OLD Proteus Defensive - Warfare Processor" (typeID 29982)
84224 Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
Item description for "OLD Legion Electronics - Emergent Locus Analyzer" (typeID 30042)
84225 Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
Item description for "OLD Loki Electronics - Emergent Locus Analyzer" (typeID 30072)
84226 Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
Item description for "OLD Proteus Electronics - Emergent Locus Analyzer" (typeID 30062)
84227 Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.
Item description for "OLD Tengu Electronics - Emergent Locus Analyzer" (typeID 30052)
84228 When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
Item description for "OLD Legion Engineering - Supplemental Coolant Injector" (typeID 30175)
84229 When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
Item description for "OLD Loki Engineering - Supplemental Coolant Injector" (typeID 30165)
84230 When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
Item description for "OLD Proteus Engineering - Supplemental Coolant Injector" (typeID 30155)
84231 When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.
Item description for "OLD Tengu Engineering - Supplemental Coolant Injector" (typeID 30145)
84232 Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.

Subsystem Skill Bonus:
5% bonus to Heavy Assault missile damage per level
5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level
This subsystem is obsolete and has been replaced by newer technology

Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.

Subsystem Skill Bonus:
5% bonus to Heavy Assault missile damage per level
5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level
This subsystem is obsolete and has been replaced by newer technology

Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.

Subsystem Skill Bonus:
5% bonus to Heavy Assault missile damage per level
5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level
Item description for "OLD Legion Offensive - Assault Optimization" (typeID 30118)
84233 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
Item description for "OLD Legion Propulsion - Interdiction Nullifier" (typeID 30082)
84234 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
Item description for "OLD Loki Propulsion - Interdiction Nullifier" (typeID 30112)
84235 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
Item description for "OLD Proteus Propulsion - Interdiction Nullifier" (typeID 30102)
84236 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
Item description for "OLD Tengu Propulsion - Interdiction Nullifier" (typeID 30092)
84243 Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.

Subsystem Skill Bonus:
7.5% bonus to armor hitpoints per level.
This subsystem is obsolete and has been replaced by newer technology

Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.

Subsystem Skill Bonus:
7.5% bonus to armor hitpoints per level.
This subsystem is obsolete and has been replaced by newer technology

Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.

Subsystem Skill Bonus:
7.5% bonus to armor hitpoints per level.
Item description for "OLD Proteus Defensive - Augmented Plating" (typeID 29981)
84244 Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range.

Subsystem Skill Bonus:
10% bonus to medium projectile turret damage per level
10% bonus to medium projectile turret optimal range per level
7.5% bonus to medium projectile turret tracking per level
This subsystem is obsolete and has been replaced by newer technology

Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range.

Subsystem Skill Bonus:
10% bonus to medium projectile turret damage per level
10% bonus to medium projectile turret optimal range per level
7.5% bonus to medium projectile turret tracking per level
This subsystem is obsolete and has been replaced by newer technology

Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range.

Subsystem Skill Bonus:
10% bonus to medium projectile turret damage per level
10% bonus to medium projectile turret optimal range per level
7.5% bonus to medium projectile turret tracking per level
Item description for "OLD Loki Offensive - Turret Concurrence Registry" (typeID 30132)
84317 After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Shield Command, Information Command, and Skirmish Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Shield Command, Information Command, and Skirmish Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Shield Command, Information Command, and Skirmish Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range
Item description for "OLD Tengu Defensive - Warfare Processor" (typeID 29972)
84318 The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.
This subsystem is obsolete and has been replaced by newer technology

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.
This subsystem is obsolete and has been replaced by newer technology

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.
Item description for "OLD Tengu Propulsion - Fuel Catalyst" (typeID 30090)
84322 Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire.

Subsystem Skill Bonus:
5% bonus to shield hitpoints per level.
3% bonus to passive shield recharge rate per level.
This subsystem is obsolete and has been replaced by newer technology

Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire.

Subsystem Skill Bonus:
5% bonus to shield hitpoints per level.
3% bonus to passive shield recharge rate per level.
This subsystem is obsolete and has been replaced by newer technology

Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire.

Subsystem Skill Bonus:
5% bonus to shield hitpoints per level.
3% bonus to passive shield recharge rate per level.
Item description for "OLD Tengu Defensive - Supplemental Screening" (typeID 29971)
84323 This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus:
5% bonus to max velocity per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus:
5% bonus to max velocity per level.
This subsystem is obsolete and has been replaced by newer technology

This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus:
5% bonus to max velocity per level.
Item description for "OLD Loki Propulsion - Chassis Optimization" (typeID 30106)
84330 From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
Item description for "OLD Legion Offensive - Covert Reconfiguration" (typeID 30120)
84331 From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape.

The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.

Subsystem Skill Bonus:
5% bonus to medium projectile turret rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape.

The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.

Subsystem Skill Bonus:
5% bonus to medium projectile turret rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape.

The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.

Subsystem Skill Bonus:
5% bonus to medium projectile turret rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
Item description for "OLD Loki Offensive - Covert Reconfiguration" (typeID 30135)
84332 From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
Item description for "OLD Proteus Offensive - Covert Reconfiguration" (typeID 30130)
84333 From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear.

Subsystem Skill Bonus:
5% bonus to missile launcher rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear.

Subsystem Skill Bonus:
5% bonus to missile launcher rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear.

Subsystem Skill Bonus:
5% bonus to missile launcher rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
Item description for "OLD Tengu Offensive - Covert Reconfiguration" (typeID 30125)
86451 Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.

Subsystem Skill Bonus:
15% bonus to scan resolution per level
This subsystem is obsolete and has been replaced by newer technology

Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.

Subsystem Skill Bonus:
15% bonus to scan resolution per level
This subsystem is obsolete and has been replaced by newer technology

Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.

Subsystem Skill Bonus:
15% bonus to scan resolution per level
Item description for "OLD Loki Electronics - Tactical Targeting Network" (typeID 30068)
86452 Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.

Subsystem Skill Bonus:
15% bonus to scan resolution per level
This subsystem is obsolete and has been replaced by newer technology

Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.

Subsystem Skill Bonus:
15% bonus to scan resolution per level
This subsystem is obsolete and has been replaced by newer technology

Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.

Subsystem Skill Bonus:
15% bonus to scan resolution per level
Item description for "OLD Legion Electronics - Tactical Targeting Network" (typeID 30038)
86749 Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones.

Subsystem Skill Bonus:
5% bonus to drone MWD speed per level
7.5% bonus to drone hitpoints per level
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones.

Subsystem Skill Bonus:
5% bonus to drone MWD speed per level
7.5% bonus to drone hitpoints per level
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones.

Subsystem Skill Bonus:
5% bonus to drone MWD speed per level
7.5% bonus to drone hitpoints per level
Item description for "OLD Proteus Engineering - Augmented Capacitor Reservoir" (typeID 30151)
86750 When confronted with the challenge of adapting Sleeper designs to produce signature reduction systems, Sebiestor engineers turned to the defense systems used by certain Talocan structures that had also been found amongst a few ancient ruins. An unexpected harmony of Sleeper and Talocan design was discovered after extensive reverse engineering attempts and this new method was born soon after.

Based around the amplification of noise in surrounding local space, the subsystem allows a pilot to passively emit such significant electromagnetic interference that hostile sensors, tracking subroutines and missile detonation triggers will all treat the ship as if it is significantly smaller than it actually is.

Subsystem Skill Bonus:
5% reduction in signature radius per level.
This subsystem is obsolete and has been replaced by newer technology

When confronted with the challenge of adapting Sleeper designs to produce signature reduction systems, Sebiestor engineers turned to the defense systems used by certain Talocan structures that had also been found amongst a few ancient ruins. An unexpected harmony of Sleeper and Talocan design was discovered after extensive reverse engineering attempts and this new method was born soon after.

Based around the amplification of noise in surrounding local space, the subsystem allows a pilot to passively emit such significant electromagnetic interference that hostile sensors, tracking subroutines and missile detonation triggers will all treat the ship as if it is significantly smaller than it actually is.

Subsystem Skill Bonus:
5% reduction in signature radius per level.
This subsystem is obsolete and has been replaced by newer technology

When confronted with the challenge of adapting Sleeper designs to produce signature reduction systems, Sebiestor engineers turned to the defense systems used by certain Talocan structures that had also been found amongst a few ancient ruins. An unexpected harmony of Sleeper and Talocan design was discovered after extensive reverse engineering attempts and this new method was born soon after.

Based around the amplification of noise in surrounding local space, the subsystem allows a pilot to passively emit such significant electromagnetic interference that hostile sensors, tracking subroutines and missile detonation triggers will all treat the ship as if it is significantly smaller than it actually is.

Subsystem Skill Bonus:
5% reduction in signature radius per level.
Item description for "OLD Loki Defensive - Amplification Node" (typeID 29976)
87064 This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.

Subsystem Skill Bonus:
5% bonus to Kinetic Missile Damage per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level
10% bonus to Heavy Missile and Heavy Assault missile velocity per level
This subsystem is obsolete and has been replaced by newer technology

This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.

Subsystem Skill Bonus:
5% bonus to Kinetic Missile Damage per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level
10% bonus to Heavy Missile and Heavy Assault missile velocity per level
This subsystem is obsolete and has been replaced by newer technology

This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.

Subsystem Skill Bonus:
5% bonus to Kinetic Missile Damage per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level
10% bonus to Heavy Missile and Heavy Assault missile velocity per level
Item description for "OLD Tengu Offensive - Accelerated Ejection Bay" (typeID 30122)
91418 Understanding of the technology used to create advanced engineering subsystems. Understanding of the technology used to create advanced core subsystems. Understanding of the technology used to create advanced engineeringcore subsystems. Item description for "Core Subsystem Technology" (typeID 30325)
91757 Important CONCORD announcement: At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.

Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.

Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.

-The Heresies of Hinketsu
Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.

Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.

-The Heresies of Hinketsu
<b>Important CONCORD announcement:</b> At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
<b>CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.</b>

Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.

Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.

-<i>The Heresies of Hinketsu</i>
Item description for "Legion" (typeID 29986)
91758 Important CONCORD announcement: At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.

Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden
Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden
<b>Important CONCORD announcement:</b> At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
<b>CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.</b>

Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, <i>The Gallente in New Eden</i>
Item description for "Proteus" (typeID 29988)
91759 Important CONCORD announcement: At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.

When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.

These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.

- Janto Sitarbe, The Legendary Flock
When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.

These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.

- Janto Sitarbe, The Legendary Flock
<b>Important CONCORD announcement:</b> At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
<b>CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.</b>

When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.

These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.

- Janto Sitarbe, <i>The Legendary Flock</i>
Item description for "Tengu" (typeID 29984)
91771 Skill in the operation of Amarr Engineering Subsystems used on Tech III ships. Skill in the operation of Amarr Core Subsystems used on Tech III ships. Skill in the operation of Amarr EngineeringCore Subsystems used on Tech III ships. Item description for "Amarr Core Systems" (typeID 30539)
91776 Skill in the operation of Caldari Engineering Subsystems used on Tech III ships. Skill in the operation of Caldari Core Subsystems used on Tech III ships. Skill in the operation of Caldari EngineeringCore Subsystems used on Tech III ships. Item description for "Caldari Core Systems" (typeID 30548)
91781 Skill in the operation of Gallente Engineering Subsystems used on Tech III ships. Skill in the operation of Gallente Core Subsystems used on Tech III ships. Skill in the operation of Gallente EngineeringCore Subsystems used on Tech III ships. Item description for "Gallente Core Systems" (typeID 30546)
91786 Skill in the operation of Minmatar Engineering Subsystems used on Tech III ships. Skill in the operation of Minmatar Core Subsystems used on Tech III ships. Skill in the operation of Minmatar EngineeringCore Subsystems used on Tech III ships. Item description for "Minmatar Core Systems" (typeID 30547)
91789 Important CONCORD announcement: At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.

For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.

Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of Loki, in reverent tones and excited hushes. In the ancient tongue, the Loki are the crux of Krusual thought. There is no direct translation for this word; in fact, Loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, Loki has one meaning common to all its tales across all the elders: “hope”.
For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.

Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of Loki, in reverent tones and excited hushes. In the ancient tongue, the Loki are the crux of Krusual thought. There is no direct translation for this word; in fact, Loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, Loki has one meaning common to all its tales across all the elders: “hope”.
<b>Important CONCORD announcement:</b> At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
<b>CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.</b>

For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.

Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of <i>Loki</i>, in reverent tones and excited hushes. In the ancient tongue, the <i>Loki</i> are the crux of Krusual thought. There is no direct translation for this word; in fact, <i>Loki</i> translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, <i>Loki</i> has one meaning common to all its tales across all the elders: “hope”.
Item description for "Loki" (typeID 29990)
93964 Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.
Item description for "OLD Legion Engineering - Capacitor Regeneration Matrix" (typeID 30173)
93965 Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.
Item description for "OLD Loki Engineering - Capacitor Regeneration Matrix" (typeID 30163)
93966 Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% Reduction to capacitor recharge time per level.
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% Reduction to capacitor recharge time per level.
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% Reduction to capacitor recharge time per level.
Item description for "OLD Proteus Engineering - Capacitor Regeneration Matrix" (typeID 30153)
93967 Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.
Item description for "OLD Tengu Engineering - Capacitor Regeneration Matrix" (typeID 30143)
101234 Datacore - Engineering Subsystems Engineering Datacore - Core Subsystems Engineering Datacore - EngineeringCore Subsystems Engineering Item name for typeID 20115 (Datacores)
101248 Engineering Subsystem Technology Core Subsystem Technology EngineeringCore Subsystem Technology Item name for typeID 30325 (Science)
101619 Legion Defensive - Adaptive Augmenter Blueprint OLD Legion Defensive - Adaptive Augmenter Blueprint OLD Legion Defensive - Adaptive Augmenter Blueprint Item name for typeID 30227 (Depricated Subsystem Blueprints)
101620 Legion Defensive - Nanobot Injector Blueprint OLD Legion Defensive - Nanobot Injector Blueprint OLD Legion Defensive - Nanobot Injector Blueprint Item name for typeID 30228 (Depricated Subsystem Blueprints)
101621 Loki Defensive - Amplification Node Blueprint OLD Loki Defensive - Amplification Node Blueprint OLD Loki Defensive - Amplification Node Blueprint Item name for typeID 30244 (Depricated Subsystem Blueprints)
101622 Proteus Defensive - Adaptive Augmenter Blueprint OLD Proteus Defensive - Adaptive Augmenter Blueprint OLD Proteus Defensive - Adaptive Augmenter Blueprint Item name for typeID 30237 (Depricated Subsystem Blueprints)
101623 Proteus Defensive - Nanobot Injector Blueprint OLD Proteus Defensive - Nanobot Injector Blueprint OLD Proteus Defensive - Nanobot Injector Blueprint Item name for typeID 30238 (Depricated Subsystem Blueprints)
101624 Tengu Defensive - Supplemental Screening Blueprint OLD Tengu Defensive - Supplemental Screening Blueprint OLD Tengu Defensive - Supplemental Screening Blueprint Item name for typeID 30234 (Depricated Subsystem Blueprints)
101625 Tengu Defensive - Adaptive Shielding Blueprint OLD Tengu Defensive - Adaptive Shielding Blueprint OLD Tengu Defensive - Adaptive Shielding Blueprint Item name for typeID 30232 (Depricated Subsystem Blueprints)
101626 Tengu Defensive - Amplification Node Blueprint OLD Tengu Defensive - Amplification Node Blueprint OLD Tengu Defensive - Amplification Node Blueprint Item name for typeID 30233 (Depricated Subsystem Blueprints)
101627 Legion Electronics - Dissolution Sequencer Blueprint OLD Legion Electronics - Dissolution Sequencer Blueprint OLD Legion Electronics - Dissolution Sequencer Blueprint Item name for typeID 30041 (Depricated Subsystem Blueprints)
101628 Legion Electronics - Energy Parasitic Complex Blueprint OLD Legion Electronics - Energy Parasitic Complex Blueprint OLD Legion Electronics - Energy Parasitic Complex Blueprint Item name for typeID 30037 (Depricated Subsystem Blueprints)
101629 Legion Electronics - Tactical Targeting Network Blueprint OLD Legion Electronics - Tactical Targeting Network Blueprint OLD Legion Electronics - Tactical Targeting Network Blueprint Item name for typeID 30039 (Depricated Subsystem Blueprints)
101630 Loki Electronics - Dissolution Sequencer Blueprint OLD Loki Electronics - Dissolution Sequencer Blueprint OLD Loki Electronics - Dissolution Sequencer Blueprint Item name for typeID 30071 (Depricated Subsystem Blueprints)
101631 Loki Electronics - Immobility Drivers Blueprint OLD Loki Electronics - Immobility Drivers Blueprint OLD Loki Electronics - Immobility Drivers Blueprint Item name for typeID 30067 (Depricated Subsystem Blueprints)
101632 Loki Electronics - Tactical Targeting Network Blueprint OLD Loki Electronics - Tactical Targeting Network Blueprint OLD Loki Electronics - Tactical Targeting Network Blueprint Item name for typeID 30069 (Depricated Subsystem Blueprints)
101633 Proteus Electronics - CPU Efficiency Gate Blueprint OLD Proteus Electronics - CPU Efficiency Gate Blueprint OLD Proteus Electronics - CPU Efficiency Gate Blueprint Item name for typeID 30059 (Depricated Subsystem Blueprints)
101634 Proteus Electronics - Dissolution Sequencer Blueprint OLD Proteus Electronics - Dissolution Sequencer Blueprint OLD Proteus Electronics - Dissolution Sequencer Blueprint Item name for typeID 30061 (Depricated Subsystem Blueprints)
101635 Proteus Electronics - Friction Extension Processor Blueprint OLD Proteus Electronics - Friction Extension Processor Blueprint OLD Proteus Electronics - Friction Extension Processor Blueprint Item name for typeID 30057 (Depricated Subsystem Blueprints)
101636 Tengu Electronics - CPU Efficiency Gate Blueprint OLD Tengu Electronics - CPU Efficiency Gate Blueprint OLD Tengu Electronics - CPU Efficiency Gate Blueprint Item name for typeID 30049 (Depricated Subsystem Blueprints)
101637 Tengu Electronics - Dissolution Sequencer Blueprint OLD Tengu Electronics - Dissolution Sequencer Blueprint OLD Tengu Electronics - Dissolution Sequencer Blueprint Item name for typeID 30051 (Depricated Subsystem Blueprints)
101638 Tengu Electronics - Obfuscation Manifold Blueprint OLD Tengu Electronics - Obfuscation Manifold Blueprint OLD Tengu Electronics - Obfuscation Manifold Blueprint Item name for typeID 30047 (Depricated Subsystem Blueprints)
101639 Legion Propulsion - Chassis Optimization Blueprint OLD Legion Propulsion - Chassis Optimization Blueprint OLD Legion Propulsion - Chassis Optimization Blueprint Item name for typeID 30077 (Depricated Subsystem Blueprints)
101640 Legion Propulsion - Fuel Catalyst Blueprint OLD Legion Propulsion - Fuel Catalyst Blueprint OLD Legion Propulsion - Fuel Catalyst Blueprint Item name for typeID 30079 (Depricated Subsystem Blueprints)
101641 Legion Propulsion - Wake Limiter Blueprint OLD Legion Propulsion - Wake Limiter Blueprint OLD Legion Propulsion - Wake Limiter Blueprint Item name for typeID 30081 (Depricated Subsystem Blueprints)
101642 Loki Propulsion - Fuel Catalyst Blueprint OLD Loki Propulsion - Fuel Catalyst Blueprint OLD Loki Propulsion - Fuel Catalyst Blueprint Item name for typeID 30111 (Depricated Subsystem Blueprints)
101643 Legion Engineering - Power Core Multiplier Blueprint OLD Legion Engineering - Power Core Multiplier Blueprint OLD Legion Engineering - Power Core Multiplier Blueprint Item name for typeID 30170 (Depricated Subsystem Blueprints)
101644 Legion Engineering - Augmented Capacitor Reservoir Blueprint OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint Item name for typeID 30172 (Depricated Subsystem Blueprints)
101645 Loki Propulsion - Intercalated Nanofibers Blueprint OLD Loki Propulsion - Intercalated Nanofibers Blueprint OLD Loki Propulsion - Intercalated Nanofibers Blueprint Item name for typeID 30109 (Depricated Subsystem Blueprints)
101646 Legion Engineering - Capacitor Regeneration Matrix Blueprint OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint Item name for typeID 30174 (Depricated Subsystem Blueprints)
101647 Proteus Propulsion - Gravitational Capacitor Blueprint OLD Proteus Propulsion - Gravitational Capacitor Blueprint OLD Proteus Propulsion - Gravitational Capacitor Blueprint Item name for typeID 30101 (Depricated Subsystem Blueprints)
101648 Proteus Propulsion - Localized Injectors Blueprint OLD Proteus Propulsion - Localized Injectors Blueprint OLD Proteus Propulsion - Localized Injectors Blueprint Item name for typeID 30099 (Depricated Subsystem Blueprints)
101649 Proteus Propulsion - Wake Limiter Blueprint OLD Proteus Propulsion - Wake Limiter Blueprint OLD Proteus Propulsion - Wake Limiter Blueprint Item name for typeID 30097 (Depricated Subsystem Blueprints)
101650 Tengu Engineering - Power Core Multiplier Blueprint OLD Tengu Engineering - Power Core Multiplier Blueprint OLD Tengu Engineering - Power Core Multiplier Blueprint Item name for typeID 30140 (Depricated Subsystem Blueprints)
101651 Tengu Engineering - Augmented Capacitor Reservoir Blueprint OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint Item name for typeID 30142 (Depricated Subsystem Blueprints)
101652 Tengu Propulsion - Gravitational Capacitor Blueprint OLD Tengu Propulsion - Gravitational Capacitor Blueprint OLD Tengu Propulsion - Gravitational Capacitor Blueprint Item name for typeID 30089 (Depricated Subsystem Blueprints)
101653 Tengu Engineering - Capacitor Regeneration Matrix Blueprint OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint Item name for typeID 30144 (Depricated Subsystem Blueprints)
101654 Tengu Propulsion - Intercalated Nanofibers Blueprint OLD Tengu Propulsion - Intercalated Nanofibers Blueprint OLD Tengu Propulsion - Intercalated Nanofibers Blueprint Item name for typeID 30087 (Depricated Subsystem Blueprints)
101655 Proteus Engineering - Power Core Multiplier Blueprint OLD Proteus Engineering - Power Core Multiplier Blueprint OLD Proteus Engineering - Power Core Multiplier Blueprint Item name for typeID 30150 (Depricated Subsystem Blueprints)
101656 Proteus Engineering - Augmented Capacitor Reservoir Blueprint OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint Item name for typeID 30152 (Depricated Subsystem Blueprints)
101657 Proteus Engineering - Capacitor Regeneration Matrix Blueprint OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint Item name for typeID 30154 (Depricated Subsystem Blueprints)
101658 Loki Engineering - Power Core Multiplier Blueprint OLD Loki Engineering - Power Core Multiplier Blueprint OLD Loki Engineering - Power Core Multiplier Blueprint Item name for typeID 30160 (Depricated Subsystem Blueprints)
101659 Loki Engineering - Augmented Capacitor Reservoir Blueprint OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint Item name for typeID 30162 (Depricated Subsystem Blueprints)
101660 Loki Engineering - Capacitor Regeneration Matrix Blueprint OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint Item name for typeID 30164 (Depricated Subsystem Blueprints)
101661 Legion Offensive - Liquid Crystal Magnifiers Blueprint OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint Item name for typeID 30394 (Depricated Subsystem Blueprints)
101662 Proteus Offensive - Dissonic Encoding Platform Blueprint OLD Proteus Offensive - Dissonic Encoding Platform Blueprint OLD Proteus Offensive - Dissonic Encoding Platform Blueprint Item name for typeID 30402 (Depricated Subsystem Blueprints)
101663 Proteus Offensive - Hybrid Propulsion Armature Blueprint OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint Item name for typeID 30403 (Depricated Subsystem Blueprints)
101664 Proteus Offensive - Drone Synthesis Projector Blueprint OLD Proteus Offensive - Drone Synthesis Projector Blueprint OLD Proteus Offensive - Drone Synthesis Projector Blueprint Item name for typeID 30404 (Depricated Subsystem Blueprints)
101665 Loki Offensive - Turret Concurrence Registry Blueprint OLD Loki Offensive - Turret Concurrence Registry Blueprint OLD Loki Offensive - Turret Concurrence Registry Blueprint Item name for typeID 30407 (Depricated Subsystem Blueprints)
101666 Loki Offensive - Projectile Scoping Array Blueprint OLD Loki Offensive - Projectile Scoping Array Blueprint OLD Loki Offensive - Projectile Scoping Array Blueprint Item name for typeID 30408 (Depricated Subsystem Blueprints)
101667 Loki Offensive - Hardpoint Efficiency Configuration Blueprint OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint Item name for typeID 30409 (Depricated Subsystem Blueprints)
101668 Tengu Offensive - Accelerated Ejection Bay Blueprint OLD Tengu Offensive - Accelerated Ejection Bay Blueprint OLD Tengu Offensive - Accelerated Ejection Bay Blueprint Item name for typeID 30397 (Depricated Subsystem Blueprints)
101669 Tengu Offensive - Magnetic Infusion Basin Blueprint OLD Tengu Offensive - Magnetic Infusion Basin Blueprint OLD Tengu Offensive - Magnetic Infusion Basin Blueprint Item name for typeID 30399 (Depricated Subsystem Blueprints)
101674 Legion Defensive - Augmented Plating Blueprint OLD Legion Defensive - Augmented Plating Blueprint OLD Legion Defensive - Augmented Plating Blueprint Item name for typeID 30229 (Depricated Subsystem Blueprints)
101675 Loki Defensive - Adaptive Shielding Blueprint OLD Loki Defensive - Adaptive Shielding Blueprint OLD Loki Defensive - Adaptive Shielding Blueprint Item name for typeID 30242 (Depricated Subsystem Blueprints)
101676 Proteus Defensive - Augmented Plating Blueprint OLD Proteus Defensive - Augmented Plating Blueprint OLD Proteus Defensive - Augmented Plating Blueprint Item name for typeID 30239 (Depricated Subsystem Blueprints)
101677 Legion Offensive - Drone Synthesis Projector Blueprint OLD Legion Offensive - Drone Synthesis Projector Blueprint OLD Legion Offensive - Drone Synthesis Projector Blueprint Item name for typeID 30392 (Depricated Subsystem Blueprints)
101679 Loki Defensive - Adaptive Augmenter Blueprint OLD Loki Defensive - Adaptive Augmenter Blueprint OLD Loki Defensive - Adaptive Augmenter Blueprint Item name for typeID 30243 (Depricated Subsystem Blueprints)
101701 Amarr Engineering Systems Amarr Core Systems Amarr EngineeringCore Systems Item name for typeID 30539 (Subsystems)
101706 Caldari Engineering Systems Caldari Core Systems Caldari EngineeringCore Systems Item name for typeID 30548 (Subsystems)
101711 Gallente Engineering Systems Gallente Core Systems Gallente EngineeringCore Systems Item name for typeID 30546 (Subsystems)
101716 Minmatar Engineering Systems Minmatar Core Systems Minmatar EngineeringCore Systems Item name for typeID 30547 (Subsystems)
101827 Legion Defensive - Warfare Processor Blueprint OLD Legion Defensive - Warfare Processor Blueprint OLD Legion Defensive - Warfare Processor Blueprint Item name for typeID 30230 (Depricated Subsystem Blueprints)
101828 Loki Defensive - Warfare Processor Blueprint OLD Loki Defensive - Warfare Processor Blueprint OLD Loki Defensive - Warfare Processor Blueprint Item name for typeID 30245 (Depricated Subsystem Blueprints)
101829 Proteus Defensive - Warfare Processor Blueprint OLD Proteus Defensive - Warfare Processor Blueprint OLD Proteus Defensive - Warfare Processor Blueprint Item name for typeID 30240 (Depricated Subsystem Blueprints)
101830 Legion Electronics - Emergent Locus Analyzer Blueprint OLD Legion Electronics - Emergent Locus Analyzer Blueprint OLD Legion Electronics - Emergent Locus Analyzer Blueprint Item name for typeID 30043 (Depricated Subsystem Blueprints)
101831 Tengu Electronics - Emergent Locus Analyzer Blueprint OLD Tengu Electronics - Emergent Locus Analyzer Blueprint OLD Tengu Electronics - Emergent Locus Analyzer Blueprint Item name for typeID 30053 (Depricated Subsystem Blueprints)
101832 Proteus Electronics - Emergent Locus Analyzer Blueprint OLD Proteus Electronics - Emergent Locus Analyzer Blueprint OLD Proteus Electronics - Emergent Locus Analyzer Blueprint Item name for typeID 30063 (Depricated Subsystem Blueprints)
101833 Loki Electronics - Emergent Locus Analyzer Blueprint OLD Loki Electronics - Emergent Locus Analyzer Blueprint OLD Loki Electronics - Emergent Locus Analyzer Blueprint Item name for typeID 30073 (Depricated Subsystem Blueprints)
101834 Legion Engineering - Supplemental Coolant Injector Blueprint OLD Legion Engineering - Supplemental Coolant Injector Blueprint OLD Legion Engineering - Supplemental Coolant Injector Blueprint Item name for typeID 30176 (Depricated Subsystem Blueprints)
101835 Tengu Engineering - Supplemental Coolant Injector Blueprint OLD Tengu Engineering - Supplemental Coolant Injector Blueprint OLD Tengu Engineering - Supplemental Coolant Injector Blueprint Item name for typeID 30146 (Depricated Subsystem Blueprints)
101836 Proteus Engineering - Supplemental Coolant Injector Blueprint OLD Proteus Engineering - Supplemental Coolant Injector Blueprint OLD Proteus Engineering - Supplemental Coolant Injector Blueprint Item name for typeID 30156 (Depricated Subsystem Blueprints)
101837 Loki Engineering - Supplemental Coolant Injector Blueprint OLD Loki Engineering - Supplemental Coolant Injector Blueprint OLD Loki Engineering - Supplemental Coolant Injector Blueprint Item name for typeID 30166 (Depricated Subsystem Blueprints)
101838 Legion Offensive - Assault Optimization Blueprint OLD Legion Offensive - Assault Optimization Blueprint OLD Legion Offensive - Assault Optimization Blueprint Item name for typeID 30393 (Depricated Subsystem Blueprints)
101839 Legion Offensive - Covert Reconfiguration Blueprint OLD Legion Offensive - Covert Reconfiguration Blueprint OLD Legion Offensive - Covert Reconfiguration Blueprint Item name for typeID 30395 (Depricated Subsystem Blueprints)
101840 Tengu Offensive - Covert Reconfiguration Blueprint OLD Tengu Offensive - Covert Reconfiguration Blueprint OLD Tengu Offensive - Covert Reconfiguration Blueprint Item name for typeID 30400 (Depricated Subsystem Blueprints)
101841 Proteus Offensive - Covert Reconfiguration Blueprint OLD Proteus Offensive - Covert Reconfiguration Blueprint OLD Proteus Offensive - Covert Reconfiguration Blueprint Item name for typeID 30405 (Depricated Subsystem Blueprints)
101842 Loki Offensive - Covert Reconfiguration Blueprint OLD Loki Offensive - Covert Reconfiguration Blueprint OLD Loki Offensive - Covert Reconfiguration Blueprint Item name for typeID 30410 (Depricated Subsystem Blueprints)
101843 Legion Propulsion - Interdiction Nullifier Blueprint OLD Legion Propulsion - Interdiction Nullifier Blueprint OLD Legion Propulsion - Interdiction Nullifier Blueprint Item name for typeID 30083 (Depricated Subsystem Blueprints)
101844 Tengu Propulsion - Interdiction Nullifier Blueprint OLD Tengu Propulsion - Interdiction Nullifier Blueprint OLD Tengu Propulsion - Interdiction Nullifier Blueprint Item name for typeID 30093 (Depricated Subsystem Blueprints)
101845 Proteus Propulsion - Interdiction Nullifier Blueprint OLD Proteus Propulsion - Interdiction Nullifier Blueprint OLD Proteus Propulsion - Interdiction Nullifier Blueprint Item name for typeID 30103 (Depricated Subsystem Blueprints)
101846 Loki Propulsion - Interdiction Nullifier Blueprint OLD Loki Propulsion - Interdiction Nullifier Blueprint OLD Loki Propulsion - Interdiction Nullifier Blueprint Item name for typeID 30113 (Depricated Subsystem Blueprints)
101847 Tengu Offensive - Rifling Launcher Pattern Blueprint OLD Tengu Offensive - Rifling Launcher Pattern Blueprint OLD Tengu Offensive - Rifling Launcher Pattern Blueprint Item name for typeID 30398 (Depricated Subsystem Blueprints)
101888 Tengu Defensive - Warfare Processor Blueprint OLD Tengu Defensive - Warfare Processor Blueprint OLD Tengu Defensive - Warfare Processor Blueprint Item name for typeID 30235 (Depricated Subsystem Blueprints)
101889 Tengu Propulsion - Fuel Catalyst Blueprint OLD Tengu Propulsion - Fuel Catalyst Blueprint OLD Tengu Propulsion - Fuel Catalyst Blueprint Item name for typeID 30091 (Depricated Subsystem Blueprints)
101890 Loki Propulsion - Chassis Optimization Blueprint OLD Loki Propulsion - Chassis Optimization Blueprint OLD Loki Propulsion - Chassis Optimization Blueprint Item name for typeID 30107 (Depricated Subsystem Blueprints)
105455 Legion Engineering - Capacitor Regeneration Matrix OLD Legion Engineering - Capacitor Regeneration Matrix OLD Legion Engineering - Capacitor Regeneration Matrix Item name for typeID 30173 (Depricated Subsystems)
105456 Loki Engineering - Capacitor Regeneration Matrix OLD Loki Engineering - Capacitor Regeneration Matrix OLD Loki Engineering - Capacitor Regeneration Matrix Item name for typeID 30163 (Depricated Subsystems)
105457 Proteus Engineering - Capacitor Regeneration Matrix OLD Proteus Engineering - Capacitor Regeneration Matrix OLD Proteus Engineering - Capacitor Regeneration Matrix Item name for typeID 30153 (Depricated Subsystems)
105458 Tengu Engineering - Capacitor Regeneration Matrix OLD Tengu Engineering - Capacitor Regeneration Matrix OLD Tengu Engineering - Capacitor Regeneration Matrix Item name for typeID 30143 (Depricated Subsystems)
258778 If your corporation has factory or research jobs that are using this office then those jobs may fail if you unrent this office. Are you sure you want to unrent this office now? Canceling the office lease may affect the results of industry jobs or other corporation activities that depend on the office being present.

Are you sure you want to unrent this office now?
If your corporation has factory or research jobs that are using this office then those jobs may fail if you unrent this office. Canceling the office lease may affect the results of industry jobs or other corporation activities that depend on the office being present.

Are you sure you want to unrent this office now?
258780 Are you sure that you want to unrent this office. It would appear that there is content in the office currently. Unrenting the office will cause the content to be impounded. If you want to get the items back you will have to pay for them. Are you sure you want to unrent the office now? The office is not empty and any items found within will be impounded if you continue with this operation.

Bearing in mind that retrieving impounded items usually comes at a price, are you sure you want to cancel the office rental agreement now?
Are you sure that you want to unrent this office. It would appear that there is content in the office currently. Unrenting the office will cause the content to be impounded. If you want to get the items back you will have to pay for them. AThe office is not empty and any items found within will be impounded if you continue with this operation.

Bearing in mind that retrieving impounded items usually comes at a price, a
re you sure you want to unrentcancel the office rental agreement now?
258862 Pay the following {[numeric]billCount -> "bill", "bills"} and then we might let you rent it.
{bills}.
A previously issued bill for a office lease at this station is still unpaid:

{bill}

Please settle this unfortunate issue before negotiating a new lease.
Pay the following {[numeric]billCount -> "bill", "bills"} and then we might let you rent it.
{bills}
A previously issued bill for a office lease at this station is still unpaid:

{bill}

Please settle this unfortunate issue before negotiating a new lease
.
259467 Impounded Items Release Fee Impounded Items Release Fee
259468 The level of the fee has just been changed. Please enquire about the release of the items again. The level of the fee has just been changed. Please enquire about the release of the items again.
315741 Reactions Reactions
315742 The process of combining raw and intermediate materials to create advanced components The process of combining raw and intermediate materials to create advanced components
315743 Reaction Time Bonus Reaction Time Bonus
315744 Reaction Slot Bonus Reaction Slot Bonus
315745 Nosferatu and Neutralizer fitting reduction Nosferatu and Neutralizer fitting reduction
315746 Medium Hybrid Turret fitting reduction Medium Hybrid Turret fitting reduction
315747 Medium Projectile Turret fitting reduction Medium Projectile Turret fitting reduction
315748 Medium Energy Turret fitting reduction Medium Energy Turret fitting reduction
315749 Medium Missile Launcher fitting reduction Medium Missile Launcher fitting reduction
315750 Medium Remote Shield Booster fitting reduction Medium Remote Shield Booster fitting reduction
315751 Medium Remote Armor Repairer fitting reduction Medium Remote Armor Repairer fitting reduction
315752 Automatically generated effect Automatically generated effect
315753 Automatically generated effect Automatically generated effect
315754 Automatically generated effect Automatically generated effect
315755 Automatically generated effect Automatically generated effect
315756 Automatically generated effect Automatically generated effect
315757 Automatically generated effect Automatically generated effect
315758 Automatically generated effect Automatically generated effect
315770 Strategic Cruisers Strategic Cruisers
315771 Caldari Caldari
315772 Amarr Amarr
315773 Gallente Gallente
315774 Minmatar Minmatar
315775 Subsystem Hold Capacity Subsystem Hold Capacity
315776 Subsystem Hold Capacity Subsystem Hold Capacity
315777 The total volume of corpses that can be stored in the ship's subsystem hold The total volume of corpses that can be stored in the ship's subsystem hold
315780 ARW LVL 1 ARW LVL 1
315782 Veldspar B Veldspar B
315783 Veldspar C Veldspar C
315784 Veldspar A Veldspar A
315786 Hauler 1 Hauler 1
315787 NPCs NPCs
315788 Timer 1 Complete Timer 1 Complete
315789 The Hauler is full. Well done. The Hauler is full. Well done.
315790 All Haulers Completed All Haulers Completed
315792 Armor Hitpoint Bonus Armor Hitpoint Bonus
315793 Cargo Capacity Bonus Cargo Capacity Bonus
315794 Hauler 2 Hauler 2
315795 Hauler 3 Hauler 3
315796 Hauler 4 Hauler 4
315797 Calling all pilots. We have run out of time. We have to evacuate the area now! Calling all pilots. We have run out of time. We have to evacuate the area now!
315798 Hauler 2 is now full. Warping Out! Hauler 2 is now full. Warping Out!
315799 Hauler 1 is now full. Warping out! Hauler 1 is now full. Warping out!
315800 Hauler 3 is now full. Warping out! Hauler 3 is now full. Warping out!
315801 Hauler 4 is now full. Warping out! Hauler 4 is now full. Warping out!
315802 All Haulers have been filled and have safely left the area. Ops success. All Haulers have been filled and have safely left the area. Ops success.
315803 Veldspar D Veldspar D
315805 Veldspar E Veldspar E
315806 Veldspar G Veldspar G
315807 Veldspar F Veldspar F
315808 Calling all pilots. We have run out of time. We have to evacuate the area now! Calling all pilots. We have run out of time. We have to evacuate the area now!
315809 Additional Inertia Modifier Additional Inertia Modifier
315810 Warp drives engaged. Exiting area. Thanks for all your hard work! Fly safe. Warp drives engaged. Exiting area. Thanks for all your hard work! Fly safe.
315811 Timer Countdown Messages Timer Countdown Messages
315812 We are at the halfway mark. Get moving! We are at the halfway mark. Get moving!
315813 We're aligning now. There's not much time left! We're aligning now. There's not much time left!
315814 You're a sight for sore eyes. Collect that ore and blast these Blood Raiders! Good luck! You're a sight for sore eyes. Collect that ore and blast these Blood Raiders! Good luck!
315815 That's every hauler filled! Congratulations!. Ops success. I repeat, Ops success. That's every hauler filled! Congratulations!. Ops success. I repeat, Ops success.
315816 10 seconds left before warp drives engage. Do what you can! 10 seconds left before warp drives engage. Do what you can!
315817 That's every hauler filled! Congratulations!. Ops success. I repeat, Ops success. That's every hauler filled! Congratulations!. Ops success. I repeat, Ops success.
315818 Automatically generated effect Automatically generated effect
315819 Automatically generated effect Automatically generated effect
315820 Automatically generated effect Automatically generated effect
315821 Automatically generated effect Automatically generated effect
315822 Automatically generated effect Automatically generated effect
315823 Automatically generated effect Automatically generated effect
315824 Automatically generated effect Automatically generated effect
315825 Automatically generated effect Automatically generated effect
315826 Automatically generated effect Automatically generated effect
315827 Automatically generated effect Automatically generated effect
315828 Command Burst fitting reduction Command Burst fitting reduction
315829 Automatically generated effect Automatically generated effect
315830 Remote Shield Booster Falloff Bonus Remote Shield Booster Falloff Bonus
315831 Remote Armor Repairer Falloff Bonus Remote Armor Repairer Falloff Bonus
315832 Remote Armor Repairer Optimal Range Bonus Remote Armor Repairer Optimal Range Bonus
315833 Module or subsystem is obsolete Module or subsystem is obsolete
315834 ARW LVL 2 ARW LVL 2
315836 ARW LVL 2 ARW LVL 2
315837 ARW LVL 1 ARW LVL 1
315838 ARW LVL 3 ARW LVL 3
315839 ARW LVL 3 ARW LVL 3
315840 ARW LVL 4 ARW LVL 4
315841 ARW LVL 4 ARW LVL 4
315842 ARW LVL 5 ARW LVL 5
315843 ARW LVL 5 ARW LVL 5
315844 CRW LVL 1 CRW LVL 1
315845 CRW LVL 1 CRW LVL 1
315846 CRW LVL 2 CRW LVL 2
315847 CRW LVL 2 CRW LVL 2
315848 CRW LVL 3 CRW LVL 3
315849 CRW LVL 3 CRW LVL 3
315850 CRW LVL 4 CRW LVL 4
315851 CRW LVL 4 CRW LVL 4
315852 CRW LVL 5 CRW LVL 5
315853 CRW LVL 5 CRW LVL 5
315854 GRW LVL 1 GRW LVL 1
315855 GRW LVL 1 GRW LVL 1
315856 GRW LVL 2 GRW LVL 2
315857 GRW LVL 2 GRW LVL 2
315858 GRW LVL 3 GRW LVL 3
315859 GRW LVL 3 GRW LVL 3
315860 GRW LVL 4 GRW LVL 4
315861 GRW LVL 4 GRW LVL 4
315862 GRW LVL 5 GRW LVL 5
315863 GRW LVL 5 GRW LVL 5
315864 MRW LVL 1 MRW LVL 1
315865 MRW LVL 1 MRW LVL 1
315866 MRW LVL 2 MRW LVL 2
315867 MRW LVL 2 MRW LVL 2
315868 MRW LVL 3 MRW LVL 3
315869 MRW LVL 3 MRW LVL 3
315870 MRW LVL 4 MRW LVL 4
315871 MRW LVL 4 MRW LVL 4
315872 MRW LVL 5 MRW LVL 5
315873 MRW LVL 5 MRW LVL 5
315874 Timers Complete Timers Complete
315875 Timer Complete Timer Complete
315876 Timer Complete Timer Complete
315877 Timers Complete Timers Complete
315878 Timers Complete Timers Complete
315879 Timers Complete Timers Complete
315880 Timers Complete Timers Complete
315881 Timers Complete Timers Complete
315882 Timers Complete Timers Complete
315883 Timers Complete Timers Complete
315884 Timers Complete Timers Complete
315885 Timers Complete Timers Complete
315886 Timers Complete Timers Complete
315887 Timers Complete Timers Complete
315888 Timers Complete Timers Complete
315889 Timers Complete Timers Complete
315890 Timers Complete Timers Complete
315891 Timers Complete Timers Complete
315895 CONCORD Aerospace CONCORD Aerospace
315896 CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that its inventory of ships could no longer meet its needs. The CONCORD Aerospace division therefore embarked on its "Force Majeure Program" to develop enhanced variants.

While CONCORD Aerospace successfully upgraded DED's stable of vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of CONCORD Aerospace's designs, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites. The division was established as a subsidiary corporation to facilitate the release of these designs to the capsuleer market via authorized dealers.
CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that its inventory of ships could no longer meet its needs. The CONCORD Aerospace division therefore embarked on its "Force Majeure Program" to develop enhanced variants.

While CONCORD Aerospace successfully upgraded DED's stable of vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of CONCORD Aerospace's designs, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites. The division was established as a subsidiary corporation to facilitate the release of these designs to the capsuleer market via authorized dealers.
315897 Project Discovery Project Discovery
315898 Project Discovery's Exoplanets Hunting Program is the primary focus of the organization since its attachment to CONCORD as an affiliated research corporation.

Project Discovery was transferred to CONCORD oversight from the Sisters of EVE in July YC119. This followed the SOE's controversial sharing of new cloning technology, partially based on Project Discovery findings, directly with the empires, which bypassed CONCORD directives.
Project Discovery's Exoplanets Hunting Program is the primary focus of the organization since its attachment to CONCORD as an affiliated research corporation.

Project Discovery was transferred to CONCORD oversight from the Sisters of EVE in July YC119. This followed the SOE's controversial sharing of new cloning technology, partially based on Project Discovery findings, directly with the empires, which bypassed CONCORD directives.
315902 Michel Mayor Michel Mayor
315903 Dario Fo Vilat Dario Fo Vilat
315904 Standard Carriers Standard Carriers
315905 Faction Carriers Faction Carriers
315906 Pirate Faction Pirate Faction
315907 Standard Dreadnoughts Standard Dreadnoughts
315908 Faction Dreadnoughts Faction Dreadnoughts
315909 Pirate Faction Pirate Faction
315910 Pirate Faction Pirate Faction
315911 Standard Titans Standard Titans
315912 Faction Titans Faction Titans
315913 Pirate Faction Pirate Faction
500987 reduction in module heat damage amount taken reduction in module damage from overheating reduction in module heat damage amount takenfrom overheating
501216 reduction in module heat damage amount taken reduction in module damage from overheating reduction in module heat damage amount takenfrom overheating
501437 reduction in module heat damage amount taken reduction in module damage from overheating reduction in module heat damage amount takenfrom overheating
501664 reduction in module heat damage amount taken reduction in module damage from overheating reduction in module heat damage amount takenfrom overheating
503427 Turrets fire Turrets Fire Turrets fFire
503428 Shield warning Shield Warning Shield wWarning
503431 Ship ambiance Ship Ambiance Ship aAmbiance
504427 You must be docked in a station to perform that action. You must be docked to perform that action. You must be docked in a station to perform that action.
507412 Sisters of EVE research project CONCORD research project Sisters of EVECONCORD research project
513751 Defense Control DefenseControl
514409 You are about to delete a group called {groupName}.
Are you sure you want to do this?
You are about to delete an Access List called {groupName}.
Are you sure you want to do this?
You are about to delete a groupn Access List called {groupName}.
Are you sure you want to do this?
514410 Delete Group? Delete Access List? Delete GroupAccess List?
516783 Scope Network The Agency Scope NetworkThe Agency
516784 Seasonal Scope Network Challenges The Agency Challenges Seasonal Scope NetworkThe Agency Challenges
517357 {days}d {hours}h {minutes}m Event ends in: {days}d {hours}h Event ends in: {days}d {hours}h {minutes}m
517364 Scope Network: {points_awarded} Points Achieved The Agency: {points_awarded} Points Achieved Scope NetworkThe Agency: {points_awarded} Points Achieved
517387 Scope Network The Agency Scope NetworkThe Agency
518637 Men's 'Marshall' Jacket (Blood Raiders black/red) Men's 'Marshal' Jacket (Blood Raiders black/red) Men's 'Marshall' Jacket (Blood Raiders black/red) Item name for typeID 42702 (Outer)
525370 Cormorant IGC Victory SKIN (Permanent) Cormorant IGC SKIN (Permanent) Cormorant IGC Victory SKIN (Permanent) Item name for typeID 45013 (Super Kerr-Induced Nanocoatings)
525371 Caracal IGC Victory SKIN (Permanent) Caracal IGC SKIN (Permanent) Caracal IGC Victory SKIN (Permanent) Item name for typeID 45014 (Super Kerr-Induced Nanocoatings)
525372 Drake IGC Victory SKIN (Permanent) Drake IGC SKIN (Permanent) Drake IGC Victory SKIN (Permanent) Item name for typeID 45015 (Super Kerr-Induced Nanocoatings)
525405 Choose your empire Choose your empire
525406 Empire overview Empire overview
525407 Empire Empire
525408 Technology Technology
525439 Ships of the Empire Ships of the Empire
525442 Weapon Systems Weapon Systems
525443 Defense Systems Defense Systems
525444 Territory Territory
525445 Allegiance Allegiance
525458 Ships of the Empire Ships of the Empire
525459 Corvette: Impairor Corvette: Impairor
525460 Corvette: Ibis Corvette: Ibis
525461 Corvette: Velator Corvette: Velator
525462 Corvette: Reaper Corvette: Reaper
525463 Role: Multi-purpose starter ship Role: Multi-purpose starter ship
525464 Role: Multi-purpose starter ship Role: Multi-purpose starter ship
525465 Role: Multi-purpose starter ship Role: Multi-purpose starter ship
525466 Role: Multi-purpose starter ship Role: Multi-purpose starter ship
525467 Ships of the Empire Ships of the Empire
525468 Corvette: Impairor Corvette: Impairor
525469 vvc bncnvcn vvc bncnvcn
525470 ghg nh ghg nh
525504 Ships of the Empire Ships of the Empire
525505 Corvette: Impairor Corvette: Impairor
525506 Corvette: Ibis Corvette: Ibis
525507 Corvette: Velator Corvette: Velator
525508 Corvette: Reaper Corvette: Reaper
525509 Role: Multi-purpose starter ship Role: Multi-purpose starter ship
525510 Role: Multi-purpose starter ship Role: Multi-purpose starter ship
525511 Role: Multi-purpose starter ship Role: Multi-purpose starter ship
525512 Role: Multi-purpose starter ship Role: Multi-purpose starter ship
525549 Cruiser: Vexor Cruiser: Vexor
525550 Cruiser: Vexor Cruiser: Vexor
525551 0 carbon emissions 0 carbon emissions
525552 0 carbon emissions 0 carbon emissions
525553 0 carbon emissions 0 carbon emissions
525554 0 carbon emissions 0 carbon emissions
525555 Cruiser: Arbitrator Cruiser: Arbitrator
525556 Cruiser: Blackbird Cruiser: Blackbird
525557 Battleship: Apocalypse Battleship: Apocalypse
525558 Battleship: Scorpion Battleship: Scorpion
525559 Battleship: Hyperion Battleship: Hyperion
525560 Battleship: Tempest Battleship: Tempest
525561 Comes with a HELLO KITTY skin Comes with a HELLO KITTY skin
525562 Comes with a HELLO KITTY skin Comes with a HELLO KITTY skin
525563 Comes with a HELLO KITTY skin Comes with a HELLO KITTY skin
525564 Comes with a HELLO KITTY skin Comes with a HELLO KITTY skin
525565 Offense & Defense Offense & Defense
525566 Weapon System 1 Weapon System 1
525567 Weapon System 1 Weapon System 1
525568 Weapon System 1 Weapon System 1
525569 Weapon System 1 Weapon System 1
525570 A laser to entertain space cats A laser to entertain space cats
525571 A laser to entertain space cats A laser to entertain space cats
525572 A laser to entertain space cats A laser to entertain space cats
525573 A laser to entertain space cats A laser to entertain space cats
525574 Offense Systems Offense Systems
525575 Offense Systems Offense Systems
525576 Offense Systems Offense Systems
525577 Offense Systems Offense Systems
525578 A laser to entertain space cats A laser to entertain space cats
525579 A laser to entertain space cats A laser to entertain space cats
525580 A laser to entertain space cats A laser to entertain space cats
525581 A laser to entertain space cats A laser to entertain space cats
525582 Energy Weapons Energy Weapons
525583 Missile Weapons Missile Weapons
525584 Blaster Weapons and Drones Blaster Weapons and Drones
525585 Projectile Weapons Projectile Weapons
525586 Our energy weapons use crystals to deliver instant firepower with no delays to reload and no need for ammunition. Our energy weapons use crystals to deliver instant firepower with no delays to reload and no need for ammunition.
525587 Guided missile technology allows us to target our enemies from a distance and easily switch to any damage type. Guided missile technology allows us to target our enemies from a distance and easily switch to any damage type.
525588 Short range, high damage blasters can rip through shields and armor with the help of our smart drones. Short range, high damage blasters can rip through shields and armor with the help of our smart drones.
525589 Our projectile weapons can use a wide range of ammunition with both high damage, long range artillery and rapid firing, short range autocannons. Our projectile weapons can use a wide range of ammunition with both high damage, long range artillery and rapid firing, short range autocannons.
525590 Armor Tank Armor Tank
525591 Shield Tank Shield Tank
525592 Armor Tank Armor Tank
525593 Shield Tank Shield Tank
525594 Using heavy armor for defense our ships enhance their staying power with modules focused on increasing armor durability. Using heavy armor for defense our ships enhance their staying power with modules focused on increasing armor durability.
525595 Using a combination of passive recharge and modules for active repair, our vessels focus on shield repair. Using a combination of passive recharge and modules for active repair, our vessels focus on shield repair.
525596 Using heavy armor to our advantage our fleet focuses on rapid armor repair. Using heavy armor to our advantage our fleet focuses on rapid armor repair.
525597 Active shield tanking keeps our vessels fast and light, while allowing us to rapidly return to battle. Active shield tanking keeps our vessels fast and light, while allowing us to rapidly return to battle.
525599 Territory 1 Territory 1
525600 Territory 1 Territory 1
525601 Territory 1 Territory 1
525602 Territory 1 Territory 1
525603 Best real estate in New Eden Best real estate in New Eden
525604 Best real estate in New Eden Best real estate in New Eden
525605 Best real estate in New Eden Best real estate in New Eden
525606 Best real estate in New Eden Best real estate in New Eden
525607 Politics Politics
525608 Empire Enemy Empire Enemy
525609 Empire Enemy Empire Enemy
525610 Empire Enemy Empire Enemy
525611 Empire Enemy Empire Enemy
525612 The so-called ‘Minmatar Republic’ rebelled against the natural order of the universe when they rose up against the Empire of Holy Amarr. We will reclaim the Minmatar rebels and the stars they occupy in the name of the true faith. On the day of victory their leaders will be destroyed and their misguided followers will once more serve the Amarr Empire. The so-called ‘Minmatar Republic’ rebelled against the natural order of the universe when they rose up against the Empire of Holy Amarr. We will reclaim the Minmatar rebels and the stars they occupy in the name of the true faith. On the day of victory their leaders will be destroyed and their misguided followers will once more serve the Amarr Empire.
525613 The Gallente should return to their natural borders and stop their meddling in other people's affairs. They have no business being on Caldari Prime and we will never give up the colonies we worked so hard to build in the border zones. Trade is better than war but their arrogance leaves us no choice. The Gallente should return to their natural borders and stop their meddling in other people's affairs. They have no business being on Caldari Prime and we will never give up the colonies we worked so hard to build in the border zones. Trade is better than war but their arrogance leaves us no choice.
525614 The Caldari have put the pursuit of profit for their megacorporations ahead of the rights and liberties of the individual. They failed to understand that corporate colonies without democratic oversight violated the Federation's principles and war was the result. The Caldari have put the pursuit of profit for their megacorporations ahead of the rights and liberties of the individual. They failed to understand that corporate colonies without democratic oversight violated the Federation's principles and war was the result.
525615 The Amarr must return our people to us. There will be no peace between our empires until the last Minmatar brother or sister held in slavery is released. We will never allow the Amarr to conquer us again, even if it means a struggle to the death. The Amarr must return our people to us. There will be no peace between our empires until the last Minmatar brother or sister held in slavery is released. We will never allow the Amarr to conquer us again, even if it means a struggle to the death.
525620 "Our mighty Empire is built upon our faith in the Creator and loyalty to the Throne." <br/><br/>Emperor Damius III "Our mighty Empire is built upon our faith in the Creator and loyalty to the Throne." <br/><br/><b>Emperor Damius III</b>
525621 "Proven skill, hard work and honorable execution of duty yield power and prosperity." <br/><br/>Admiral Yakiya Tovil-Toba "Proven skill, hard work and honorable execution of duty yield power and prosperity." <br/><br/><b>Admiral Yakiya Tovil-Toba</b>
525622 "The Federation is a beacon of democracy and liberty in the chaos of New Eden."<br/><br/>President Aidonis Elabon "The Federation is a beacon of democracy and liberty in the chaos of New Eden."<br/><br/><b>President Aidonis Elabon</b>
525623 "We will free all our people. To fight for anything less is to betray the Republic."<br/><br/>Captain Karishal Muritor "We will free all our people. To fight for anything less is to betray the Republic."<br/><br/><b>Captain Karishal Muritor</b>
526188 AMARR EMPIRE TECHNOLOGY<br/><br/>We specialize in energy weapons, which deliver punishing thermal firepower without requiring ammunition or reloading. Our fleet is the most heavily armored in New Eden. <b>AMARR EMPIRE TECHNOLOGY</b><br/><br/>We specialize in energy weapons, which deliver punishing thermal firepower without requiring ammunition or reloading. Our fleet is the most heavily armored in New Eden.
526189 CALDARI STATE TECHNOLOGY<br/><br/>Using missiles and railgun technology we strike from a distance dominating the battle from stand off ranges. Our vessels have the most advanced shield technology in New Eden. <b>CALDARI STATE TECHNOLOGY</b><br/><br/>Using missiles and railgun technology we strike from a distance dominating the battle from stand off ranges. Our vessels have the most advanced shield technology in New Eden.
526190 GALLENTE FEDERATION TECHNOLOGY<br/><br/>Combining high damage blaster turrets with our responsive combat drones, we specialize in close range combat to defeat our enemies before they can escape. <b>GALLENTE FEDERATION TECHNOLOGY</b><br/><br/>Combining high damage blaster turrets with our responsive combat drones, we specialize in close range combat to defeat our enemies before they can escape.
526191 MINMATAR REPUBLIC TECHNOLOGY<br/><br/>We have built our fleet to fight outnumbered using hit and run tactics. Fast and light but with explosive firepower, our vessels are designed to control the engagement. <b>MINMATAR REPUBLIC TECHNOLOGY</b><br/><br/>We have built our fleet to fight outnumbered using hit and run tactics. Fast and light but with explosive firepower, our vessels are designed to control the engagement.
526192 Special Ability Special Ability
526193 Special Ability Special Ability
526194 Special Ability Special Ability
526195 Special Ability Special Ability
526196 Special Ability Description Special Ability Description
526197 Special Ability Description Special Ability Description
526198 Special Ability Description Special Ability Description
526199 Special Ability Description Special Ability Description
526200 Weapon Disruption Weapon Disruption
526201 Weapon Disruption Weapon Disruption
526202 Weapon Disruption Weapon Disruption
526203 Weapon Disruption Weapon Disruption
526204 Disruption systems that reduce performance of enemy turrets. Disruption systems that reduce performance of enemy turrets.
526205 Disruption systems that reduce performance of enemy turrets. Disruption systems that reduce performance of enemy turrets.
526206 Disruption systems that reduce performance of enemy turrets. Disruption systems that reduce performance of enemy turrets.
526207 Disruption systems that reduce performance of enemy turrets. Disruption systems that reduce performance of enemy turrets.
526208 Drones Drones
526209 Drones Drones
526210 Drones Drones
526211 Drones Drones
526212 Unmanned and deployable craft with versatile functions and broad selection of damage types. Unmanned and deployable craft with versatile functions and broad selection of damage types.
526213 Unmanned and deployable craft with versatile functions and broad selection of damage types. Unmanned and deployable craft with versatile functions and broad selection of damage types.
526214 Unmanned and deployable craft with versatile functions and broad selection of damage types. Unmanned and deployable craft with versatile functions and broad selection of damage types.
526215 Unmanned and deployable craft with versatile functions and broad selection of damage types. Unmanned and deployable craft with versatile functions and broad selection of damage types.
526220 AMARR EMPIRE<b/><br/><br/>We are the chosen people, tasked to reclaim the universe in the name of God. Our Holy Empire's might and power through the ages has been upheld by our faith and obedience to the Imperial Throne. As our Empress commands, we shall spread the glory of Amarr across the stars. <b>AMARR EMPIRE<b/><br/><br/>We are the chosen people, tasked to reclaim the universe in the name of God. Our Holy Empire's might and power through the ages has been upheld by our faith and obedience to the Imperial Throne. As our Empress commands, we shall spread the glory of Amarr across the stars.
526221 CALDARI STATE<b/><br/><br/>State, Corporation, Family. Building the power and prosperity of the three pillars of our nation is the measure of a loyal Caldari. We prize hard work, sharp minds and honorable conduct above all. Through our service we gain wealth for our people and merit for ourselves. <b>CALDARI STATE<b/><br/><br/>State, Corporation, Family. Building the power and prosperity of the three pillars of our nation is the measure of a loyal Caldari. We prize hard work, sharp minds and honorable conduct above all. Through our service we gain wealth for our people and merit for ourselves.
526222 GALLENTE FEDERATION<b/><br/><br/>Imagine hundreds of worlds and peoples united by democracy and living in freedom. Imagine the most enlightened government and advanced economy in New Eden. Imagine technological marvels and powerful fleets to guard our worlds from tyranny. Why imagine it? The Federation is all this and more! <b>GALLENTE FEDERATION<b/><br/><br/>Imagine hundreds of worlds and peoples united by democracy and living in freedom. Imagine the most enlightened government and advanced economy in New Eden. Imagine technological marvels and powerful fleets to guard our worlds from tyranny. Why imagine it? The Federation is all this and more!
526223 MINMATAR REPUBLIC<b/><br/><br/>We are the ones who rose up and cast off the slavers' shackles. We are the ones who rebuilt our nation and restored the paradise that is Matar. We are the ones who will free all of our people. We are the ones who will forge our destiny at home and in the stars. <b>MINMATAR REPUBLIC<b/><br/><br/>We are the ones who rose up and cast off the slavers' shackles. We are the ones who rebuilt our nation and restored the paradise that is Matar. We are the ones who will free all of our people. We are the ones who will forge our destiny at home and in the stars.
526224 Pirate Enemy Pirate Enemy
526225 Pirate Enemy Pirate Enemy
526226 Pirate Enemy Pirate Enemy
526227 Pirate Enemy Pirate Enemy
526228 Vile outlaws that spread their heretical beliefs as liberally as they choose to sin, the Blood Raider Covenant shall face judgement under the watchful gaze of the Lord. The Amarr, His chosen children, shall deliver that judgment as the sword of the righteous, searing them from existence with the might of the Imperial Fleet. Vile outlaws that spread their heretical beliefs as liberally as they choose to sin, the Blood Raider Covenant shall face judgement under the watchful gaze of the Lord. The Amarr, His chosen children, shall deliver that judgment as the sword of the righteous, searing them from existence with the might of the Imperial Fleet.
526229 Dishonorable traitors to the State, the Guristas deserve nothing more than the full wrath of the Caldari Navy. They sully the markets of our border regions with counterfeit goods and strike out at our innocent traders with cowardly attacks driven by nothing more than greed. Their time will come, and the Cold Wind will not be merciful. Dishonorable traitors to the State, the Guristas deserve nothing more than the full wrath of the Caldari Navy. They sully the markets of our border regions with counterfeit goods and strike out at our innocent traders with cowardly attacks driven by nothing more than greed. Their time will come, and the Cold Wind will not be merciful.
526230 A gaggle of drug dealers formed from a once respected Gallente research corporation, the Serpentis were exiled from the Federation for their illicit narcotics manufacturing. Weak but surprisingly resourceful, they hide behind hired thugs for protection. The Federation Navy endeavours to crush them at every opportunity. A gaggle of drug dealers formed from a once respected Gallente research corporation, the Serpentis were exiled from the Federation for their illicit narcotics manufacturing. Weak but surprisingly resourceful, they hide behind hired thugs for protection. The Federation Navy endeavours to crush them at every opportunity.
526231 Dangerous and unpredictable, they have their fingers in every pie. They harass settlements in low security space with their racketeering, while dabbling in drugs, slavery and human trafficking. A menace to the Matari people and our way of life, they will be driven out and they’ll rue the day they crossed the Republic Fleet. Dangerous and unpredictable, they have their fingers in every pie. They harass settlements in low security space with their racketeering, while dabbling in drugs, slavery and human trafficking. A menace to the Matari people and our way of life, they will be driven out and they’ll rue the day they crossed the Republic Fleet.
526239 NOTE: Bloodline selection will influence your character's appearance only. It does not affect access to skills or abilities. NOTE: Bloodline selection will influence your character's appearance only. It does not affect access to skills or abilities.
526351 This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been heavily modified by outlaw scientists, using technology that appears to have been salvaged from derelict Jovian outposts.

Advanced starship technology of this kind may be valuable to the right buyers. Rumors spreading through New Eden's underworld suggest that brokers operating out of the dangerous N-K4Q0 constellation have been inquiring about nexus chips matching this description.
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been heavily modified by outlaw scientists, using technology that appears to have been salvaged from derelict Jove outposts.

Advanced starship technology of this kind may be valuable to the right buyers. Rumors spreading through New Eden's underworld suggest that brokers operating out of the dangerous N-K4Q0 constellation have been inquiring about nexus chips matching this description.
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been heavily modified by outlaw scientists, using technology that appears to have been salvaged from derelict Joviane outposts.

Advanced starship technology of this kind may be valuable to the right buyers. Rumors spreading through New Eden's underworld suggest that brokers operating out of the dangerous N-K4Q0 constellation have been inquiring about nexus chips matching this description.
Item description for "Modified G-67 Nexus Chip" (typeID 45536)
526352 Amarr Bloodlines Amarr Bloodlines
526353 Caldari Bloodlines Caldari Bloodlines
526354 Gallente Bloodlines Gallente Bloodlines
526355 Minmatar Bloodlines Minmatar Bloodlines
526356 Shield: {[numeric]value, decimalPlaces=0} HP Shield: {[numeric]value, decimalPlaces=0} HP
526357 Armor: {[numeric]value, decimalPlaces=0} HP Armor: {[numeric]value, decimalPlaces=0} HP
526358 Structure: {[numeric]value, decimalPlaces=0} HP Structure: {[numeric]value, decimalPlaces=0} HP
526359 Max Velocity: {[numeric]value, decimalPlaces=0} m/s Max Velocity: {[numeric]value, decimalPlaces=0} m/s
526360 Mass: {[numeric]value, decimalPlaces=0} kg Mass: {[numeric]value, decimalPlaces=0} kg
526361 Mass: {[numeric]value, decimalPlaces=0} tonnes Mass: {[numeric]value, decimalPlaces=0} tonnes
526362 Warp speed: {[numeric]value, decimalPlaces=0} m/s Warp speed: {[numeric]value, decimalPlaces=0} m/s
526363 Max Target Range: {[numeric]value, decimalPlaces=0} m Max Target Range: {[numeric]value, decimalPlaces=0} m
526364 Max Locked Targets: {[numeric]value, decimalPlaces=0} Max Locked Targets: {[numeric]value, decimalPlaces=0}
526471 The {[item]itemType.name} is not where expected. The {[item]itemType.name} is not where expected.
526498 Legion Defensive - Cloak Locus Legion Defensive - Covert Reconfiguration Legion Defensive - Cloak Locusovert Reconfiguration Item name for typeID 45586 (Defensive Systems)
526499 Legion Defensive - Passive Legion Defensive - Augmented Plating Legion Defensive - PassiveAugmented Plating Item name for typeID 45587 (Defensive Systems)
526500 Legion Defensive - Active Legion Defensive - Nanobot Injector Legion Defensive - ActiveNanobot Injector Item name for typeID 45588 (Defensive Systems)
526501 Tengu Defensive - Cloak Locus Tengu Defensive - Covert Reconfiguration Tengu Defensive - Cloak Locusovert Reconfiguration Item name for typeID 45589 (Defensive Systems)
526502 Tengu Defensive - Passive Tengu Defensive - Supplemental Screening Tengu Defensive - PassiveSupplemental Screening Item name for typeID 45590 (Defensive Systems)
526503 Tengu Defensive - Active Tengu Defensive - Amplification Node Tengu Defensive - Activmplification Node Item name for typeID 45591 (Defensive Systems)
526504 Proteus Defensive - Cloak Locus Proteus Defensive - Covert Reconfiguration Proteus Defensive - Cloak Locusovert Reconfiguration Item name for typeID 45592 (Defensive Systems)
526505 Proteus Defensive - Passive Proteus Defensive - Augmented Plating Proteus Defensive - PassiveAugmented Plating Item name for typeID 45593 (Defensive Systems)
526506 Proteus Defensive - Active Proteus Defensive - Nanobot Injector Proteus Defensive - ActiveNanobot Injector Item name for typeID 45594 (Defensive Systems)
526507 Loki Defensive - Cloak Locus Loki Defensive - Covert Reconfiguration Loki Defensive - Cloak Locusovert Reconfiguration Item name for typeID 45595 (Defensive Systems)
526508 Loki Defensive - Passive Loki Defensive - Augmented Durability Loki Defensive - PassiveAugmented Durability Item name for typeID 45596 (Defensive Systems)
526509 Loki Defensive - Active Loki Defensive - Adaptive Defense Node Loki Defensive - Acdaptive Defense Node Item name for typeID 45597 (Defensive Systems)
526510 Legion Offensive - Laser Legion Offensive - Liquid Crystal Magnifiers Legion Offensive - Lasiquid Crystal Magnifiers Item name for typeID 45598 (Offensive Systems)
526511 Legion Offensive - Missile Legion Offensive - Assault Optimization Legion Offensive - MissileAssault Optimization Item name for typeID 45599 (Offensive Systems)
526512 Legion Offensive - Support Legion Offensive - Support Processor Legion Offensive - Support Processor Item name for typeID 45600 (Offensive Systems)
526513 Tengu Offensive - Missile Tengu Offensive - Accelerated Ejection Bay Tengu Offensive - MissileAccelerated Ejection Bay Item name for typeID 45601 (Offensive Systems)
526514 Tengu Offensive - Hybrid Tengu Offensive - Magnetic Infusion Basin Tengu Offensive - HybridMagnetic Infusion Basin Item name for typeID 45602 (Offensive Systems)
526515 Tengu Offensive - Support Tengu Offensive - Support Processor Tengu Offensive - Support Processor Item name for typeID 45603 (Offensive Systems)
526516 Proteus Offensive - Hybrid Proteus Offensive - Hybrid Encoding Platform Proteus Offensive - Hybrid Encoding Platform Item name for typeID 45604 (Offensive Systems)
526517 Proteus Offensive - Drone Proteus Offensive - Drone Synthesis Projector Proteus Offensive - Drone Synthesis Projector Item name for typeID 45605 (Offensive Systems)
526518 Proteus Offensive - Support Proteus Offensive - Support Processor Proteus Offensive - Support Processor Item name for typeID 45606 (Offensive Systems)
526519 Loki Offensive - Projectile Loki Offensive - Projectile Scoping Array Loki Offensive - Projectile Scoping Array Item name for typeID 45607 (Offensive Systems)
526520 Loki Offensive - Missile Loki Offensive - Launcher Efficiency Configuration Loki Offensive - MissileLauncher Efficiency Configuration Item name for typeID 45608 (Offensive Systems)
526521 Loki Offensive - Support Loki Offensive - Support Processor Loki Offensive - Support Processor Item name for typeID 45609 (Offensive Systems)
526522 Legion Propulsion - Nullification Legion Propulsion - Interdiction Nullifier Legion Propulsion - Interdiction Nullificationer Item name for typeID 45610 (Propulsion Systems)
526523 Legion Propulsion - Base Legion Propulsion - Intercalated Nanofibers Legion Propulsion - BaseIntercalated Nanofibers Item name for typeID 45611 (Propulsion Systems)
526524 Legion Propulsion - Prop Mod Legion Propulsion - Wake Limiter Legion Propulsion - Prop ModWake Limiter Item name for typeID 45612 (Propulsion Systems)
526525 Tengu Propulsion - Nullification Tengu Propulsion - Interdiction Nullifier Tengu Propulsion - Interdiction Nullificationer Item name for typeID 45613 (Propulsion Systems)
526526 Tengu Propulsion - Base Tengu Propulsion - Chassis Optimization Tengu Propulsion - BaseChassis Optimization Item name for typeID 45614 (Propulsion Systems)
526527 Tengu Propulsion - Prop Mod Tengu Propulsion - Fuel Catalyst Tengu Propulsion - Prop ModFuel Catalyst Item name for typeID 45615 (Propulsion Systems)
526528 Proteus Propulsion - Nullification Proteus Propulsion - Interdiction Nullifier Proteus Propulsion - Interdiction Nullificationer Item name for typeID 45616 (Propulsion Systems)
526529 Proteus Propulsion - Base Proteus Propulsion - Hyperspatial Optimization Proteus Propulsion - BaseHyperspatial Optimization Item name for typeID 45617 (Propulsion Systems)
526530 Proteus Propulsion - Prop Mod Proteus Propulsion - Localized Injectors Proteus Propulsion - Prop ModLocalized Injectors Item name for typeID 45618 (Propulsion Systems)
526531 Loki Propulsion - Nullification Loki Propulsion - Interdiction Nullifier Loki Propulsion - Interdiction Nullificationer Item name for typeID 45619 (Propulsion Systems)
526532 Loki Propulsion - Base Loki Propulsion - Intercalated Nanofibers Loki Propulsion - BaseIntercalated Nanofibers Item name for typeID 45620 (Propulsion Systems)
526533 Loki Propulsion - Prop Mod Loki Propulsion - Wake Limiter Loki Propulsion - Prop ModWake Limiter Item name for typeID 45621 (Propulsion Systems)
526534 Legion Core - Electronics Legion Core - Dissolution Sequencer Legion Core - ElectronicsDissolution Sequencer Item name for typeID 45622 (Core Systems)
526535 Legion Core - Power Legion Core - Augmented Antimatter Reactor Legion Core - PoweAugmented Antimatter Reactor Item name for typeID 45623 (Core Systems)
526536 Legion Core - Neut Legion Core - Energy Parasitic Complex Legion Core - NeutEnergy Parasitic Complex Item name for typeID 45624 (Core Systems)
526537 Tengu Core - Electronics Tengu Core - Electronic Efficiency Gate Tengu Core - Electronics Efficiency Gate Item name for typeID 45625 (Core Systems)
526538 Tengu Core - Power Tengu Core - Augmented Graviton Reactor Tengu Core - PoweAugmented Graviton Reactor Item name for typeID 45626 (Core Systems)
526539 Tengu Core - ECM Tengu Core - Obfuscation Manifold Tengu Core - ECMObfuscation Manifold Item name for typeID 45627 (Core Systems)
526540 Proteus Core - Electronics Proteus Core - Electronic Efficiency Gate Proteus Core - Electronics Efficiency Gate Item name for typeID 45628 (Core Systems)
526541 Proteus Core - Power Proteus Core - Augmented Fusion Reactor Proteus Core - PoweAugmented Fusion Reactor Item name for typeID 45629 (Core Systems)
526542 Proteus Core - Point Proteus Core - Friction Extension Processor Proteus Core - PointFriction Extension Processor Item name for typeID 45630 (Core Systems)
526543 Loki Core - Electronics Loki Core - Dissolution Sequencer Loki Core - ElectronicsDissolution Sequencer Item name for typeID 45631 (Core Systems)
526544 Loki Core - Power Loki Core - Augmented Nuclear Reactor Loki Core - PoweAugmented Nuclear Reactor Item name for typeID 45632 (Core Systems)
526545 Loki Core - Web Loki Core - Immobility Drivers Loki Core - WebImmobility Drivers Item name for typeID 45633 (Core Systems)
526575 Introduction Introduction
526576 Calendar Event Calendar Event
526577 Calendar Event: {eventTitle} Calendar Event: {eventTitle}
526580 Booster Bay Booster Bay
526581 Open Booster Bay Open Booster Bay
526595 *You do not have access to use the moon drill at {structureName}. Please contact the station owner for assistance.* *You do not have access to use the moon drill at {structureName}. Please contact the station owner for assistance.*
526598 Moon Mining Moon Mining
526599 Event ends in: {hours}h {minutes}m Event ends in: {hours}h {minutes}m
526616 GuristasFAuxBlueprint_PLACEHOLDER GuristasFAuxBlueprint_PLACEHOLDER Item name for typeID 45644 (Force Auxiliary Blueprint)
526617 GuristasFAux_PLACEHOLDER GuristasFAux_PLACEHOLDER Item name for typeID 45645 (Force Auxiliary)
526618 GuristasDreadBlueprint_PLACEHOLDER GuristasDreadBlueprint_PLACEHOLDER Item name for typeID 45646 (Dreadnought Blueprint)
526619 GuristasDread_PLACEHOLDER GuristasDread_PLACEHOLDER Item name for typeID 45647 (Dreadnought)
526620 GuristasTitanBlueprint_PLACEHOLDER GuristasTitanBlueprint_PLACEHOLDER Item name for typeID 45648 (Titan Blueprint)
526621 GuristasTitan_PLACEHOLDER GuristasTitan_PLACEHOLDER Item name for typeID 45649 (Titan)
526622 AbleBlueprint_PLACEHOLDER AbleBlueprint_PLACEHOLDER Item name for typeID 45650 (Support Fighter Blueprint)
526623 Able_PLACEHOLDER Able_PLACEHOLDER Item name for typeID 45651 (Support Fighter)
526676 Repair [{qty}] Repair [{qty}]
526693 The detonation of a Drifter Hive unleashes an explosion of violent energies capable of destroying capsuleer vessels in a single blast. It is fortunate that capsuleers can return from the dead, even after such a devastating event. The detonation of a Drifter Hive unleashes an explosion of violent energies capable of destroying capsuleer vessels in a single blast. It is fortunate that capsuleers can return from the dead, even after such a devastating event. Item description for "Drifter Hive Explosion" (typeID 42901)
526698 Operations Operations
526716 Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Synthetic Aperture Ladar Receiver indicate that includes technology that might be able to find a home in the sensor equipment of Capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Amarr researchers expressing particular interest.
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Synthetic Aperture Ladar Receiver indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Minmatar researchers expressing particular interest.
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Synthetic Aperture Ladar Receiver indicate that
it includes technology that might be able to find a home in the sensor equipment of Ccapsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with AmarMinmatar researchers expressing particular interest.
Item description for "Synthetic Aperture Ladar Receiver" (typeID 45663)
526717 Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Ancient Radar Decorrelator indicate that includes technology that might be able to find a home in the sensor equipment of Capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Minmatar researchers expressing particular interest.
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Ancient Radar Decorrelator indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Amarr researchers expressing particular interest.
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Ancient Radar Decorrelator indicate that
it includes technology that might be able to find a home in the sensor equipment of Ccapsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with MinmataAmarr researchers expressing particular interest.
Item description for "Ancient Radar Decorrelator" (typeID 45662)
526718 Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Faraday Force Magnetometer indicate that includes technology that might be able to find a home in the sensor equipment of Capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Gallente researchers expressing particular interest.
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Faraday Force Magnetometer indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Gallente researchers expressing particular interest.
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Faraday Force Magnetometer indicate that
it includes technology that might be able to find a home in the sensor equipment of Ccapsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Gallente researchers expressing particular interest.
Item description for "Faraday Force Magnetometer" (typeID 45661)
526719 Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Scorched Microgravimeter indicate that includes technology that might be able to find a home in the sensor equipment of Capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Caldari researchers expressing particular interest.
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Scorched Microgravimeter indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Caldari researchers expressing particular interest.
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Scorched Microgravimeter indicate that
it includes technology that might be able to find a home in the sensor equipment of Ccapsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Caldari researchers expressing particular interest.
Item description for "Scorched Microgravimeter" (typeID 45660)
526720 This advanced Ladar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Amarr engineers have not yet been able to finish incorporating it into their ship designs, but rumors suggest that the Legion Strategic Cruiser may be able to take advantage of this technology in the near future. This advanced Ladar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Loki Strategic Cruiser blueprints. This advanced Ladar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Amarr engineers have not yet been able to finishstate of the art component is the newest to be incorporating ited into their ship designs, but rumors suggest that the Legion Strategic Cruiser may be able to take advantage of this technology in the near future latest generation of Loki Strategic Cruiser blueprints. Item description for "Superconducting Ladar Amplifier" (typeID 45655)
526721 This advanced Radar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Minmatar engineers have not yet been able to finish incorporating it into their ship designs, but rumors suggest that the Loki Strategic Cruiser may be able to take advantage of this technology in the near future. This advanced Radar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Legion Strategic Cruiser blueprints. This advanced Radar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Minmatar engineers have not yet been able to finishstate of the art component is the newest to be incorporating ited into their ship designs, but rumors suggest that the Loki Strategic Cruiser may be able to take advantage of this technology in the near future latest generation of Legion Strategic Cruiser blueprints. Item description for "Superconducting Radar Amplifier" (typeID 45654)
526722 This advanced Gravimetric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Caldari engineers have not yet been able to finish incorporating it into their ship designs, but rumors suggest that the Tengu Strategic Cruiser may be able to take advantage of this technology in the near future. This advanced Gravimetric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Tengu Strategic Cruiser blueprints. This advanced Gravimetric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Caldari engineers have not yet been able to finishstate of the art component is the newest to be incorporating ited into their ship designs, but rumors suggest that the Tengu Strategic Cruiser may be able to take advantage of this technology in the near future latest generation of Tengu Strategic Cruiser blueprints. Item description for "Superconducting Gravimetric Amplifier" (typeID 45653)
526723 This advanced Magnetometric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Gallente engineers have not yet been able to finish incorporating it into their ship designs, but rumors suggest that the Proteus Strategic Cruiser may be able to take advantage of this technology in the near future. This advanced Magnetometric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Proteus Strategic Cruiser blueprints. This advanced Magnetometric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Gallente engineers have not yet been able to finishstate of the art component is the newest to be incorporating ited into their ship designs, but rumors suggest that the Proteus Strategic Cruiser may be able to take advantage of this technology in the near future latest generation of Proteus Strategic Cruiser blueprints. Item description for "Superconducting Magnetometric Amplifier" (typeID 45652)
526724 Baker_PLACEHOLDER Baker_PLACEHOLDER Item name for typeID 45669 (Light Fighter)
526725 Charlie_PLACEHOLDER Charlie_PLACEHOLDER Item name for typeID 45671 (Light Fighter)
526726 BakerBlueprint_PLACEHOLDER BakerBlueprint_PLACEHOLDER Item name for typeID 45670 (Light Fighter Blueprint)
526727 CharlieBlueprint_PLACEHOLDER CharlieBlueprint_PLACEHOLDER Item name for typeID 45672 (Light Fighter Blueprint)
526728 Dog_PLACEHOLDER Dog_PLACEHOLDER Item name for typeID 45673 (Heavy Fighter)
526729 Easy_PLACEHOLDER Easy_PLACEHOLDER Item name for typeID 45675 (Heavy Fighter)
526730 DogBlueprint_PLACEHOLDER DogBlueprint_PLACEHOLDER Item name for typeID 45674 (Heavy Fighter Blueprint)
526731 EasyBlueprint_PLACEHOLDER EasyBlueprint_PLACEHOLDER Item name for typeID 45676 (Heavy Fighter Blueprint)
526775 Reactions Reactions
526776 Hybrid Reactions Hybrid Reactions
526777 Composite Reactions Composite Reactions
526778 Biochemical Reactions Biochemical Reactions
526781 Legion Defensive - Covert Reconfiguration Blueprint Legion Defensive - Covert Reconfiguration Blueprint Item name for typeID 45681 (Subsystem Blueprints)
526782 Legion Defensive - Augmented Plating Blueprint Legion Defensive - Augmented Plating Blueprint Item name for typeID 45682 (Subsystem Blueprints)
526783 Legion Defensive - Nanobot Injector Blueprint Legion Defensive - Nanobot Injector Blueprint Item name for typeID 45683 (Subsystem Blueprints)
526784 Tengu Defensive - Covert Reconfiguration Blueprint Tengu Defensive - Covert Reconfiguration Blueprint Item name for typeID 45684 (Subsystem Blueprints)
526785 Tengu Defensive - Supplemental Screening Blueprint Tengu Defensive - Supplemental Screening Blueprint Item name for typeID 45685 (Subsystem Blueprints)
526786 Tengu Defensive - Amplification Node Blueprint Tengu Defensive - Amplification Node Blueprint Item name for typeID 45686 (Subsystem Blueprints)
526787 Proteus Defensive - Covert Reconfiguration Blueprint Proteus Defensive - Covert Reconfiguration Blueprint Item name for typeID 45687 (Subsystem Blueprints)
526788 Proteus Defensive - Augmented Plating Blueprint Proteus Defensive - Augmented Plating Blueprint Item name for typeID 45688 (Subsystem Blueprints)
526789 Proteus Defensive - Nanobot Injector Blueprint Proteus Defensive - Nanobot Injector Blueprint Item name for typeID 45689 (Subsystem Blueprints)
526790 Loki Defensive - Covert Reconfiguration Blueprint Loki Defensive - Covert Reconfiguration Blueprint Item name for typeID 45690 (Subsystem Blueprints)
526791 Loki Defensive - Augmented Durability Blueprint Loki Defensive - Augmented Durability Blueprint Item name for typeID 45691 (Subsystem Blueprints)
526792 Loki Defensive - Adaptive Defense Node Blueprint Loki Defensive - Adaptive Defense Node Blueprint Item name for typeID 45692 (Subsystem Blueprints)
526793 Legion Offensive - Liquid Crystal Magnifiers Blueprint Legion Offensive - Liquid Crystal Magnifiers Blueprint Item name for typeID 45693 (Subsystem Blueprints)
526794 Legion Offensive - Assault Optimization Blueprint Legion Offensive - Assault Optimization Blueprint Item name for typeID 45694 (Subsystem Blueprints)
526795 Legion Offensive - Support Processor Blueprint Legion Offensive - Support Processor Blueprint Item name for typeID 45695 (Subsystem Blueprints)
526796 Tengu Offensive - Accelerated Ejection Bay Blueprint Tengu Offensive - Accelerated Ejection Bay Blueprint Item name for typeID 45696 (Subsystem Blueprints)
526797 Tengu Offensive - Magnetic Infusion Basin Blueprint Tengu Offensive - Magnetic Infusion Basin Blueprint Item name for typeID 45697 (Subsystem Blueprints)
526798 Tengu Offensive - Support Processor Blueprint Tengu Offensive - Support Processor Blueprint Item name for typeID 45698 (Subsystem Blueprints)
526799 Proteus Offensive - Hybrid Encoding Platform Blueprint Proteus Offensive - Hybrid Encoding Platform Blueprint Item name for typeID 45699 (Subsystem Blueprints)
526800 Proteus Offensive - Drone Synthesis Projector Blueprint Proteus Offensive - Drone Synthesis Projector Blueprint Item name for typeID 45700 (Subsystem Blueprints)
526801 Proteus Offensive - Support Processor Blueprint Proteus Offensive - Support Processor Blueprint Item name for typeID 45701 (Subsystem Blueprints)
526802 Loki Offensive - Projectile Scoping Array Blueprint Loki Offensive - Projectile Scoping Array Blueprint Item name for typeID 45702 (Subsystem Blueprints)
526803 Loki Offensive - Launcher Efficiency Configuration Blueprint Loki Offensive - Launcher Efficiency Configuration Blueprint Item name for typeID 45703 (Subsystem Blueprints)
526804 Loki Offensive - Support Processor Blueprint Loki Offensive - Support Processor Blueprint Item name for typeID 45704 (Subsystem Blueprints)
526805 Legion Propulsion - Interdiction Nullifier Blueprint Legion Propulsion - Interdiction Nullifier Blueprint Item name for typeID 45705 (Subsystem Blueprints)
526806 Legion Propulsion - Intercalated Nanofibers Blueprint Legion Propulsion - Intercalated Nanofibers Blueprint Item name for typeID 45706 (Subsystem Blueprints)
526807 Legion Propulsion - Wake Limiter Blueprint Legion Propulsion - Wake Limiter Blueprint Item name for typeID 45707 (Subsystem Blueprints)
526808 Tengu Propulsion - Interdiction Nullifier Blueprint Tengu Propulsion - Interdiction Nullifier Blueprint Item name for typeID 45708 (Subsystem Blueprints)
526809 Tengu Propulsion - Chassis Optimization Blueprint Tengu Propulsion - Chassis Optimization Blueprint Item name for typeID 45709 (Subsystem Blueprints)
526810 Tengu Propulsion - Fuel Catalyst Blueprint Tengu Propulsion - Fuel Catalyst Blueprint Item name for typeID 45710 (Subsystem Blueprints)
526811 Proteus Propulsion - Interdiction Nullifier Blueprint Proteus Propulsion - Interdiction Nullifier Blueprint Item name for typeID 45711 (Subsystem Blueprints)
526812 Proteus Propulsion - Hyperspatial Optimization Blueprint Proteus Propulsion - Hyperspatial Optimization Blueprint Item name for typeID 45712 (Subsystem Blueprints)
526813 Proteus Propulsion - Localized Injectors Blueprint Proteus Propulsion - Localized Injectors Blueprint Item name for typeID 45713 (Subsystem Blueprints)
526814 Loki Propulsion - Interdiction Nullifier Blueprint Loki Propulsion - Interdiction Nullifier Blueprint Item name for typeID 45714 (Subsystem Blueprints)
526815 Loki Propulsion - Intercalated Nanofibers Blueprint Loki Propulsion - Intercalated Nanofibers Blueprint Item name for typeID 45715 (Subsystem Blueprints)
526816 Loki Propulsion - Wake Limiter Blueprint Loki Propulsion - Wake Limiter Blueprint Item name for typeID 45716 (Subsystem Blueprints)
526817 Legion Core - Dissolution Sequencer Blueprint Legion Core - Dissolution Sequencer Blueprint Item name for typeID 45717 (Subsystem Blueprints)
526818 Legion Core - Augmented Antimatter Reactor Blueprint Legion Core - Augmented Antimatter Reactor Blueprint Item name for typeID 45718 (Subsystem Blueprints)
526819 Legion Core - Energy Parasitic Complex Blueprint Legion Core - Energy Parasitic Complex Blueprint Item name for typeID 45719 (Subsystem Blueprints)
526820 Tengu Core - Electronic Efficiency Gate Blueprint Tengu Core - Electronic Efficiency Gate Blueprint Item name for typeID 45720 (Subsystem Blueprints)
526821 Tengu Core - Augmented Graviton Reactor Blueprint Tengu Core - Augmented Graviton Reactor Blueprint Item name for typeID 45721 (Subsystem Blueprints)
526822 Tengu Core - Obfuscation Manifold Blueprint Tengu Core - Obfuscation Manifold Blueprint Item name for typeID 45722 (Subsystem Blueprints)
526823 Proteus Core - Electronic Efficiency Gate Blueprint Proteus Core - Electronic Efficiency Gate Blueprint Item name for typeID 45723 (Subsystem Blueprints)
526824 Proteus Core - Augmented Fusion Reactor Blueprint Proteus Core - Augmented Fusion Reactor Blueprint Item name for typeID 45724 (Subsystem Blueprints)
526825 Proteus Core - Friction Extension Processor Blueprint Proteus Core - Friction Extension Processor Blueprint Item name for typeID 45725 (Subsystem Blueprints)
526826 Loki Core - Dissolution Sequencer Blueprint Loki Core - Dissolution Sequencer Blueprint Item name for typeID 45726 (Subsystem Blueprints)
526827 Loki Core - Augmented Nuclear Reactor Blueprint Loki Core - Augmented Nuclear Reactor Blueprint Item name for typeID 45727 (Subsystem Blueprints)
526828 Loki Core - Immobility Drivers Blueprint Loki Core - Immobility Drivers Blueprint Item name for typeID 45728 (Subsystem Blueprints)
526829 Medium Refinery Invulnerable State Default Medium Refinery Invulnerable State Default Item name for typeID 45729 (Cloud)
526830 Medium Refinery Sieged State Default Medium Refinery Sieged State Default Item name for typeID 45730 (Cloud)
526831 Medium Refinery Vulnerable State Default Medium Refinery Vulnerable State Default Item name for typeID 45731 (Cloud)
526842 Points awarded for completion Points awarded for completion
526843 Composite Reaction Blueprints Composite Reaction Blueprints Group description for group ID 1888
526844 Polymer Reaction Blueprints Polymer Reaction Blueprints Group description for group ID 1889
526845 Biochemical Reaction Blueprints Biochemical Reaction Blueprints
526846 Biochemical Reaction Blueprints Biochemical Reaction Blueprints Group description for group ID 1890
526847 Test Reaction Blueprint Test Reaction Blueprint Item name for typeID 45732 (Composite Reaction Blueprints)
526848 Reaction Reaction
526849 *tooltip for reaction* *tooltip for reaction*
526850 Agency Standard Booster Agency Standard Booster Item name for typeID 45733 (Booster)
526851 Moon Drill Moon Drill
526853 **Specify access lists allowed to use a refinery's moon drill module** **Specify access lists allowed to use a refinery's moon drill module**
526854 Biochemical Reaction Biochemical Reaction
526855 **Specify access lists allowed to use biochemical reaction facilities in structures and the rate of taxation** **Specify access lists allowed to use biochemical reaction facilities in structures and the rate of taxation**
526856 Composite Reaction Composite Reaction
526857 **Specify access lists allowed to use composite reaction facilities in structures and the rate of taxation** **Specify access lists allowed to use composite reaction facilities in structures and the rate of taxation**
526858 **Specify access lists allowed to use hybrid reaction facilities in structures and the rate of taxation** **Specify access lists allowed to use hybrid reaction facilities in structures and the rate of taxation**
526859 Hybrid Reaction Hybrid Reaction
526861 You do not have access to biochemical reaction at {structureName}. Please contact the station owner for assistance. You do not have access to biochemical reaction at {structureName}. Please contact the station owner for assistance.
526862 You do not have access to biochemical composite at {structureName}. Please contact the station owner for assistance. You do not have access to biochemical composite at {structureName}. Please contact the station owner for assistance.
526863 **You do not have access to hybrid reaction at {structureName}. Please contact the station owner for assistance.** **You do not have access to hybrid reaction at {structureName}. Please contact the station owner for assistance.**
526864 Women's Exoplanets Hunter T-shirt Women's Exoplanets Hunter T-shirt Item name for typeID 45734 (Tops)
526865 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.
Item description for "Women's Exoplanets Hunter T-shirt" (typeID 45734)
526866 Women's Exoplanets Hunter Mission Suit Women's Exoplanets Hunter Mission Suit Item name for typeID 45735 (Outer)
526867 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Item description for "Women's Exoplanets Hunter Mission Suit" (typeID 45735)
526868 Women's 'Farsight' Augmented Spectacles Women's 'Farsight' Augmented Spectacles Item name for typeID 45736 (Eyewear)
526869 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. Item description for "Women's 'Farsight' Augmented Spectacles" (typeID 45736)
526870 Women's Exoplanets Data Analyst Lab Coat Women's Exoplanets Data Analyst Lab Coat Item name for typeID 45737 (Outer)
526871 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts.

Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space.
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts.

Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space.
Item description for "Women's Exoplanets Data Analyst Lab Coat" (typeID 45737)
526872 Women's Exoplanets Program Director Coat Women's Exoplanets Program Director Coat Item name for typeID 45738 (Outer)
526873 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric.

Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space.
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric.

Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space.
Item description for "Women's Exoplanets Program Director Coat" (typeID 45738)
526874 Women's Exoplanets Hunter Cap Women's Exoplanets Hunter Cap Item name for typeID 45739 (Headwear)
526875 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space.
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space.
Item description for "Women's Exoplanets Hunter Cap" (typeID 45739)
526876 Men's Exoplanets Hunter Cap Men's Exoplanets Hunter Cap Item name for typeID 45740 (Headwear)
526877 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space.
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space.
Item description for "Men's Exoplanets Hunter Cap" (typeID 45740)
526878 Men's Exoplanets Hunter Mission Suit Men's Exoplanets Hunter Mission Suit Item name for typeID 45741 (Outer)
526879 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Item description for "Men's Exoplanets Hunter Mission Suit" (typeID 45741)
526880 Men's Exoplanets Program Director Coat Men's Exoplanets Program Director Coat Item name for typeID 45742 (Outer)
526881 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric.

Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space.
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric.

Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space.
Item description for "Men's Exoplanets Program Director Coat" (typeID 45742)
526882 Men's Exoplanets Hunter T-shirt Men's Exoplanets Hunter T-shirt Item name for typeID 45743 (Tops)
526883 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.

Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.
Item description for "Men's Exoplanets Hunter T-shirt" (typeID 45743)
526884 Men's Exoplanets Data Analyst Lab Coat Men's Exoplanets Data Analyst Lab Coat Item name for typeID 45744 (Outer)
526885 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts.

Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space.
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts.

Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space.
Item description for "Men's Exoplanets Data Analyst Lab Coat" (typeID 45744)
526886 Men's 'Farsight' Augmented Spectacles Men's 'Farsight' Augmented Spectacles Item name for typeID 45745 (Eyewear)
526887 Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. Item description for "Men's 'Farsight' Augmented Spectacles" (typeID 45745)
526888 Reactions Reactions Item name for typeID 45746 (Resource Processing)
526889 Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level. Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level. Item description for "Reactions" (typeID 45746)
526890 Mass Reactions Mass Reactions Item name for typeID 45748 (Resource Processing)
526891 Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level. Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level. Item description for "Mass Reactions" (typeID 45748)
526892 Advanced Mass Reactions Advanced Mass Reactions Item name for typeID 45749 (Resource Processing)
526893 Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level. Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level. Item description for "Advanced Mass Reactions" (typeID 45749)
526894 Remote Reactions Remote Reactions Item name for typeID 45750 (Resource Processing)
526895 Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range. Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range. Item description for "Remote Reactions" (typeID 45750)
526896 Exoplanets Hunter Exoplanets Hunter
526897 Exoplanets Hunter Exoplanets Hunter
526898 Exoplanets Hunter Exoplanets Hunter
526899 Exoplanets Hunter Exoplanets Hunter
526900 Exoplanets Hunter Exoplanets Hunter
526901 Amarr Shuttle Exoplanets Hunter SKIN (Permanent) Amarr Shuttle Exoplanets Hunter SKIN (Permanent) Item name for typeID 45751 (Super Kerr-Induced Nanocoatings)
526902 Impairor Exoplanets Hunter SKIN (Permanent) Impairor Exoplanets Hunter SKIN (Permanent) Item name for typeID 45752 (Super Kerr-Induced Nanocoatings)
526903 Crucifier Exoplanets Hunter SKIN (Permanent) Crucifier Exoplanets Hunter SKIN (Permanent) Item name for typeID 45753 (Super Kerr-Induced Nanocoatings)
526904 Executioner Exoplanets Hunter SKIN (Permanent) Executioner Exoplanets Hunter SKIN (Permanent) Item name for typeID 45754 (Super Kerr-Induced Nanocoatings)
526905 Inquisitor Exoplanets Hunter SKIN (Permanent) Inquisitor Exoplanets Hunter SKIN (Permanent) Item name for typeID 45755 (Super Kerr-Induced Nanocoatings)
526906 Magnate Exoplanets Hunter SKIN (Permanent) Magnate Exoplanets Hunter SKIN (Permanent) Item name for typeID 45756 (Super Kerr-Induced Nanocoatings)
526907 Punisher Exoplanets Hunter SKIN (Permanent) Punisher Exoplanets Hunter SKIN (Permanent) Item name for typeID 45757 (Super Kerr-Induced Nanocoatings)
526908 Tormentor Exoplanets Hunter SKIN (Permanent) Tormentor Exoplanets Hunter SKIN (Permanent) Item name for typeID 45758 (Super Kerr-Induced Nanocoatings)
526909 Retribution Exoplanets Hunter SKIN (Permanent) Retribution Exoplanets Hunter SKIN (Permanent) Item name for typeID 45759 (Super Kerr-Induced Nanocoatings)
526910 Vengeance Exoplanets Hunter SKIN (Permanent) Vengeance Exoplanets Hunter SKIN (Permanent) Item name for typeID 45760 (Super Kerr-Induced Nanocoatings)
526911 Anathema Exoplanets Hunter SKIN (Permanent) Anathema Exoplanets Hunter SKIN (Permanent) Item name for typeID 45761 (Super Kerr-Induced Nanocoatings)
526912 Purifier Exoplanets Hunter SKIN (Permanent) Purifier Exoplanets Hunter SKIN (Permanent) Item name for typeID 45762 (Super Kerr-Induced Nanocoatings)
526913 Sentinel Exoplanets Hunter SKIN (Permanent) Sentinel Exoplanets Hunter SKIN (Permanent) Item name for typeID 45763 (Super Kerr-Induced Nanocoatings)
526914 Crusader Exoplanets Hunter SKIN (Permanent) Crusader Exoplanets Hunter SKIN (Permanent) Item name for typeID 45764 (Super Kerr-Induced Nanocoatings)
526915 Malediction Exoplanets Hunter SKIN (Permanent) Malediction Exoplanets Hunter SKIN (Permanent) Item name for typeID 45765 (Super Kerr-Induced Nanocoatings)
526916 Deacon Exoplanets Hunter SKIN (Permanent) Deacon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45766 (Super Kerr-Induced Nanocoatings)
526917 Imperial Navy Slicer Exoplanets Hunter SKIN (Permanent) Imperial Navy Slicer Exoplanets Hunter SKIN (Permanent) Item name for typeID 45767 (Super Kerr-Induced Nanocoatings)
526918 Crucifier Navy Issue Exoplanets Hunter SKIN (Permanent) Crucifier Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45768 (Super Kerr-Induced Nanocoatings)
526919 Coercer Exoplanets Hunter SKIN (Permanent) Coercer Exoplanets Hunter SKIN (Permanent) Item name for typeID 45769 (Super Kerr-Induced Nanocoatings)
526920 Dragoon Exoplanets Hunter SKIN (Permanent) Dragoon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45770 (Super Kerr-Induced Nanocoatings)
526921 Pontifex Exoplanets Hunter SKIN (Permanent) Pontifex Exoplanets Hunter SKIN (Permanent) Item name for typeID 45771 (Super Kerr-Induced Nanocoatings)
526922 Heretic Exoplanets Hunter SKIN (Permanent) Heretic Exoplanets Hunter SKIN (Permanent) Item name for typeID 45772 (Super Kerr-Induced Nanocoatings)
526923 Confessor Exoplanets Hunter SKIN (Permanent) Confessor Exoplanets Hunter SKIN (Permanent) Item name for typeID 45773 (Super Kerr-Induced Nanocoatings)
526924 Arbitrator Exoplanets Hunter SKIN (Permanent) Arbitrator Exoplanets Hunter SKIN (Permanent) Item name for typeID 45774 (Super Kerr-Induced Nanocoatings)
526925 Augoror Exoplanets Hunter SKIN (Permanent) Augoror Exoplanets Hunter SKIN (Permanent) Item name for typeID 45775 (Super Kerr-Induced Nanocoatings)
526926 Maller Exoplanets Hunter SKIN (Permanent) Maller Exoplanets Hunter SKIN (Permanent) Item name for typeID 45776 (Super Kerr-Induced Nanocoatings)
526927 Omen Exoplanets Hunter SKIN (Permanent) Omen Exoplanets Hunter SKIN (Permanent) Item name for typeID 45777 (Super Kerr-Induced Nanocoatings)
526928 Sacrilege Exoplanets Hunter SKIN (Permanent) Sacrilege Exoplanets Hunter SKIN (Permanent) Item name for typeID 45778 (Super Kerr-Induced Nanocoatings)
526929 Zealot Exoplanets Hunter SKIN (Permanent) Zealot Exoplanets Hunter SKIN (Permanent) Item name for typeID 45779 (Super Kerr-Induced Nanocoatings)
526930 Devoter Exoplanets Hunter SKIN (Permanent) Devoter Exoplanets Hunter SKIN (Permanent) Item name for typeID 45780 (Super Kerr-Induced Nanocoatings)
526931 Guardian Exoplanets Hunter SKIN (Permanent) Guardian Exoplanets Hunter SKIN (Permanent) Item name for typeID 45781 (Super Kerr-Induced Nanocoatings)
526932 Curse Exoplanets Hunter SKIN (Permanent) Curse Exoplanets Hunter SKIN (Permanent) Item name for typeID 45782 (Super Kerr-Induced Nanocoatings)
526933 Pilgrim Exoplanets Hunter SKIN (Permanent) Pilgrim Exoplanets Hunter SKIN (Permanent) Item name for typeID 45783 (Super Kerr-Induced Nanocoatings)
526934 Legion Exoplanets Hunter SKIN (Permanent) Legion Exoplanets Hunter SKIN (Permanent) Item name for typeID 45784 (Super Kerr-Induced Nanocoatings)
526935 Augoror Navy Issue Exoplanets Hunter SKIN (Permanent) Augoror Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45785 (Super Kerr-Induced Nanocoatings)
526936 Omen Navy Issue Exoplanets Hunter SKIN (Permanent) Omen Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45786 (Super Kerr-Induced Nanocoatings)
526937 Harbinger Exoplanets Hunter SKIN (Permanent) Harbinger Exoplanets Hunter SKIN (Permanent) Item name for typeID 45787 (Super Kerr-Induced Nanocoatings)
526938 Oracle Exoplanets Hunter SKIN (Permanent) Oracle Exoplanets Hunter SKIN (Permanent) Item name for typeID 45788 (Super Kerr-Induced Nanocoatings)
526939 Prophecy Exoplanets Hunter SKIN (Permanent) Prophecy Exoplanets Hunter SKIN (Permanent) Item name for typeID 45789 (Super Kerr-Induced Nanocoatings)
526940 Absolution Exoplanets Hunter SKIN (Permanent) Absolution Exoplanets Hunter SKIN (Permanent) Item name for typeID 45790 (Super Kerr-Induced Nanocoatings)
526941 Damnation Exoplanets Hunter SKIN (Permanent) Damnation Exoplanets Hunter SKIN (Permanent) Item name for typeID 45791 (Super Kerr-Induced Nanocoatings)
526942 Harbinger Navy Issue Exoplanets Hunter SKIN (Permanent) Harbinger Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45792 (Super Kerr-Induced Nanocoatings)
526943 Abaddon Exoplanets Hunter SKIN (Permanent) Abaddon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45793 (Super Kerr-Induced Nanocoatings)
526944 Apocalypse Exoplanets Hunter SKIN (Permanent) Apocalypse Exoplanets Hunter SKIN (Permanent) Item name for typeID 45794 (Super Kerr-Induced Nanocoatings)
526945 Armageddon Exoplanets Hunter SKIN (Permanent) Armageddon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45795 (Super Kerr-Induced Nanocoatings)
526946 Redeemer Exoplanets Hunter SKIN (Permanent) Redeemer Exoplanets Hunter SKIN (Permanent) Item name for typeID 45796 (Super Kerr-Induced Nanocoatings)
526947 Paladin Exoplanets Hunter SKIN (Permanent) Paladin Exoplanets Hunter SKIN (Permanent) Item name for typeID 45797 (Super Kerr-Induced Nanocoatings)
526948 Apocalypse Navy Issue Exoplanets Hunter SKIN (Permanent) Apocalypse Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45798 (Super Kerr-Induced Nanocoatings)
526949 Armageddon Navy Issue Exoplanets Hunter SKIN (Permanent) Armageddon Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45799 (Super Kerr-Induced Nanocoatings)
526950 Revelation Exoplanets Hunter SKIN (Permanent) Revelation Exoplanets Hunter SKIN (Permanent) Item name for typeID 45800 (Super Kerr-Induced Nanocoatings)
526951 Archon Exoplanets Hunter SKIN (Permanent) Archon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45801 (Super Kerr-Induced Nanocoatings)
526952 Aeon Exoplanets Hunter SKIN (Permanent) Aeon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45802 (Super Kerr-Induced Nanocoatings)
526953 Avatar Exoplanets Hunter SKIN (Permanent) Avatar Exoplanets Hunter SKIN (Permanent) Item name for typeID 45803 (Super Kerr-Induced Nanocoatings)
526954 Bestower Exoplanets Hunter SKIN (Permanent) Bestower Exoplanets Hunter SKIN (Permanent) Item name for typeID 45804 (Super Kerr-Induced Nanocoatings)
526955 Sigil Exoplanets Hunter SKIN (Permanent) Sigil Exoplanets Hunter SKIN (Permanent) Item name for typeID 45805 (Super Kerr-Induced Nanocoatings)
526956 Prorator Exoplanets Hunter SKIN (Permanent) Prorator Exoplanets Hunter SKIN (Permanent) Item name for typeID 45806 (Super Kerr-Induced Nanocoatings)
526957 Impel Exoplanets Hunter SKIN (Permanent) Impel Exoplanets Hunter SKIN (Permanent) Item name for typeID 45807 (Super Kerr-Induced Nanocoatings)
526958 Providence Exoplanets Hunter SKIN (Permanent) Providence Exoplanets Hunter SKIN (Permanent) Item name for typeID 45808 (Super Kerr-Induced Nanocoatings)
526959 Ark Exoplanets Hunter SKIN (Permanent) Ark Exoplanets Hunter SKIN (Permanent) Item name for typeID 45809 (Super Kerr-Induced Nanocoatings)
526960 Caldari Shuttle Exoplanets Hunter SKIN (Permanent) Caldari Shuttle Exoplanets Hunter SKIN (Permanent) Item name for typeID 45810 (Super Kerr-Induced Nanocoatings)
526961 Ibis Exoplanets Hunter SKIN (Permanent) Ibis Exoplanets Hunter SKIN (Permanent) Item name for typeID 45811 (Super Kerr-Induced Nanocoatings)
526962 Bantam Exoplanets Hunter SKIN (Permanent) Bantam Exoplanets Hunter SKIN (Permanent) Item name for typeID 45812 (Super Kerr-Induced Nanocoatings)
526963 Condor Exoplanets Hunter SKIN (Permanent) Condor Exoplanets Hunter SKIN (Permanent) Item name for typeID 45813 (Super Kerr-Induced Nanocoatings)
526964 Griffin Exoplanets Hunter SKIN (Permanent) Griffin Exoplanets Hunter SKIN (Permanent) Item name for typeID 45814 (Super Kerr-Induced Nanocoatings)
526965 Heron Exoplanets Hunter SKIN (Permanent) Heron Exoplanets Hunter SKIN (Permanent) Item name for typeID 45815 (Super Kerr-Induced Nanocoatings)
526966 Kestrel Exoplanets Hunter SKIN (Permanent) Kestrel Exoplanets Hunter SKIN (Permanent) Item name for typeID 45816 (Super Kerr-Induced Nanocoatings)
526967 Merlin Exoplanets Hunter SKIN (Permanent) Merlin Exoplanets Hunter SKIN (Permanent) Item name for typeID 45817 (Super Kerr-Induced Nanocoatings)
526968 Harpy Exoplanets Hunter SKIN (Permanent) Harpy Exoplanets Hunter SKIN (Permanent) Item name for typeID 45818 (Super Kerr-Induced Nanocoatings)
526969 Hawk Exoplanets Hunter SKIN (Permanent) Hawk Exoplanets Hunter SKIN (Permanent) Item name for typeID 45819 (Super Kerr-Induced Nanocoatings)
526970 Buzzard Exoplanets Hunter SKIN (Permanent) Buzzard Exoplanets Hunter SKIN (Permanent) Item name for typeID 45820 (Super Kerr-Induced Nanocoatings)
526971 Manticore Exoplanets Hunter SKIN (Permanent) Manticore Exoplanets Hunter SKIN (Permanent) Item name for typeID 45821 (Super Kerr-Induced Nanocoatings)
526972 Kitsune Exoplanets Hunter SKIN (Permanent) Kitsune Exoplanets Hunter SKIN (Permanent) Item name for typeID 45822 (Super Kerr-Induced Nanocoatings)
526973 Crow Exoplanets Hunter SKIN (Permanent) Crow Exoplanets Hunter SKIN (Permanent) Item name for typeID 45823 (Super Kerr-Induced Nanocoatings)
526974 Raptor Exoplanets Hunter SKIN (Permanent) Raptor Exoplanets Hunter SKIN (Permanent) Item name for typeID 45824 (Super Kerr-Induced Nanocoatings)
526975 Kirin Exoplanets Hunter SKIN (Permanent) Kirin Exoplanets Hunter SKIN (Permanent) Item name for typeID 45825 (Super Kerr-Induced Nanocoatings)
526976 Caldari Navy Hookbill Exoplanets Hunter SKIN (Permanent) Caldari Navy Hookbill Exoplanets Hunter SKIN (Permanent) Item name for typeID 45826 (Super Kerr-Induced Nanocoatings)
526977 Griffin Navy Issue Exoplanets Hunter SKIN (Permanent) Griffin Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45827 (Super Kerr-Induced Nanocoatings)
526978 Corax Exoplanets Hunter SKIN (Permanent) Corax Exoplanets Hunter SKIN (Permanent) Item name for typeID 45828 (Super Kerr-Induced Nanocoatings)
526979 Cormorant Exoplanets Hunter SKIN (Permanent) Cormorant Exoplanets Hunter SKIN (Permanent) Item name for typeID 45829 (Super Kerr-Induced Nanocoatings)
526980 Stork Exoplanets Hunter SKIN (Permanent) Stork Exoplanets Hunter SKIN (Permanent) Item name for typeID 45830 (Super Kerr-Induced Nanocoatings)
526981 Flycatcher Exoplanets Hunter SKIN (Permanent) Flycatcher Exoplanets Hunter SKIN (Permanent) Item name for typeID 45831 (Super Kerr-Induced Nanocoatings)
526982 Jackdaw Exoplanets Hunter SKIN (Permanent) Jackdaw Exoplanets Hunter SKIN (Permanent) Item name for typeID 45832 (Super Kerr-Induced Nanocoatings)
526983 Blackbird Exoplanets Hunter SKIN (Permanent) Blackbird Exoplanets Hunter SKIN (Permanent) Item name for typeID 45833 (Super Kerr-Induced Nanocoatings)
526984 Caracal Exoplanets Hunter SKIN (Permanent) Caracal Exoplanets Hunter SKIN (Permanent) Item name for typeID 45834 (Super Kerr-Induced Nanocoatings)
526985 Moa Exoplanets Hunter SKIN (Permanent) Moa Exoplanets Hunter SKIN (Permanent) Item name for typeID 45835 (Super Kerr-Induced Nanocoatings)
526986 Osprey Exoplanets Hunter SKIN (Permanent) Osprey Exoplanets Hunter SKIN (Permanent) Item name for typeID 45836 (Super Kerr-Induced Nanocoatings)
526987 Cerberus Exoplanets Hunter SKIN (Permanent) Cerberus Exoplanets Hunter SKIN (Permanent) Item name for typeID 45837 (Super Kerr-Induced Nanocoatings)
526988 Eagle Exoplanets Hunter SKIN (Permanent) Eagle Exoplanets Hunter SKIN (Permanent) Item name for typeID 45838 (Super Kerr-Induced Nanocoatings)
526989 Onyx Exoplanets Hunter SKIN (Permanent) Onyx Exoplanets Hunter SKIN (Permanent) Item name for typeID 45839 (Super Kerr-Induced Nanocoatings)
526990 Basilisk Exoplanets Hunter SKIN (Permanent) Basilisk Exoplanets Hunter SKIN (Permanent) Item name for typeID 45840 (Super Kerr-Induced Nanocoatings)
526991 Falcon Exoplanets Hunter SKIN (Permanent) Falcon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45841 (Super Kerr-Induced Nanocoatings)
526992 Rook Exoplanets Hunter SKIN (Permanent) Rook Exoplanets Hunter SKIN (Permanent) Item name for typeID 45842 (Super Kerr-Induced Nanocoatings)
526993 Tengu Exoplanets Hunter SKIN (Permanent) Tengu Exoplanets Hunter SKIN (Permanent) Item name for typeID 45843 (Super Kerr-Induced Nanocoatings)
526994 Caracal Navy Issue Exoplanets Hunter SKIN (Permanent) Caracal Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45844 (Super Kerr-Induced Nanocoatings)
526995 Osprey Navy Issue Exoplanets Hunter SKIN (Permanent) Osprey Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45845 (Super Kerr-Induced Nanocoatings)
526996 Drake Exoplanets Hunter SKIN (Permanent) Drake Exoplanets Hunter SKIN (Permanent) Item name for typeID 45846 (Super Kerr-Induced Nanocoatings)
526997 Ferox Exoplanets Hunter SKIN (Permanent) Ferox Exoplanets Hunter SKIN (Permanent) Item name for typeID 45847 (Super Kerr-Induced Nanocoatings)
526998 Naga Exoplanets Hunter SKIN (Permanent) Naga Exoplanets Hunter SKIN (Permanent) Item name for typeID 45848 (Super Kerr-Induced Nanocoatings)
526999 Nighthawk Exoplanets Hunter SKIN (Permanent) Nighthawk Exoplanets Hunter SKIN (Permanent) Item name for typeID 45849 (Super Kerr-Induced Nanocoatings)
527000 Vulture Exoplanets Hunter SKIN (Permanent) Vulture Exoplanets Hunter SKIN (Permanent) Item name for typeID 45850 (Super Kerr-Induced Nanocoatings)
527001 Drake Navy Issue Exoplanets Hunter SKIN (Permanent) Drake Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45851 (Super Kerr-Induced Nanocoatings)
527002 Raven Exoplanets Hunter SKIN (Permanent) Raven Exoplanets Hunter SKIN (Permanent) Item name for typeID 45852 (Super Kerr-Induced Nanocoatings)
527003 Rokh Exoplanets Hunter SKIN (Permanent) Rokh Exoplanets Hunter SKIN (Permanent) Item name for typeID 45853 (Super Kerr-Induced Nanocoatings)
527004 Scorpion Exoplanets Hunter SKIN (Permanent) Scorpion Exoplanets Hunter SKIN (Permanent) Item name for typeID 45854 (Super Kerr-Induced Nanocoatings)
527005 Widow Exoplanets Hunter SKIN (Permanent) Widow Exoplanets Hunter SKIN (Permanent) Item name for typeID 45855 (Super Kerr-Induced Nanocoatings)
527006 Golem Exoplanets Hunter SKIN (Permanent) Golem Exoplanets Hunter SKIN (Permanent) Item name for typeID 45856 (Super Kerr-Induced Nanocoatings)
527007 Raven Navy Issue Exoplanets Hunter SKIN (Permanent) Raven Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45857 (Super Kerr-Induced Nanocoatings)
527008 Scorpion Navy Issue Exoplanets Hunter SKIN (Permanent) Scorpion Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45858 (Super Kerr-Induced Nanocoatings)
527009 Phoenix Exoplanets Hunter SKIN (Permanent) Phoenix Exoplanets Hunter SKIN (Permanent) Item name for typeID 45859 (Super Kerr-Induced Nanocoatings)
527010 Chimera Exoplanets Hunter SKIN (Permanent) Chimera Exoplanets Hunter SKIN (Permanent) Item name for typeID 45860 (Super Kerr-Induced Nanocoatings)
527011 Wyvern Exoplanets Hunter SKIN (Permanent) Wyvern Exoplanets Hunter SKIN (Permanent) Item name for typeID 45861 (Super Kerr-Induced Nanocoatings)
527012 Leviathan Exoplanets Hunter SKIN (Permanent) Leviathan Exoplanets Hunter SKIN (Permanent) Item name for typeID 45862 (Super Kerr-Induced Nanocoatings)
527013 Badger Exoplanets Hunter SKIN (Permanent) Badger Exoplanets Hunter SKIN (Permanent) Item name for typeID 45863 (Super Kerr-Induced Nanocoatings)
527014 Tayra Exoplanets Hunter SKIN (Permanent) Tayra Exoplanets Hunter SKIN (Permanent) Item name for typeID 45864 (Super Kerr-Induced Nanocoatings)
527015 Crane Exoplanets Hunter SKIN (Permanent) Crane Exoplanets Hunter SKIN (Permanent) Item name for typeID 45865 (Super Kerr-Induced Nanocoatings)
527016 Bustard Exoplanets Hunter SKIN (Permanent) Bustard Exoplanets Hunter SKIN (Permanent) Item name for typeID 45866 (Super Kerr-Induced Nanocoatings)
527017 Charon Exoplanets Hunter SKIN (Permanent) Charon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45867 (Super Kerr-Induced Nanocoatings)
527018 Rhea Exoplanets Hunter SKIN (Permanent) Rhea Exoplanets Hunter SKIN (Permanent) Item name for typeID 45868 (Super Kerr-Induced Nanocoatings)
527019 Gallente Shuttle Exoplanets Hunter SKIN (Permanent) Gallente Shuttle Exoplanets Hunter SKIN (Permanent) Item name for typeID 45869 (Super Kerr-Induced Nanocoatings)
527020 Velator Exoplanets Hunter SKIN (Permanent) Velator Exoplanets Hunter SKIN (Permanent) Item name for typeID 45870 (Super Kerr-Induced Nanocoatings)
527021 Atron Exoplanets Hunter SKIN (Permanent) Atron Exoplanets Hunter SKIN (Permanent) Item name for typeID 45871 (Super Kerr-Induced Nanocoatings)
527022 Imicus Exoplanets Hunter SKIN (Permanent) Imicus Exoplanets Hunter SKIN (Permanent) Item name for typeID 45872 (Super Kerr-Induced Nanocoatings)
527023 Incursus Exoplanets Hunter SKIN (Permanent) Incursus Exoplanets Hunter SKIN (Permanent) Item name for typeID 45873 (Super Kerr-Induced Nanocoatings)
527024 Maulus Exoplanets Hunter SKIN (Permanent) Maulus Exoplanets Hunter SKIN (Permanent) Item name for typeID 45874 (Super Kerr-Induced Nanocoatings)
527025 Navitas Exoplanets Hunter SKIN (Permanent) Navitas Exoplanets Hunter SKIN (Permanent) Item name for typeID 45875 (Super Kerr-Induced Nanocoatings)
527026 Tristan Exoplanets Hunter SKIN (Permanent) Tristan Exoplanets Hunter SKIN (Permanent) Item name for typeID 45876 (Super Kerr-Induced Nanocoatings)
527027 Enyo Exoplanets Hunter SKIN (Permanent) Enyo Exoplanets Hunter SKIN (Permanent) Item name for typeID 45877 (Super Kerr-Induced Nanocoatings)
527028 Ishkur Exoplanets Hunter SKIN (Permanent) Ishkur Exoplanets Hunter SKIN (Permanent) Item name for typeID 45878 (Super Kerr-Induced Nanocoatings)
527029 Helios Exoplanets Hunter SKIN (Permanent) Helios Exoplanets Hunter SKIN (Permanent) Item name for typeID 45879 (Super Kerr-Induced Nanocoatings)
527030 Nemesis Exoplanets Hunter SKIN (Permanent) Nemesis Exoplanets Hunter SKIN (Permanent) Item name for typeID 45880 (Super Kerr-Induced Nanocoatings)
527031 Keres Exoplanets Hunter SKIN (Permanent) Keres Exoplanets Hunter SKIN (Permanent) Item name for typeID 45881 (Super Kerr-Induced Nanocoatings)
527032 Ares Exoplanets Hunter SKIN (Permanent) Ares Exoplanets Hunter SKIN (Permanent) Item name for typeID 45882 (Super Kerr-Induced Nanocoatings)
527033 Taranis Exoplanets Hunter SKIN (Permanent) Taranis Exoplanets Hunter SKIN (Permanent) Item name for typeID 45883 (Super Kerr-Induced Nanocoatings)
527034 Thalia Exoplanets Hunter SKIN (Permanent) Thalia Exoplanets Hunter SKIN (Permanent) Item name for typeID 45884 (Super Kerr-Induced Nanocoatings)
527035 Federation Navy Comet Exoplanets Hunter SKIN (Permanent) Federation Navy Comet Exoplanets Hunter SKIN (Permanent) Item name for typeID 45885 (Super Kerr-Induced Nanocoatings)
527036 Maulus Navy Issue Exoplanets Hunter SKIN (Permanent) Maulus Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45886 (Super Kerr-Induced Nanocoatings)
527037 Algos Exoplanets Hunter SKIN (Permanent) Algos Exoplanets Hunter SKIN (Permanent) Item name for typeID 45887 (Super Kerr-Induced Nanocoatings)
527038 Catalyst Exoplanets Hunter SKIN (Permanent) Catalyst Exoplanets Hunter SKIN (Permanent) Item name for typeID 45888 (Super Kerr-Induced Nanocoatings)
527039 Magus Exoplanets Hunter SKIN (Permanent) Magus Exoplanets Hunter SKIN (Permanent) Item name for typeID 45889 (Super Kerr-Induced Nanocoatings)
527040 Eris Exoplanets Hunter SKIN (Permanent) Eris Exoplanets Hunter SKIN (Permanent) Item name for typeID 45890 (Super Kerr-Induced Nanocoatings)
527041 Hecate Exoplanets Hunter SKIN (Permanent) Hecate Exoplanets Hunter SKIN (Permanent) Item name for typeID 45891 (Super Kerr-Induced Nanocoatings)
527042 Celestis Exoplanets Hunter SKIN (Permanent) Celestis Exoplanets Hunter SKIN (Permanent) Item name for typeID 45892 (Super Kerr-Induced Nanocoatings)
527043 Exequror Exoplanets Hunter SKIN (Permanent) Exequror Exoplanets Hunter SKIN (Permanent) Item name for typeID 45893 (Super Kerr-Induced Nanocoatings)
527044 Thorax Exoplanets Hunter SKIN (Permanent) Thorax Exoplanets Hunter SKIN (Permanent) Item name for typeID 45894 (Super Kerr-Induced Nanocoatings)
527045 Vexor Exoplanets Hunter SKIN (Permanent) Vexor Exoplanets Hunter SKIN (Permanent) Item name for typeID 45895 (Super Kerr-Induced Nanocoatings)
527046 Deimos Exoplanets Hunter SKIN (Permanent) Deimos Exoplanets Hunter SKIN (Permanent) Item name for typeID 45896 (Super Kerr-Induced Nanocoatings)
527047 Ishtar Exoplanets Hunter SKIN (Permanent) Ishtar Exoplanets Hunter SKIN (Permanent) Item name for typeID 45897 (Super Kerr-Induced Nanocoatings)
527048 Phobos Exoplanets Hunter SKIN (Permanent) Phobos Exoplanets Hunter SKIN (Permanent) Item name for typeID 45898 (Super Kerr-Induced Nanocoatings)
527049 Oneiros Exoplanets Hunter SKIN (Permanent) Oneiros Exoplanets Hunter SKIN (Permanent) Item name for typeID 45899 (Super Kerr-Induced Nanocoatings)
527050 Arazu Exoplanets Hunter SKIN (Permanent) Arazu Exoplanets Hunter SKIN (Permanent) Item name for typeID 45900 (Super Kerr-Induced Nanocoatings)
527051 Lachesis Exoplanets Hunter SKIN (Permanent) Lachesis Exoplanets Hunter SKIN (Permanent) Item name for typeID 45901 (Super Kerr-Induced Nanocoatings)
527052 Proteus Exoplanets Hunter SKIN (Permanent) Proteus Exoplanets Hunter SKIN (Permanent) Item name for typeID 45902 (Super Kerr-Induced Nanocoatings)
527053 Exequror Navy Issue Exoplanets Hunter SKIN (Permanent) Exequror Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45903 (Super Kerr-Induced Nanocoatings)
527054 Vexor Navy Issue Exoplanets Hunter SKIN (Permanent) Vexor Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45904 (Super Kerr-Induced Nanocoatings)
527055 Brutix Exoplanets Hunter SKIN (Permanent) Brutix Exoplanets Hunter SKIN (Permanent) Item name for typeID 45905 (Super Kerr-Induced Nanocoatings)
527056 Myrmidon Exoplanets Hunter SKIN (Permanent) Myrmidon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45906 (Super Kerr-Induced Nanocoatings)
527057 Talos Exoplanets Hunter SKIN (Permanent) Talos Exoplanets Hunter SKIN (Permanent) Item name for typeID 45907 (Super Kerr-Induced Nanocoatings)
527058 Astarte Exoplanets Hunter SKIN (Permanent) Astarte Exoplanets Hunter SKIN (Permanent) Item name for typeID 45908 (Super Kerr-Induced Nanocoatings)
527059 Eos Exoplanets Hunter SKIN (Permanent) Eos Exoplanets Hunter SKIN (Permanent) Item name for typeID 45909 (Super Kerr-Induced Nanocoatings)
527060 Brutix Navy Issue Exoplanets Hunter SKIN (Permanent) Brutix Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45910 (Super Kerr-Induced Nanocoatings)
527061 Dominix Exoplanets Hunter SKIN (Permanent) Dominix Exoplanets Hunter SKIN (Permanent) Item name for typeID 45911 (Super Kerr-Induced Nanocoatings)
527062 Hyperion Exoplanets Hunter SKIN (Permanent) Hyperion Exoplanets Hunter SKIN (Permanent) Item name for typeID 45912 (Super Kerr-Induced Nanocoatings)
527063 Megathron Exoplanets Hunter SKIN (Permanent) Megathron Exoplanets Hunter SKIN (Permanent) Item name for typeID 45913 (Super Kerr-Induced Nanocoatings)
527064 Sin Exoplanets Hunter SKIN (Permanent) Sin Exoplanets Hunter SKIN (Permanent) Item name for typeID 45914 (Super Kerr-Induced Nanocoatings)
527065 Kronos Exoplanets Hunter SKIN (Permanent) Kronos Exoplanets Hunter SKIN (Permanent) Item name for typeID 45915 (Super Kerr-Induced Nanocoatings)
527066 Dominix Navy Issue Exoplanets Hunter SKIN (Permanent) Dominix Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45916 (Super Kerr-Induced Nanocoatings)
527067 Megathron Navy Issue Exoplanets Hunter SKIN (Permanent) Megathron Navy Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45917 (Super Kerr-Induced Nanocoatings)
527068 Moros Exoplanets Hunter SKIN (Permanent) Moros Exoplanets Hunter SKIN (Permanent) Item name for typeID 45918 (Super Kerr-Induced Nanocoatings)
527069 Thanatos Exoplanets Hunter SKIN (Permanent) Thanatos Exoplanets Hunter SKIN (Permanent) Item name for typeID 45919 (Super Kerr-Induced Nanocoatings)
527070 Nyx Exoplanets Hunter SKIN (Permanent) Nyx Exoplanets Hunter SKIN (Permanent) Item name for typeID 45920 (Super Kerr-Induced Nanocoatings)
527071 Erebus Exoplanets Hunter SKIN (Permanent) Erebus Exoplanets Hunter SKIN (Permanent) Item name for typeID 45921 (Super Kerr-Induced Nanocoatings)
527072 Epithal Exoplanets Hunter SKIN (Permanent) Epithal Exoplanets Hunter SKIN (Permanent) Item name for typeID 45922 (Super Kerr-Induced Nanocoatings)
527073 Iteron Mark V Exoplanets Hunter SKIN (Permanent) Iteron Mark V Exoplanets Hunter SKIN (Permanent) Item name for typeID 45923 (Super Kerr-Induced Nanocoatings)
527074 Kryos Exoplanets Hunter SKIN (Permanent) Kryos Exoplanets Hunter SKIN (Permanent) Item name for typeID 45924 (Super Kerr-Induced Nanocoatings)
527075 Miasmos Exoplanets Hunter SKIN (Permanent) Miasmos Exoplanets Hunter SKIN (Permanent) Item name for typeID 45925 (Super Kerr-Induced Nanocoatings)
527076 Nereus Exoplanets Hunter SKIN (Permanent) Nereus Exoplanets Hunter SKIN (Permanent) Item name for typeID 45926 (Super Kerr-Induced Nanocoatings)
527077 Viator Exoplanets Hunter SKIN (Permanent) Viator Exoplanets Hunter SKIN (Permanent) Item name for typeID 45927 (Super Kerr-Induced Nanocoatings)
527078 Occator Exoplanets Hunter SKIN (Permanent) Occator Exoplanets Hunter SKIN (Permanent) Item name for typeID 45928 (Super Kerr-Induced Nanocoatings)
527079 Obelisk Exoplanets Hunter SKIN (Permanent) Obelisk Exoplanets Hunter SKIN (Permanent) Item name for typeID 45929 (Super Kerr-Induced Nanocoatings)
527080 Anshar Exoplanets Hunter SKIN (Permanent) Anshar Exoplanets Hunter SKIN (Permanent) Item name for typeID 45930 (Super Kerr-Induced Nanocoatings)
527081 Minmatar Shuttle Exoplanets Hunter SKIN (Permanent) Minmatar Shuttle Exoplanets Hunter SKIN (Permanent) Item name for typeID 45931 (Super Kerr-Induced Nanocoatings)
527082 Reaper Exoplanets Hunter SKIN (Permanent) Reaper Exoplanets Hunter SKIN (Permanent) Item name for typeID 45932 (Super Kerr-Induced Nanocoatings)
527083 Breacher Exoplanets Hunter SKIN (Permanent) Breacher Exoplanets Hunter SKIN (Permanent) Item name for typeID 45933 (Super Kerr-Induced Nanocoatings)
527084 Burst Exoplanets Hunter SKIN (Permanent) Burst Exoplanets Hunter SKIN (Permanent) Item name for typeID 45934 (Super Kerr-Induced Nanocoatings)
527085 Probe Exoplanets Hunter SKIN (Permanent) Probe Exoplanets Hunter SKIN (Permanent) Item name for typeID 45935 (Super Kerr-Induced Nanocoatings)
527086 Rifter Exoplanets Hunter SKIN (Permanent) Rifter Exoplanets Hunter SKIN (Permanent) Item name for typeID 45936 (Super Kerr-Induced Nanocoatings)
527087 Slasher Exoplanets Hunter SKIN (Permanent) Slasher Exoplanets Hunter SKIN (Permanent) Item name for typeID 45937 (Super Kerr-Induced Nanocoatings)
527088 Vigil Exoplanets Hunter SKIN (Permanent) Vigil Exoplanets Hunter SKIN (Permanent) Item name for typeID 45938 (Super Kerr-Induced Nanocoatings)
527089 Jaguar Exoplanets Hunter SKIN (Permanent) Jaguar Exoplanets Hunter SKIN (Permanent) Item name for typeID 45939 (Super Kerr-Induced Nanocoatings)
527090 Wolf Exoplanets Hunter SKIN (Permanent) Wolf Exoplanets Hunter SKIN (Permanent) Item name for typeID 45940 (Super Kerr-Induced Nanocoatings)
527091 Cheetah Exoplanets Hunter SKIN (Permanent) Cheetah Exoplanets Hunter SKIN (Permanent) Item name for typeID 45941 (Super Kerr-Induced Nanocoatings)
527092 Hound Exoplanets Hunter SKIN (Permanent) Hound Exoplanets Hunter SKIN (Permanent) Item name for typeID 45942 (Super Kerr-Induced Nanocoatings)
527093 Hyena Exoplanets Hunter SKIN (Permanent) Hyena Exoplanets Hunter SKIN (Permanent) Item name for typeID 45943 (Super Kerr-Induced Nanocoatings)
527094 Claw Exoplanets Hunter SKIN (Permanent) Claw Exoplanets Hunter SKIN (Permanent) Item name for typeID 45944 (Super Kerr-Induced Nanocoatings)
527095 Stiletto Exoplanets Hunter SKIN (Permanent) Stiletto Exoplanets Hunter SKIN (Permanent) Item name for typeID 45945 (Super Kerr-Induced Nanocoatings)
527096 Scalpel Exoplanets Hunter SKIN (Permanent) Scalpel Exoplanets Hunter SKIN (Permanent) Item name for typeID 45946 (Super Kerr-Induced Nanocoatings)
527097 Republic Fleet Firetail Exoplanets Hunter SKIN (Permanent) Republic Fleet Firetail Exoplanets Hunter SKIN (Permanent) Item name for typeID 45947 (Super Kerr-Induced Nanocoatings)
527098 Vigil Fleet Issue Exoplanets Hunter SKIN (Permanent) Vigil Fleet Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45948 (Super Kerr-Induced Nanocoatings)
527099 Talwar Exoplanets Hunter SKIN (Permanent) Talwar Exoplanets Hunter SKIN (Permanent) Item name for typeID 45949 (Super Kerr-Induced Nanocoatings)
527100 Thrasher Exoplanets Hunter SKIN (Permanent) Thrasher Exoplanets Hunter SKIN (Permanent) Item name for typeID 45950 (Super Kerr-Induced Nanocoatings)
527101 Bifrost Exoplanets Hunter SKIN (Permanent) Bifrost Exoplanets Hunter SKIN (Permanent) Item name for typeID 45951 (Super Kerr-Induced Nanocoatings)
527102 Sabre Exoplanets Hunter SKIN (Permanent) Sabre Exoplanets Hunter SKIN (Permanent) Item name for typeID 45952 (Super Kerr-Induced Nanocoatings)
527103 Svipul Exoplanets Hunter SKIN (Permanent) Svipul Exoplanets Hunter SKIN (Permanent) Item name for typeID 45953 (Super Kerr-Induced Nanocoatings)
527104 Bellicose Exoplanets Hunter SKIN (Permanent) Bellicose Exoplanets Hunter SKIN (Permanent) Item name for typeID 45954 (Super Kerr-Induced Nanocoatings)
527105 Rupture Exoplanets Hunter SKIN (Permanent) Rupture Exoplanets Hunter SKIN (Permanent) Item name for typeID 45955 (Super Kerr-Induced Nanocoatings)
527106 Scythe Exoplanets Hunter SKIN (Permanent) Scythe Exoplanets Hunter SKIN (Permanent) Item name for typeID 45956 (Super Kerr-Induced Nanocoatings)
527107 Stabber Exoplanets Hunter SKIN (Permanent) Stabber Exoplanets Hunter SKIN (Permanent) Item name for typeID 45957 (Super Kerr-Induced Nanocoatings)
527108 Muninn Exoplanets Hunter SKIN (Permanent) Muninn Exoplanets Hunter SKIN (Permanent) Item name for typeID 45958 (Super Kerr-Induced Nanocoatings)
527109 Vagabond Exoplanets Hunter SKIN (Permanent) Vagabond Exoplanets Hunter SKIN (Permanent) Item name for typeID 45959 (Super Kerr-Induced Nanocoatings)
527110 Broadsword Exoplanets Hunter SKIN (Permanent) Broadsword Exoplanets Hunter SKIN (Permanent) Item name for typeID 45960 (Super Kerr-Induced Nanocoatings)
527111 Scimitar Exoplanets Hunter SKIN (Permanent) Scimitar Exoplanets Hunter SKIN (Permanent) Item name for typeID 45961 (Super Kerr-Induced Nanocoatings)
527112 Huginn Exoplanets Hunter SKIN (Permanent) Huginn Exoplanets Hunter SKIN (Permanent) Item name for typeID 45962 (Super Kerr-Induced Nanocoatings)
527113 Rapier Exoplanets Hunter SKIN (Permanent) Rapier Exoplanets Hunter SKIN (Permanent) Item name for typeID 45963 (Super Kerr-Induced Nanocoatings)
527114 Loki Exoplanets Hunter SKIN (Permanent) Loki Exoplanets Hunter SKIN (Permanent) Item name for typeID 45964 (Super Kerr-Induced Nanocoatings)
527115 Scythe Fleet Issue Exoplanets Hunter SKIN (Permanent) Scythe Fleet Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45965 (Super Kerr-Induced Nanocoatings)
527116 Stabber Fleet Issue Exoplanets Hunter SKIN (Permanent) Stabber Fleet Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45966 (Super Kerr-Induced Nanocoatings)
527117 Cyclone Exoplanets Hunter SKIN (Permanent) Cyclone Exoplanets Hunter SKIN (Permanent) Item name for typeID 45967 (Super Kerr-Induced Nanocoatings)
527118 Hurricane Exoplanets Hunter SKIN (Permanent) Hurricane Exoplanets Hunter SKIN (Permanent) Item name for typeID 45968 (Super Kerr-Induced Nanocoatings)
527119 Tornado Exoplanets Hunter SKIN (Permanent) Tornado Exoplanets Hunter SKIN (Permanent) Item name for typeID 45969 (Super Kerr-Induced Nanocoatings)
527120 Claymore Exoplanets Hunter SKIN (Permanent) Claymore Exoplanets Hunter SKIN (Permanent) Item name for typeID 45970 (Super Kerr-Induced Nanocoatings)
527121 Sleipnir Exoplanets Hunter SKIN (Permanent) Sleipnir Exoplanets Hunter SKIN (Permanent) Item name for typeID 45971 (Super Kerr-Induced Nanocoatings)
527122 Hurricane Fleet Issue Exoplanets Hunter SKIN (Permanent) Hurricane Fleet Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45972 (Super Kerr-Induced Nanocoatings)
527123 Maelstrom Exoplanets Hunter SKIN (Permanent) Maelstrom Exoplanets Hunter SKIN (Permanent) Item name for typeID 45973 (Super Kerr-Induced Nanocoatings)
527124 Tempest Exoplanets Hunter SKIN (Permanent) Tempest Exoplanets Hunter SKIN (Permanent) Item name for typeID 45974 (Super Kerr-Induced Nanocoatings)
527125 Typhoon Exoplanets Hunter SKIN (Permanent) Typhoon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45975 (Super Kerr-Induced Nanocoatings)
527126 Panther Exoplanets Hunter SKIN (Permanent) Panther Exoplanets Hunter SKIN (Permanent) Item name for typeID 45976 (Super Kerr-Induced Nanocoatings)
527127 Vargur Exoplanets Hunter SKIN (Permanent) Vargur Exoplanets Hunter SKIN (Permanent) Item name for typeID 45977 (Super Kerr-Induced Nanocoatings)
527128 Tempest Fleet Issue Exoplanets Hunter SKIN (Permanent) Tempest Fleet Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45978 (Super Kerr-Induced Nanocoatings)
527129 Typhoon Fleet Issue Exoplanets Hunter SKIN (Permanent) Typhoon Fleet Issue Exoplanets Hunter SKIN (Permanent) Item name for typeID 45979 (Super Kerr-Induced Nanocoatings)
527130 Naglfar Exoplanets Hunter SKIN (Permanent) Naglfar Exoplanets Hunter SKIN (Permanent) Item name for typeID 45980 (Super Kerr-Induced Nanocoatings)
527131 Nidhoggur Exoplanets Hunter SKIN (Permanent) Nidhoggur Exoplanets Hunter SKIN (Permanent) Item name for typeID 45981 (Super Kerr-Induced Nanocoatings)
527132 Hel Exoplanets Hunter SKIN (Permanent) Hel Exoplanets Hunter SKIN (Permanent) Item name for typeID 45982 (Super Kerr-Induced Nanocoatings)
527133 Ragnarok Exoplanets Hunter SKIN (Permanent) Ragnarok Exoplanets Hunter SKIN (Permanent) Item name for typeID 45983 (Super Kerr-Induced Nanocoatings)
527134 Hoarder Exoplanets Hunter SKIN (Permanent) Hoarder Exoplanets Hunter SKIN (Permanent) Item name for typeID 45984 (Super Kerr-Induced Nanocoatings)
527135 Mammoth Exoplanets Hunter SKIN (Permanent) Mammoth Exoplanets Hunter SKIN (Permanent) Item name for typeID 45985 (Super Kerr-Induced Nanocoatings)
527136 Wreathe Exoplanets Hunter SKIN (Permanent) Wreathe Exoplanets Hunter SKIN (Permanent) Item name for typeID 45986 (Super Kerr-Induced Nanocoatings)
527137 Prowler Exoplanets Hunter SKIN (Permanent) Prowler Exoplanets Hunter SKIN (Permanent) Item name for typeID 45987 (Super Kerr-Induced Nanocoatings)
527138 Mastodon Exoplanets Hunter SKIN (Permanent) Mastodon Exoplanets Hunter SKIN (Permanent) Item name for typeID 45988 (Super Kerr-Induced Nanocoatings)
527139 Fenrir Exoplanets Hunter SKIN (Permanent) Fenrir Exoplanets Hunter SKIN (Permanent) Item name for typeID 45989 (Super Kerr-Induced Nanocoatings)
527140 Nomad Exoplanets Hunter SKIN (Permanent) Nomad Exoplanets Hunter SKIN (Permanent) Item name for typeID 45990 (Super Kerr-Induced Nanocoatings)
527141 Pacifier Exoplanets Hunter SKIN (Permanent) Pacifier Exoplanets Hunter SKIN (Permanent) Item name for typeID 45991 (Super Kerr-Induced Nanocoatings)
527142 Enforcer Exoplanets Hunter SKIN (Permanent) Enforcer Exoplanets Hunter SKIN (Permanent) Item name for typeID 45992 (Super Kerr-Induced Nanocoatings)
527143 Welcome to The Agency Welcome to The Agency
527144 A Capsuleer Network A Capsuleer Network
527145 WELCOME TO THE AGENCY // FAKE NEWS REPORTS THE SCOPE NETWORK ACQUIRED BY UNKNOWN ENTITY // IT'S A GOVERNMENT CONSPIRACY // IT'S ALL FALSE // I CAN'T EXPLAIN MYSELF, SIR, BECAUSE I AM NOT MYSELF, YOU KNOW? // RUMORS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED WELCOME TO THE AGENCY // FAKE NEWS REPORTS THE SCOPE NETWORK ACQUIRED BY UNKNOWN ENTITY // IT'S A GOVERNMENT CONSPIRACY // IT'S ALL FALSE // I CAN'T EXPLAIN MYSELF, SIR, BECAUSE I AM NOT MYSELF, YOU KNOW? // RUMORS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED
527146 Depricated Subsystem Blueprints Depricated Subsystem Blueprints Group description for group ID 1891
527151 Login booster active for {timeRemaining} Login booster active for {timeRemaining}
527152 Large Refinery Vulnerable State Default Large Refinery Vulnerable State Default Item name for typeID 45993 (Cloud)
527153 Large Refinery Invulnerable State Default Large Refinery Invulnerable State Default Item name for typeID 45994 (Cloud)
527154 Large Refinery Sieged State Default Large Refinery Sieged State Default Item name for typeID 45995 (Cloud)
527155 Exoplanets Hunter Reward Crate Exoplanets Hunter Reward Crate Item name for typeID 45996 (Special Edition Commodities)
527156 This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Item description for "Exoplanets Hunter Reward Crate" (typeID 45996)
527157 This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
527158 Exoplanets Hunter Reward Crate Exoplanets Hunter Reward Crate
527159 Tengu Sukuuvestaa SKIN (Permanent) Tengu Sukuuvestaa SKIN (Permanent) Item name for typeID 45997 (Super Kerr-Induced Nanocoatings)
527160 Reactions Reactions
527164 Enlist with Amarr Enlist with Amarr
527165 Enlist with Minmatar Enlist with Minmatar
527166 Enlist with Gallente Enlist with Gallente
527167 Enlist with Caldari Enlist with Caldari
527168 Customize Appearance Customize Appearance
527169 Agency Damage Booster I Agency Damage Booster I Item name for typeID 45998 (Booster)
527170 Agency Damage Booster II Agency Damage Booster II Item name for typeID 45999 (Booster)
527171 Agency Damage Booster III Agency Damage Booster III Item name for typeID 46000 (Booster)
527172 Agency Tank Booster I Agency Tank Booster I Item name for typeID 46001 (Booster)
527173 Agency Tank Booster II Agency Tank Booster II
527174 Agency Tank Booster III Agency Tank Booster III Item name for typeID 46003 (Booster)
527175 Agency Speed Booster I Agency Speed Booster I Item name for typeID 46004 (Booster)
527176 Agency Speed Booster II Agency Speed Booster II Item name for typeID 46005 (Booster)
527177 Agency Speed Booster III Agency Speed Booster III Item name for typeID 46006 (Booster)
527178 Agency Accelerator I Agency Accelerator I Item name for typeID 46007 (Booster)
527179 Agency Accelerator II Agency Accelerator II Item name for typeID 46008 (Booster)
527180 Agency Accelerator III Agency Accelerator III Item name for typeID 46009 (Booster)
527181 {used} out of maximum {max} reaction jobs currently active {used} out of maximum {max} reaction jobs currently active
527182 Current reaction job control range: {range} Current reaction job control range: <b>{range}</b>
527183 Suggested for a single capsuleer Suggested for a single capsuleer
527184 Exploration challenge Exploration challenge
527185 This challenge will involve combat with other players This challenge will involve combat with other players
527186 Combat challenge Combat challenge
527187 Mining challenge Mining challenge
527188 Industry challenge Industry challenge
527189 +3% Speed, +3% Scan Resolution. Duration 30 minutes. +3% Speed, +3% Scan Resolution. Duration 30 minutes. Item description for "Agency Speed Booster I" (typeID 46004)
527190 +5% Speed, +5% Scan Resolution. Duration 30 minutes. +5% Speed, +5% Scan Resolution. Duration 30 minutes. Item description for "Agency Speed Booster II" (typeID 46005)
527191 +7% Speed, +7% Scan Resolution. Duration 30 minutes. +7% Speed, +7% Scan Resolution. Duration 30 minutes. Item description for "Agency Speed Booster III" (typeID 46006)
527192 Agency Tank Booster II Agency Tank Booster II Item name for typeID 46002 (Booster)
527193 +3% Armor Repair, +3% Shield Booster. Duration 30 minutes. +3% Armor Repair, +3% Shield Booster. Duration 30 minutes. Item description for "Agency Tank Booster II" (typeID 46002)
527194 +2% Armor Repair, +2% Shield Booster. Duration 30 minutes. +2% Armor Repair, +2% Shield Booster. Duration 30 minutes. Item description for "Agency Tank Booster I" (typeID 46001)
527195 +5% Armor Repair, +5% Shield Booster. Duration 30 minutes. +5% Armor Repair, +5% Shield Booster. Duration 30 minutes. Item description for "Agency Tank Booster III" (typeID 46003)
527197 Open Subsystem Bay Open Subsystem Bay
527198 Subsystem Bay Subsystem Bay
527199 testShieldMod_PLACEHOLDER testShieldMod_PLACEHOLDER Item name for typeID 46010 (Non-Repeating Hardeners)
527200 testShieldMod_Blueprint_PLACEHOLDER testShieldMod_Blueprint_PLACEHOLDER Item name for typeID 46011 (Shield Hardener Blueprint)
527201 testArmorMod_PLACEHOLDER testArmorMod_PLACEHOLDER Item name for typeID 46012 (Non-Repeating Hardeners)
527202 testArmorMod_Blueprint_PLACEHOLDER testArmorMod_Blueprint_PLACEHOLDER Item name for typeID 46013 (Armor Coating Blueprint)
527203 Non-Repeating Hardeners Non-Repeating Hardeners Group description for group ID 1894
527208 Omega Time Omega Time
527209 Clone State Omega time added to your account Clone State Omega time added to your account
527210 This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed. This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed. Item description for "Legion Core - Dissolution Sequencer" (typeID 45622)
527211 During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment. During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment. Item description for "Legion Core - Energy Parasitic Complex" (typeID 45624)
527212 Comprised of countless nanomachines that enhance the energy flow from a ship's antimatter reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Comprised of countless nanomachines that enhance the energy flow from a ship's antimatter reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Item description for "Legion Core - Augmented Antimatter Reactor" (typeID 45623)
527213 This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed. This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed. Item description for "Loki Core - Dissolution Sequencer" (typeID 45631)
527214 Comprised of countless nanomachines that enhance the energy flow from a ship's nuclear reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Comprised of countless nanomachines that enhance the energy flow from a ship's nuclear reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Item description for "Loki Core - Augmented Nuclear Reactor" (typeID 45632)
527215 Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range. Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range. Item description for "Loki Core - Immobility Drivers" (typeID 45633)
527216 New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity. New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity. Item description for "Proteus Core - Electronic Efficiency Gate" (typeID 45628)
527217 The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. Item description for "Proteus Core - Friction Extension Processor" (typeID 45630)
527218 Comprised of countless nanomachines that enhance the energy flow from a ship's fusion reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Comprised of countless nanomachines that enhance the energy flow from a ship's fusion reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Item description for "Proteus Core - Augmented Fusion Reactor" (typeID 45629)
527219 This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted. When combined with sleeper-derived enhancements to ship heat tolerances the result is a ship capable of extended periods of powerful targeted disruption. This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted. When combined with sleeper-derived enhancements to ship heat tolerances the result is a ship capable of extended periods of powerful targeted disruption. Item description for "Tengu Core - Obfuscation Manifold" (typeID 45627)
527220 New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity. New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity. Item description for "Tengu Core - Electronic Efficiency Gate" (typeID 45625)
527221 Comprised of countless nanomachines that enhance the energy flow from a ship's graviton reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Comprised of countless nanomachines that enhance the energy flow from a ship's graviton reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Item description for "Tengu Core - Augmented Graviton Reactor" (typeID 45626)
527222 The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Item description for "Legion Defensive - Nanobot Injector" (typeID 45588)
527223 From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil.
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil.
Item description for "Legion Defensive - Covert Reconfiguration" (typeID 45586)
527224 Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components. Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components. Item description for "Legion Defensive - Augmented Plating" (typeID 45587)
527225 After years of experience working with recovered Sleeper and Talocan technology from Anoikis, Sebiestor engineers have achieved a new breakthrough long though impossible: they have successfully developed fullerene nanomachines capable of repairing either shield and armor equally effectively. These tiny nanobots can actively switch between shield and armor repair on the fly allowing the Loki to achieve incredible repair systems without refitting facilities. After years of experience working with recovered Sleeper and Talocan technology from Anoikis, Sebiestor engineers have achieved a new breakthrough long though impossible: they have successfully developed fullerene nanomachines capable of repairing either shield and armor equally effectively. These tiny nanobots can actively switch between shield and armor repair on the fly allowing the Loki to achieve incredible repair systems without refitting facilities. Item description for "Loki Defensive - Adaptive Defense Node" (typeID 45597)
527226 From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape.

The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape.

The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.
Item description for "Loki Defensive - Covert Reconfiguration" (typeID 45595)
527227 Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a Loki pilot to augment their armor and shield defenses, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers through and around the Loki, guarding the flow of vital repairs against disruptive impact. Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a Loki pilot to augment their armor and shield defenses, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers through and around the Loki, guarding the flow of vital repairs against disruptive impact. Item description for "Loki Defensive - Augmented Durability" (typeID 45596)
527228 The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Item description for "Proteus Defensive - Nanobot Injector" (typeID 45594)
527229 From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.
Item description for "Proteus Defensive - Covert Reconfiguration" (typeID 45592)
527230 Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components. Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components. Item description for "Proteus Defensive - Augmented Plating" (typeID 45593)
527231 When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination. When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination. Item description for "Tengu Defensive - Amplification Node" (typeID 45591)
527232 From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometric capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometric capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
Item description for "Tengu Defensive - Covert Reconfiguration" (typeID 45589)
527233 Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire. Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire. Item description for "Tengu Defensive - Supplemental Screening" (typeID 45590)
527234 One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. Item description for "Legion Offensive - Liquid Crystal Magnifiers" (typeID 45598)
527235 Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster. Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster. Item description for "Legion Offensive - Assault Optimization" (typeID 45599)
527236 After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Item description for "Legion Offensive - Support Processor" (typeID 45600)
527237 Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered that Sleeper launcher hardpoint design allowed for a vast increase to the rate of fire without increasing powergrid requirements. The resulting subsystem allows the Loki to achieve some of the most aggressive missile configurations seen on any cruiser. Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered that Sleeper launcher hardpoint design allowed for a vast increase to the rate of fire without increasing powergrid requirements. The resulting subsystem allows the Loki to achieve some of the most aggressive missile configurations seen on any cruiser. Item description for "Loki Offensive - Launcher Efficiency Configuration" (typeID 45608)
527238 Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare. Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare. Item description for "Loki Offensive - Projectile Scoping Array" (typeID 45607)
527239 After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Item description for "Loki Offensive - Support Processor" (typeID 45609)
527240 Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Item description for "Proteus Offensive - Drone Synthesis Projector" (typeID 45605)
527241 This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance encoding and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the hybrid encoding platform creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range. This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance encoding and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the hybrid encoding platform creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range. Item description for "Proteus Offensive - Hybrid Encoding Platform" (typeID 45604)
527242 After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Item description for "Proteus Offensive - Support Processor" (typeID 45606)
527243 This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. Item description for "Tengu Offensive - Magnetic Infusion Basin" (typeID 45602)
527244 This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. Item description for "Tengu Offensive - Accelerated Ejection Bay" (typeID 45601)
527245 After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Item description for "Tengu Offensive - Support Processor" (typeID 45603)
527246 Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Item description for "Legion Propulsion - Intercalated Nanofibers" (typeID 45611)
527247 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Item description for "Legion Propulsion - Interdiction Nullifier" (typeID 45610)
527248 This subsystem limits the wake left behind by a starship's afterburner or microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. This subsystem limits the wake left behind by a starship's afterburner or microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Item description for "Legion Propulsion - Wake Limiter" (typeID 45612)
527249 Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Item description for "Loki Propulsion - Intercalated Nanofibers" (typeID 45620)
527250 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Item description for "Loki Propulsion - Interdiction Nullifier" (typeID 45619)
527251 This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Item description for "Loki Propulsion - Wake Limiter" (typeID 45621)
527252 This subsystem improves the agility and warp speed of a Proteus-class Strategic Cruiser. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims. This subsystem improves the agility and warp speed of a Proteus-class Strategic Cruiser. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims. Item description for "Proteus Propulsion - Hyperspatial Optimization" (typeID 45617)
527253 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Item description for "Proteus Propulsion - Interdiction Nullifier" (typeID 45616)
527254 This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system and increasing heat tolerances during active operation. This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system and increasing heat tolerances during active operation. Item description for "Proteus Propulsion - Localized Injectors" (typeID 45618)
527255 This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Tengu's agility and base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an improvement in base agility make it an attractive upgrade for those whose Tech III vessels are in need of an overall mobility increase. This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Tengu's agility and base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an improvement in base agility make it an attractive upgrade for those whose Tech III vessels are in need of an overall mobility increase. Item description for "Tengu Propulsion - Chassis Optimization" (typeID 45614)
527256 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Item description for "Tengu Propulsion - Interdiction Nullifier" (typeID 45613)
527257 The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.
Item description for "Tengu Propulsion - Fuel Catalyst" (typeID 45615)
527258 reduction in nanite repair paste required duration reduction in nanite repair paste required duration
527259 bonus to nanite repair paste repair speed bonus to nanite repair paste repair speed
527260 reduction in Scan Probe Launcher CPU requirements reduction in Scan Probe Launcher CPU requirements
527261 Rigs may be removed from this ship without being destroyed Rigs may be removed from this ship without being destroyed
527262 reduction in Scan Probe Launcher CPU requirements reduction in Scan Probe Launcher CPU requirements
527263 Rigs may be removed from this ship without being destroyed Rigs may be removed from this ship without being destroyed
527264 reduction in nanite repair paste required duration reduction in nanite repair paste required duration
527265 bonus to nanite repair paste repair speed bonus to nanite repair paste repair speed
527266 reduction in Scan Probe Launcher CPU requirements reduction in Scan Probe Launcher CPU requirements
527267 Rigs may be removed from this ship without being destroyed Rigs may be removed from this ship without being destroyed
527268 bonus to nanite repair paste repair speed bonus to nanite repair paste repair speed
527269 reduction in Scan Probe Launcher CPU requirements reduction in Scan Probe Launcher CPU requirements
527270 Rigs may be removed from this ship without being destroyed Rigs may be removed from this ship without being destroyed
527271 bonus to nanite repair paste repair speed bonus to nanite repair paste repair speed
527272 Frigate: Crucifier Frigate: Crucifier
527273 Frigate: Griffin Frigate: Griffin
527274 Frigate: Maulus Frigate: Maulus
527275 Frigate: Vigil Frigate: Vigil
527276 A specialized hull designed to disrupt the electronic systems and weapons on other ships. A specialized hull designed to disrupt the electronic systems and weapons on other ships.
527277 A specialized hull designed to disrupt the electronic systems and weapons on other ships. A specialized hull designed to disrupt the electronic systems and weapons on other ships.
527278 A specialized hull designed to disrupt the electronic systems and weapons on other ships. A specialized hull designed to disrupt the electronic systems and weapons on other ships.
527279 A specialized hull designed to disrupt the electronic systems and weapons on other ships. A specialized hull designed to disrupt the electronic systems and weapons on other ships.
527286 Battleship: Apocalypse Battleship: Apocalypse
527287 Battleship: Raven Battleship: Raven
527288 Battleship: Megathron Battleship: Megathron
527289 Battleship: Tempest Battleship: Tempest
527290 A well armored heavy weapons platform that forms the basis of most combat fleets. A well armored heavy weapons platform that forms the basis of most combat fleets.
527291 A well armored heavy weapons platform that forms the basis of most combat fleets. A well armored heavy weapons platform that forms the basis of most combat fleets.
527292 A well armored heavy weapons platform that forms the basis of most combat fleets. A well armored heavy weapons platform that forms the basis of most combat fleets.
527293 A well armored heavy weapons platform that forms the basis of most combat fleets. A well armored heavy weapons platform that forms the basis of most combat fleets.
527294 Frigate: Magnate Frigate: Magnate
527295 Frigate: Heron Frigate: Heron
527296 Frigate: Imicus Frigate: Imicus
527297 Frigate: Probe Frigate: Probe
527298 A specialized craft designed for disrupting sensors and weapon systems on other ships. A specialized craft designed for disrupting sensors and weapon systems on other ships.
527299 A specialized craft designed for disrupting sensors and weapon systems on other ships. A specialized craft designed for disrupting sensors and weapon systems on other ships.
527300 A specialized craft designed for disrupting sensors and weapon systems on other ships. A specialized craft designed for disrupting sensors and weapon systems on other ships.
527301 A specialized craft designed for disrupting sensors and weapon systems on other ships. A specialized craft designed for disrupting sensors and weapon systems on other ships.
527302 Corvette: Impairor Corvette: Impairor
527303 Corvette: Ibis Corvette: Ibis
527304 Corvette: Velator Corvette: Velator
527305 Corvette: Reaper Corvette: Reaper
527306 A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties.
527307 A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties.
527308 A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties.
527309 A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties.
527310 Industrial: Bestower Industrial: Bestower
527311 Industrial: Tayra Industrial: Tayra
527312 Industrial: Iteron Mark V Industrial: Iteron Mark V
527313 Industrial: Mammoth Industrial: Mammoth
527314 A cargo vessel used to transport large volumes of goods across the universe. A cargo vessel used to transport large volumes of goods across the universe.
527315 A cargo vessel used to transport large volumes of goods across the universe. A cargo vessel used to transport large volumes of goods across the universe.
527316 A cargo vessel used to transport large volumes of goods across the universe. A cargo vessel used to transport large volumes of goods across the universe.
527317 A cargo vessel used to transport large volumes of goods across the universe. A cargo vessel used to transport large volumes of goods across the universe.
527318 Titan: Avatar Titan: Avatar
527319 Titan: Avatar Titan: Avatar
527320 Titan: Avatar Titan: Avatar
527321 Titan: Avatar Titan: Avatar
527322 Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate.
527323 Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate.
527324 Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate.
527325 Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate.
527326 Carrier: Archon Carrier: Archon
527327 Carrier: Archon Carrier: Archon
527328 Carrier: Archon Carrier: Archon
527329 Carrier: Archon Carrier: Archon
527330 Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold.
527331 Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold.
527332 Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold.
527333 Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold.
527341 Exoplanets Hunter Cap Exoplanets Hunter Cap
527342 Incorporating the Project Discovery Exoplanets logo and colors, this cap displays the wearer's involvement in the program. Incorporating the Project Discovery Exoplanets logo and colors, this cap displays the wearer's involvement in the program.
527343 Exoplanets Hunter T-shirt Exoplanets Hunter T-shirt
527344 Incorporating the Project Discovery Exoplanets logo and colors, this T-shirt shows the wearer's support for the program. Incorporating the Project Discovery Exoplanets logo and colors, this T-shirt shows the wearer's support for the program.
527345 CONCORD Pacifier Blueprint Copy CONCORD Pacifier Blueprint Copy
527346 Limited run blueprint for a CONCORD Pacifier frigate Limited run blueprint for a CONCORD Pacifier frigate
527347 Pacifier Exoplanets Hunter SKIN Pacifier Exoplanets Hunter SKIN
527348 This striking skin is in the Project Discovery Exoplanets colors of blue and orange and bears the logo of the project. This striking skin is in the Project Discovery Exoplanets colors of blue and orange and bears the logo of the project.
527349 Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for exoplanets. Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for exoplanets.
527350 Exoplanets Program Director Coat Exoplanets Program Director Coat
527352 Exoplanets Data Analyst Lab Coat Exoplanets Data Analyst Lab Coat
527353 Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated searcher for new worlds. Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated searcher for new worlds.
527354 CONCORD Enforcer Blueprint Copy CONCORD Enforcer Blueprint Copy
527355 Limited run blueprint for a CONCORD Enforcer cruiser Limited run blueprint for a CONCORD Enforcer cruiser
527356 Enforcer Exoplanets Hunter SKIN Enforcer Exoplanets Hunter SKIN
527357 This striking skin is in the Project Discovery Exoplanets colors of blue and orange and bears the logo of the project. This striking skin is in the Project Discovery Exoplanets colors of blue and orange and bears the logo of the project.
527358 Exoplanets Hunter Mission Suit Exoplanets Hunter Mission Suit
527359 The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.
527360 'Farsight' Augmented Spectacles 'Farsight' Augmented Spectacles
527361 Professor Michel Mayor's profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. Professor Michel Mayor's profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles.
527362 Tutorial completed Tutorial completed
527363 Thank you for completing the tutorial. Here are your rewards: Thank you for completing the tutorial. Here are your rewards:
527364 Thank you for completing the tutorial. However, this was a repeat run of the tutorial and is not eligible for tutorial rewards. Thank you for completing the tutorial. However, this was a repeat run of the tutorial and is not eligible for tutorial rewards.
527365 New tier reached! New tier reached!
527366 For reaching this milestone, you will be given a new tier reward. For reaching this milestone, you will be given a new tier reward.
527367 Your continued contribution to Project Discovery has earned you a new rank!

In recognition of your efforts, CONCORD has credited you the following rewards:
Your continued contribution to Project Discovery has earned you a new rank!

In recognition of your efforts, CONCORD has credited you the following rewards:
527368 Thank you for your contribution. As this is one of the first 10 samples you analyzed today, you are rewarded with double experience! Thank you for your contribution. As this is one of the first 10 samples you analyzed today, you are rewarded with double experience!
527369 Next login booster available in {timeRemaining} Next login booster available in {timeRemaining}
527370 The Agency provides booster support. This is available once per day while the event is active. The Agency provides booster support. This is available once per day while the event is active.
527372 Next challenge: {nextChallengeTime} Next challenge: {nextChallengeTime}
527377 This is a luminosity graph of a star far, far away. Your job is to identify planetary transits. A point in time where a planet passes in front of the star from our point of view. When this happens the luminosity of the star will decrease as a portion of its light is blocked. This is a luminosity graph of a star far, far away. Your job is to identify planetary transits. A point in time where a planet passes in front of the star from our point of view. When this happens the luminosity of the star will decrease as a portion of its light is blocked.
527378 Luminosity graph Luminosity graph
527379 Continue Continue
527380 X-axis X-axis
527381 The x-axis shows time measured in days The x-axis shows time measured in days
527382 Y-axis Y-axis
527383 I am Professor Michel Mayor, Chief Scientist of CONCORD's Deep Space Research Division.

In an effort to cooperate with capsuleers on the analysis of large amounts of light curve data, we at CONCORD have set up an exoplanets hunting program using Project Discovery. Even our supercomputers and advanced algorithms are unable to match the effectiveness of capsuleers, so we need your help.

We will start you off with some simple samples to train you, and soon you'll be analyzing samples with your fellow capsuleers! Pilots that can accurately analyze the data will find that Project Discovery yields great rewards!
I am Professor Michel Mayor, Chief Scientist of CONCORD's Deep Space Research Division.

In an effort to cooperate with capsuleers on the analysis of large amounts of light curve data, we at CONCORD have set up an exoplanets hunting program using Project Discovery. Even our supercomputers and advanced algorithms are unable to match the effectiveness of capsuleers, so we need your help.

We will start you off with some simple samples to train you, and soon you'll be analyzing samples with your fellow capsuleers! Pilots that can accurately analyze the data will find that Project Discovery yields great rewards!
527384 Welcome to Project Discovery Welcome to Project Discovery
527385 Tutorial Tutorial
527386 Start tutorial Start tutorial
527387 The y-axis shows the luminosity of the star, showing the ratio between its current luminosity and its average luminosity at each point in time. The y-axis shows the luminosity of the star, showing the ratio between its current luminosity and its average luminosity at each point in time.
527388 Star system Star system
527389 The star system is simulated by your markings. Each marker translates to a single planet and each planet moves in relation to the orbital period you have selected. The planet you just marked can only be spotted once on the graph so we assume it has a greater orbital period than the span of the graph. The star system is simulated by your markings. Each marker translates to a single planet and each planet moves in relation to the orbital period you have selected. The planet you just marked can only be spotted once on the graph so we assume it has a greater orbital period than the span of the graph.
527390 You are getting ahead of yourself. We will explain how to mark multiple transits later. For now, please follow the instructions of the tutorial. You are getting ahead of yourself. We will explain how to mark multiple transits later. For now, please follow the instructions of the tutorial.
527391 Please follow the tutorial Please follow the tutorial
527392 Tutorial Tutorial
527393 Toggle the marker visibility off and on Toggle the marker visibility off and on
527394 The way to recognize this as a transit is its prominent dip in the light curve and its u-shape or v-shape. The flux caused by the transit spans multiple data points in the graph. The way to recognize this as a transit is its prominent dip in the light curve and its u-shape or v-shape. The flux caused by the transit spans multiple data points in the graph.
527395 Multiple transits in a sample Multiple transits in a sample
527396 Celestial bodies can orbit around a star very fast. It's not uncommon for a planet to orbit around its host star in a matter of days or even hours. You will now be guided on how to mark such transits. Celestial bodies can orbit around a star very fast. It's not uncommon for a planet to orbit around its host star in a matter of days or even hours. You will now be guided on how to mark such transits.
527397 Detrending Detrending
527398 Firstly, this curve is from a rotating star with solar spots that causes periodic fluctuation in the star's brightness. Use the detrending tool to filter out this solar fluctuation. Firstly, this curve is from a rotating star with solar spots that causes periodic fluctuation in the star's brightness. Use the detrending tool to filter out this solar fluctuation.
527399 Multiple transits with a single marker Multiple transits with a single marker
527400 Click once on the graph then move your mouse. When the distance has reached half a day the marker will replicate. Try to hit the highlighted areas on the graph as well as you can and click to lock the marking. Don't worry, you have a chance to fine tune your marking later. Click once on the graph then move your mouse. When the distance has reached half a day the marker will replicate. Try to hit the highlighted areas on the graph as well as you can and click to lock the marking. Don't worry, you have a chance to fine tune your marking later.
527401 Use your mouse wheel to increase the orbital period after locking the marker. Use your mouse wheel to increase the orbital period after locking the marker.
527402 Cancelling a marking Cancelling a marking
527403 At this stage your marking is still modifiable. When marking multiple transits you will have to test your hypothesis in folded mode, which will be explained shortly. If you are unhappy with the current state of your marking it can be discarded by right-clicking on the graph surface. To proceed with the tutorial please cancel your marking. At this stage your marking is still modifiable. When marking multiple transits you will have to test your hypothesis in folded mode, which will be explained shortly. If you are unhappy with the current state of your marking it can be discarded by right-clicking on the graph surface. To proceed with the tutorial please cancel your marking.
527404 Mark the curve again. Mark the curve again.
527405 By 'folding' the graph onto itself, based on the orbital period that you have marked, the dips are overlaid onto each other. This lets us better compare the regularity of the dips compared to each other. Press the fold button to further refine your selection and confirm a repeating pattern. By 'folding' the graph onto itself, based on the orbital period that you have marked, the dips are overlaid onto each other. This lets us better compare the regularity of the dips compared to each other. Press the fold button to further refine your selection and confirm a repeating pattern.
527406 Folding Folding
527407 Folded mode Folded mode
527408 In folded mode, you will want to align all the transit dips as well as you can. If you get all the dips aligned it's highly likely that there is a periodic object blocking the star. We now show you how to operate in folded mode. In folded mode, you will want to align all the transit dips as well as you can. If you get all the dips aligned it's highly likely that there is a periodic object blocking the star. We now show you how to operate in folded mode.
527409 The x-axis now displays the relative offset from the center, measured in days. The length of the x-axis is equal to the orbital period you have selected. The x-axis now displays the relative offset from the center, measured in days. The length of the x-axis is equal to the orbital period you have selected.
527410 Marking info Marking info
527411 You can see your marking information here You can see your marking information here
527412 Editing the epoch Editing the epoch
527413 To edit the epoch, simply click a position on the graph and the epoch will be adjusted accordingly. Try this now. To edit the epoch, simply click a position on the graph and the epoch will be adjusted accordingly. Try this now.
527414 Editing the orbital period Editing the orbital period
527415 One way to edit the orbital period is by using the mouse wheel. Use your mouse wheel now and see what happens. One way to edit the orbital period is by using the mouse wheel. Use your mouse wheel now and see what happens.
527416 Another way to change the orbital period is by clicking and dragging on the graph surface. Try it now. Another way to change the orbital period is by clicking and dragging on the graph surface. Try it now.
527417 The Empires have more information available to help you make your choice. Are you sure you wish to proceed? The Empires have more information available to help you make your choice. Are you sure you wish to proceed?
527418 Confirm Navigation Confirm Navigation
527419 Now change the orbital period to roughly 1.743 days and change the epoch such that the transits are centered on the graph. Now change the orbital period to roughly 1.743 days and change the epoch such that the transits are centered on the graph.
527420 Now submit your analysis Now submit your analysis
527421 Well done. When you are satisfied with the alignment, confirm your findings. Well done. When you are satisfied with the alignment, confirm your findings.
527422 This light curve had rather even and obvious transits caused by a gas giant planet. Folding becomes a crucial tool to find planets with smaller and more uneven fingerprints. This light curve had rather even and obvious transits caused by a gas giant planet. Folding becomes a crucial tool to find planets with smaller and more uneven fingerprints.
527423 Try yourself Try yourself
527424 Now that you know the basics, it's time for you to start developing an eye for detecting transits. In the following samples you will have to find the transits on your own. Be aware though that transits are a relatively rare events. Now that you know the basics, it's time for you to start developing an eye for detecting transits. In the following samples you will have to find the transits on your own. Be aware though that transits are a relatively rare events.
527425 The transits on this curve are caused by a star rather than a planet, which can be noted by the magnitude of the drop on the y-axis. A system where this occurs is referred to as an eclipsing binary. While these transits can sometimes be clearly identified, they can also be indistinguishable from planetary transits. The transits on this curve are caused by a star rather than a planet, which can be noted by the magnitude of the drop on the y-axis. A system where this occurs is referred to as an eclipsing binary. While these transits can sometimes be clearly identified, they can also be indistinguishable from planetary transits.
527426 Pay special attention to patterns that deviate from the norm. Here a u-shape pattern is highly indicative of a transit. Pay special attention to patterns that deviate from the norm. Here a u-shape pattern is highly indicative of a transit.
527427 Notice how the curve slope changes when the planet appears and disappears. Use the detrending tool to filter pulsating flux of the star away from the transit. Notice how the curve slope changes when the planet appears and disappears. Use the detrending tool to filter pulsating flux of the star away from the transit.
527428 The alignment of two transits can be coincidental, but the depth and width of the transit hint at the same object The alignment of two transits can be coincidental, but the depth and width of the transit hint at the same object
527429 Be aware that transits are not always obvious. Some blend well into the stellar activity and the noise of the star. Use the zoom and compare dips in folded mode to find planets with small fingerprints. Be aware that transits are not always obvious. Some blend well into the stellar activity and the noise of the star. Use the zoom and compare dips in folded mode to find planets with small fingerprints.
527430 Transits of planets are often visible through a lot of noise. Pay attention to the mean flux in an area instead of the individual positive and negative spikes. Transits of planets are often visible through a lot of noise. Pay attention to the mean flux in an area instead of the individual positive and negative spikes.
527431 Most samples you will find will not include a transit. Even though planets are plentiful in our galaxy, the chance that they will align between the star and our telescope is pretty low. Most samples you will find will not include a transit. Even though planets are plentiful in our galaxy, the chance that they will align between the star and our telescope is pretty low.
527433 Firewall Breach Firewall Breach
527440 Hel Firewall Breach SKIN (Permanent) Hel Firewall Breach SKIN (Permanent) Item name for typeID 46014 (Super Kerr-Induced Nanocoatings)
527441 Nidhoggur Firewall Breach SKIN (Permanent) Nidhoggur Firewall Breach SKIN (Permanent) Item name for typeID 46015 (Super Kerr-Induced Nanocoatings)
527442 Naglfar Firewall Breach SKIN (Permanent) Naglfar Firewall Breach SKIN (Permanent) Item name for typeID 46016 (Super Kerr-Induced Nanocoatings)
527443 Rupture Firewall Breach SKIN (Permanent) Rupture Firewall Breach SKIN (Permanent) Item name for typeID 46017 (Super Kerr-Induced Nanocoatings)
527444 Broadsword Firewall Breach SKIN (Permanent) Broadsword Firewall Breach SKIN (Permanent) Item name for typeID 46018 (Super Kerr-Induced Nanocoatings)
527445 Muninn Firewall Breach SKIN (Permanent) Muninn Firewall Breach SKIN (Permanent) Item name for typeID 46019 (Super Kerr-Induced Nanocoatings)
527446 Firewatch Firewatch
527447 Enforcer Firewatch SKIN (Permanent) Enforcer Firewatch SKIN (Permanent) Item name for typeID 46020 (Super Kerr-Induced Nanocoatings)
527448 Pacifier Firewatch SKIN (Permanent) Pacifier Firewatch SKIN (Permanent) Item name for typeID 46021 (Super Kerr-Induced Nanocoatings)
527452 Sunburst Sunburst
527453 Legion Sunburst SKIN (Permanent) Legion Sunburst SKIN (Permanent) Item name for typeID 46022 (Super Kerr-Induced Nanocoatings)
527455 Nightfire Nightfire
527456 Tengu Nightfire SKIN (Permanent) Tengu Nightfire SKIN (Permanent) Item name for typeID 46024 (Super Kerr-Induced Nanocoatings)
527457 Skyliner Skyliner
527458 Proteus Skyliner SKIN (Permanent) Proteus Skyliner SKIN (Permanent) Item name for typeID 46025 (Super Kerr-Induced Nanocoatings)
527459 Battlescar Battlescar
527460 Loki Battlescar SKIN (Permanent) Loki Battlescar SKIN (Permanent) Item name for typeID 46026 (Super Kerr-Induced Nanocoatings)
527462 bonus to Core and Combat Scanner Probe strength bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
527463 bonus to the benefits of overheating Armor Repairers bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a>
527464 bonus to Armor Repairer effectiveness bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness
527465 reduction in Cloaking Devices CPU requirement reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
527466 bonus to Relic and Data Analyzer virus strength bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
527467 Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
527468 Cloak reactivation delay reduced to 5 seconds <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
527469 Additional Base Stats <b><u>Additional Base Stats</b></u>
527470 +1 High Slot, +1 Mid Slot, +2 Low Slots +1 High Slot, +1 Mid Slot, +2 Low Slots
527471 +300 Shield HP, +600 Hull HP +300 Shield HP, +600 Hull HP
527472 +5m Signature Radius +5m Signature Radius
527473 +30m3 Cargo Capacity +30m3 Cargo Capacity
527474 bonus to Core and Combat Scanner Probe strength bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
527475 bonus to the benefits of overheating Shield Boosters bonus to the benefits of overheating <a href=showinfo:3416>Shield Boosters</a>
527476 bonus to Shield Booster effectiveness bonus to <a href=showinfo:3416>Shield Booster</a> effectiveness
527477 reduction in Cloaking Devices CPU requirement reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
527478 bonus to Relic and Data Analyzer virus strength bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
527479 Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
527480 Cloak reactivation delay reduced to 5 seconds <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
527481 Additional Base Stats <b><u>Additional Base Stats</b></u>
527482 +1 High Slot, +3 Mid Slots +1 High Slot, +3 Mid Slots
527483 +1 High Slot, +3 Mid Slots +1 High Slot, +3 Mid Slots
527484 +300 Armor HP, +600 Hull HP +300 Armor HP, +600 Hull HP
527485 +5m Signature Radius +5m Signature Radius
527486 +30m3 Cargo Capacity +30m3 Cargo Capacity
527487 bonus to Core and Combat Scanner Probe strength bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
527488 bonus to the benefits of overheating Armor Repairers bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a>
527489 bonus to Armor Repairer effectiveness bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness
527490 reduction in Cloaking Devices CPU requirement reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
527491 bonus to Relic and Data Analyzer virus strength bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
527492 Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
527493 Cloak reactivation delay reduced to 5 seconds <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
527494 Additional Base Stats <b><u>Additional Base Stats</b></u>
527495 +1 High Slot, +1 Mid Slot, +2 Low Slots +1 High Slot, +1 Mid Slot, +2 Low Slots
527496 +300 Shield HP, +600 Hull HP +300 Shield HP, +600 Hull HP
527497 +5m Signature Radius +5m Signature Radius
527498 +30m3 Cargo Capacity +30m3 Cargo Capacity
527499 bonus to Core and Combat Scanner Probe strength bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
527500 bonus to the benefits of overheating Armor Repairers and Shield Boosters bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> and <a href=showinfo:3416>Shield Boosters</a>
527501 bonus to Armor Repairer and Shield Booster effectiveness bonus to <a href=showinfo:3393>Armor Repairer</a> and <a href=showinfo:3416>Shield Booster</a> effectiveness
527502 reduction in Cloaking Devices CPU requirement reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
527503 bonus to Relic and Data Analyzer virus strength bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
527504 Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
527505 Cloak reactivation delay reduced to 5 seconds <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
527506 Additional Base Stats <b><u>Additional Base Stats</b></u>
527507 +1 High Slot, +2 Mid Slots, +1 Low Slot +1 High Slot, +2 Mid Slots, +1 Low Slot
527508 +1000 Hull HP +1000 Hull HP
527509 +5m Signature Radius +5m Signature Radius
527510 +5m Signature Radius +5m Signature Radius
527511 +30m3 Cargo Capacity +30m3 Cargo Capacity
527512 To change the orbital period in folded mode you can either use your mouse wheel, or click and drag on the graph surface. Change the orbital period to roughly 1.743 days and change the epoch such that the aligned transits are centered on the screen. To change the orbital period in folded mode you can either use your mouse wheel, or click and drag on the graph surface. Change the orbital period to roughly 1.743 days and change the epoch such that the aligned transits are centered on the screen.
527513 The pulsation mechanism is the result of periodic expansion and contraction of the star's surface layers. Radiation becomes trapped within the star's envelope and causes the star to heat up, expanding the envelope. As the star's envelope expands, radiation is able to escape and the temperature decreases. The outward pressure on the envelope reduces until the star's gravity exerts a greater force than the radiation pressure, causing the envelope to contract. As the envelope contracts, radiation becomes trapped again and the cycle repeats. The pulsation mechanism is the result of periodic expansion and contraction of the star's surface layers. Radiation becomes trapped within the star's envelope and causes the star to heat up, expanding the envelope. As the star's envelope expands, radiation is able to escape and the temperature decreases. The outward pressure on the envelope reduces until the star's gravity exerts a greater force than the radiation pressure, causing the envelope to contract. As the envelope contracts, radiation becomes trapped again and the cycle repeats.
527514 Eruptive variables are stars that vary in brightness due to violent processes and flares occurring in the uppermost and outer layers of a star: the chromosphere and corona respectively. These light changes are not periodic in nature. Flares are characterized by large and sudden spikes in a star's flux. Eruptive variables are stars that vary in brightness due to violent processes and flares occurring in the uppermost and outer layers of a star: the chromosphere and corona respectively. These light changes are not periodic in nature. Flares are characterized by large and sudden spikes in a star's flux.
527515 Rotating stars produce light curve variations due to non-uniform surface brightness (spots) and/or ellipsoidal shapes. Like our own sun, a star will have hotter and colder surface areas where the luminosity is respectively greater or smaller as a result. The resulting light curve flux will vary as the star rotates and different areas face the observer, combined with the evolution of these spots. An ellipsoidal variable is the result of a close binary companion producing a non-spherical shape in the star, as gravitational effects combine with the star's axial rotation with respect to the observer. The resulting distortions mean that at different times larger or smaller amounts stellar surface will face an observer. Rotating stars produce light curve variations due to non-uniform surface brightness (spots) and/or ellipsoidal shapes. Like our own sun, a star will have hotter and colder surface areas where the luminosity is respectively greater or smaller as a result. The resulting light curve flux will vary as the star rotates and different areas face the observer, combined with the evolution of these spots. An ellipsoidal variable is the result of a close binary companion producing a non-spherical shape in the star, as gravitational effects combine with the star's axial rotation with respect to the observer. The resulting distortions mean that at different times larger or smaller amounts stellar surface will face an observer.
527516 An eclipsing binary is a star system with two stars orbiting each other. The light curves are characterized by sudden and periodic drops in the flux of the light curves. This is similar to the effect of a transiting planet but the reduction in flux is typically much greater as a companion star is much larger than a planet. An eclipsing binary is a star system with two stars orbiting each other. The light curves are characterized by sudden and periodic drops in the flux of the light curves. This is similar to the effect of a transiting planet but the reduction in flux is typically much greater as a companion star is much larger than a planet.
527517 bonus to all armor hitpoints bonus to all armor hitpoints
527518 Celestial bodies can orbit around a star very fast. It's not uncommon for a planet to orbit around it's host star daily or in the matter of few days. You will now be guided on how to mark such transits. Celestial bodies can orbit around a star very fast. It's not uncommon for a planet to orbit around it's host star daily or in the matter of few days. You will now be guided on how to mark such transits.
527525 testLabelPleaseIgnore testLabelPleaseIgnore
527526 Pulsating star Pulsating star
527527 Eruptive variable Eruptive variable
527528 Rotating star Rotating star
527529 Eclipsing binary Eclipsing binary
527530 Professor Michel Mayor Professor Michel Mayor
527531 Exoplanets Hunter Reward Crate Exoplanets Hunter Reward Crate
527532 bonus to the benefits of overheating armor hardeners bonus to the benefits of overheating armor hardeners
527533 bonus to all armor hitpoints bonus to all armor hitpoints
527534 bonus to the benefits of overheating armor hardeners bonus to the benefits of overheating armor hardeners
527535 Additional Base Stats <b><u>Additional Base Stats</b></u>
527536 +1 Mid Slot, +3 Low Slots +1 Mid Slot, +3 Low Slots
527537 +1000 Armor HP +1000 Armor HP
527538 +10m Signature Radius +10m Signature Radius
527539 bonus to Armor Repairer effectiveness bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness
527540 bonus to the benefits of overheating Armor Repairers bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a>
527541 Additional Base Stats <b><u>Additional Base Stats</b></u>
527542 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527543 +100 Shield HP, +500 Armor HP +100 Shield HP, +500 Armor HP
527544 +200GJ Capacitor Capacity +200GJ Capacitor Capacity
527545 +200GJ Capacitor Capacity +200GJ Capacitor Capacity
527546 +200GJ Capacitor Capacity +200GJ Capacitor Capacity
527547 +200GJ Capacitor Capacity +200GJ Capacitor Capacity
527548 +300GJ Capacitor Capacity +300GJ Capacitor Capacity
527549 bonus to all armor hitpoints bonus to all armor hitpoints
527550 bonus to the benefits of overheating armor hardeners bonus to the benefits of overheating armor hardeners
527551 Additional Base Stats <b><u>Additional Base Stats</b></u>
527552 +1 Mid Slot, +3 Low Slots +1 Mid Slot, +3 Low Slots
527553 +1000 Armor HP +1000 Armor HP
527554 +10m Signature Radius +10m Signature Radius
527555 bonus to Armor Repairer effectiveness bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness
527556 bonus to the benefits of overheating Armor Repairers bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a>
527557 Additional Base Stats <b><u>Additional Base Stats</b></u>
527558 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527559 +100 Shield HP, +500 Armor HP +100 Shield HP, +500 Armor HP
527560 +300GJ Capacitor Capacity +300GJ Capacitor Capacity
527561 bonus to all shield hitpoints bonus to all shield hitpoints
527562 bonus to the benefits of overheating shield hardeners bonus to the benefits of overheating shield hardeners
527563 Additional Base Stats <b><u>Additional Base Stats</b></u>
527564 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527565 +1000 Shield HP +1000 Shield HP
527566 +10m Signature Radius +10m Signature Radius
527567 bonus to Shield Booster effectiveness bonus to <a href=showinfo:3416>Shield Booster</a> effectiveness
527568 bonus to the benefits of overheating Shield Boosters bonus to the benefits of overheating <a href=showinfo:3416>Shield Boosters</a>
527569 Additional Base Stats <b><u>Additional Base Stats</b></u>
527570 +3 Mid Slots, +1 Low Slot +3 Mid Slots, +1 Low Slot
527571 +500 Shield HP, +100 Armor HP +500 Shield HP, +100 Armor HP
527572 +300GJ Capacitor Capacity +300GJ Capacitor Capacity
527573 bonus to all armor and shield hitpoints bonus to all armor and shield hitpoints
527574 bonus to the benefits of overheating armor and shield hardeners bonus to the benefits of overheating armor and shield hardeners
527575 Additional Base Stats <b><u>Additional Base Stats</b></u>
527576 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527577 +600 Shield HP, +600 Armor HP +600 Shield HP, +600 Armor HP
527578 +10m Signature Radius +10m Signature Radius
527579 bonus to Armor Repairer and Shield Booster effectiveness bonus to <a href=showinfo:3393>Armor Repairer</a> and <a href=showinfo:3416>Shield Booster</a> effectiveness
527580 bonus to the benefits of overheating Armor Repairers and Shield Boosters bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> and <a href=showinfo:3416>Shield Boosters</a>
527581 Additional Base Stats <b><u>Additional Base Stats</b></u>
527582 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527583 +300 Shield HP, +300 Armor HP, +100 Hull HP +300 Shield HP, +300 Armor HP, +100 Hull HP
527584 +300GJ Capacitor Capacity +300GJ Capacitor Capacity
527585 In Her Name In Her Name
527586 In memory of Her Imperial Majesty, Empress Jamyl I, the scourge that is the Drifters will be wiped clean from New Eden. Capsuleers that engage and destroy 50 of their ships within 24 hours will receive a generous token of the Amarr Empire's appreciation. In memory of Her Imperial Majesty, Empress Jamyl I, the scourge that is the Drifters will be wiped clean from New Eden. Capsuleers that engage and destroy 50 of their ships within 24 hours will receive a generous token of the Amarr Empire's appreciation.
527587 Drifters Killed Drifters Killed
527588 Bane of the Angels Bane of the Angels
527589 It's time to deal a great blow to the Angel Cartel. We have received word that they are particularly vulnerable the next 24 hours. Make sure that they feel that. It's time to deal a great blow to the Angel Cartel. We have received word that they are particularly vulnerable the next 24 hours. Make sure that they feel that.
527590 Pirates Killed Pirates Killed
527591 Bane of the Serpent Bane of the Serpent
527592 It's time to deal a great blow to the Serpentis. We have received word that they are particularly vulnerable the next 24 hours. Make sure that they feel that. It's time to deal a great blow to the Serpentis. We have received word that they are particularly vulnerable the next 24 hours. Make sure that they feel that.
527593 Pirates Killed Pirates Killed
527594 Galactic Defense Galactic Defense
527595 CONCORD has issued an alert phase on current Drifter activity across New Eden. Capsuleers will be rewarded by the D.E.D for the destruction of 10 Drifter ships. CONCORD has issued an alert phase on current Drifter activity across New Eden. Capsuleers will be rewarded by the D.E.D for the destruction of 10 Drifter ships.
527596 Drifters Killed Drifters Killed
527597 End It End It
527598 Do you have what it takes to defeat Sansha's Nation? CONCORD is looking for brave capsuleers to meet the Sansha forces and force them to retreat. Do you have what it takes to defeat Sansha's Nation? CONCORD is looking for brave capsuleers to meet the Sansha forces and force them to retreat.
527599 Incursion Complete Incursion Complete
527600 Hunting the Serpentis Hunting the Serpentis
527601 Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them. Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them.
527602 Guards Killed Guards Killed
527603 Hunting the Angels Hunting the Angels
527604 Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail.
527605 Guards Killed Guards Killed
527606 Veldspar Shortage Veldspar Shortage
527607 Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Veldspar stockpiles don't run out. Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Veldspar stockpiles don't run out.
527608 Ore Mined Ore Mined
527609 Scordite Shortage Scordite Shortage
527610 Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Scordite stockpiles don't run out. Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Scordite stockpiles don't run out.
527611 Ore Mined Ore Mined
527612 Kernite Shortage Kernite Shortage
527613 Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Kernite stockpiles don't run out. Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Kernite stockpiles don't run out.
527614 Ore Mined Ore Mined
527615 Plagioclase Shortage Plagioclase Shortage
527616 Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Plagioclase stockpiles don't run out. Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Plagioclase stockpiles don't run out.
527617 Ore Mined Ore Mined
527618 Angel Spoliation Angel Spoliation
527619 You will be rewarded for your assistance in the destruction of multiple Angel Research Bunker site. You will be rewarded for your assistance in the destruction of multiple Angel Research Bunker site.
527620 Sites Completed Sites Completed
527621 Terrorize the Angels Terrorize the Angels
527622 You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Assembly Point sites. This will deal their operations a heavy blow. You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Assembly Point sites. This will deal their operations a heavy blow.
527623 Sites Completed Sites Completed
527624 Assault the Angels Assault the Angels
527625 You will be greatly rewarded for your assistance in the destruction of multiple Angel Sortie sites. This will deal their operations a heavy blow. You will be greatly rewarded for your assistance in the destruction of multiple Angel Sortie sites. This will deal their operations a heavy blow.
527626 Sites Completed Sites Completed
527627 Shatter Their Resolve Shatter Their Resolve
527628 You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Mobilization Point sites. This will deal their operations a heavy blow. You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Mobilization Point sites. This will deal their operations a heavy blow.
527629 Sites Completed Sites Completed
527630 Silence the Serpentis Silence the Serpentis
527631 You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Information Relay sites. This will deal their operations a heavy blow. You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Information Relay sites. This will deal their operations a heavy blow.
527632 Sites Completed Sites Completed
527633 Close All Roads Close All Roads
527634 You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Transportation Facility sites. This will deal their operations a heavy blow. You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Transportation Facility sites. This will deal their operations a heavy blow.
527635 Sites Completed Sites Completed
527636 Assault the Serpentis Assault the Serpentis
527637 You will be greatly rewarded for your assistance in completing several Serpentis Sortie sites. This should severely cripple their plans. You will be greatly rewarded for your assistance in completing several Serpentis Sortie sites. This should severely cripple their plans.
527638 Sites Completed Sites Completed
527639 Multiple Targets Acquired Multiple Targets Acquired
527640 The Amarr Empire can never allow the memory of the Drifters' murder of Her Imperial Majesty, Empress Jamyl I, fade away. In her name, special incentive has been authorised for each capsuleer that destroys 5 Drifter ships. The Amarr Empire can never allow the memory of the Drifters' murder of Her Imperial Majesty, Empress Jamyl I, fade away. In her name, special incentive has been authorised for each capsuleer that destroys 5 Drifter ships.
527641 Drifters Killed Drifters Killed
527642 Bring the Law Bring the Law
527643 In an effort to keep hostile forces under control, the D.E.D is seeking dedicated capsuleers to locate and destroy multiple D.E.D complexes. In an effort to keep hostile forces under control, the D.E.D is seeking dedicated capsuleers to locate and destroy multiple D.E.D complexes.
527644 Sites Completed Sites Completed
527645 Against All Odds Against All Odds
527646 In an effort to formulate better Drifter defence tactical models, the D.E.D is seeking willing capsuleers to engage, and destroy a Drifter battleship while piloting a frigate. Information will be collected on your engagement by local monitoring stations. As incentive, success will be rewarded. In an effort to formulate better Drifter defence tactical models, the D.E.D is seeking willing capsuleers to engage, and destroy a Drifter battleship while piloting a frigate. Information will be collected on your engagement by local monitoring stations. As incentive, success will be rewarded.
527647 Drifter Killed Drifter Killed
527648 Keep Up the Pressure Keep Up the Pressure
527649 You will be rewarded for your assistance in the looting of a few Serpentis Shipyard and Research Facility sites. You will be rewarded for your assistance in the looting of a few Serpentis Shipyard and Research Facility sites.
527650 Sites Completed Sites Completed
527651 Serpentis Menace Serpentis Menace
527652 Those Serpentis guards won't know what hit them! If you can show me you can deal with several of them, flying but a frigate, you will be rewarded Those Serpentis guards won't know what hit them! If you can show me you can deal with several of them, flying but a frigate, you will be rewarded
527653 Guards Killed Guards Killed
527654 Angels Menace Angels Menace
527655 Time to have some fun. You'll be rewarded if you can prove to us that, even when piloting a frigate, the Angel Cartel are no match to you. Time to have some fun. You'll be rewarded if you can prove to us that, even when piloting a frigate, the Angel Cartel are no match to you.
527656 Guards Killed Guards Killed
527657 Tracking the Angels Tracking the Angels
527658 Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail.
527659 Guards Killed Guards Killed
527660 Tracking the Serpentis Tracking the Serpentis
527661 Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them. Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them.
527662 Guards Killed Guards Killed
527663 Veldspar Demand Veldspar Demand
527664 ORE Dispatch has informed me that a large convoy carrying Veldspar has been obliterated by the Serpentis. We require your assistance in mining more Veldspar to ensure market stability. Please hurry, time is of the essence! ORE Dispatch has informed me that a large convoy carrying Veldspar has been obliterated by the Serpentis. We require your assistance in mining more Veldspar to ensure market stability. Please hurry, time is of the essence!
527665 Ore Mined Ore Mined
527666 Scordite Demand Scordite Demand
527667 ORE Dispatch has informed me that a large convoy carrying Scordite has been obliterated by the Serpentis. We require your assistance in mining more Scordite to ensure market stability. Please hurry, time is of the essence! ORE Dispatch has informed me that a large convoy carrying Scordite has been obliterated by the Serpentis. We require your assistance in mining more Scordite to ensure market stability. Please hurry, time is of the essence!
527668 Ore Mined Ore Mined
527669 Kernite Demand Kernite Demand
527670 ORE Dispatch has informed me that a large convoy carrying Kernite has been obliterated by the Serpentis. We require your assistance in mining more Kernite to ensure market stability. Please hurry, time is of the essence! ORE Dispatch has informed me that a large convoy carrying Kernite has been obliterated by the Serpentis. We require your assistance in mining more Kernite to ensure market stability. Please hurry, time is of the essence!
527671 Ore Mined Ore Mined
527672 Plagioclase Demand Plagioclase Demand
527673 ORE Dispatch has informed me that a large convoy carrying Plagioclase has been obliterated by the Serpentis. We require your assistance in mining more Plagioclase to ensure market stability. Please hurry, time is of the essence! ORE Dispatch has informed me that a large convoy carrying Plagioclase has been obliterated by the Serpentis. We require your assistance in mining more Plagioclase to ensure market stability. Please hurry, time is of the essence!
527674 Ore Mined Ore Mined
527675 Intimidate the Angels Intimidate the Angels
527676 You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Assembly Point sites. This will deal their operations a heavy blow. You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Assembly Point sites. This will deal their operations a heavy blow.
527677 Sites Completed Sites Completed
527678 Shatter the Operation Shatter the Operation
527679 You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Mining Outposts. This will deal their operations a heavy blow. You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Mining Outposts. This will deal their operations a heavy blow.
527680 Sites Completed Sites Completed
527681 Hunt Them Down Hunt Them Down
527682 You will be greatly rewarded for your assistance in the destruction of multiple Angel Research Bunker sites. This will deal their operations a heavy blow. You will be greatly rewarded for your assistance in the destruction of multiple Angel Research Bunker sites. This will deal their operations a heavy blow.
527683 Sites Completed Sites Completed
527684 Angel Elimination Angel Elimination
527685 You will be greatly rewarded for your assistance in the destruction of multiple Angel Sortie sites. This will deal their operations a heavy blow. You will be greatly rewarded for your assistance in the destruction of multiple Angel Sortie sites. This will deal their operations a heavy blow.
527686 Sites Completed Sites Completed
527687 Sever Their Supply Sever Their Supply
527688 Your assistance will be greatly rewarded if you could help out removing some Serpentis Transportation Facility sites. Your assistance will be greatly rewarded if you could help out removing some Serpentis Transportation Facility sites.
527689 Sites Completed Sites Completed
527690 Break Their Will Break Their Will
527691 Your assistance will be greatly rewarded if you could help out removing some Serpentis Mobilization Points. Your assistance will be greatly rewarded if you could help out removing some Serpentis Mobilization Points.
527692 Sites Completed Sites Completed
527693 Information Breakdown Information Breakdown
527694 Your assistance will be greatly rewarded if you could help out removing some Serpentis Information Relay sites. Your assistance will be greatly rewarded if you could help out removing some Serpentis Information Relay sites.
527695 Sites Completed Sites Completed
527696 Serpentis Elimination Serpentis Elimination
527697 You will be greatly rewarded for your assistance in completing several Serpentis Sortie sites. This should cripple their plans. You will be greatly rewarded for your assistance in completing several Serpentis Sortie sites. This should cripple their plans.
527698 Sites Completed Sites Completed
527699 Serpentis Eradication Serpentis Eradication
527700 Your aid is essential in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. Your aid is essential in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail.
527701 Pirates Killed Pirates Killed
527702 Angel Eradication Angel Eradication
527703 Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail.
527704 Pirates Killed Pirates Killed
527705 Pest Control Pest Control
527706 In an effort to reduce Sleeper defences, the D.E.D is seeking willing capsuleers to engage and destroy Sleepers. In an effort to reduce Sleeper defences, the D.E.D is seeking willing capsuleers to engage and destroy Sleepers.
527707 Sleepers Killed Sleepers Killed
527708 Law Enforcement Law Enforcement
527709 In an effort to keep hostile forces under control, the D.E.D is seeking dedicated capsuleers to locate and destroy multiple D.E.D complexes. In an effort to keep hostile forces under control, the D.E.D is seeking dedicated capsuleers to locate and destroy multiple D.E.D complexes.
527710 Sites Completed Sites Completed
527711 Vengeance Vengeance
527712 In an effort to formulate better Drifter defence tactical models, the D.E.D is seeking willing capsuleers to engage, and destroy a Drifter battleship while piloting a cruiser. Information will be collected on your engagement by local monitoring stations. As incentive, success will be rewarded. In an effort to formulate better Drifter defence tactical models, the D.E.D is seeking willing capsuleers to engage, and destroy a Drifter battleship while piloting a cruiser. Information will be collected on your engagement by local monitoring stations. As incentive, success will be rewarded.
527713 Drifters Killed Drifters Killed
527714 Serpentis on the Move Serpentis on the Move
527715 Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them. Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them.
527716 Guards Killed Guards Killed
527717 Angels on the Move Angels on the Move
527718 Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail.
527719 Guards Killed Guards Killed
527720 The Serpentis Operation The Serpentis Operation
527721 Your aid is urgently required in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. Your aid is urgently required in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail.
527722 Pirates Killed Pirates Killed
527723 The Angel Operation The Angel Operation
527724 Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail.
527725 Pirates Killed Pirates Killed
527726 Target Acquired Target Acquired
527727 The Drifters continue to send their forces into all sectors of New Eden. We have noticed an increase in reports of their activities once again. The D.E.D has issued special incentives for capsuleers willing to do their part and eliminate a Drifter ship. The Drifters continue to send their forces into all sectors of New Eden. We have noticed an increase in reports of their activities once again. The D.E.D has issued special incentives for capsuleers willing to do their part and eliminate a Drifter ship.
527728 Drifter Killed Drifter Killed
527729 Serpentis Small Arms Fire Serpentis Small Arms Fire
527730 Time to have some fun, You'll be rewarded if you can prove to us that even when piloting a frigate, the Serpentis are no match to you Time to have some fun, You'll be rewarded if you can prove to us that even when piloting a frigate, the Serpentis are no match to you
527731 Pirates Killed Pirates Killed
527732 Angels Small Arms Fire Angels Small Arms Fire
527733 Time to have some fun. You'll be rewarded if you can prove to us that, even when piloting a frigate, the Angel Cartel are no match to you. Time to have some fun. You'll be rewarded if you can prove to us that, even when piloting a frigate, the Angel Cartel are no match to you.
527734 Pirates Killed Pirates Killed
527735 Beginners Anger Beginners Anger
527736 It would deal a great blow to the Serpentis' morale if you are able to kill one of their own while piloting a Rookie-class ship. Imagine the look on their faces when news of that spreads! Of course, there'll be something in it for you, as well. It would deal a great blow to the Serpentis' morale if you are able to kill one of their own while piloting a Rookie-class ship. Imagine the look on their faces when news of that spreads! Of course, there'll be something in it for you, as well.
527737 Pirate Killed Pirate Killed
527738 Beginners Hatred Beginners Hatred
527739 It would deal a great blow to the Angel Cartel's morale if you are able to kill one of their own while piloting a Rookie-class ship. Imagine the look on their faces when news of that spreads! Of course, there'll be something in it for you, as well. It would deal a great blow to the Angel Cartel's morale if you are able to kill one of their own while piloting a Rookie-class ship. Imagine the look on their faces when news of that spreads! Of course, there'll be something in it for you, as well.
527740 Pirate Killed Pirate Killed
527741 Veldspar Miner Veldspar Miner
527742 ORE Dispatch has informed me that a large convoy carrying Veldspar has been obliterated by the Serpentis. We require your assistance in mining more Veldspar to ensure market stability. ORE Dispatch has informed me that a large convoy carrying Veldspar has been obliterated by the Serpentis. We require your assistance in mining more Veldspar to ensure market stability.
527743 Ore Mined Ore Mined
527744 Scordite Miner Scordite Miner
527745 ORE Dispatch has informed me that a large convoy carrying Scordite has been obliterated by the Serpentis. We require your assistance in mining more Scordite to ensure market stability. ORE Dispatch has informed me that a large convoy carrying Scordite has been obliterated by the Serpentis. We require your assistance in mining more Scordite to ensure market stability.
527746 Ore Mined Ore Mined
527747 End Their Research End Their Research
527748 You will be rewarded for your assistance in the destruction of an Angel Research Bunker site. You will be rewarded for your assistance in the destruction of an Angel Research Bunker site.
527749 Site Complete Site Complete
527750 Scatter the Angels Scatter the Angels
527751 You will be rewarded for your assistance in the destruction of an Angel Cartel Assembly Point site. You will be rewarded for your assistance in the destruction of an Angel Cartel Assembly Point site.
527752 Site Complete Site Complete
527753 Fracture the Operation Fracture the Operation
527754 You will be rewarded for your assistance in the destruction of an Angel Cartel Mining Outpost. You will be rewarded for your assistance in the destruction of an Angel Cartel Mining Outpost.
527755 Site Complete Site Complete
527756 Angel Manhunt Angel Manhunt
527757 The Angel Cartel guards have a reputation for being particularly fearsome, even amongst their own. Bring them down a notch and send the Cartel a message they won't soon forget. The Angel Cartel guards have a reputation for being particularly fearsome, even amongst their own. Bring them down a notch and send the Cartel a message they won't soon forget.
527758 Guard Killed Guard Killed
527759 Attack the Stronghold Attack the Stronghold
527760 Your assistance will be rewarded if you could help out removing a Serpentis Mobilization Point. Your assistance will be rewarded if you could help out removing a Serpentis Mobilization Point.
527761 Site Complete Site Complete
527762 Disrupt the Signal Disrupt the Signal
527763 Your assistance will be rewarded if you could help out removing a Serpentis Information Relay site. Your assistance will be rewarded if you could help out removing a Serpentis Information Relay site.
527764 Site Complete Site Complete
527765 Cut Their Supply Cut Their Supply
527766 Your assistance will be rewarded if you could help out removing a Serpentis Transportation Facility site. Your assistance will be rewarded if you could help out removing a Serpentis Transportation Facility site.
527767 Site Complete Site Complete
527768 Serpentis Manhunt Serpentis Manhunt
527769 Those pesky Serpentis guards have been a thorn in our sides for too long. Find one, kill it, and you will be rewarded. Those pesky Serpentis guards have been a thorn in our sides for too long. Find one, kill it, and you will be rewarded.
527770 Guard Killed Guard Killed
527771 Serpentis Destruction Serpentis Destruction
527772 Your aid is required in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. Your aid is required in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail.
527773 Pirates Killed Pirates Killed
527774 Angel Destruction Angel Destruction
527775 Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail.
527776 Pirates Killed Pirates Killed
527777 Belt Security Belt Security
527778 With the increase in demand for building materials, Upwell Consortium are looking for responsible capsuleers to help defeat the pirate forces in asteroid belts. With the increase in demand for building materials, Upwell Consortium are looking for responsible capsuleers to help defeat the pirate forces in asteroid belts.
527779 Pirates Killed Pirates Killed
527780 Clean Sweep Clean Sweep
527781 In an effort to keep hostile forces under control, the D.E.D is seeking willing capsuleers to locate and destroy D.E.D complexes. In an effort to keep hostile forces under control, the D.E.D is seeking willing capsuleers to locate and destroy D.E.D complexes.
527782 Site Completed Site Completed
527783 Break the Serpentis Break the Serpentis
527784 You will be rewarded for your assistance in completing a Serpentis Sortie site. You will be rewarded for your assistance in completing a Serpentis Sortie site.
527785 Site Complete Site Complete
527786 Break the Angels Break the Angels
527787 You will be rewarded for your assistance in the destruction of an Angel Sortie site. You will be rewarded for your assistance in the destruction of an Angel Sortie site.
527788 Site Complete Site Complete
527789 Serpentis Clean Up Serpentis Clean Up
527790 Your aid is needed in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. Your aid is needed in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail.
527791 Pirates Killed Pirates Killed
527792 Angel Clean Up Angel Clean Up
527793 Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail.
527794 Pirates Killed Pirates Killed
527795 Miner Defense Miner Defense
527796 With the increase in demand for building materials, Upwell Consortium are looking for responsible capsuleers to help defeat the pirate forces in asteroid belts. With the increase in demand for building materials, Upwell Consortium are looking for responsible capsuleers to help defeat the pirate forces in asteroid belts.
527797 Pirates Killed Pirates Killed
527798 Manufacture modules Manufacture modules
527799 Manufacture three modules, comrade Manufacture three modules, comrade
527800 modules manufactured modules manufactured
527801 Pay Your Respects Pay Your Respects
527802 Make a pilgrimage to C9N-CC and behold the remains of the first Titan ever destroyed. Make a pilgrimage to C9N-CC and behold the remains of the first Titan ever destroyed.
527803 Remains Visited Remains Visited
527804 Boba Who? Boba Who?
527805 This could be the beginning of a bountiful friendship This could be the beginning of a bountiful friendship
527806 ISK earned ISK earned
527807 Master Mine Master Mine
527808 Off with you! Go complete a mining mission! Off with you! Go complete a mining mission!
527809 Mining Missions completed Mining Missions completed
527810 Bountiful Prey Bountiful Prey
527811 Collect 1,000,000 ISK worth of bounties. Collect 1,000,000 ISK worth of bounties.
527812 ISK earned ISK earned
527813 Bountiful Prey Bountiful Prey
527814 Collect 5,000,000 ISK worth of bounties. Collect 5,000,000 ISK worth of bounties.
527815 ISK earned ISK earned
527816 Bountiful Prey Bountiful Prey
527817 Collect 25,000,000 ISK worth of bounties. Collect 25,000,000 ISK worth of bounties.
527818 ISK earned ISK earned
527819 Bountiful Prey Bountiful Prey
527820 Collect 100,000,000 ISK worth of bounties. Collect 100,000,000 ISK worth of bounties.
527821 ISK earned ISK earned
527822 Bountiful Prey Bountiful Prey
527823 Collect 1,000,000,000 ISK worth of bounties. Collect 1,000,000,000 ISK worth of bounties.
527824 ISK earned ISK earned
527825 Miner Defense Miner Defense
527826 Destroy pirates in the asteroid belts. Destroy pirates in the asteroid belts.
527827 Pirates Killed Pirates Killed
527828 Miner Defense Miner Defense
527829 Destroy pirates in the asteroid belts. Destroy pirates in the asteroid belts.
527830 Pirates Killed Pirates Killed
527831 Miner Defense Miner Defense
527832 Destroy pirates in the asteroid belts. Destroy pirates in the asteroid belts.
527833 Pirates Killed Pirates Killed
527834 Miner Defense Miner Defense
527835 Destroy pirates in the asteroid belts. Destroy pirates in the asteroid belts.
527836 Pirates Killed Pirates Killed
527837 Miner Defense Miner Defense
527838 Destroy pirates in the asteroid belts. Destroy pirates in the asteroid belts.
527839 Pirates Killed Pirates Killed
527840 Bring the Law Bring the Law
527841 Locate and complete a Combat Signature Site Locate and complete a Combat Signature Site
527842 Site Completed Site Completed
527843 Bring the Law Bring the Law
527844 Locate and complete 3 Combat Signature Sites. Locate and complete 3 Combat Signature Sites.
527845 Sites Completed Sites Completed
527846 Bring the Law Bring the Law
527847 Locate and complete 5 Combat Signature Sites. Locate and complete 5 Combat Signature Sites.
527848 Sites Completed Sites Completed
527849 Bring the Law Bring the Law
527850 Locate and complete 10 Combat Signature Sites Locate and complete 10 Combat Signature Sites
527851 Sites Completed Sites Completed
527852 Bring the Law Bring the Law
527853 Locate and complete 15 Combat Signature Sites. Locate and complete 15 Combat Signature Sites.
527854 Sites Completed Sites Completed
527855 Pirate Eradication Pirate Eradication
527856 Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation.
527857 Pirates Killed Pirates Killed
527858 Pirate Eradication Pirate Eradication
527859 Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation.
527860 Pirates Killed Pirates Killed
527861 Pirate Eradication Pirate Eradication
527862 Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation.
527863 Pirates Killed Pirates Killed
527864 Pirate Eradication Pirate Eradication
527865 Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation.
527866 Pirates Killed Pirates Killed
527867 Pirate Eradication Pirate Eradication
527868 Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation.
527869 Pirates Killed Pirates Killed
527870 Long Arm of the Law Long Arm of the Law
527871 Locate and complete a Combat Signature Site, while flying a Frigate. Locate and complete a Combat Signature Site, while flying a Frigate.
527872 Site Completed Site Completed
527873 Long Arm of the Law Long Arm of the Law
527874 Locate and complete a Combat Signature Site, while flying a Cruiser. Locate and complete a Combat Signature Site, while flying a Cruiser.
527875 Site Completed Site Completed
527876 Long Arm of the Law Long Arm of the Law
527877 Locate and complete a Combat Signature Site, while flying a Battleship. Locate and complete a Combat Signature Site, while flying a Battleship.
527878 Site Completed Site Completed
527879 Long Arm of the Law Long Arm of the Law
527880 Locate and complete a Combat Signature Site, while flying a Tech III Destroyer. Locate and complete a Combat Signature Site, while flying a Tech III Destroyer.
527881 Site Completed Site Completed
527882 Long Arm of the Law Long Arm of the Law
527883 Locate and complete a Combat Signature Site, while flying a Tech III Cruiser. Locate and complete a Combat Signature Site, while flying a Tech III Cruiser.
527884 Site Completed Site Completed
527885 bonus to ship sensor strength bonus to ship sensor strength
527886 bonus to max targeting range bonus to max targeting range
527887 bonus to scan resolution bonus to scan resolution
527888 Additional Base Stats <b><u>Additional Base Stats</b></u>
527889 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527890 +1 max locked target +1 max locked target
527891 bonus to capacitor capacity bonus to capacitor capacity
527892 bonus to energy warfare resistance bonus to energy warfare resistance
527893 bonus to ship power output bonus to ship power output
527894 Additional Base Stats <b><u>Additional Base Stats</b></u>
527895 +1 Mid Slot, +3 Low Slots +1 Mid Slot, +3 Low Slots
527896 +50GJ Capacitor Capacity +50GJ Capacitor Capacity
527897 bonus to Energy Nosferatu and Energy Neutralizer drain amount bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount
527898 bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules bonus to the benefits of overheating <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> modules
527899 reduction in module damage from overheating reduction in module damage from overheating
527900 reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules reduction in the PWG and CPU requirements for <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> modules
527901 Additional Base Stats <b><u>Additional Base Stats</b></u>
527902 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527903 +50GJ Capacitor Capacity +50GJ Capacitor Capacity
527904 bonus to ship sensor strength bonus to ship sensor strength
527905 bonus to max targeting range bonus to max targeting range
527906 bonus to ship CPU output bonus to ship CPU output
527907 Additional Base Stats <b><u>Additional Base Stats</b></u>
527908 +3 Mid Slots, +1 Low Slot +3 Mid Slots, +1 Low Slot
527909 +1 max locked target +1 max locked target
527910 bonus to capacitor capacity bonus to capacitor capacity
527911 bonus to energy warfare resistance bonus to energy warfare resistance
527912 bonus to ship power output bonus to ship power output
527913 Additional Base Stats <b><u>Additional Base Stats</b></u>
527914 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527915 +50GJ Capacitor Capacity +50GJ Capacitor Capacity
527916 bonus to ECM Target Jammer strength and optimal range bonus to <a href=showinfo:3427>ECM Target Jammer</a> strength and optimal range
527917 bonus to the benefits of overheating ECM Target Jammer modules bonus to the benefits of overheating <a href=showinfo:3427>ECM Target Jammer</a> modules
527918 reduction in module damage from overheating reduction in module damage from overheating
527919 Terminate the Operation Terminate the Operation
527920 You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Mining Outposts. This will deal their operations a heavy blow. You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Mining Outposts. This will deal their operations a heavy blow.
527921 Sites Completed Sites Completed
527922 IGC IGC
527923 Additional Base Stats <b><u>Additional Base Stats</b></u>
527924 +3 Mid Slots, +1 Low Slot +3 Mid Slots, +1 Low Slot
527925 To mark a transit, left-click on the center of this dip. Since there is only one obvious dimming event in this sample, you should left-click again on your marker to confirm this as a suggested transit. To mark a transit, left-click on the center of this dip. Since there is only one obvious dimming event in this sample, you should left-click again on your marker to confirm this as a suggested transit.
527926 bonus to ship sensor strength bonus to ship sensor strength
527927 bonus to max targeting range bonus to max targeting range
527928 bonus to ship CPU output bonus to ship CPU output
527929 Additional Base Stats <b><u>Additional Base Stats</b></u>
527930 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527931 +1 max locked target +1 max locked target
527932 bonus to capacitor recharge time bonus to capacitor recharge time
527933 bonus to energy warfare resistance bonus to energy warfare resistance
527934 Tutorial: {number}/{total} Tutorial: {number}/{total}
527935 bonus to ship power output bonus to ship power output
527936 Additional Base Stats <b><u>Additional Base Stats</b></u>
527937 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527938 +50GJ Capacitor Capacity +50GJ Capacitor Capacity
527939 bonus to Warp Scrambler and Warp Disruptor range bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> range
527941 Choose an empire to explore Choose an empire to explore
527942 Secondary classifications Secondary classifications
527943 While finding transits you can classify the star activity pattern. However, this will not contribute to your accuracy as the main goal is to find planets. If the star system is unknown then player consensus will be gathered on this information. If you are unsure whether a pattern is a transit or not then examining these categories can be helpful. While finding transits you can classify the star activity pattern. However, this will not contribute to your accuracy as the main goal is to find planets. If the star system is unknown then player consensus will be gathered on this information. If you are unsure whether a pattern is a transit or not then examining these categories can be helpful.
527944 Use the mini map slider to center the transit on the screen. Use the mini map slider to center the transit on the screen.
527946 bonus to the benefits of overheating Warp Scrambler and Warp Disruptor modules bonus to the benefits of overheating <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> modules
527947 reduction in module damage from overheating reduction in module damage from overheating
527948 Additional Base Stats <b><u>Additional Base Stats</b></u>
527949 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527955 bonus to ship sensor strength bonus to ship sensor strength
527956 bonus to max targeting range bonus to max targeting range
527957 bonus to scan resolution bonus to scan resolution
527958 Additional Base Stats <b><u>Additional Base Stats</b></u>
527959 +2 Mid Slots, +2 Low Slots +2 Mid Slots, +2 Low Slots
527960 +1 max locked target +1 max locked target
527961 bonus to capacitor recharge time bonus to capacitor recharge time
527962 bonus to energy warfare resistance bonus to energy warfare resistance
527963 bonus to ship power output bonus to ship power output
527964 Additional Base Stats <b><u>Additional Base Stats</b></u>
527965 +1 Mid Slot, +3 Low Slots +1 Mid Slot, +3 Low Slots
527966 +50GJ Capacitor Capacity +50GJ Capacitor Capacity
527967 bonus to Stasis Webifier optimal range bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range
527968 bonus to the benefits of overheating Stasis Webifier modules bonus to the benefits of overheating <a href=showinfo:526>Stasis Webifier</a> modules
527969 reduction in module damage from overheating reduction in module damage from overheating
527970 Additional Base Stats <b><u>Additional Base Stats</b></u>
527971 +3 Mid Slots, +1 Low Slot +3 Mid Slots, +1 Low Slot
527975 reduction in Medium Energy Turret activation cost reduction in <a href=showinfo:3306>Medium Energy Turret</a> activation cost
527976 bonus to Medium Energy Turret damage bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage
527977 bonus to Medium Energy Turret optimal range bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range
527978 reduction in the PWG and CPU fitting costs of Medium Energy Turrets reduction in the PWG and CPU fitting costs of <a href=showinfo:3306>Medium Energy Turrets</a>
527979 Additional Base Stats <b><u>Additional Base Stats</b></u>
527980 +7 High Slots, +6 Turret Hardpoints +7 High Slots, +6 Turret Hardpoints
527981 +400 PWG, +90 CPU +400 PWG, +90 CPU
527982 +100GJ Capacitor Capacity +100GJ Capacitor Capacity
527983 bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage bonus to <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a>, and <a href=showinfo:25719>Heavy Assault Missile</a> damage
527984 bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
527985 bonus to Drone damage and hitpoints bonus to <a href=showinfo:3436>Drone</a> damage and hitpoints
527986 reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers
527987 Additional Base Stats <b><u>Additional Base Stats</b></u>
527988 +7 High Slots, +5 Launcher Hardpoints +7 High Slots, +5 Launcher Hardpoints
527989 +200 PWG, +150 CPU +200 PWG, +150 CPU
527990 +50mbit Drone Bandwidth, +200m3 Drone Bay +50mbit Drone Bandwidth, +200m3 Drone Bay
527991 bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration
527992 reduction in Remote Armor Repairer activation cost reduction in <a href=showinfo:16069>Remote Armor Repairer</a> activation cost
527993 bonus to the benefits of overheating Remote Armor Repairer modules bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> modules
527994 reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> modules
527995 reduction in the PWG and CPU fitting costs of Command Burst modules reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules
527996 bonus to Remote Armor Repairer optimal range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range
527997 bonus to Remote Armor Repairer falloff bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff
527998 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module
527999 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
528000 Additional Base Stats <b><u>Additional Base Stats</b></u>
528001 +7 High Slots, +4 Turret Hardpoints +7 High Slots, +4 Turret Hardpoints
528002 +25mbit Drone Bandwidth, +75m3 Drone Bay +25mbit Drone Bandwidth, +75m3 Drone Bay
528003 +1 max locked target +1 max locked target
528004 bonus to Shield Command, Information Command, and Skirmish Command burst strength and duration bonus to <a href=showinfo:3350>Shield Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration
528005 reduction in Remote Shield Booster activation cost reduction in <a href=showinfo:3422>Remote Shield Booster</a> activation cost
528006 bonus to the benefits of overheating Remote Shield Booster modules bonus to the benefits of overheating <a href=showinfo:3422>Remote Shield Booster</a> modules
528007 reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:3422>Remote Shield Booster</a> modules
528008 reduction in the PWG and CPU fitting costs of Command Burst modules reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules
528009 bonus to Remote Shield Booster falloff bonus to <a href=showinfo:3422>Remote Shield Booster</a> falloff
528010 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module
528011 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
528012 Additional Base Stats <b><u>Additional Base Stats</b></u>
528013 +7 High Slots, +4 Launcher Hardpoints +7 High Slots, +4 Launcher Hardpoints
528014 +25mbit Drone Bandwidth, +50m3 Drone Bay +25mbit Drone Bandwidth, +50m3 Drone Bay
528015 +100GJ Capacitor Capacity +100GJ Capacitor Capacity
528016 +100GJ Capacitor Capacity +100GJ Capacitor Capacity
528017 +1 max locked target +1 max locked target
528018 bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration
528019 reduction in Remote Armor Repairer activation cost reduction in <a href=showinfo:16069>Remote Armor Repairer</a> activation cost
528020 bonus to the benefits of overheating Remote Armor Repairer modules bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> modules
528021 reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> modules
528022 reduction in the PWG and CPU fitting costs of Command Burst modules reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules
528023 bonus to Remote Armor Repairer optimal range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range
528024 bonus to Remote Armor Repairer falloff bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff
528025 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module
528026 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
528027 Additional Base Stats <b><u>Additional Base Stats</b></u>
528028 +7 High Slots, +4 Turret Hardpoints +7 High Slots, +4 Turret Hardpoints
528029 +100GJ Capacitor Capacity +100GJ Capacitor Capacity
528030 +50mbit Drone Bandwidth, +75m3 Drone Bay +50mbit Drone Bandwidth, +75m3 Drone Bay
528031 +1 max locked target +1 max locked target
528032 bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:3350>Shield Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration
528033 reduction in Remote Armor Repairer and Remote Shield Booster activation cost reduction in <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> activation cost
528034 bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> modules
528035 reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> modules
528036 reduction in the PWG and CPU fitting costs of Command Burst modules reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules
528037 bonus to Remote Armor Repairer optimal range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range
528038 bonus to Remote Armor Repairer falloff bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff
528039 bonus to Remote Shield Booster falloff bonus to <a href=showinfo:3422>Remote Shield Booster</a> falloff
528040 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module
528041 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
528042 Additional Base Stats <b><u>Additional Base Stats</b></u>
528043 +7 High Slots, +4 Turret Hardpoints +7 High Slots, +4 Turret Hardpoints
528044 +100GJ Capacitor Capacity +100GJ Capacitor Capacity
528045 +25mbit Drone Bandwidth, +50m3 Drone Bay +25mbit Drone Bandwidth, +50m3 Drone Bay
528046 +1 max locked target +1 max locked target
528047 bonus to kinetic Light Missile, Heavy Missile, and Heavy Assault Missile damage bonus to kinetic <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a>, and <a href=showinfo:25719>Heavy Assault Missile</a> damage
528048 bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
528049 bonus to Heavy Missile and Heavy Assault Missile velocity bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> velocity
528050 reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers
528051 Additional Base Stats <b><u>Additional Base Stats</b></u>
528052 +7 High Slots, +6 Launcher Hardpoints +7 High Slots, +6 Launcher Hardpoints
528053 +190 PWG, +160 CPU +190 PWG, +160 CPU
528054 bonus to Medium Hybrid Turret damage bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage
528055 bonus to Medium Hybrid Turret optimal range bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range
528056 reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a>
528057 Additional Base Stats <b><u>Additional Base Stats</b></u>
528058 +7 High Slots, +6 Turret Hardpoints +7 High Slots, +6 Turret Hardpoints
528059 +420 PWG, +120 CPU +420 PWG, +120 CPU
528060 +100GJ Capacitor Capacity +100GJ Capacitor Capacity
528061 bonus to Medium Hybrid Turret damage bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage
528062 bonus to Medium Hybrid Turret falloff bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> falloff
528063 bonus to Medium Hybrid Turret tracking speed bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed
528064 reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a>
528065 Additional Base Stats <b><u>Additional Base Stats</b></u>
528066 +7 High Slots, +6 Turret Hardpoints +7 High Slots, +6 Turret Hardpoints
528067 +330 PWG, +110 CPU +330 PWG, +110 CPU
528068 +100GJ Capacitor Capacity +100GJ Capacitor Capacity
528069 +25mbit Drone Bandwidth, +50m3 Drone Bay +25mbit Drone Bandwidth, +50m3 Drone Bay
528070 bonus to Medium Hybrid Turret tracking speed bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed
528071 bonus to Drone damage and hitpoints bonus to <a href=showinfo:3436>Drone</a> damage and hitpoints
528072 bonus to Drone velocity and tracking speed bonus to <a href=showinfo:3436>Drone</a> velocity and tracking speed
528073 reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a>
528074 Additional Base Stats <b><u>Additional Base Stats</b></u>
528075 +6 High Slots, +5 Turret Hardpoints +6 High Slots, +5 Turret Hardpoints
528076 +130 PWG, +40 CPU +130 PWG, +40 CPU
528077 +100mbit Drone Bandwidth, +250m3 Drone Bay +100mbit Drone Bandwidth, +250m3 Drone Bay
528078 bonus to Medium Projectile Turret damage bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage
528079 bonus to Medium Projectile Turret optimal range and falloff bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range and falloff
528080 bonus to Medium Projectile Turret tracking speed bonus to <a href=showinfo:3305>Medium Projectile Turret</a> tracking speed
528081 reduction in the PWG and CPU fitting costs of Medium Projectile Turrets reduction in the PWG and CPU fitting costs of <a href=showinfo:3305>Medium Projectile Turrets</a>
528082 Additional Base Stats <b><u>Additional Base Stats</b></u>
528083 +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints
528084 +300 PWG, +30 CPU +300 PWG, +30 CPU
528085 +25mbit Drone Bandwidth, +25m3 Drone Bay +25mbit Drone Bandwidth, +25m3 Drone Bay
528086 bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
528087 bonus to Heavy Missile and Heavy Assault Missile velocity bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> velocity
528088 bonus to missile explosion velocity bonus to missile explosion velocity
528089 reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers
528090 Additional Base Stats <b><u>Additional Base Stats</b></u>
528091 +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints
528092 +150 PWG, +150 CPU +150 PWG, +150 CPU
528093 +40mbit Drone Bandwidth, +40m3 Drone Bay +40mbit Drone Bandwidth, +40m3 Drone Bay
528094 bonus to warp velocity and acceleration bonus to warp velocity and acceleration
528095 reduction in capacitor need when initiating warp reduction in capacitor need when initiating warp
528096 Immunity to non-targeted interdiction Immunity to non-targeted interdiction
528097 Additional Base Stats <b><u>Additional Base Stats</b></u>
528098 +1 Low Slot +1 Low Slot
528100 +0.1 Inertia Modifier +0.1 Inertia Modifier
528101 -20km Max Targeting Range -20km Max Targeting Range
528102 +20m Signature Radius +20m Signature Radius
528103 bonus to warp velocity and acceleration bonus to warp velocity and acceleration
528104 reduction in capacitor need when initiating warp reduction in capacitor need when initiating warp
528105 Immunity to non-targeted interdiction Immunity to non-targeted interdiction
528106 Additional Base Stats <b><u>Additional Base Stats</b></u>
528107 +1 Low Slot +1 Low Slot
528108 +0.1 Inertia Modifier +0.1 Inertia Modifier
528109 -20km Max Targeting Range -20km Max Targeting Range
528110 +20m Signature Radius +20m Signature Radius
528111 bonus to warp velocity and acceleration bonus to warp velocity and acceleration
528112 reduction in capacitor need when initiating warp reduction in capacitor need when initiating warp
528113 Immunity to non-targeted interdiction Immunity to non-targeted interdiction
528114 Additional Base Stats <b><u>Additional Base Stats</b></u>
528115 +1 Low Slot +1 Low Slot
528116 +0.1 Inertia Modifier +0.1 Inertia Modifier
528117 -20km Max Targeting Range -20km Max Targeting Range
528118 +20m Signature Radius +20m Signature Radius
528119 bonus to warp velocity and acceleration bonus to warp velocity and acceleration
528120 reduction in capacitor need when initiating warp reduction in capacitor need when initiating warp
528121 Immunity to non-targeted interdiction Immunity to non-targeted interdiction
528122 Additional Base Stats <b><u>Additional Base Stats</b></u>
528123 +1 Low Slot +1 Low Slot
528124 +0.1 Inertia Modifier +0.1 Inertia Modifier
528125 -20km Max Targeting Range -20km Max Targeting Range
528126 +20m Signature Radius +20m Signature Radius
528127 bonus to ship agility bonus to ship agility
528128 bonus to max velocity bonus to max velocity
528129 Additional Base Stats <b><u>Additional Base Stats</b></u>
528130 +2 Low Slots +2 Low Slots
528131 bonus to ship agility bonus to ship agility
528132 bonus to max velocity bonus to max velocity
528133 Additional Base Stats <b><u>Additional Base Stats</b></u>
528134 +2 Low Slots +2 Low Slots
528135 bonus to Afterburner velocity bonus bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus
528136 reduction in Microwarpdrive signature radius penalty reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
528137 Additional Base Stats <b><u>Additional Base Stats</b></u>
528138 +1 Mid Slot, +1 Low Slot +1 Mid Slot, +1 Low Slot
528139 bonus to Afterburner velocity bonus bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus
528140 reduction in Microwarpdrive signature radius penalty reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
528141 Additional Base Stats <b><u>Additional Base Stats</b></u>
528142 +2 Mid Slots +2 Mid Slots
528143 bonus to ship agility bonus to ship agility
528144 bonus to max velocity bonus to max velocity
528145 Additional Base Stats <b><u>Additional Base Stats</b></u>
528146 +1 Mid Slot, +1 Low Slot +1 Mid Slot, +1 Low Slot
528147 bonus to Afterburner velocity bonus bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus
528148 bonus to the benefits of overheating Afterburners and Microwarpdrives bonus to the benefits of overheating <a href=showinfo:3450>Afterburners</a> and <a href=showinfo:3454>Microwarpdrives</a>
528149 Additional Base Stats <b><u>Additional Base Stats</b></u>
528150 +2 Mid Slots +2 Mid Slots
528151 bonus to ship agility bonus to ship agility
528152 bonus to warp velocity and acceleration bonus to warp velocity and acceleration
528153 Additional Base Stats <b><u>Additional Base Stats</b></u>
528154 +2 Low Slots +2 Low Slots
528155 reduction in Afterburner and Microwarpdrive capacitor consumption reduction in <a href=showinfo:3450>Afterburner</a> and <a href=showinfo:3454>Microwarpdrive</a> capacitor consumption
528156 bonus to the benefits of overheating Afterburners and Microwarpdrives bonus to the benefits of overheating <a href=showinfo:3450>Afterburners</a> and <a href=showinfo:3454>Microwarpdrives</a>
528157 Additional Base Stats <b><u>Additional Base Stats</b></u>
528158 +1 Mid Slot, +1 Low Slot +1 Mid Slot, +1 Low Slot
528159 {CurrentExperience} Total Experience Points - {RemainingExperience} Until Next Rank {CurrentExperience} Total Experience Points - {RemainingExperience} Until Next Rank
528160 Rank: {Rank} {RankTitle} Rank: {Rank} {RankTitle}
528161 Skip Tutorial Skip Tutorial
528170 IGC IGC
528171 Vigilant IGC SKIN (Permanent) Vigilant IGC SKIN (Permanent) Item name for typeID 46040 (Super Kerr-Induced Nanocoatings)
528172 Violator IGC SKIN (Permanent) Violator IGC SKIN (Permanent) Item name for typeID 46041 (Super Kerr-Induced Nanocoatings)
528173 Vindicator IGC SKIN (Permanent) Vindicator IGC SKIN (Permanent) Item name for typeID 46042 (Super Kerr-Induced Nanocoatings)
528174 Vehement IGC SKIN (Permanent) Vehement IGC SKIN (Permanent) Item name for typeID 46043 (Super Kerr-Induced Nanocoatings)
528175 Vendetta IGC SKIN (Permanent) Vendetta IGC SKIN (Permanent) Item name for typeID 46044 (Super Kerr-Induced Nanocoatings)
528176 Vanquisher IGC SKIN (Permanent) Vanquisher IGC SKIN (Permanent) Item name for typeID 46045 (Super Kerr-Induced Nanocoatings)
528205 Thank you for your contribution to the database.

Your efforts have earned you the following rewards:
Thank you for your contribution to the database.

Your efforts have earned you the following rewards:
528222 {setting} hours {setting} hours
528224 Detrend Detrend
528225 Toggle the detrending tool on/off Toggle the detrending tool on/off
528226 {setting} iterations {setting} iterations
528228 Zoom: {Zoomlevel}% Zoom: {Zoomlevel}%
528229 No Transits No Transits
528230 Finish Finish
528231 Next Next
528233 Submit Submit
528234 Calibrating: Calibrating:
528235 Unfolding: Unfolding:
528236 Analysis Failed Analysis Failed
528237 Analysis Successful Analysis Successful
528238 Consensus Results: {PercentageMarked}% marked transits Consensus Results: {PercentageMarked}% marked transits
528239 Consensus Results: None, you are the first to classify this sample Consensus Results: None, you are the first to classify this sample
528240 Transmitting... Transmitting...
528242 Solar Activity Classification Solar Activity Classification
528243 You are getting double XP You are getting double XP
528244 Double XP sample of today {used}/{dailymaximum} Double XP sample of today {used}/{dailymaximum}
528245 Orbital Period: {numberofdays} days Orbital Period: {numberofdays} days
528247 Orbital Period: Unknown Orbital Period: Unknown
528248 Unknown Unknown
528250 Epoch: {epoch} Epoch: {epoch}
528251 Orbital Period: {period} days Orbital Period: {period} days
528252 This is a false positive transit This is a false positive transit
528254 N/A N/A
528255 Object: {objecttype} Object: {objecttype}
528256 Confirm Confirm
528257 Discard Discard
528258 {playersmarkinghere}% players marked a transit in this area {playersmarkinghere}% players marked a transit in this area
528259 Toggle marker on/off Toggle marker on/off
528260 Correctly marked transit Correctly marked transit
528261 Missed transit Missed transit
528262 False positive transit False positive transit
528266 Fold Fold
528267 Experience: {experience} Experience: {experience}
528268 Current Experience: {experience} Current Experience: {experience}
528270 Next Analyst Rank Next Analyst Rank
528271 Experience Needed: {experience} Experience Needed: {experience}
528272 Graph Folding Graph Folding
528273 Enters folding mode. Folding overlays the marking positions in the center of the graph. Used to confirm a periodic object transiting the star. Enters folding mode. Folding overlays the marking positions in the center of the graph. Used to confirm a periodic object transiting the star.
528274 Confirms the periodic transit and exits folding mode Confirms the periodic transit and exits folding mode
528275 Exits folding mode without confirming the periodic transit Exits folding mode without confirming the periodic transit
528276 Orbital Period: {period} Orbital Period: {period}
528281 Warning: On ship destruction the pilot will lose one random subsystem skill level <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level
528282 Warning: On ship destruction the pilot will lose one random subsystem skill level <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level
528283 Warning: On ship destruction the pilot will lose one random subsystem skill level <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level
528284 Warning: On ship destruction the pilot will lose one random subsystem skill level <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level
528286 Frigate Enforcement Frigate Enforcement
528287 Locate and complete a Combat Signature Site in a Frigate Locate and complete a Combat Signature Site in a Frigate
528288 Locate and complete a Combat Signature Site, while flying a Frigate. Locate and complete a Combat Signature Site, while flying a Frigate.
528289 Site Completed Site Completed
528290 Cruiser Enforcement Cruiser Enforcement
528291 Locate and complete a Combat Signature Site in a Cruiser Locate and complete a Combat Signature Site in a Cruiser
528292 Locate and complete a Combat Signature Site, while flying a Cruiser. Locate and complete a Combat Signature Site, while flying a Cruiser.
528293 Site Completed Site Completed
528294 Battlecruiser Enforcement Battlecruiser Enforcement
528295 Locate and complete a Combat Signature Site in a Battlecruiser Locate and complete a Combat Signature Site in a Battlecruiser
528296 Locate and complete a Combat Signature Site, while flying a Battlecruiser. Locate and complete a Combat Signature Site, while flying a Battlecruiser.
528297 Site Completed Site Completed
528300 Tactical Enforcement Tactical Enforcement
528301 Locate and complete a Combat Signature Site in a Tech III Destroyer Locate and complete a Combat Signature Site in a Tech III Destroyer
528302 Locate and complete a Combat Signature Site, while flying a Tech III Destroyer. Locate and complete a Combat Signature Site, while flying a Tech III Destroyer.
528303 Site Completed Site Completed
528304 Strategic Enforcement Strategic Enforcement
528305 Locate and complete a Combat Signature Site in a Tech III Cruiser Locate and complete a Combat Signature Site in a Tech III Cruiser
528306 Locate and complete a Combat Signature Site, while flying a Tech III Cruiser. Locate and complete a Combat Signature Site, while flying a Tech III Cruiser.
528307 Site Completed Site Completed
528315 Current reward points Current reward points
528316 {points} points unlock: {points} points unlock:
528317 Suggested for several capsuleers Suggested for several capsuleers
528329 Reward for your valued efforts in Project Discovery. Reward for your valued efforts in Project Discovery.
528330 Superior Exoplanets Hunter Reward Crate Superior Exoplanets Hunter Reward Crate Item name for typeID 46050 (Special Edition Commodities)
528331 This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Item description for "Superior Exoplanets Hunter Reward Crate" (typeID 46050)
528332 IGC IGC
528333 IGC IGC
528334 Daredevil IGC SKIN (Permanent) Daredevil IGC SKIN (Permanent) Item name for typeID 46051 (Super Kerr-Induced Nanocoatings)
528335 This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
528336 Superior Exoplanets Hunter Reward Crate Superior Exoplanets Hunter Reward Crate
528359 True Amarrians are proud and supercilious, with a great sense of tradition and ancestry. They are considered arrogant and tyrannical by most others. True Amarrians are proud and supercilious, with a great sense of tradition and ancestry. They are considered arrogant and tyrannical by most others.
528361 Most Ni-Kunni are tradesmen and artisans; occupations traditionally eschewed by true Amarrians, but still considered a vital part of their society. Most Ni-Kunni are tradesmen and artisans; occupations traditionally eschewed by true Amarrians, but still considered a vital part of their society.
528362 The Khanid were exalted members of Amarr society, until a feud led to their independence. They have since returned, bringing an infusion of culture and technology. The Khanid were exalted members of Amarr society, until a feud led to their independence. They have since returned, bringing an infusion of culture and technology.
528363 Achura has been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Intensely spiritual, Achura pilots have only recently taken to the stars. Achura has been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Intensely spiritual, Achura pilots have only recently taken to the stars.
528364 Whether engaged in trade or combat, the Civire are masters of focused aggression. Highly competitive individuals, they thrive under chaotic circumstances and frenetic activity. Whether engaged in trade or combat, the Civire are masters of focused aggression. Highly competitive individuals, they thrive under chaotic circumstances and frenetic activity.
528365 The Deteis are regarded as the face of leadership. With sharp, ordered minds and articulate tongues, they have made the responsibility of upholding the integrity of the Caldari State their own. The Deteis are regarded as the face of leadership. With sharp, ordered minds and articulate tongues, they have made the responsibility of upholding the integrity of the Caldari State their own.
528368 Jin-Mei are the latest addition to the Federation. They took to the stars comparatively late, as it took them generations to stop excluding qualified people through class-based discrimination. Jin-Mei are the latest addition to the Federation. They took to the stars comparatively late, as it took them generations to stop excluding qualified people through class-based discrimination.
528369 Gallenteans value freedom and individual liberty above all else. Founders of the only true democracy of New Eden, they have created an ethnically diverse, culturally rich, progressive society. Gallenteans value freedom and individual liberty above all else. Founders of the only true democracy of New Eden, they have created an ethnically diverse, culturally rich, progressive society.
528370 The Intaki are one of the largest ethnicities of the Federation. Exceedingly gifted communicators, they are prominent among the Federal bureaucracy. The Intaki are one of the largest ethnicities of the Federation. Exceedingly gifted communicators, they are prominent among the Federal bureaucracy.
528371 Originally nomads in Matar's vast and inhospitable desert regions, the Vherokior are among the most diverse individuals of the Republic. Originally nomads in Matar's vast and inhospitable desert regions, the Vherokior are among the most diverse individuals of the Republic.
528372 A martial, strong-willed people, the Brutor hold their tribal heritage close to their hearts, and are renowned for living regimented, disciplined lives. A martial, strong-willed people, the Brutor hold their tribal heritage close to their hearts, and are renowned for living regimented, disciplined lives.
528373 Widely respected as some of the cluster’s most innovative thinkers, the Sebiestor are an ingenious people with a natural fondness for engineering. Widely respected as some of the cluster’s most innovative thinkers, the Sebiestor are an ingenious people with a natural fondness for engineering.
528392 Back Back
528425 Welcome back to our training program, I see you've been here before. You can start from scratch, resume your training where you last left off, or start exploring our database of samples Welcome back to our training program, I see you've been here before. You can start from scratch, resume your training where you last left off, or start exploring our database of samples
528426 Continue Tutorial Continue Tutorial
528427 Restart Tutorial Restart Tutorial
528428 Welcome back to the training program Welcome back to the training program

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5
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5
dx9/model/turret/projectile/auto/s/icons/21662_64_bpc.png
5
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18
dx9/model/turret/projectile/auto/s/icons/21697_64.png
5
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18
dx9/model/turret/projectile/auto/s/icons/21715_64.png
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11
dx9/model/turret/structure/moonminer/fx/turretfx_01b.gr2
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14
fisfx/structure/moonmining/moonmining_surfaceeffect_01a.black
8
fisfx/structure/moonmining/moonsurfacecenter_01a.gr2
6
fisfx/structure/moonmining/moonsurfacelayerclouds1_01a.gr2
22
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0
graphics/character/female/paperdoll/accessories/glasses/glasses_exo_f01/colorize_acc_z.png
0
graphics/character/female/paperdoll/accessories/glasses/glasses_exo_f01/glasses_citadel_f01.black
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graphics/character/female/paperdoll/accessories/glasses/glasses_exo_f01/glasses_citadel_f01.gr2
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0
graphics/character/female/paperdoll/hair/headwear_cap_f01/types/headwear_cap_f01_exo.type
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graphics/character/female/paperdoll/hair/headwear_cap_f01/v14/comp_hair_d_4k.png
22
graphics/character/female/paperdoll/hair/headwear_cap_f01/v14/comp_hair_n.png
365
graphics/character/female/paperdoll/hair/headwear_cap_f01/v14/comp_hair_n_4k.png
1809
graphics/character/female/paperdoll/hair/headwear_cap_f01/v14/comp_hair_s.png
1
graphics/character/female/paperdoll/hair/headwear_cap_f01/v14/comp_hair_s_4k.png
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0
graphics/character/female/paperdoll/outer/explorationsuit_f01/v7/comp_body_d.png
1147
graphics/character/female/paperdoll/outer/explorationsuit_f01/v7/comp_body_d_4k.png
3981
graphics/character/female/paperdoll/outer/explorationsuit_f01/v7/comp_body_n.png
1384
graphics/character/female/paperdoll/outer/explorationsuit_f01/v7/comp_body_n_4k.png
7022
graphics/character/female/paperdoll/outer/explorationsuit_f01/v7/comp_body_s.png
1443
graphics/character/female/paperdoll/outer/explorationsuit_f01/v7/comp_body_s_4k.png
5606
graphics/character/female/paperdoll/outer/jacketmilf01/exo.color
0
graphics/character/female/paperdoll/outer/jacketmilf01/types/jacketmilf01_exo.type
0
graphics/character/female/paperdoll/outer/jacketmilf01/v4/colorize_body_l.png
75
graphics/character/female/paperdoll/outer/jacketmilf01/v4/colorize_body_l_4k.png
347
graphics/character/female/paperdoll/outer/jacketmilf01/v4/colorize_body_z.png
23
graphics/character/female/paperdoll/outer/jacketmilf01/v4/colorize_body_z_4k.png
50
graphics/character/female/paperdoll/outer/jacketmilf01/v4/jacketmilf01.black
2
graphics/character/female/paperdoll/outer/jacketmilf01/v4/jacketmilf01.gr2
596
graphics/character/female/paperdoll/outer/jacketmilf01/v4/jacketmilf01_n.png
148
graphics/character/female/paperdoll/outer/jacketmilf01/v4/jacketmilf01_n_4k.png
582
graphics/character/female/paperdoll/outer/jacketmilf01/v4/jacketmilf01_s.png
418
graphics/character/female/paperdoll/outer/jacketmilf01/v4/jacketmilf01_s_4k.png
2523
graphics/character/female/paperdoll/outer/labcoatf01/exo.color
0
graphics/character/female/paperdoll/outer/labcoatf01/exopattern.color
0
graphics/character/female/paperdoll/outer/labcoatf01/types/labcoatf01_exo.type
0
graphics/character/female/paperdoll/outer/labcoatf01/v4/colorize_body_l.png
304
graphics/character/female/paperdoll/outer/labcoatf01/v4/colorize_body_l_4k.png
898
graphics/character/female/paperdoll/outer/labcoatf01/v4/colorize_body_s.png
305
graphics/character/female/paperdoll/outer/labcoatf01/v4/colorize_body_s_4k.png
1478
graphics/character/female/paperdoll/outer/labcoatf01/v4/colorize_body_z.png
38
graphics/character/female/paperdoll/outer/labcoatf01/v4/colorize_body_z_4k.png
75
graphics/character/female/paperdoll/topmiddle/tshirtf01/types/tshirtf01_exo.type
0
graphics/character/female/paperdoll/topmiddle/tshirtf01/v1/comp_body_d.png
65
graphics/character/female/paperdoll/topmiddle/tshirtf01/v1/comp_body_d_4k.png
181
graphics/character/female/paperdoll/topmiddle/tshirtf01/v1/comp_body_n.png
175
graphics/character/female/paperdoll/topmiddle/tshirtf01/v1/comp_body_n_4k.png
682
graphics/character/female/paperdoll/topmiddle/tshirtf01/v1/comp_body_s.png
8
graphics/character/female/paperdoll/topmiddle/tshirtf01/v1/comp_body_s_4k.png
28
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/clearsilver.color
0
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/colorize_acc_l.256.256
0
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/colorize_acc_l.png
0
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/colorize_acc_l_4k.png
0
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/colorize_acc_z.png
0
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/colorize_acc_z_4k.png
0
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/glasses_citadel_m01.black
3
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/glasses_citadel_m01.gr2
1448
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/normal_n.png
0
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/specular_s.png
0
graphics/character/male/paperdoll/accessories/glasses/glasses_exo_m01/types/glasses_exo_m01_clear.type
0
graphics/character/male/paperdoll/hair/headwear_cap_m01/types/headwear_cap_m01_exo.type
0
graphics/character/male/paperdoll/hair/headwear_cap_m01/v14/comp_hair_d.png
11
graphics/character/male/paperdoll/hair/headwear_cap_m01/v14/comp_hair_d_4k.png
22
graphics/character/male/paperdoll/hair/headwear_cap_m01/v14/comp_hair_n.png
365
graphics/character/male/paperdoll/hair/headwear_cap_m01/v14/comp_hair_n_4k.png
1809
graphics/character/male/paperdoll/hair/headwear_cap_m01/v14/comp_hair_s.png
1
graphics/character/male/paperdoll/hair/headwear_cap_m01/v14/comp_hair_s_4k.png
3
graphics/character/male/paperdoll/outer/explorationsuit_m01/types/explorationsuit_m01_exo.type
0
graphics/character/male/paperdoll/outer/explorationsuit_m01/v7/comp_body_d.png
1191
graphics/character/male/paperdoll/outer/explorationsuit_m01/v7/comp_body_d_4k.png
3990
graphics/character/male/paperdoll/outer/explorationsuit_m01/v7/comp_body_n.png
1296
graphics/character/male/paperdoll/outer/explorationsuit_m01/v7/comp_body_n_4k.png
6328
graphics/character/male/paperdoll/outer/explorationsuit_m01/v7/comp_body_s.png
1275
graphics/character/male/paperdoll/outer/explorationsuit_m01/v7/comp_body_s_4k.png
4905
graphics/character/male/paperdoll/outer/jacketmilm02/exo.color
0
graphics/character/male/paperdoll/outer/jacketmilm02/types/jacketmilm02_exo.type
0
graphics/character/male/paperdoll/outer/jacketmilm02/v4/colorize_body_l.png
188
graphics/character/male/paperdoll/outer/jacketmilm02/v4/colorize_body_l_4k.png
874
graphics/character/male/paperdoll/outer/jacketmilm02/v4/colorize_body_z.png
29
graphics/character/male/paperdoll/outer/jacketmilm02/v4/colorize_body_z_4k.png
100
graphics/character/male/paperdoll/outer/jacketmilm02/v4/jacketmilm02.black
2
graphics/character/male/paperdoll/outer/jacketmilm02/v4/jacketmilm02.gr2
471
graphics/character/male/paperdoll/outer/jacketmilm02/v4/jacketmilm02_n.png
290
graphics/character/male/paperdoll/outer/jacketmilm02/v4/jacketmilm02_n_4k.png
967
graphics/character/male/paperdoll/outer/jacketmilm02/v4/jacketmilm02_s.png
503
graphics/character/male/paperdoll/outer/jacketmilm02/v4/jacketmilm02_s_4k.png
3079
graphics/character/male/paperdoll/outer/labcoatm01/exo.color
0
graphics/character/male/paperdoll/outer/labcoatm01/types/labcoatm01_exo.type
0
graphics/character/male/paperdoll/outer/labcoatm01/v4/colorize_body_l.png
361
graphics/character/male/paperdoll/outer/labcoatm01/v4/colorize_body_l_4k.png
1289
graphics/character/male/paperdoll/outer/labcoatm01/v4/colorize_body_z.png
38
graphics/character/male/paperdoll/outer/labcoatm01/v4/colorize_body_z_4k.png
76
graphics/character/male/paperdoll/topmiddle/tshirtm01/types/tshirtm01_exo.type
0
graphics/character/male/paperdoll/topmiddle/tshirtm01/v1/comp_body_d.png
37
graphics/character/male/paperdoll/topmiddle/tshirtm01/v1/comp_body_d_4k.png
89
graphics/character/male/paperdoll/topmiddle/tshirtm01/v1/comp_body_n.png
211
graphics/character/male/paperdoll/topmiddle/tshirtm01/v1/comp_body_n_4k.png
786
graphics/character/male/paperdoll/topmiddle/tshirtm01/v1/comp_body_s.png
4
graphics/character/male/paperdoll/topmiddle/tshirtm01/v1/comp_body_s_4k.png
16
graphics/generic/custom/planemirror_01a.gr2
7
graphics/generic/custom/planeshield_01a.gr2
18
graphics/generic/custom/stretch/tube_01a.gr2
25
graphics/generic/unitplane/unitplane_doublesided_01a.gr2
7
graphics/generic/unitplane/unitplane_mirroreddoublesided_01b.gr2
7
graphics/generic/vortex/bitree_01a.gr2
14
graphics/generic/vortex/cone2_fixeduvs_highdetail_offset_01c_z.gr2
27
graphics/generic/vortex/cone_cover_01a.gr2
138
graphics/generic/vortex/tree_tightends_01f.gr2
16
graphics/generic/vortex/tree_triuv_01a.gr2
10
staticdata/empireselection.static
3
staticdata/empiretechnologies.static
7
staticdata/industry_activities.static
6
staticdata/industry_assembly_lines.static
340
staticdata/industry_installation_types.static
23
texture/fx/beam/beam_wide_01b.dds
5
texture/fx/beam/bezierbeam_wide_01b.dds
87
texture/fx/beam/outburst_01a.dds
22
texture/fx/beam/pulse_stream_01a.dds
87
texture/fx/fire/firetile_05c.dds
22
texture/fx/gradients/aurora_01g.dds
87
texture/fx/gradients/beamgradient_01a.dds
5
texture/fx/gradients/conegradient_cyanbluec.dds
43
texture/fx/gradients/gradientbeat_09a.dds
5
texture/fx/gradients/gradientbeat_aurora_01a.dds
87
texture/fx/gradients/gradpattern_01a.dds
22
texture/fx/gradients/gradpattern_07a.dds
87
texture/fx/gradients/radial_01b.dds
22
texture/fx/gradients/radial_03.dds
349
texture/fx/gradients/radial_04a.dds
87
texture/fx/gradients/ramp_orange_01e.dds
11
texture/fx/gradients/sidegradient_02a.dds
11
texture/fx/gradients/squaremask_x1_01b.dds
22
texture/fx/gradients/squaremask_x1_01d.dds
22
texture/fx/lightnings/lightning5x_h_01f.dds
87
texture/fx/lightnings/lightning_07b.dds
349
texture/fx/motionparticles/mpramp_blast_01a_flw.dds
5592
texture/fx/motionparticles/mpramp_blast_01b.dds
5592
texture/fx/motionparticles/mpramp_firingtree_01a.dds
5592
texture/fx/motionparticles/mpramp_firingtree_01a_flw.dds
5592
texture/fx/motionparticles/mpramp_smoke_01a.dds
5592
texture/fx/motionparticles/mpramp_smoke_01a_flw.dds
5592
texture/fx/smoke/smoke_puff_05.dds
87
texture/projection/curves_02.dds
43
texture/projection/halfcut_stripes_24.dds
43
ui/asset/mannequin/accessories_glasses/45736_female_accessories_glasses_glasses_exo_f01_types_glasses_exo_f01_clear.png
42
ui/asset/mannequin/accessories_glasses/45745_male_accessories_glasses_glasses_exo_m01_types_glasses_exo_m01_clear.png
41
ui/asset/mannequin/hair/45739_female_hair_headwear_cap_f01_types_headwear_cap_f01_exo.png
37
ui/asset/mannequin/hair/45740_male_hair_headwear_cap_m01_types_headwear_cap_m01_exo.png
38
ui/asset/mannequin/outer/45735_female_outer_explorationsuit_f01_types_explorationsuit_f01_exo.png
37
ui/asset/mannequin/outer/45737_female_outer_labcoatf01_types_labcoatf01_exo.png
36
ui/asset/mannequin/outer/45738_female_outer_jacketmilf01_types_jacketmilf01_exo.png
35
ui/asset/mannequin/outer/45741_male_outer_explorationsuit_m01_types_explorationsuit_m01_exo.png
40
ui/asset/mannequin/outer/45742_male_outer_jacketmilm02_types_jacketmilm02_exo.png
35
ui/asset/mannequin/outer/45744_male_outer_labcoatm01_types_labcoatm01_exo.png
37
ui/asset/mannequin/topmiddle/45734_female_topmiddle_tshirtf01_types_tshirtf01_exo.png
35
ui/asset/mannequin/topmiddle/45743_male_topmiddle_tshirtm01_types_tshirtm01_exo.png
38
ui/texture/charactercreation/backdrops/background_85.dds
524
ui/texture/charactercreation/backdrops/background_85_thumb.dds
8
ui/texture/classes/characterselection/empireselection2017/leftcornerframe.png
2
ui/texture/classes/empireselection/bgvideoamarr.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1914
ui/texture/classes/empireselection/bgvideocaldari.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1748
ui/texture/classes/empireselection/bgvideogallente.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1664
ui/texture/classes/empireselection/bgvideominmatar.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1671
ui/texture/classes/empireselection/bgvideoneutral.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

4349
ui/texture/classes/empireselection/bloodlineicons/bloodline_achura.png
0
ui/texture/classes/empireselection/bloodlineicons/bloodline_amarr.png
1
ui/texture/classes/empireselection/bloodlineicons/bloodline_brutor.png
0
ui/texture/classes/empireselection/bloodlineicons/bloodline_civire.png
0
ui/texture/classes/empireselection/bloodlineicons/bloodline_deteis.png
0
ui/texture/classes/empireselection/bloodlineicons/bloodline_gallente.png
0
ui/texture/classes/empireselection/bloodlineicons/bloodline_intaki.png
0
ui/texture/classes/empireselection/bloodlineicons/bloodline_jinmei.png
1
ui/texture/classes/empireselection/bloodlineicons/bloodline_khanid.png
0
ui/texture/classes/empireselection/bloodlineicons/bloodline_nikunni.png
0
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ui/texture/classes/empireselection/bloodlineicons/bloodline_vherokior.png
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ui/texture/classes/empireselection/curvedgradientbase.png
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ui/texture/classes/empireselection/curvedgradientcaldari.png
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ui/texture/classes/empireselection/curvedgradientgallente.png
8
ui/texture/classes/empireselection/curvedgradientminmatar.png
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ui/texture/classes/empireselection/empirelogoamarr.png
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ui/texture/classes/empireselection/empirelogoamarr_notext.png
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ui/texture/classes/empireselection/empirelogocaldari.png
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ui/texture/classes/empireselection/empirelogocaldari_notext.png
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ui/texture/classes/empireselection/empirelogogallente.png
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ui/texture/classes/empireselection/empirelogogallente_notext.png
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ui/texture/classes/empireselection/empirelogominmatar.png
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ui/texture/classes/empireselection/empirelogominmatar_notext.png
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ui/texture/classes/empireselection/empiresealamarr.png
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ui/texture/classes/empireselection/empiresealcaldari.png
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ui/texture/classes/empireselection/empiresealgallente.png
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ui/texture/classes/empireselection/empiresealminmatar.png
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ui/texture/classes/empireselection/factionbannergallente.png
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ui/texture/classes/empireselection/factionbannerminmatar.png
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ui/texture/classes/empireselection/factionbannertop.png
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ui/texture/classes/empireselection/flare_amarr.webm

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ui/texture/classes/empireselection/flare_caldari.webm

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847
ui/texture/classes/empireselection/flare_gallente.webm

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ui/texture/classes/empireselection/flare_minmatar.webm

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ui/texture/classes/empireselection/logobuttonsealcaldari.png
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ui/texture/classes/empireselection/logobuttonsealgallente.png
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ui/texture/classes/empireselection/ships/fleetminmatar_over_titan.png
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ui/texture/classes/empireselection/shiptooltipblur.png
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ui/texture/classes/empireselection/sidedecoamarr.png
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ui/texture/classes/empireselection/sidedecocaldari.png
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ui/texture/classes/empireselection/sidedecogallente.png
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ui/texture/classes/empireselection/subnavintro.png
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ui/texture/classes/empireselection/subnavpolitics.png
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ui/texture/classes/empireselection/subnavships.png
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ui/texture/classes/empireselection/subnavtech.png
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ui/texture/classes/empireselection/turretamarr.webm

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363
ui/texture/classes/empireselection/turretcaldari.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

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255
ui/texture/classes/empireselection/turretgallente.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

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235
ui/texture/classes/empireselection/turretminmatar.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

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ui/texture/classes/exoplanets/marker/marker_1.png
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ui/texture/classes/exoplanets/tutorial/examplefoldalign.png
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ui/texture/classes/exoplanets/tutorial/examplefoldingsmalldip.png
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ui/texture/classes/exoplanets/tutorial/multipletransits.webm

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ui/texture/classes/exoplanets/tutorial/solartransit.jpg
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ui/texture/classes/seasons/explorationchallenge.png
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ui/texture/classes/seasons/miningchallenge.png
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ui/texture/classes/seasons/pvechallenge.png
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ui/texture/classes/seasons/pvpchallenge.png
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ui/texture/windowicons/theagency.png
20
Changed Files (3786 Entries)
File Name Size in kb (Decompressed)
audio/atmos.bnk
4013 -> 4013
audio/boosters.bnk
2894 -> 2894
audio/charactercreation.bnk
189 -> 9358
audio/chinese(prc)/voice.bnk
46160 -> 46160
audio/common.bnk
1458 -> 1458
audio/dungeons.bnk
1634 -> 1232
audio/effects.bnk
7593 -> 7594
audio/english(us)/voice.bnk
45307 -> 45307
audio/french(france)/voice.bnk
46488 -> 46488
audio/german/voice.bnk
46530 -> 46530
audio/hangar.bnk
10185 -> 10185
audio/incarna.bnk
6925 -> 6925
audio/init.bnk
11 -> 11
audio/interface.bnk
12451 -> 8612
audio/japanese/voice.bnk
46147 -> 46147
audio/modules.bnk
8784 -> 8784
audio/music.bnk
34157 -> 39269
audio/placeables.bnk
22981 -> 22985
audio/planets.bnk
1848 -> 1848
audio/russian/voice.bnk
46504 -> 46504
audio/shipeffects.bnk
5850 -> 6469
audio/soundbanksinfo.xml
3224 -> 3234
audio/turrets.bnk
56817 -> 57184
bin/_GameWorld.dll
3227 -> 3231
bin/_PlanetResources.dll
179 -> 179
bin/_audio2.dll
1778 -> 1861
bin/_ctypes.pyd
82 -> 82
bin/_destiny.dll
701 -> 701
bin/_elementtree.pyd
74 -> 74
bin/_evelocalization.dll
245 -> 245
bin/_ime.dll
67 -> 67
bin/_ssl.pyd
992 -> 992
bin/_trinity_dx11_deploy.dll
14293 -> 14543
bin/_trinity_dx9_deploy.dll
14191 -> 14443
bin/_twitch.dll
147 -> 147
bin/_videoplayer.dll
1761 -> 1761
bin/_vivox.dll
106 -> 106
bin/_yaml.pyd
205 -> 205
bin/blue.dll
3861 -> 3861
bin/db.dll
259 -> 259
bin/exefile.exe
545 -> 545
bin/geo2.dll
195 -> 195
bin/nvapi.pyd
722 -> 722
bin/pyEvePathfinder.dll
668 -> 668
bin/pyFSD.dll
781 -> 781
bin/pyexpat.pyd
130 -> 130
bin/python27.dll
3881 -> 3881
bin/staticdata/mapObjects.db
35793 -> 35793
bin/tbb.dll
152 -> 292
bin/unicodedata.pyd
690 -> 690
bulkdata/1800003.cache2
0 -> 0
bulkdata/1800005.cache2
45 -> 45
bulkdata/1800006.cache2
10 -> 11
bulkdata/2001600003.cache2
117 -> 118
bulkdata/2800006.cache2
107 -> 109
bulkdata/2809992.cache2
4 -> 4
bulkdata/3200016.cache2
739 -> 739
bulkdata/600005.cache2
481 -> 485
bulkdata/600007.cache2
53 -> 53
bulkdata/800003.cache2
2965 -> 2968
bulkdata/800004.cache2
198 -> 200
bulkdata/800005.cache2
483 -> 530
bulkdata/800006.cache2
6741 -> 6744
bulkdata/800007.cache2
392 -> 395
bulkdata/mapbulk.db
443 -> 441
bulkdata/metadata.yaml
0 -> 0
bulkdata/version
0 -> 0
code.ccp
16787 -> 17110
curve/generic/selectionhighlight.black
0 -> 0
dx9/model/artifact/ballandpillar/ballandpillar.black
3 -> 4
dx9/model/artifact/universal/ring/ring.black
3 -> 4
dx9/model/celestial/asteroid/arkonor/arkonor1.black
4 -> 4
dx9/model/celestial/asteroid/arkonor/arkonor2.black
4 -> 4
dx9/model/celestial/asteroid/arkonor/arkonor3.black
4 -> 4
dx9/model/celestial/asteroid/arkonor/arkonor4.black
4 -> 4
dx9/model/celestial/asteroid/bistot/bistot1.black
5 -> 4
dx9/model/celestial/asteroid/bistot/bistot2.black
5 -> 4
dx9/model/celestial/asteroid/bistot/bistot3.black
5 -> 4
dx9/model/celestial/asteroid/bistot/bistot4.black
5 -> 4
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dx9/model/jumpgate/minmatar/mbg/mbg.black
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1398 -> 1398
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37 -> 37
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1398 -> 1398
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dx9/model/ship/amarr/cruiser/ac2/ac2_t1_mediumdetail.gr2
69 -> 69
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1398 -> 1398
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dx9/model/ship/amarr/cruiser/ac2/ac2_t1_pmdg.dds
1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_mediumdetail.gr2
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349 -> 2796
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s1v2/asc1_t3_s1v2.gr2
56 -> 199
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349 -> 2796
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349 -> 2796
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349 -> 2796
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49 -> 154
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349 -> 2796
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22 -> 43
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v1/asc1_t3_s2v1.gr2
28 -> 73
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v1/asc1_t3_s2v1_ar.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v1/asc1_t3_s2v1_no.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v1/asc1_t3_s2v1_pmdg.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v2/asc1_t3_s2v2.gr2
27 -> 105
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v2/asc1_t3_s2v2_ar.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v2/asc1_t3_s2v2_no.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v2/asc1_t3_s2v2_pmdg.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v3/asc1_t3_s2v3.gr2
37 -> 103
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v3/asc1_t3_s2v3_ar.dds
349 -> 1398
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1 -> 1
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v3/asc1_t3_s2v3_ar_mediumdetail.dds
22 -> 22
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349 -> 1398
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22 -> 22
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v3/asc1_t3_s2v3_pmdg.dds
349 -> 1398
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1 -> 1
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s2v3/asc1_t3_s2v3_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v1/asc1_t3_s3v1.gr2
34 -> 119
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v1/asc1_t3_s3v1_ar.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v1/asc1_t3_s3v1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v1/asc1_t3_s3v1_ar_mediumdetail.dds
22 -> 22
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v1/asc1_t3_s3v1_no.dds
349 -> 1398
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1 -> 1
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22 -> 22
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v1/asc1_t3_s3v1_pmdg.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v1/asc1_t3_s3v1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v1/asc1_t3_s3v1_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v2/asc1_t3_s3v2.gr2
33 -> 106
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v2/asc1_t3_s3v2_ar.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v2/asc1_t3_s3v2_no.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v2/asc1_t3_s3v2_pmdg.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v3/asc1_t3_s3v3.gr2
46 -> 130
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v3/asc1_t3_s3v3_ar.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v3/asc1_t3_s3v3_no.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s3v3/asc1_t3_s3v3_pmdg.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v1/asc1_t3_s4v1.gr2
46 -> 73
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v1/asc1_t3_s4v1_ar.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v1/asc1_t3_s4v1_no.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v1/asc1_t3_s4v1_pmdg.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v2/asc1_t3_s4v2.gr2
49 -> 84
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v2/asc1_t3_s4v2_ar.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v2/asc1_t3_s4v2_no.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v2/asc1_t3_s4v2_pmdg.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v3/asc1_t3_s4v3.gr2
56 -> 76
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v3/asc1_t3_s4v3_ar.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v3/asc1_t3_s4v3_no.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/asc1_t3_s4v3/asc1_t3_s4v3_pmdg.dds
349 -> 1398
dx9/model/ship/amarr/strategiccruiser/asc1/icons/20216_128.png ->
25 -> 25
dx9/model/ship/amarr/strategiccruiser/asc1/icons/20216_64.png ->
7 -> 7
dx9/model/ship/amarr/strategiccruiser/asc1/icons/20216_64_bp.png ->
8 -> 8
dx9/model/ship/amarr/strategiccruiser/asc1/icons/20216_64_bpc.png ->
8 -> 8
dx9/model/ship/amarr/strategiccruiser/asc1/icons/asc1_t3_isis.png ->
5 -> 5
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1.gr2
88 -> 88
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_ar.dds
1398 -> 1398
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_ar_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_ar_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_lowdetail.gr2
31 -> 31
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_mediumdetail.gr2
62 -> 62
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_no.dds
1398 -> 1398
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_no_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_no_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_pmdg_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/battlecruiser/angbc1/angbc1_t1_pmdg_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/battlecruiser/angbc1/icons/337_128.png ->
22 -> 22
dx9/model/ship/angel/battlecruiser/angbc1/icons/337_64.png ->
6 -> 6
dx9/model/ship/angel/battlecruiser/angbc1/icons/337_64_bp.png ->
7 -> 7
dx9/model/ship/angel/battlecruiser/angbc1/icons/337_64_bpc.png ->
7 -> 7
dx9/model/ship/angel/battlecruiser/angbc1/icons/angbc1_t1_isis.png ->
5 -> 5
dx9/model/ship/angel/battleship/angb1/angb1_t1_no.dds
1398 -> 1398
dx9/model/ship/angel/battleship/angb1/angb1_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/angel/battleship/angb1/angb1_t1_no_mediumdetail.dds
22 -> 22
dx9/model/ship/angel/battleship/angb1/angb1_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/battleship/angb1/angb1_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/angel/battleship/angb1/angb1_t1_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/angel/battleship/angb1/icons/20994_128.png ->
21 -> 21
dx9/model/ship/angel/battleship/angb1/icons/20994_64_bp.png ->
7 -> 7
dx9/model/ship/angel/battleship/angb1/icons/20994_64_bpc.png ->
7 -> 7
dx9/model/ship/angel/battleship/angb1/icons/335_128.png ->
21 -> 21
dx9/model/ship/angel/battleship/angb1/icons/335_64.png ->
6 -> 6
dx9/model/ship/angel/battleship/angb1/icons/335_64_bp.png ->
7 -> 7
dx9/model/ship/angel/battleship/angb1/icons/335_64_bpc.png ->
7 -> 7
dx9/model/ship/angel/cruiser/angc1/angc1_t1.gr2
77 -> 77
dx9/model/ship/angel/cruiser/angc1/angc1_t1_ar.dds
1398 -> 1398
dx9/model/ship/angel/cruiser/angc1/angc1_t1_ar_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/cruiser/angc1/angc1_t1_ar_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/cruiser/angc1/angc1_t1_lowdetail.gr2
27 -> 27
dx9/model/ship/angel/cruiser/angc1/angc1_t1_mediumdetail.gr2
55 -> 55
dx9/model/ship/angel/cruiser/angc1/angc1_t1_no.dds
1398 -> 1398
dx9/model/ship/angel/cruiser/angc1/angc1_t1_no_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/cruiser/angc1/angc1_t1_no_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/cruiser/angc1/angc1_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/cruiser/angc1/angc1_t1_pmdg_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/cruiser/angc1/angc1_t1_pmdg_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/cruiser/angc1/icons/336_128.png ->
21 -> 21
dx9/model/ship/angel/cruiser/angc1/icons/336_64.png ->
6 -> 6
dx9/model/ship/angel/cruiser/angc1/icons/angc1_t1_isis.png ->
5 -> 5
dx9/model/ship/angel/frigate/angf1/angf1_t1.gr2
63 -> 63
dx9/model/ship/angel/frigate/angf1/angf1_t1_ar.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf1/angf1_t1_ar_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf1/angf1_t1_ar_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf1/angf1_t1_lowdetail.gr2
24 -> 24
dx9/model/ship/angel/frigate/angf1/angf1_t1_mediumdetail.gr2
45 -> 45
dx9/model/ship/angel/frigate/angf1/angf1_t1_no.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf1/angf1_t1_no_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf1/angf1_t1_no_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf1/angf1_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf1/angf1_t1_pmdg_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf1/angf1_t1_pmdg_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf1/icons/338_128.png ->
21 -> 21
dx9/model/ship/angel/frigate/angf1/icons/338_64.png ->
6 -> 6
dx9/model/ship/angel/frigate/angf1/icons/338_64_bp.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf1/icons/338_64_bpc.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf1/icons/angf1_t1_isis.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf2/angf2_t1.gr2
79 -> 79
dx9/model/ship/angel/frigate/angf2/angf2_t1_ar.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf2/angf2_t1_ar_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf2/angf2_t1_ar_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf2/angf2_t1_lowdetail.gr2
26 -> 26
dx9/model/ship/angel/frigate/angf2/angf2_t1_mediumdetail.gr2
55 -> 55
dx9/model/ship/angel/frigate/angf2/angf2_t1_no.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf2/angf2_t1_no_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf2/angf2_t1_no_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf2/angf2_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf2/angf2_t1_pmdg_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf2/angf2_t1_pmdg_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf2/icons/20301_128.png ->
21 -> 21
dx9/model/ship/angel/frigate/angf2/icons/20301_64.png ->
6 -> 6
dx9/model/ship/angel/frigate/angf2/icons/20301_64_bp.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf2/icons/20301_64_bpc.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf2/icons/339_128.png ->
21 -> 21
dx9/model/ship/angel/frigate/angf2/icons/339_64.png ->
6 -> 6
dx9/model/ship/angel/frigate/angf2/icons/339_64_bp.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf2/icons/339_64_bpc.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf2/icons/angf2_t1_isis.png ->
5 -> 5
dx9/model/ship/angel/frigate/angf2/serpentis/angf2_t1_serpentis_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf2/serpentis/angf2_t1_serpentis_pmdg_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf2/serpentis/angf2_t1_serpentis_pmdg_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf3/angf3_t1.gr2
102 -> 102
dx9/model/ship/angel/frigate/angf3/angf3_t1_ar.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf3/angf3_t1_ar_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf3/angf3_t1_ar_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf3/angf3_t1_lowdetail.gr2
28 -> 28
dx9/model/ship/angel/frigate/angf3/angf3_t1_mediumdetail.gr2
68 -> 68
dx9/model/ship/angel/frigate/angf3/angf3_t1_no.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf3/angf3_t1_no_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf3/angf3_t1_no_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf3/angf3_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf3/angf3_t1_pmdg_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf3/angf3_t1_pmdg_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf3/icons/340_128.png ->
19 -> 19
dx9/model/ship/angel/frigate/angf3/icons/340_64.png ->
5 -> 5
dx9/model/ship/angel/frigate/angf3/icons/340_64_bp.png ->
6 -> 6
dx9/model/ship/angel/frigate/angf3/icons/340_64_bpc.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf3/icons/angf3_t1_isis.png ->
5 -> 5
dx9/model/ship/angel/frigate/angf4/angf4_t1.gr2
61 -> 61
dx9/model/ship/angel/frigate/angf4/angf4_t1_ar.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf4/angf4_t1_ar_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf4/angf4_t1_ar_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf4/angf4_t1_lowdetail.gr2
24 -> 24
dx9/model/ship/angel/frigate/angf4/angf4_t1_mediumdetail.gr2
44 -> 44
dx9/model/ship/angel/frigate/angf4/angf4_t1_no.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf4/angf4_t1_no_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf4/angf4_t1_no_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf4/angf4_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf4/angf4_t1_pmdg_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf4/angf4_t1_pmdg_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf4/icons/345_128.png ->
20 -> 20
dx9/model/ship/angel/frigate/angf4/icons/345_64.png ->
6 -> 6
dx9/model/ship/angel/frigate/angf4/icons/345_64_bp.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf4/icons/345_64_bpc.png ->
8 -> 8
dx9/model/ship/angel/frigate/angf4/icons/angf4_t1_isis.png ->
6 -> 6
dx9/model/ship/angel/frigate/angf5/angf5_t1_ar.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf5/angf5_t1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/angel/frigate/angf5/angf5_t1_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/angel/frigate/angf5/angf5_t1_no.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf5/angf5_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/angel/frigate/angf5/angf5_t1_no_mediumdetail.dds
21 -> 22
dx9/model/ship/angel/frigate/angf5/angf5_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf5/angf5_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/angel/frigate/angf5/angf5_t1_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/angel/frigate/angf5/icons/342_128.png ->
21 -> 21
dx9/model/ship/angel/frigate/angf5/icons/342_64.png ->
6 -> 6
dx9/model/ship/angel/frigate/angf5/icons/342_64_bp.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf5/icons/342_64_bpc.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf5/icons/angf5_t1_isis.png ->
4 -> 4
dx9/model/ship/angel/frigate/angf6/angf6_t1.gr2
75 -> 75
dx9/model/ship/angel/frigate/angf6/angf6_t1_ar.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf6/angf6_t1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/angel/frigate/angf6/angf6_t1_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/angel/frigate/angf6/angf6_t1_lowdetail.gr2
30 -> 30
dx9/model/ship/angel/frigate/angf6/angf6_t1_mediumdetail.gr2
56 -> 56
dx9/model/ship/angel/frigate/angf6/angf6_t1_no.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf6/angf6_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/angel/frigate/angf6/angf6_t1_no_mediumdetail.dds
21 -> 22
dx9/model/ship/angel/frigate/angf6/angf6_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf6/angf6_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/angel/frigate/angf6/angf6_t1_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/angel/frigate/angf6/icons/343_128.png ->
19 -> 19
dx9/model/ship/angel/frigate/angf6/icons/343_64.png ->
5 -> 5
dx9/model/ship/angel/frigate/angf6/icons/343_64_bp.png ->
6 -> 6
dx9/model/ship/angel/frigate/angf6/icons/343_64_bpc.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf6/icons/angf6_t1_isis.png ->
4 -> 4
dx9/model/ship/angel/frigate/angf7/angf7_t1.gr2
97 -> 97
dx9/model/ship/angel/frigate/angf7/angf7_t1_ar.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf7/angf7_t1_ar_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf7/angf7_t1_ar_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf7/angf7_t1_lowdetail.gr2
35 -> 35
dx9/model/ship/angel/frigate/angf7/angf7_t1_mediumdetail.gr2
81 -> 81
dx9/model/ship/angel/frigate/angf7/angf7_t1_no.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf7/angf7_t1_no_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf7/angf7_t1_no_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf7/angf7_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/angel/frigate/angf7/angf7_t1_pmdg_lowdetail.dds
1398 -> 1
dx9/model/ship/angel/frigate/angf7/angf7_t1_pmdg_mediumdetail.dds
1398 -> 22
dx9/model/ship/angel/frigate/angf7/icons/344_128.png ->
21 -> 21
dx9/model/ship/angel/frigate/angf7/icons/344_64.png ->
6 -> 6
dx9/model/ship/angel/frigate/angf7/icons/344_64_bp.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf7/icons/344_64_bpc.png ->
7 -> 7
dx9/model/ship/angel/frigate/angf7/icons/angf7_t1_isis.png ->
5 -> 5
dx9/model/ship/caldari/battlecruiser/cbc1/cbc1_t1_lowdetail.gr2
47 -> 34
dx9/model/ship/caldari/battlecruiser/cbc1/cbc1_t1_mediumdetail.gr2
134 -> 88
dx9/model/ship/caldari/battlecruiser/cbc2/cbc2_t1_lowdetail.gr2
61 -> 48
dx9/model/ship/caldari/battlecruiser/cbc2/cbc2_t1_mediumdetail.gr2
149 -> 110
dx9/model/ship/caldari/battlecruiser/cbc2/cbc2_t2_lowdetail.gr2
61 -> 48
dx9/model/ship/caldari/battlecruiser/cbc2/cbc2_t2_mediumdetail.gr2
149 -> 109
dx9/model/ship/caldari/battlecruiser/cbc3/cbc3_t1_lowdetail.gr2
69 -> 56
dx9/model/ship/caldari/battlecruiser/cbc3/cbc3_t1_mediumdetail.gr2
147 -> 118
dx9/model/ship/caldari/battleship/cb1/icons/20993_128.png ->
22 -> 22
dx9/model/ship/caldari/battleship/cb1/icons/20993_64.png ->
7 -> 7
dx9/model/ship/caldari/battleship/cb1/icons/20993_64_bp.png ->
7 -> 7
dx9/model/ship/caldari/battleship/cb1/icons/20993_64_bpc.png ->
7 -> 7
dx9/model/ship/caldari/battleship/cb2/icons/20992_128.png ->
22 -> 22
dx9/model/ship/caldari/battleship/cb2/icons/20992_64.png ->
7 -> 7
dx9/model/ship/caldari/battleship/cb2/icons/20992_64_bp.png ->
7 -> 7
dx9/model/ship/caldari/battleship/cb2/icons/20992_64_bpc.png ->
7 -> 7
dx9/model/ship/caldari/cruiser/cc2/cc2_t1.gr2
145 -> 148
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_ar.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_lowdetail.gr2
48 -> 51
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_mediumdetail.gr2
102 -> 105
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_no.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_no_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b.gr2
165 -> 168
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_ar.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_ar_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_lowdetail.gr2
53 -> 56
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_mediumdetail.gr2
118 -> 121
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_no.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_no_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_no_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/cc2_t2b_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/cruiser/cc2/cc2_xii.gr2
142 -> 143
dx9/model/ship/caldari/cruiser/cc2/cc2_xii_lowdetail.gr2
47 -> 46
dx9/model/ship/caldari/cruiser/cc2/cc2_xii_mediumdetail.gr2
102 -> 101
dx9/model/ship/caldari/cruiser/cc2/guristas/cc2_t1_guristas_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/guristas/cc2_t1_guristas_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/guristas/cc2_t1_guristas_pmdg_mediumdetail.dds
21 -> 22
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22 -> 22
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7 -> 7
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7 -> 7
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7 -> 7
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21 -> 21
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6 -> 6
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6 -> 6
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7 -> 7
dx9/model/ship/caldari/cruiser/cc2/ishukone/cc2_t2b_ishukone_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/ishukone/cc2_t2b_ishukone_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/ishukone/cc2_t2b_ishukone_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/cruiser/cc2/serenity/cc2_t1_serenity_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/serenity/cc2_t1_serenity_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/serenity/cc2_t1_serenity_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/cruiser/cc2/serenity/cc2_t2b_serenity_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/serenity/cc2_t2b_serenity_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/serenity/cc2_t2b_serenity_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/cruiser/cc2/tournament-xii/cc2_t1_tournament-xii_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/tournament-xii/cc2_t1_tournament-xii_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/tournament-xii/cc2_t1_tournament-xii_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/fighter/cfb1/cfb1_modelrotationcurve.black
0 -> 0
dx9/model/ship/caldari/fighter/cfb1/cfb1_modeltranslationcurve.black
0 -> 0
dx9/model/ship/caldari/fighter/cfi1/cfi1_modelrotationcurve.black
0 -> 0
dx9/model/ship/caldari/fighter/cfi1/cfi1_modeltranslationcurve.black
0 -> 0
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3.gr2
168 -> 265
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_lowdetail.gr2
60 -> 50
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_mediumdetail.gr2
124 -> 160
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v1/csc1_t3_s1v1.gr2
35 -> 101
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v1/csc1_t3_s1v1_ar.dds
349 -> 2796
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v1/csc1_t3_s1v1_no.dds
349 -> 2796
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v1/csc1_t3_s1v1_pmdg.dds
349 -> 2796
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2.gr2
38 -> 124
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_ar.dds
349 -> 2796
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_ar_lowdetail.dds
1 -> 2
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_ar_mediumdetail.dds
21 -> 43
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_no.dds
349 -> 2796
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_no_lowdetail.dds
1 -> 2
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_no_mediumdetail.dds
21 -> 43
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_pmdg.dds
349 -> 2796
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_pmdg_lowdetail.dds
1 -> 2
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v2/csc1_t3_s1v2_pmdg_mediumdetail.dds
21 -> 43
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v3/csc1_t3_s1v3.gr2
53 -> 191
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v3/csc1_t3_s1v3_ar.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v3/csc1_t3_s1v3_no.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s1v3/csc1_t3_s1v3_pmdg.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v1/csc1_t3_s2v1.gr2
26 -> 82
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v1/csc1_t3_s2v1_ar.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v1/csc1_t3_s2v1_no.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v1/csc1_t3_s2v1_pmdg.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v2/csc1_t3_s2v2.gr2
32 -> 82
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v2/csc1_t3_s2v2_ar.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v2/csc1_t3_s2v2_ar_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v2/csc1_t3_s2v2_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v2/csc1_t3_s2v2_no.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v2/csc1_t3_s2v2_no_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v2/csc1_t3_s2v2_no_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v2/csc1_t3_s2v2_pmdg.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v2/csc1_t3_s2v2_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v2/csc1_t3_s2v2_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v3/csc1_t3_s2v3.gr2
43 -> 140
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v3/csc1_t3_s2v3_ar.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v3/csc1_t3_s2v3_no.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v3/csc1_t3_s2v3_pmdg.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v1/csc1_t3_s3v1.gr2
34 -> 86
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v1/csc1_t3_s3v1_ar.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v1/csc1_t3_s3v1_no.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v1/csc1_t3_s3v1_pmdg.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v2/csc1_t3_s3v2.gr2
36 -> 90
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v2/csc1_t3_s3v2_ar.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v2/csc1_t3_s3v2_ar_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v2/csc1_t3_s3v2_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v2/csc1_t3_s3v2_no.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v2/csc1_t3_s3v2_no_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v2/csc1_t3_s3v2_no_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v2/csc1_t3_s3v2_pmdg.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v2/csc1_t3_s3v2_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v2/csc1_t3_s3v2_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v3/csc1_t3_s3v3.gr2
52 -> 104
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v3/csc1_t3_s3v3_ar.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v3/csc1_t3_s3v3_no.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v3/csc1_t3_s3v3_pmdg.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v1/csc1_t3_s4v1.gr2
39 -> 88
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v1/csc1_t3_s4v1_ar.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v1/csc1_t3_s4v1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v1/csc1_t3_s4v1_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v1/csc1_t3_s4v1_no.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v1/csc1_t3_s4v1_no_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v1/csc1_t3_s4v1_no_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v1/csc1_t3_s4v1_pmdg.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v1/csc1_t3_s4v1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v1/csc1_t3_s4v1_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v2/csc1_t3_s4v2.gr2
41 -> 95
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v2/csc1_t3_s4v2_ar.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v2/csc1_t3_s4v2_no.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v2/csc1_t3_s4v2_pmdg.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v3/csc1_t3_s4v3.gr2
46 -> 160
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v3/csc1_t3_s4v3_ar.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v3/csc1_t3_s4v3_no.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s4v3/csc1_t3_s4v3_pmdg.dds
349 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/icons/20215_128.png ->
24 -> 24
dx9/model/ship/caldari/strategiccruiser/csc1/icons/20215_64.png ->
7 -> 7
dx9/model/ship/caldari/strategiccruiser/csc1/icons/20215_64_bp.png ->
7 -> 7
dx9/model/ship/caldari/strategiccruiser/csc1/icons/20215_64_bpc.png ->
7 -> 7
dx9/model/ship/caldari/strategiccruiser/csc1/icons/csc1_t3_isis.png ->
5 -> 5
dx9/model/ship/concord/cruiser/conc1/conc1_t1_ar.dds
1398 -> 1398
dx9/model/ship/concord/cruiser/conc1/conc1_t1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/concord/cruiser/conc1/conc1_t1_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/concord/cruiser/conc1/conc1_t1_no.dds
1398 -> 1398
dx9/model/ship/concord/cruiser/conc1/conc1_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/concord/cruiser/conc1/conc1_t1_no_mediumdetail.dds
21 -> 22
dx9/model/ship/concord/cruiser/conc1/conc1_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/concord/cruiser/conc1/conc1_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/concord/cruiser/conc1/conc1_t1_pmdg_mediumdetail.dds
21 -> 22
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19 -> 19
dx9/model/ship/concord/cruiser/conc1/icons/1050_64.png ->
6 -> 6
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21 -> 21
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6 -> 7
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20 -> 20
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6 -> 6
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20 -> 20
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6 -> 6
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20 -> 20
dx9/model/ship/concord/cruiser/conc1/icons/21489_64.png ->
6 -> 6
dx9/model/ship/concord/cruiser/conc1/icons/conc1_t1_isis.png ->
4 -> 4
dx9/model/ship/gallente/battlecruiser/gbc1/gbc1_t1_ar.dds
1398 -> 1398
dx9/model/ship/gallente/battlecruiser/gbc1/gbc1_t1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/battlecruiser/gbc1/gbc1_t1_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/battlecruiser/gbc1/gbc1_t1_no.dds
1398 -> 1398
dx9/model/ship/gallente/battlecruiser/gbc1/gbc1_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/battlecruiser/gbc1/gbc1_t1_no_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/battlecruiser/gbc1/gbc1_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/battlecruiser/gbc1/gbc1_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/battlecruiser/gbc1/gbc1_t1_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/battlecruiser/gbc1/icons/20229_128.png ->
22 -> 22
dx9/model/ship/gallente/battlecruiser/gbc1/icons/20229_64.png ->
6 -> 6
dx9/model/ship/gallente/battlecruiser/gbc1/icons/20229_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/battlecruiser/gbc1/icons/20229_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2383_128.png ->
23 -> 23
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2383_64.png ->
7 -> 7
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2383_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2383_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2798_128.png ->
23 -> 23
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2798_64.png ->
7 -> 7
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2798_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2798_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2917_128.png ->
22 -> 22
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2917_64.png ->
6 -> 6
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2917_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2917_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/battlecruiser/gbc1/icons/gbc1_t1_isis.png ->
8 -> 8
dx9/model/ship/gallente/battlecruiser/gbc1/icons/gbc1_t2a_isis.png ->
8 -> 8
dx9/model/ship/gallente/battlecruiser/gbc1/navy/gbc1_t1_navy_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/battlecruiser/gbc1/navy/gbc1_t1_navy_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/battlecruiser/gbc1/navy/gbc1_t1_navy_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/battlecruiser/gbc1/police/gbc1_t1_police_pmdg.dds
1398 -> 1398
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1398 -> 1398
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dx9/model/ship/gallente/industrial/gi1/gi1_t1.gr2
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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dx9/model/ship/gallente/industrial/gi3/gi3_t1.gr2
96 -> 96
dx9/model/ship/gallente/industrial/gi3/gi3_t1_ar.dds
1398 -> 1398
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1 -> 1
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22 -> 22
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34 -> 34
dx9/model/ship/gallente/industrial/gi3/gi3_t1_mediumdetail.gr2
67 -> 67
dx9/model/ship/gallente/industrial/gi3/gi3_t1_no.dds
1398 -> 1398
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1 -> 1
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1398 -> 1398
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dx9/model/ship/gallente/industrial/gi4/gi4_t1.gr2
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dx9/model/ship/gallente/industrial/gi4/gi4_t1_ar.dds
1398 -> 1398
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34 -> 35
dx9/model/ship/gallente/industrial/gi4/gi4_t1_mediumdetail.gr2
69 -> 68
dx9/model/ship/gallente/industrial/gi4/gi4_t1_no.dds
1398 -> 1398
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1398 -> 1398
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1 -> 1
dx9/model/ship/gallente/industrial/gi4/gi4_t1_pmdg_mediumdetail.dds
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dx9/model/ship/gallente/industrial/gi4/gi4_t2.gr2
119 -> 119
dx9/model/ship/gallente/industrial/gi4/gi4_t2_ar.dds
1398 -> 1398
dx9/model/ship/gallente/industrial/gi4/gi4_t2_ar_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/industrial/gi4/gi4_t2_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/industrial/gi4/gi4_t2_lowdetail.gr2
38 -> 38
dx9/model/ship/gallente/industrial/gi4/gi4_t2_mediumdetail.gr2
82 -> 82
dx9/model/ship/gallente/industrial/gi4/gi4_t2_no.dds
1398 -> 1398
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1 -> 1
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21 -> 22
dx9/model/ship/gallente/industrial/gi4/gi4_t2_pmdg.dds
1398 -> 1398
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7 -> 7
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8 -> 7
dx9/model/ship/gallente/industrial/gi4/icons/20323_128.png ->
21 -> 21
dx9/model/ship/gallente/industrial/gi4/icons/20323_64.png ->
6 -> 6
dx9/model/ship/gallente/industrial/gi4/icons/2712_128.png ->
22 -> 22
dx9/model/ship/gallente/industrial/gi4/icons/2712_64.png ->
6 -> 6
dx9/model/ship/gallente/industrial/gi4/icons/2712_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/industrial/gi4/icons/2712_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/industrial/gi4/icons/327_128.png ->
22 -> 22
dx9/model/ship/gallente/industrial/gi4/icons/327_64.png ->
6 -> 6
dx9/model/ship/gallente/industrial/gi4/icons/327_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/industrial/gi4/icons/327_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/industrial/gi4/icons/gi4_t1_isis.png ->
5 -> 5
dx9/model/ship/gallente/industrial/gi4/icons/gi4_t2_isis.png ->
5 -> 6
dx9/model/ship/gallente/industrial/gi4/navy/gi4_t1_navy_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/industrial/gi4/navy/gi4_t1_navy_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/industrial/gi4/navy/gi4_t1_navy_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/gallente/industrial/gi4/quafeultra/gi4_t1_quafeultra_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/industrial/gi4/quafeultra/gi4_t1_quafeultra_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/industrial/gi4/quafeultra/gi4_t1_quafeultra_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/gallente/industrial/gi5/gi5_t1_ar.dds
1398 -> 1398
dx9/model/ship/gallente/industrial/gi5/gi5_t1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/industrial/gi5/gi5_t1_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/industrial/gi5/gi5_t1_no.dds
1398 -> 1398
dx9/model/ship/gallente/industrial/gi5/gi5_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/industrial/gi5/gi5_t1_no_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/industrial/gi5/gi5_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/industrial/gi5/gi5_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/industrial/gi5/gi5_t1_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/industrial/gi5/icons/20321_128.png ->
18 -> 18
dx9/model/ship/gallente/industrial/gi5/icons/20321_64.png ->
5 -> 5
dx9/model/ship/gallente/industrial/gi5/icons/20479_128.png ->
18 -> 18
dx9/model/ship/gallente/industrial/gi5/icons/20479_64.png ->
5 -> 5
dx9/model/ship/gallente/industrial/gi5/icons/20479_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/industrial/gi5/icons/20479_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/industrial/gi5/icons/328_128.png ->
18 -> 18
dx9/model/ship/gallente/industrial/gi5/icons/328_64.png ->
5 -> 5
dx9/model/ship/gallente/industrial/gi5/icons/328_64_bp.png ->
6 -> 6
dx9/model/ship/gallente/industrial/gi5/icons/328_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/industrial/gi5/icons/gi5_t1_isis.png ->
2 -> 2
dx9/model/ship/gallente/industrial/gi5/navy/gi5_t1_navy_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/industrial/gi5/navy/gi5_t1_navy_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/industrial/gi5/navy/gi5_t1_navy_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/shuttle/gs1/gs1_t1.gr2
75 -> 75
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_ar.dds
1398 -> 1398
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_ar_mediumdetail.dds
22 -> 22
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_lowdetail.gr2
28 -> 28
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_mediumdetail.gr2
54 -> 54
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_no.dds
1398 -> 1398
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_no_mediumdetail.dds
22 -> 22
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/shuttle/gs1/gs1_t1_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/gallente/shuttle/gs1/icons/2043_128.png ->
19 -> 19
dx9/model/ship/gallente/shuttle/gs1/icons/2043_64.png ->
6 -> 6
dx9/model/ship/gallente/shuttle/gs1/icons/2043_64_bp.png ->
6 -> 6
dx9/model/ship/gallente/shuttle/gs1/icons/2043_64_bpc.png ->
6 -> 6
dx9/model/ship/gallente/shuttle/gs1/icons/3714_128.png ->
19 -> 19
dx9/model/ship/gallente/shuttle/gs1/icons/3714_64.png ->
6 -> 6
dx9/model/ship/gallente/shuttle/gs1/icons/3714_64_bp.png ->
6 -> 6
dx9/model/ship/gallente/shuttle/gs1/icons/3714_64_bpc.png ->
6 -> 6
dx9/model/ship/gallente/shuttle/gs1/icons/gs1_t1_isis.png ->
5 -> 5
dx9/model/ship/gallente/shuttle/gs1/interbus/gs1_t1_interbus_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/shuttle/gs1/interbus/gs1_t1_interbus_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/shuttle/gs1/interbus/gs1_t1_interbus_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/gallente/shuttle/gy1/gy1_t1_ar.dds
1398 -> 1398
dx9/model/ship/gallente/shuttle/gy1/gy1_t1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/shuttle/gy1/gy1_t1_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/shuttle/gy1/gy1_t1_no.dds
1398 -> 1398
dx9/model/ship/gallente/shuttle/gy1/gy1_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/shuttle/gy1/gy1_t1_no_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/shuttle/gy1/gy1_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/shuttle/gy1/gy1_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/shuttle/gy1/gy1_t1_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/shuttle/gy1/icons/21076_128.png ->
20 -> 20
dx9/model/ship/gallente/shuttle/gy1/icons/21076_64.png ->
6 -> 6
dx9/model/ship/gallente/shuttle/gy1/icons/21076_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/shuttle/gy1/icons/21076_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/shuttle/gy1/icons/330_128.png ->
20 -> 20
dx9/model/ship/gallente/shuttle/gy1/icons/330_64.png ->
6 -> 6
dx9/model/ship/gallente/shuttle/gy1/icons/gy1_t1_isis.png ->
7 -> 7
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3.gr2
152 -> 172
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_lowdetail.gr2
57 -> 37
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_mediumdetail.gr2
106 -> 103
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v1/gsc1_t3_s1v1.gr2
34 -> 106
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v1/gsc1_t3_s1v1_ar.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v1/gsc1_t3_s1v1_ar_lowdetail.dds
2 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v1/gsc1_t3_s1v1_ar_mediumdetail.dds
43 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v1/gsc1_t3_s1v1_no.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v1/gsc1_t3_s1v1_no_lowdetail.dds
2 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v1/gsc1_t3_s1v1_no_mediumdetail.dds
43 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v1/gsc1_t3_s1v1_pmdg.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v1/gsc1_t3_s1v1_pmdg_lowdetail.dds
2 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v1/gsc1_t3_s1v1_pmdg_mediumdetail.dds
43 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v2/gsc1_t3_s1v2.gr2
38 -> 110
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v2/gsc1_t3_s1v2_ar.dds
349 -> 2796
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v2/gsc1_t3_s1v2_no.dds
349 -> 2796
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v2/gsc1_t3_s1v2_pmdg.dds
349 -> 2796
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v3/gsc1_t3_s1v3.gr2
40 -> 121
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v3/gsc1_t3_s1v3_ar.dds
349 -> 2796
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v3/gsc1_t3_s1v3_no.dds
349 -> 2796
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s1v3/gsc1_t3_s1v3_pmdg.dds
349 -> 2796
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v1/gsc1_t3_s2v1.gr2
31 -> 72
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v1/gsc1_t3_s2v1_ar.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v1/gsc1_t3_s2v1_no.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v1/gsc1_t3_s2v1_pmdg.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v2/gsc1_t3_s2v2.gr2
30 -> 65
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v2/gsc1_t3_s2v2_ar.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v2/gsc1_t3_s2v2_no.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v2/gsc1_t3_s2v2_pmdg.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v3/gsc1_t3_s2v3.gr2
31 -> 84
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v3/gsc1_t3_s2v3_ar.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v3/gsc1_t3_s2v3_ar_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v3/gsc1_t3_s2v3_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v3/gsc1_t3_s2v3_no.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v3/gsc1_t3_s2v3_no_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v3/gsc1_t3_s2v3_no_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v3/gsc1_t3_s2v3_pmdg.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v3/gsc1_t3_s2v3_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s2v3/gsc1_t3_s2v3_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v1/gsc1_t3_s3v1.gr2
35 -> 95
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v1/gsc1_t3_s3v1_ar.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v1/gsc1_t3_s3v1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v1/gsc1_t3_s3v1_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v1/gsc1_t3_s3v1_no.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v1/gsc1_t3_s3v1_no_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v1/gsc1_t3_s3v1_no_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v1/gsc1_t3_s3v1_pmdg.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v1/gsc1_t3_s3v1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v1/gsc1_t3_s3v1_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v2/gsc1_t3_s3v2.gr2
33 -> 83
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v2/gsc1_t3_s3v2_ar.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v2/gsc1_t3_s3v2_no.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v2/gsc1_t3_s3v2_pmdg.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v3/gsc1_t3_s3v3.gr2
33 -> 81
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v3/gsc1_t3_s3v3_ar.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v3/gsc1_t3_s3v3_no.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s3v3/gsc1_t3_s3v3_pmdg.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v1/gsc1_t3_s4v1.gr2
34 -> 108
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v1/gsc1_t3_s4v1_ar.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v1/gsc1_t3_s4v1_no.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v1/gsc1_t3_s4v1_pmdg.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v2/gsc1_t3_s4v2.gr2
40 -> 86
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v2/gsc1_t3_s4v2_ar.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v2/gsc1_t3_s4v2_ar_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v2/gsc1_t3_s4v2_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v2/gsc1_t3_s4v2_no.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v2/gsc1_t3_s4v2_no_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v2/gsc1_t3_s4v2_no_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v2/gsc1_t3_s4v2_pmdg.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v2/gsc1_t3_s4v2_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v2/gsc1_t3_s4v2_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v3/gsc1_t3_s4v3.gr2
39 -> 111
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v3/gsc1_t3_s4v3_ar.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v3/gsc1_t3_s4v3_no.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/gsc1_t3_s4v3/gsc1_t3_s4v3_pmdg.dds
349 -> 1398
dx9/model/ship/gallente/strategiccruiser/gsc1/icons/20217_128.png ->
21 -> 21
dx9/model/ship/gallente/strategiccruiser/gsc1/icons/20217_64.png ->
6 -> 6
dx9/model/ship/gallente/strategiccruiser/gsc1/icons/20217_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/strategiccruiser/gsc1/icons/20217_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/strategiccruiser/gsc1/icons/gsc1_t3_isis.png ->
5 -> 5
dx9/model/ship/gallente/titan/gt1/gt1_t1_2_ar.dds
1398 -> 1398
dx9/model/ship/gallente/titan/gt1/gt1_t1_2_ar_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/titan/gt1/gt1_t1_2_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/titan/gt1/gt1_t1_2_no.dds
1398 -> 1398
dx9/model/ship/gallente/titan/gt1/gt1_t1_2_no_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/titan/gt1/gt1_t1_2_no_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/titan/gt1/gt1_t1_2_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/titan/gt1/gt1_t1_2_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/titan/gt1/gt1_t1_2_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/titan/gt1/gt1_t1_ar.dds
1398 -> 1398
dx9/model/ship/gallente/titan/gt1/gt1_t1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/titan/gt1/gt1_t1_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/titan/gt1/gt1_t1_no.dds
1398 -> 1398
dx9/model/ship/gallente/titan/gt1/gt1_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/titan/gt1/gt1_t1_no_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/titan/gt1/gt1_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/gallente/titan/gt1/gt1_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/titan/gt1/gt1_t1_pmdg_mediumdetail.dds
21 -> 22
dx9/model/ship/gallente/titan/gt1/icons/21283_128.png ->
22 -> 22
dx9/model/ship/gallente/titan/gt1/icons/21283_64.png ->
6 -> 6
dx9/model/ship/gallente/titan/gt1/icons/21283_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/titan/gt1/icons/21283_64_bpc.png ->
7 -> 7
dx9/model/ship/gallente/titan/gt1/icons/2942_128.png ->
22 -> 22
dx9/model/ship/gallente/titan/gt1/icons/2942_64.png ->
6 -> 7
dx9/model/ship/gallente/titan/gt1/icons/2942_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/titan/gt1/icons/2942_64_bpc.png ->
7 -> 7
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349 -> 1398
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349 -> 1398
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45 -> 103
dx9/model/ship/minmatar/strategiccruiser/msc1/msc1_t3_s3v3/msc1_t3_s3v3_ar.dds
349 -> 1398
dx9/model/ship/minmatar/strategiccruiser/msc1/msc1_t3_s3v3/msc1_t3_s3v3_no.dds
349 -> 1398
dx9/model/ship/minmatar/strategiccruiser/msc1/msc1_t3_s3v3/msc1_t3_s3v3_pmdg.dds
349 -> 1398
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fisfx/module/probewarp_tr_t1a.black
2 -> 2
fisfx/module/remotearmorrepair_st_t1a.black
3 -> 3
fisfx/module/remotearmorrepairdrone_st_t1a.black
2 -> 2
fisfx/module/remoteecm_st_t1a.black
3 -> 3
fisfx/module/sensorbooster_st_t1a.black
2 -> 2
fisfx/module/sensorbooster_tr_t1a.black
1 -> 1
fisfx/module/sensordampener_st_t1a.black
4 -> 4
fisfx/module/shieldtransfer_st_t1a.black
4 -> 4
fisfx/module/shipscan_st_t1a.black
2 -> 1
fisfx/module/sleeperscanner_st_t1a.black
5 -> 5
fisfx/module/smartbomb_emp_tr_t1a.black
3 -> 3
fisfx/module/smartbomb_graviton_tr_t1a.black
3 -> 3
fisfx/module/smartbomb_photon_tr_t1a.black
3 -> 3
fisfx/module/smartbomb_plasma_tr_t1a.black
3 -> 3
fisfx/module/stasisweb_tr_t1a.black
3 -> 3
fisfx/module/superdefenseshield_rt_t1a.black
14 -> 14
fisfx/module/superdefenseshield_st_t1a.black
7 -> 7
fisfx/module/superdefenseshieldsource_rt_t1a.black
16 -> 16
fisfx/module/superweapon_st_j_drifter_t1a.black
9 -> 9
fisfx/module/surveyscan_st_t1a.black
3 -> 3
fisfx/module/surveyscan_tr_t1a.black
2 -> 2
fisfx/module/targetpaint_st_t1a.black
4 -> 4
fisfx/module/trackingboost_tr_t1a.black
2 -> 2
fisfx/module/trackingboosttarget_st_t1a.black
2 -> 2
fisfx/module/trackingdisruptor_st_t1a.black
4 -> 4
fisfx/module/triagemode_ov_t1a.black
2 -> 2
fisfx/module/triagemode_ov_t1a_skinned.black
2 -> 2
fisfx/module/warfarelink_armor_rt_t1a.black
2 -> 2
fisfx/module/warfarelink_information_rt_t1a.black
2 -> 2
fisfx/module/warfarelink_mining_rt_t1a.black
2 -> 2
fisfx/module/warfarelink_shield_rt_t1a.black
2 -> 2
fisfx/module/warfarelink_skirmish_rt_t1a.black
2 -> 2
fisfx/module/warfarelinked_generic_rt_t1a.black
1 -> 1
fisfx/module/warfarelinksphere_armor_rt_t1a.black
10 -> 10
fisfx/module/warfarelinksphere_information_rt_t1a.black
10 -> 10
fisfx/module/warfarelinksphere_mining_rt_t1a.black
11 -> 11
fisfx/module/warfarelinksphere_shield_rt_t1a.black
11 -> 11
fisfx/module/warfarelinksphere_skirmish_rt_t1a.black
10 -> 10
fisfx/module/warpdisruptor_st_t1a.black
3 -> 3
fisfx/module/warpscrambler_st_t1a.black
3 -> 3
fisfx/module/wormholejump_tr_t1a.black
3 -> 3
fisfx/scanner/background.black
2 -> 2
fisfx/skinchange/skin_change.black
1 -> 1
fisfx/skinchange/skin_change_skinned.black
1 -> 1
fisfx/structure/bumping_st_t1a.black
5 -> 5
fisfx/structure/ecm_st_t1a.black
3 -> 3
fisfx/structure/invulnlink_ecl_01a.black
2 -> 3
fisfx/structure/moonmining/crater_map_01.dds
349 -> 43
fisfx/structure/moonmining/moon_impact_crater_01.black
0 -> 1
fisfx/structure/mooring_st_t1a.black
3 -> 3
fisfx/structure/remotesensordampener_st_t1a.black
2 -> 2
fisfx/structure/stasisweb_st_t1a.black
4 -> 4
fisfx/structure/targetpainter_st_t1a.black
4 -> 4
fisfx/structure/trackingdisruptor_st_t1a.black
2 -> 2
fisfx/structure/warpscrambler_st_t1a.black
3 -> 3
graphics/character/female/paperdoll/outer/explorationsuit_f01/metadata.yaml
0 -> 0
graphics/character/male/paperdoll/outer/armorsuitmm01/metadata.yaml
0 -> 0
graphics/character/male/paperdoll/outer/explorationsuit_m01/metadata.yaml
0 -> 0
graphics/character/male/paperdoll/outer/labcoatm01/colorize_body_l.png ->
344 -> 360
graphics/character/male/paperdoll/outer/labcoatm01/colorize_body_l_4k.png ->
1248 -> 1288
graphics/character/male/paperdoll/outer/labcoatm01/colorize_body_z.png ->
41 -> 37
graphics/character/male/paperdoll/outer/labcoatm01/colorize_body_z_4k.png ->
81 -> 75
graphics/character/male/paperdoll/outer/labcoatm01/labcoatm01.gr2
425 -> 445
graphics/character/male/paperdoll/outer/labcoatm01/labcoatm01_n.png ->
399 -> 399
graphics/character/male/paperdoll/outer/labcoatm01/labcoatm01_n_4k.png ->
1582 -> 1581
graphics/character/male/paperdoll/outer/labcoatm01/labcoatm01_s.png ->
422 -> 422
graphics/character/male/paperdoll/outer/labcoatm01/labcoatm01_s_4k.png ->
1927 -> 1934
graphics/character/male/paperdoll/outer/labcoatm01/v1/colorize_body_l.png ->
344 -> 359
graphics/character/male/paperdoll/outer/labcoatm01/v1/colorize_body_l_4k.png ->
1248 -> 1288
graphics/character/male/paperdoll/outer/labcoatm01/v2/colorize_body_l.png ->
345 -> 360
graphics/character/male/paperdoll/outer/labcoatm01/v2/colorize_body_l_4k.png ->
1249 -> 1288
graphics/character/male/paperdoll/outer/labcoatm01/v3/colorize_body_l.png ->
345 -> 360
graphics/character/male/paperdoll/outer/labcoatm01/v3/colorize_body_l_4k.png ->
1250 -> 1289
graphics/character/paperdollcache.pickle
3841 -> 3826
graphics/effect.dx11/managed/space/specialfx/stretch/laser.sm_depth
20 -> 22
graphics/effect.dx11/managed/space/specialfx/stretch/laser.sm_hi
17 -> 18
graphics/effect.dx11/managed/space/specialfx/stretch/laser.sm_lo
17 -> 18
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_depth
8 -> 13
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_hi
8 -> 13
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_lo
7 -> 11
graphics/effect.dx11/managed/space/specialfx/ubershadercube.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershadercube.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershadercube.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/system/computelightlists.sm_depth
22 -> 22
graphics/effect.dx11/managed/space/system/computelightlists.sm_hi
22 -> 22
graphics/effect.dx9/managed/space/specialfx/stretch/laser.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/specialfx/stretch/laser.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/stretch/laser.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_depth
3 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_hi
3 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_lo
2 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershadercube.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/ubershadercube.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/ubershadercube.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/specialfx/stretch/laser.sm_depth
16 -> 17
graphics/effect.gles2/managed/space/specialfx/stretch/laser.sm_hi
15 -> 15
graphics/effect.gles2/managed/space/specialfx/stretch/laser.sm_lo
14 -> 15
graphics/effect.gles2/managed/space/specialfx/ubershader.sm_depth
6 -> 10
graphics/effect.gles2/managed/space/specialfx/ubershader.sm_hi
6 -> 10
graphics/effect.gles2/managed/space/specialfx/ubershader.sm_lo
5 -> 8
graphics/effect.gles2/managed/space/specialfx/ubershadercube.sm_depth
5 -> 5
graphics/effect.gles2/managed/space/specialfx/ubershadercube.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/specialfx/ubershadercube.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/specialfx/ubershaderquad.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/specialfx/ubershaderquad.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/specialfx/ubershaderquad.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/specialfx/ubershaderwithz.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/ubershaderwithz.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/ubershaderwithz.sm_lo
7 -> 7
graphics/lights/amarr/ama_hangarblinklight_01_animation.black
0 -> 0
graphics/lights/amarr/holo_light_01_animation.black
0 -> 1
graphics/lights/amarr/holoshiplightanimation.black
0 -> 0
graphics/lights/caldari/cqwalkwaylightanimation_caldari.black
0 -> 0
graphics/lights/caldari/hangarblinklight_01_animation.black
0 -> 0
graphics/lights/caldari/holo_light_01_animation.black
0 -> 1
graphics/lights/gallente/gal_hangarblinklight_01_animation.black
0 -> 0
graphics/lights/gallente/holo_light_01_animation.black
0 -> 1
graphics/lights/minmatar/cqwalkwaylightanimation.black
0 -> 0
graphics/lights/minmatar/holo_light_01_animation.black
0 -> 1
graphics/lights/minmatar/podwalkwaylightanimation.black
0 -> 0
graphics/lights/shared/pod_blink_animation.black
0 -> 0
graphics/placeable/charcreation/lightcurve.black
0 -> 0
localization/localization_de.pickle
12908 -> 12910
localization/localization_en-us.pickle
11868 -> 11873
localization/localization_es.pickle
848 -> 848
localization/localization_fr.pickle
13487 -> 13490
localization/localization_it.pickle
798 -> 797
localization/localization_ja.pickle
14754 -> 14754
localization/localization_main.pickle
752 -> 752
localization/localization_ru.pickle
17891 -> 17896
localization/localization_zh.pickle
10572 -> 10569
localizationfsd/localization_fsd_de.pickle
12653 -> 12731
localizationfsd/localization_fsd_en-us.pickle
11479 -> 11657
localizationfsd/localization_fsd_fr.pickle
12670 -> 12742
localizationfsd/localization_fsd_ja.pickle
23103 -> 23102
localizationfsd/localization_fsd_main.pickle
2074 -> 2099
localizationfsd/localization_fsd_ru.pickle
45424 -> 45692
localizationfsd/localization_fsd_zh.pickle
14928 -> 14929
manifest.dat
12 -> 14
model/effect3/beam laser1.black
3 -> 3
model/effect3/jettison.black
1 -> 2
model/effect3/jumpdrive_in.black
10 -> 13
model/effect3/jumpdrivebo_in.black
14 -> 12
model/effect3/jumptunnel.black
2 -> 2
model/effect3/laser.black
3 -> 4
model/effect3/sleeper_scanner_overlay_01.black
1 -> 1
model/effect3/sleeper_scanner_overlay_01_skinned.black
1 -> 1
model/effect3/superweapon/a_doomsday.black
9 -> 11
model/effect3/superweapon/c_doomsday.black
156 -> 162
model/effect3/superweapon/g_doomsday.black
16 -> 17
model/effect3/superweapon/ionstorm.black
4 -> 3
model/effect3/superweapon/m_doomsday.black
231 -> 240
model/effect3/superweapon/singularity.black
3 -> 4
model/effect3/superweapon/sunburst.black
4 -> 3
model/effect3/test2.black
3 -> 3
model/effect3/tractorbeam.black
4 -> 5
model/effect3/warpentry.black
2 -> 3
model/effect3/warptunnel.black
8 -> 8
model/ui/poscursor.black
2 -> 2
model/ui/posglasscube.black
1 -> 0
model/ui/probecursor.black
8 -> 8
model/ui/proberangecursor.black
4 -> 4
model/ui/probespreadcursor.black
4 -> 4
resfiledependencies.yaml
3467 -> 3437
resfileindex.txt
11538 -> 11823
resfileindex_prefetch.txt
1123 -> 1121
start.ini
0 -> 0
staticdata/blueprints.static
4358 -> 4403
staticdata/certificates.static
131 -> 132
staticdata/clonegrades.static
20 -> 20
staticdata/crates.static
22 -> 23
staticdata/dbuffcollections.static
36 -> 36
staticdata/dialogs.static
271 -> 271
staticdata/effects.static
18 -> 18
staticdata/environmenttemplates.static
20 -> 21
staticdata/evecategories.static
10 -> 10
staticdata/evegroups.static
389 -> 391
staticdata/evetypelists.static
12 -> 12
staticdata/evetypes.static
12480 -> 12620
staticdata/fighterabilities.static
13 -> 13
staticdata/fighterabilitiesbytype.static
14 -> 14
staticdata/graphicids.static
419 -> 453
staticdata/graphicmaterialsets.static
37 -> 40
staticdata/iconids.static
201 -> 203
staticdata/industry_activity_modifier_sources.static
27 -> 27
staticdata/industry_activity_target_filters.static
8 -> 8
staticdata/infobubbles.static
220 -> 241
staticdata/skinlicenses.static
1082 -> 1123
staticdata/skinmaterials.static
28 -> 30
staticdata/skins.static
1427 -> 1573
staticdata/spacecomponents.static
129 -> 130
staticdata/starmapcache.pickle
1654 -> 1654
texture/fx/caustics/caustic_06.dds
349 -> 349
texture/fx/lightnings/lightning5x_h_01.dds
87 -> 87
texture/global/oilfilmcolorramp.dds
0 -> 0
texture/sprite/build3.dds
87 -> 87
texture/sprite/build5.dds
87 -> 87
texture/sprite/factoryenergy01.dds
11 -> 11
texture/sprite/outburst1.dds
21 -> 5
texture/sprite/outburst3.dds
21 -> 5
ui/inflight/probesphere.black
6 -> 5

Made by Inomares. I don't want your donations. I don't read EVE mails. Leave me alone.

I guess contact me on Tweetfleet Slack if you really need to.